Ffx Omg Help!!!!

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IBTonks
ok, this has been bugging me for months now.. i just cant seem to beat him! u kow when ur in the mountains and you end up fighting with seymore, except this time he's kinda mounted on a mortibody? (god i hope someone knows where i mean!!!!) well i just can't beat it! i've managed to get him down to about 3,000HP but then he kills me in one go. I have all my Aeons charged to overdrive and hit him with my most powerfull attacks first to try and get him down as much as poss.....is there something i'm doing wrong? can someone plz help me!!!!!

Trinity_Matrix
Get all your aeons to Overdrive if you can, before you start the battle. Cast Hastega, and start out byusing the aeons' overdrive. Don't bother attacking Seymour himself, instead concentrate on attacking the Mortiochris. Also cast Reflect on Seymour, so that when the Mortiochris tries to heal him, it heals someone in your party instead. Also keep a good number of Holy Waters, because Seymour with use Lance of Atrophy to inflict Zombie on one of your characters, and then he'll cast Full-Life his next turn.

Good Luck!

SaTsuJiN
---Seymour Flux---
HP: 70,000
Sensor: Watch out for their combo attacks.
Steal:
Lancet: None
Strength: 30
Magic: 15
Immunities: Power Break, Magic Break, Armor Break, Mental Break,
Confusion, Berserk, Provoke, Threaten, Sleep, Darkness, Slow, Eject,
Doom, KO, Zombie, and Petrification
Scan: Predict the Mortiorchis's actions by watching Seymour's. His
Lance of Atrophy causes zombie, and the Mortiorchis follows with Full
Life. Together they unleash Total Annihilation.

------------------------------------------------------------

---Mortiorchis---
HP: 4,000/3,000/2,000/1,000
Sensor: Watch out for their combo attacks.
Steal:
Lancet: None
Strength: 40
Magic: 40
Immunities: Poison, Power Break, Magic Break, Armor Break, Mental
Break, Confusion, Berserk, Provoke, Threaten, Sleep, Silence, Darkness,
Haste, Slow, Eject, Doom, KO, Zombie, and Petrification
Scan: Beware its combo attacks. If a character is zombified by
Seymour's Lance of Atrophy, it will cast Full Life, causing instant KO.
Use Protect to help survive the Cross Cleave.

--------------------------------------------------------------

One thing I'm sure most people HATE about this battle is that no matter
how pumped and ready they are to destroy Seymour, he generally still
annihilates them. He is surely one of the hardest bosses in the game,
and you can't really 100% on strategy this time. You will need power,
and possibly (gasp) even preparations!

I highly recommend getting both Yuna and Auron Zombie Ward armor, as
they tend to be very useful in this battle. They're the only ones that
can get Zombie Ward, anyway. If you dare, go back down Mount Gagazet
until you find Wantz, and purchase away! Lastly, if you would kindly
get one or two Aeons into Overdrive, it will most likely win you the
battle.

FIRST HALF
Use Hastega, for starters! Seymour Flux and Mortiorchis are both pretty
quick, and what's worse, they're deadly, so speed your guys up!

GREAT INFO from Split Infinity! If you use Delay Attack/Buster or Slow
on Mortiorchis, it will counter with Slowga! I can't believe I missed
that...Oh, right - make sure, for that reason, that you do NOT use
those on Mortiorchis.

Right after using Hastega, Seymour Flux will use his Lance of Atrophy.
This inflicts 600 points of damage, and adds Zombie status. This is
where Zombie Ward kicks in. It gives you about a 50% chance (close
enough, anyway) that the Zombie doesn't work. Why was this worth going
down Gagazet and back up? Because immediately afterward, Mortiorchis
uses Full-Life, instant KO to those with Zombie status!

Anyway, should you get Zombie inflicted and still have a turn, use a
Holy Water (Esuna doesn't work). He'll use Full-Life, anyway, and miss.
Otherwise, you're dead, and just use a Phoenix Down.

After the first one, you should get a couple of turns. Let Lulu once
again use Bio, which now does 1,400 points to Seymour BEFORE he gets a
turn, and have Wakka use Silence Attack (hope it works the first time).
Silence Attack is a great skill here! Use it often! Even get Wakka in
Haste while he's there! Seymour will use Lance of Atrophy twice before
and after he uses Dispel, so you know when to have him in Silence.

Then, make your party Tidus, Auron, and Yuna (if you've been using
Kimahri, and really want to use him, replace Tidus, but Rikku is fairly
useless here in a regular game). Have Yuna start to cast Protect on
everybody. Tidus should hit for about 2,000, while Auron hits for
4,000. Keep this up - hope that everybody hits Protect status.

