SABRE DUEL- Yerssot vs. Krisha

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Ushgarak
Welcome to our first sabre duel!

THE SET-UP: Jedi Knight Yerssot has been assigned to bodyguard important politician Derin, who if kept alive may yet prevent an enormous war on Damagran that could herald the start of the break-up of the Republic. Yerssot also needs to keep Derin alive in order to convince him to help him find the missing Jedi that make up the rest of the Light Side players. For now, Yerssot is the only Jedi on Damagran.

An assassination attempt has been made on Derin. After a pitched battle, Yerssot has defended Derin well but a thermal detonator explosion has either killed or dazed all the combatants except for two- Yerssot and the Dark Jedi Krisha, slightly dim-witted but deadly agent of the Dark Side players (Krisha is not actually being played by any of the posters; she is an NPC controlled by me).

Yerssot has moved to stop Krisha and is surprised when she draws a lightsabre of her own. While the dazed and injured troops try to recover behind him, Yerssot is all that stands between Derin and a quick death at the end of a sabre blade.

HOW THIS WORKS: Sabre duels are, by necessity, a little more structured than the normal run of things. There can only be one winner, after all.

Each turn, one person attacks and another defends. The person who started the fight attacks first. The attacker describes the attack he is making and the defender describes what he is doing to defend himself. I judge the quality of the description, and also bear in mind the skill of the character.

The winner scores a point. The first person to score five points wins- however, like tennis, you must have two clear points to score a victory.

If you lose, the amount by which you lost by determines what happens- so losing by two points probably leaves you being thrown off a walkway or otherwised dazed but beaten, losing by three or four points might mean you have lost a limb, losing by five means you have met the fate of Darth Maul and Qui-Gin Jinn.

Each round, the attacker and defender switch places.

It's pretty simple, really.

As for this fight... Yerssot is a fully trained Jedi Knight; Krisha has been well-taught but her training is incomplete. Both are all-rounders, buit Krisha is indisciplined and hasty, so Yerssot has the edge in this fight.

Krisha is the attacker and so she makes the first move. Yerssot, you start by daying what your defence is.

I will just type Krisha's first attack on you, Yerrsot, and then I have to go so we will carry on later... sorry!

Ushgarak
Score: Krisha-0. Yerssot- 0. Krisha to attack.

Yerssot, while you are still dazed from the blast and trying to use the Force to calm your mind, Krisha leaps forward the last few metres towards you and aims a quick jab at your head. Time to use that training of yours to good effect...

yerssot

Ushgarak
Two moves at once there from yerssot...

Krisha's blow comes in clean for your head but you block it perfectly. Kneeling slightly to get the leverage, you push your blade forwards hard and Krisha stumbles backwards.

Yerssot: 1 Krisha: 0. Yerssot to attack (already described above).

You spin your blade around quickly, but Krisha ducks under it. You flick your sabre back into a guard postion as Krisha aims a series of blows at your midriff.

Your sabres clash loudly and brightly as you exchange a rapid series of moves. Krisha always fights with both hands and with a smile on her face; trying to look more clam than she is.

Yerssot: 1 Krisha: 1. Krisha to attack.

Suddenly, Krisha disengages, steps backwards and tries to use Speed to zoom to your side and slice her blade into your side...

yerssot
A quick Force-jump to the right, so there is 2 meters between the warriors when she stops running.

Yerssot jumps high above the other and lands with his body turned towards Krisha. A quick slash of Yerssot

Ushgarak
Your jump to the side is perfectly timed. Krisha's sideways jab meets empty air. You soon land on her other side; she spins quickly and blocks your blow but is forced to give ground.

Your blows start to increase in speed and tempo as the two of you become more and more intense... Krisha does a back-flip over a burnt-out speeder and you nip over it also...

Yersot: 2 Krisha: 1. Yerssot to attack.

yerssot
Yerssot reconise this as a simple trick, he failed that test with your master, so he knows what to do:
Yerssot Force-push the speeder away; towards Krisha, he's ready to slash anyone who jumps over it;

Ushgarak
That certainly surprises Krisha; she throws herself to one side to avoid the speeder. Now the situation is reversed as YOU advance on a slightly stunned opponent.

Yerssot: 3 Krisha: 1. Krisha to attack.

