Ushgarak
Welcome to our first sabre duel!
THE SET-UP: Jedi Knight Yerssot has been assigned to bodyguard important politician Derin, who if kept alive may yet prevent an enormous war on Damagran that could herald the start of the break-up of the Republic. Yerssot also needs to keep Derin alive in order to convince him to help him find the missing Jedi that make up the rest of the Light Side players. For now, Yerssot is the only Jedi on Damagran.
An assassination attempt has been made on Derin. After a pitched battle, Yerssot has defended Derin well but a thermal detonator explosion has either killed or dazed all the combatants except for two- Yerssot and the Dark Jedi Krisha, slightly dim-witted but deadly agent of the Dark Side players (Krisha is not actually being played by any of the posters; she is an NPC controlled by me).
Yerssot has moved to stop Krisha and is surprised when she draws a lightsabre of her own. While the dazed and injured troops try to recover behind him, Yerssot is all that stands between Derin and a quick death at the end of a sabre blade.
HOW THIS WORKS: Sabre duels are, by necessity, a little more structured than the normal run of things. There can only be one winner, after all.
Each turn, one person attacks and another defends. The person who started the fight attacks first. The attacker describes the attack he is making and the defender describes what he is doing to defend himself. I judge the quality of the description, and also bear in mind the skill of the character.
The winner scores a point. The first person to score five points wins- however, like tennis, you must have two clear points to score a victory.
If you lose, the amount by which you lost by determines what happens- so losing by two points probably leaves you being thrown off a walkway or otherwised dazed but beaten, losing by three or four points might mean you have lost a limb, losing by five means you have met the fate of Darth Maul and Qui-Gin Jinn.
Each round, the attacker and defender switch places.
It's pretty simple, really.
As for this fight... Yerssot is a fully trained Jedi Knight; Krisha has been well-taught but her training is incomplete. Both are all-rounders, buit Krisha is indisciplined and hasty, so Yerssot has the edge in this fight.
Krisha is the attacker and so she makes the first move. Yerssot, you start by daying what your defence is.
I will just type Krisha's first attack on you, Yerrsot, and then I have to go so we will carry on later... sorry!
THE SET-UP: Jedi Knight Yerssot has been assigned to bodyguard important politician Derin, who if kept alive may yet prevent an enormous war on Damagran that could herald the start of the break-up of the Republic. Yerssot also needs to keep Derin alive in order to convince him to help him find the missing Jedi that make up the rest of the Light Side players. For now, Yerssot is the only Jedi on Damagran.
An assassination attempt has been made on Derin. After a pitched battle, Yerssot has defended Derin well but a thermal detonator explosion has either killed or dazed all the combatants except for two- Yerssot and the Dark Jedi Krisha, slightly dim-witted but deadly agent of the Dark Side players (Krisha is not actually being played by any of the posters; she is an NPC controlled by me).
Yerssot has moved to stop Krisha and is surprised when she draws a lightsabre of her own. While the dazed and injured troops try to recover behind him, Yerssot is all that stands between Derin and a quick death at the end of a sabre blade.
HOW THIS WORKS: Sabre duels are, by necessity, a little more structured than the normal run of things. There can only be one winner, after all.
Each turn, one person attacks and another defends. The person who started the fight attacks first. The attacker describes the attack he is making and the defender describes what he is doing to defend himself. I judge the quality of the description, and also bear in mind the skill of the character.
The winner scores a point. The first person to score five points wins- however, like tennis, you must have two clear points to score a victory.
If you lose, the amount by which you lost by determines what happens- so losing by two points probably leaves you being thrown off a walkway or otherwised dazed but beaten, losing by three or four points might mean you have lost a limb, losing by five means you have met the fate of Darth Maul and Qui-Gin Jinn.
Each round, the attacker and defender switch places.
It's pretty simple, really.
As for this fight... Yerssot is a fully trained Jedi Knight; Krisha has been well-taught but her training is incomplete. Both are all-rounders, buit Krisha is indisciplined and hasty, so Yerssot has the edge in this fight.
Krisha is the attacker and so she makes the first move. Yerssot, you start by daying what your defence is.
I will just type Krisha's first attack on you, Yerrsot, and then I have to go so we will carry on later... sorry!