If you did as you were told, Seymour won't be able to use Dispel! This
is good, as Dispel removes all augmentations (Haste and Protect, here).
Try to be done after about three Lance of Atrophy and Full-Life
attacks, and have everybody Defend (triangle). Mortibody (check the
turn chart, it's Boss(1)) will use Cross-Cleave, which deals around
2,000 points to each character regularly. If performed well, your Yuna
MAY survive. Hopefully Tidus will. Revive her, use Haste on her, use
Cure, and keep attacking.

2nd half (next post)

SaTsuJiN
SECOND HALF
Use another Silence Attack, and keep this up - I doubt he gets a second
Cross-Cleave. Make sure he's in Silence when he hits 35,000 HP, as he
will use Reflect, and on his next turn, Flare (which Yuna CAN survive
with Talk, but it's still powerful). GREAT INFO from Split Infinity
mentions that if you Dispel the Reflect and Seymour hits himself, it
will say "Failed counterstrike". Not all that important, but a tidbit
that will make this FAQ more complete.

What you have now is a rush to kill Seymour. When Seymour hits 35,000
HP, Mortiorchis will enter "Auto-Attack mode". On his next turn,
Mortiorchis will be "ready to annihilate". Seymour will just "wait" for
this grand attack once he has used his Flare. Finally, Mortiorchis will
use Total Annihilation.

Total Annihilation is no joke. If you were having trouble with Cross-
Cleave earlier, know that no Protect or Defending will save you. It's
VERY rare to see one survive this. It hits everybody for about 800
points, fires 10 random shots that do 800 apiece, and hits everybody
for 800 again. Thus, everybody loses 1,600 for sure, and 8,000 random
shots are fired around for anybody that could survive. Do NOT count on
surviving this by any means!

What you do here is do everything you can to win. And unless you are
some greatly leveled character, the Aeons I recommended will almost be
a necessary part of this strategy. Part of this is due to
Mortibsorption - when Mortiorchis dies, he absorbs some of Seymour's HP
and comes back to life, first 4,000, then 3,000, then 2,000, and then
forever more 1,000.

Notice that Seymour, again, uses Banish, so your Aeons only get one
turn, and cannot block Total Annihilation. For those that didn't notice
from Natus, Banish instantly kills an Aeon after his first turn.

Have Yuna call Bahamut with Mega-Flare ready. It should be doing at
least 9,000 points. With the 4,000 from Mortibsorption, that's around
13,000. Now call Shiva. She should do 9,999. With the 3,000 from
Mortibsorption, that, too is about 13,000. Out of his 35,000 HP, you
just removed 26,000, leaving 9,000. Note that a third Aeon guarantees a
win.

Have Auron and Tidus attack between turns. Each Auron and Tidus turn
should do around 3,000 (2,000 from Auron and 1,000 from Tidus), so if
you get one before Bahamut, after Bahamut, and after Shiva, you should
be fine (Hastega is essential!). If not, Lulu's Bio should finish up
any loose ends - even though Seymour only waits there!

WEAKER PARTY STRATEGY
Seymour may just be too fast, and even Cross-Cleave may prove out of
your league. In this case, try to nail Seymour down to 35,000 HP before
Cross-Cleave, and finish him before Total Annihilation. This will most
likely require that all Aeons be in Overdrive, but it may be a lot
easier for you. Just don't get stuck on this guy forever and quit this
game - he IS possibly the hardest in the game, but you can't give up!
He CAN be defeated!

ALTERNATIVE STRATEGY
Major credit to Split Infinity. As in the Natus battle, you can let Bio
do the damage to Flux and not see Total Annihilation. However, you
can't hit him, which means no Silence Attack, which means Dispel before
Cross-Cleave, which means no solid Protect. If you want to do this,
have Auron with Zombie Ward always at full HP. Make sure everybody
always defends before Cross-Cleave and you should immerge victorious!

SUMMARY
Use Hastega. Use Holy Wars to stop Zombie status and prevent Full-Life
KO. Use Bio and Silence Attack. Use Protect on everybody. Attack a lot
and survive Cross-Cleave (Defend for more HP afterwards). Bring him to
35,000 HP before a second Cross-Cleave, but try to make sure that he's
in Silence from Wakka's Silence Attack. Now, attack a LOT, and call at
least two Aeons with Overdrive before Total Annihilation. If not, try
Shooting Star for about 8,000 points and use any other Overdrives you
have. If Total Annihilation does hit you, just hope that the random
shots don't hit Auron, and if your hopes come true, you MIGHT be one of
the few lucky people that survive in the end and get three more long
turns to finish the job.