Letting out a scream, Krisha throws herself at you, blurring with speed. She attempts to smash your sabre up and out of your guard position.

yerssot
Yerssot rolls to his left side, staying clear of Krishas sabre.
He stands up and gives a series of blows to her. After a few he Force-pushes her away, to give him more time to relax

Ushgarak
You roll clear of Krisha's blow, and she cahses you down hard to join the next series of clashes.

You try to force push her away, but you don't quite catch her, and only buy yourself a momentary respite

(This round was a draw)

Yerssot: 3 Krisha :1. Yerssot to attack.

yerssot

Ushgarak
Krisha is surprised again. To escape your blow she jumps straight up in to the air, as high as she can. This avoids your stroke but you are ready for her when she lands again. You have the measure of her now. You let out a flurry of fast blows and she takes a step backwards for each one until there is nowhere left for her to retreat to...

Yerssot: 4 Krisha: 1

Krisha decides to flee! To explain what this means:

At any time, either side can choose to flee, abandoning hope of winning the fight. When this happens, both scores are reset to zero.

Now your target number is 2, not five, and you do not need 2 clear points. If Krisha reaches 2 points first, she has escaped. If Yerssot reaches 2 points first, he cuts Krisha down.

Either way Yerssot has won the fight.

Yerssot: 0. Krisha: 0. Krisha is fleeing! Krisha to 'attack'

Although she is trying to flee, the first thing Krisha tries to do is stand her ground. Trying to stop your relentless attack, she dodges a blow, feints to the left and then tries to slip under your sabre and run straight past you.

yerssot
Full of engery Yerssot is decided to not let here easily go, he makes a Force-jump (salto) backwards so she once again should pass him, this time, he is ready for here

Ushgarak
There is a crackling sound as your sabre locks with Krisha's for a few moments; then her blade slides off and she makes her move to the right. You jump backwards as it looks like she is about to dart past you, but she anticipates your move! Instead, she jumps straight upwards again, and grabs onto the edge of the roof of the building behind her. Desperately, with one hand she tries to pull herself up before she can be caught...

Yerssot: 0. Krisha: 1. Krisha is fleeing! Yerssot to attack.

yerssot
Got to love the Force-jump:
Yerssot Force-jumps towards here, aiming at her body, after that he lands on the roof, body turned towards here, giving a blow to her hands that are on the roof

Ushgarak
Krisha desperately swings to one side to avoid you, but she is still scrabbling as you haul yourself onto the roof. You stand above her, waiting...

Yerssot: 1. Krisha: 1. Krisha is fleeing! Krisha to 'attack'.

This is the last round of the fight! If Yerssot wins this round he has totally beaten Krisha, if she wins then she has escaped; beaten and humiliated but still alive.

Krisha pulls off one last desperate move. Instead of pulling herself up, she lets go, twists, and flips backwards, feet first. Suddenly her feet are coming very fast towards your head as she aims to plant herself directly on top of you...

yerssot
Yerssot forsees this, now he makes a choice that can change everything: he jumps off the roof using again the Force-jump, he jumps towards the woman, sabre first, when he is above her, he swings his sabre...

Ushgarak
It's a close run thing... but Krisha is nothing if not small and nimble. Your sabre JUST misses her feet as you swing past each other.

Quickly, you twist around and pull yourself back onto the building. But Krisha is already running like mad...

Yerssot: 1 Krisha: 2

Krisha has escaped!

This fight is over, and Yerssot has won. Well done! The more fights you win, the better at fighting you become, though this only happens when you have time to train and relax, you don't become better automatically.

Krisha got away but there will be other chances. And there are some fights you just cannot escape from.

A quick analysis of Krisha's fighting style: She fought like Luke Skywalker. Fast but undisciplined, talented but not very skilled, dedicated but wild. She is utterly superior to any normal opponent but against a fully-trained Jedi Knight she was in trouble. Yerssot won that fight by keeping his head and waiting for her to leave herself vulnerable. His Master would be proud.

The action now shifts back to the Light Side thread, where Yerssot may pursue Krisha if he wishes. I will leave this thread open in case anyone wishes to make a comment on how any of this works; but after a little while I will close this thread and leave it as a record, the first of many, I hope.

Text-only Version: Click HERE to see this thread with all of the graphics, features, and links.