***If this doesnt work, try leveling more on Mt. Gagazet some more***

sith_darth_jay
blink


seymour isn't that hard, i beat him everytime with kimahri (he's gotta have his revenge big grin ), have yuna on full overdrive, and if your lucky, have your aeons on full overdrive too, and unleash two overdrives with your stronger aeon (hard to do though). I don't know if talking to the bastard is a good idea, but i always do it. Cast Bio at the beginnig of battle on him (easy way to go) and slach him to death, when he does zombie on you, use holy water right away, then the bastard will do full life and if you were quick, you'll have that character fully healed.

i never even bother about the morti thingy, i just beat the crap out of seymour. Using reflect might work, i dunno though cuz i never tried it.

lady Y. was a much harderd battle than this one.

satsujin guide is great, i don't think you can't beat him with that, is everything fails, it means you are not strong enough yet, so level up

tips: never flee any ramdom fight, i know is annoying but you'll level up quickly.
used every single character, but dont kill the (random) fiend, before you used the characters, use abilities like cheer or steal but don't kill it. that way every one will get experience, then kill it
and if you able to do it, overkilled everything you can, especially bosses, (i don't know if you'd believe me, but i overkilled every boss in the game, including omega, except the ones in monster arena)

boxofdeath

'chelle
Overdrive!

IBTonks

IBTonks
ok, so i've tried all of that but it really don't wanna work! one thing tho, i think i may have gone the wrong route on the spere grid! which hasn't helped me much, but then i've got this far, so i can't see why i can't manage to kill him!!!!! mad

SaTsuJiN
Just spend some time leveling up then, When I got stuck on him I leveled up on Mt. Gagazet for a week or 2 and then tried again, repeat the process, but when you do decide to take on seymour again, make sure everyone has thier overdrive, its alot easier that way wink

IBTonks
yeah! lol! i wudn't be able to get n e where if i hadn't had all my playersa and aeons's overdrive's full!!!

sith_darth_jay
did you beat him?

Trinity_Matrix
I actually found this battle to be ridicuously easy, but then again, I spent a looong time leveling up my characters while I was in the Calm Lands and making my way up Gagazet.

SaTsuJiN
Hehe, that was from an online guide...

I did find him a bit hard, but it was nothing that leveling up couldnt solve... I overkilled him after a weeks worth of levelin

IBTonks
i just can't be doin with the whole levelin up thing! but i sposse i aint got much choice!!! but like i said before, i think i've gone the wrong way on the sphere grid as it was the first time i had played it so didn't really know what i was doin! now i regret that! i'm gonna have to retrace my steps which is gonna take forever! sad

SaTsuJiN
I dont think there is any wrong way on the sphere grid, the idea of the sphere grid was to create a unique group of characters. You should only require some leveling up, thats pretty much my final verdict... leveling up will get you the new skills / abilities you need to defeat seymour, Im pretty sure of that wink be strong!

SpikeSpiegel
I didn't find him too hard...after I poisoned him

IBTonks
ok guyz! thanx for the advice! i'll get on it tomorow! i just hope i can complete it b4 i'm tempted to buy FFX-2!! caus knowin me, wen it comes out i won't be able to resist it, and get it b4 i've even finished FFX!!!

IBTonks
i've downloaded some of the FMVs from X-2, it looks amazing.... i didn't download n e of the ones that wud spoil it tho!! i managed to hold back!!!

Trinity_Matrix
Heehee, you're better than I am...the only FMV I haven't seen from FFX-2 yet is the perfect ending...though I'm shooting for getting that right now (I've already beaten the game once, and am on my second way through) laughing out loud I love spoilers...

IBTonks
lol! the games just come out in the UK, i wanna buy it, but then i aint completed 10!!! argh! i can't keep my eyes off it! lmao! everytime i walk past game i find myself straying in to have a look at the case!!!! not fair! sad well i've leveled up now....well a bit more n e way!!!! so i'm gonna c if i can beat the bugger! ooh, does n e one know if Demi will work on him, or is he immune to it????

sith_darth_jay
the esay way is poisining him.... i don't think you went the wrong way in the SG, each character has their own path, the game itself doesn't let you go in a different direction.... wait, your playing the PAL version right, the international version is pretty much like that, did you chose "original grid" or the other one (i think is called advance or something like that) if it's the first time you're playing, you should choose the "original", not the other one, the original it's pretty much straight foward, the other is complicated

SaTsuJiN
Seymour Immunities: Power Break, Magic Break, Armor Break, Mental Break, Confusion, Berserk, Provoke, Threaten, Sleep, Darkness, Slow, Eject, Doom, KO, Zombie, and Petrification
----------------------------------
Mortiorchis Immunities: Poison, Power Break, Magic Break, Armor Break, Mental Break, Confusion, Berserk, Provoke, Threaten, Sleep, Silence, Darkness, Haste, Slow, Eject, Doom, KO, Zombie, and Petrification

IBTonks
You wanna add Demi to that list! i tried it and it didn't work!!!! sad but i defeated him all the same!!!!!! big grin:laughing out loudrock
thanks guyz for all ur help!!! thanx to u, i killed him really easily! he only attacked me twice! and didn't get a chance to use cross-cleave! Oh and i Over-killed him!! big grin lmao, i did all this on the first time i've tried to beat him in over a month! yey me! i just wanna complete the game now!! does n e one know how far off i am!??

Trinity_Matrix
You're pretty close, actually...there's another boss at the top of Mt. Gagazet, and then you're in Zanarkand!

IBTonks
i know i've just run into him! sad

IBTonks
ARGH, how the hell are u supposed to kill him. I keep using threaten which only works a couple of times, and when he comes around, he just uses curaga on himself, i mean, what the f*** am i supposed to do??!?!?!

SaTsuJiN
---Sanctuary Keeper---
HP: 40,000
Sensor: High physical and magic defense.
Steal:
Lancet:
Strength: 37
Magic: 40
Immunities: Confusion, Provoke, Sleep, Silence, Eject, Doom, KO,
Zombie, and Petrification.
Scan: Its Photon Wings attack causes confusion, sleep, silence,
darkness, curse, and other status effects. Tail Sweep negates Haste and
delays targets' next turn. Uses healing magic and Reflect, among other
spells.
----------------------------------------------------
Sanctuary Keeper follows an exact pattern. Because
of this, you ALWAYS know what he will do on his turn, and can plan
ahead because of this. He'll start off with Photon Wings, followed by
Attack, Attack, Mana Breath, White Magic, and White Magic. He will then
go through the cycle again. At the beginning, his White Magic will
ALWAYS be Curaga. Then, after he loses 20,000 HP, he will start using
Reflect on you if he has it on himself. After he's lost 30,000 HP, he
will use Regen off of Reflect before going back to Curaga. I believe he
starts using Esuna if he's under status ailments at 20,000 HP.
------------------------------
His Arsenal of Commands
This monster uses an attack called Photon Wings, which, as the
description above says, inflicts Curse (No Overdrives), Darkness (Miss
often), Sleep (No turns), Silence (No magic), and Confusion (Can't
control, attack allies). What it doesn't mention is that this hits
everyone. It inflicts these all at once - it's almost guaranteed you
get at least two. Even worse, should he use it on an Aeon, it will
prevent its precious Overdrives. Lastly, it does about 1,000 points of
damage to each person.

He has an attack called Tail Sweep. This hits everyone for about 500
points of damage, removes Haste, and gives him another turn. If he was
smart enough, he could use Tail Sweep until he won. Nonetheless, two
turns in a row is never good, especially with a boss.

His regular attack ranges from around 1,500 to 2,000 points to one
character. But that's not the worst of it. He has another attack called
Mana Breath, which does 2,000 to 3,500 points to each character! This
is almost always an instant kill.
--------------------------
Should you manage to survive this arsenal of attacks and hurt him,
he'll simply undo it. He uses Curaga to regain a full 9,999 HP, and
he's not afraid to use it. He uses Regen to regain anywhere up to 4,000
HP each turn. He uses Protect to prevent you from hurting him well. And
he uses Esuna in case you...inflict status ailments on him?

Countering his Power
Status ailments are, indeed, the way to victory here. As you may have
noticed above, he has a very limited immunity list. What, exactly, is
he vulnerable to, then?

Auron can use Power Break, which halves the damage that he inflicts. He
can also use Armor Break, which actually about TRIPLES the damage he
takes. Lastly, Auron can use Magic Break, which halves Curaga. He CAN
use Mental Break, but that will make Curaga do MORE, so you shouldn't
do that.
Wakka can use Dark Attack or Dark Buster. With Power Break, you can be
assured that his physical attacks won't be threatening. Lulu can use
Bio (which she should have by now), which inflicts Poison. It hits him
for 2,000 points each time he gets a turn.

Most importantly, however, is that Tidus CAN inflict Slow on him. Don't
worry if you can't, though, you have a very low chance of it. However,
what may be the very key to your victory is Auron's Threaten ability.
It greatly delays Sanctuary Keeper's turn, and Auron gets a turn right
before him, so you can basically use Threaten until the other
characters finish him off. Use Armor Break first, however.

Countering his Healing
On top of using Magic Break, if you chose to use Shell on Sanctuary
Keeper, Curaga will do half. With both, he only cures about 2,500 HP,
which is a GREAT advantage.

For his Regen and Protect, have Yuna use Dispel. Note that she may not
have this, because you would have had to use her often. She may or may
not have this.

She SHOULD have, however, Reflect. You can simply cast Reflect on
Sanctuary Keeper, and his Curaga will heal YOU, his Protect will
strengthen YOU, and his Regen will help YOU. If you don't have Reflect,
either prepare for a long battle or get several (3 or 4) Aeons into
Overdrive beforehand.

Lastly, when truly wounded, he will use Reflect on one of you
characters in an attempt to bounce it off you to heal himself. Use
Dispel immediately on that character, or, if you don't have it, switch
that character out. This shouldn't be a real issue, however, because
you should be able to finish him by that point. Basically, with Reflect
on him, this beast can't heal himself.

Hurting and Finishing the Beast
Well, to make this easy on you, cast Hastega at the beginning of the
battle. Unless you don't use Tidus or run a lot, you SHOULD have this.
If not, this battle is still far from impossible.
----------------------------------------
If you attack Sanctuary Keeper, you will do 1,000 to 2,000 points,
depending on whom you use. If he has Protect, it will be 500 to 1,000.
If he has Protect AND Armor Break, you will do 1,500 to 3,000. If he
has only Armor Break, you will do 3,000 to 6,000, depending on whom you
use! Basically, Auron can kill him when he has Armor Break in 7 hits,
which, with outside assistance, is hardly anything. Note that on a
critical hit, you do double that amount, so you can do up to 9,999
points on him!

Lulu's Magic only does around 500 points of damage, but Bio does 2,000
each turn! Have her come and cast that once and then leave.

Lastly, Aeons do about 1,000 on a regular hit and 9,999 on an
Overdrive. Photon Wings gets rid of their Overdrives, though, so try to
come prepared.

All in all, disable all of his strengths and then finish him off. He
shouldn't be too bad compared to the monster he could have been.

Trinity_Matrix
Try to come into that battle with Yuna's and any Aeon's overdrives full, it'll help greatly.

And be careful with that fight...my sister was fighting it and I turned around for about 2 minutes and I looked back and her whole party was dead messed Sanctuary Keeper isn't too nasty, but you really have to keep your whole party healed through the battle. Try to equip your party with armor that wards against as many of those status ailments as possible...Yuna and Lulu should have Silence Ward or Silenceproof, Yuna should have Curseproof, Tidus, Wakka, Auron, Kimahri, and Rikku should have Dark Ward or Darkproof, and all should have Confuseproof.

Oh, and another thing...Aeon's are immune to almost all status effects...

IBTonks
lol! thanx! but it's ok! i killed him! was easy after i got my aeons sorted, i don't think he even managed to attack n e of my players!!! only the aeons! lol thanx n e way!!!

SaTsuJiN
its usually good to go into battle with all of your overdrives including all aeons.. this way you can get 2 bahamut overdrives in counting yunas grand summon and everything

IBTonks
OK, i'm gettin on fine now, and i know i can esaily kill the spectrum keeper just blast him wiv my aeons, BUT, is it me, or will i be running into Lady Yunalesca next??!?!?! aren't i gonna need my aeons to help with her, or will i have time before to get everyone back into overdrive??!

SaTsuJiN
after the spectral keeper, prepare for yunalesca... you dont have to walk through the chamber of the fayth where you see lord Zaons statue on the floor... you can go back up the elevator and go level up your characters I believe (also getting thier overdrives up).

Be careful on Yunalesca... if you dont use each turn to its fullest potential you could find yourself repeating a 30 minute battle.

Elektra_lover
I hatted that battle way to long When she finally died I was So board i shut the game off 4 like a week

IBTonks
ok, thanks

SaTsuJiN
I've been told that Yunalesca forward is a peice of cake.. whether that is true remains to be seen as I havent tried to fight the 140,000 HP Sin head on yet @_@

IBTonks
yeah, she's easy wen u know how! i'm stuck on sin now!

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