SpikeSpiegel
These won't take effect until the second mission, any questions can be asked before we begin that.
Changes
Rounds are now split into 2 actions.
Combat time is now engaged whenever an enemy is spotted.
Stealth actions have been added.
Minus stats have been removed. (Fire's Goa'uld stat)
Stealth and awareness skills have been added.
I've taken away you're Tok'ra/+2 language skills because you all chose Tok'ra and Goa'uld and I forgot to tell you they're the same. This has been added to your stealth skill, awareness is more for guards. I'll give you another 2 skill points for doing so well in the first mission and showing me how the system could be improved, spend these wizely.
Combat moves
Burst shot (5 ammo) - 1 action
Both gun fire (10 ammo) - 1 action
2 guns, 2 targets (10 ammo) - 1 action
Pop-shot (from cover(-1 cover)) - 1 action
Utility - 2 actions
Reload - 1 action
Swap weapon - 1 action
Draw 2nd weapon - 1 action
Tackle - 1 action
Punch - 1 action
Kick - 1 action
Gun hit - 1 action
Take hostage (when sneaking(+1 cover)) - 1 action
Slit throat (when sneaking) -1 action
Break neck (with hostage) -1 action
Movement
Run - 1 action
Sneak (+2 stealth) - 1 action
Crawl (when prone) -2 actions
Stand - 1 action
Defense
Crouch (+1) - 1 action
Prone(+2) - 1 action
Cover(+2) - 1 action
Dodge - 0 action
Stealth (non-combat)
Back to wall
Sneak
Crouch
Prone
Cover
Pop inside gap
Wall jump
Roll
Climb object
SWAT turn
Peak round corner
Shimmy
Misc
Take disguise (from KO'd enemy)
Pick up weapon
Peek through door/keyhole/gap
Changes
Rounds are now split into 2 actions.
Combat time is now engaged whenever an enemy is spotted.
Stealth actions have been added.
Minus stats have been removed. (Fire's Goa'uld stat)
Stealth and awareness skills have been added.
I've taken away you're Tok'ra/+2 language skills because you all chose Tok'ra and Goa'uld and I forgot to tell you they're the same. This has been added to your stealth skill, awareness is more for guards. I'll give you another 2 skill points for doing so well in the first mission and showing me how the system could be improved, spend these wizely.
Combat moves
Burst shot (5 ammo) - 1 action
Both gun fire (10 ammo) - 1 action
2 guns, 2 targets (10 ammo) - 1 action
Pop-shot (from cover(-1 cover)) - 1 action
Utility - 2 actions
Reload - 1 action
Swap weapon - 1 action
Draw 2nd weapon - 1 action
Tackle - 1 action
Punch - 1 action
Kick - 1 action
Gun hit - 1 action
Take hostage (when sneaking(+1 cover)) - 1 action
Slit throat (when sneaking) -1 action
Break neck (with hostage) -1 action
Movement
Run - 1 action
Sneak (+2 stealth) - 1 action
Crawl (when prone) -2 actions
Stand - 1 action
Defense
Crouch (+1) - 1 action
Prone(+2) - 1 action
Cover(+2) - 1 action
Dodge - 0 action
Stealth (non-combat)
Back to wall
Sneak
Crouch
Prone
Cover
Pop inside gap
Wall jump
Roll
Climb object
SWAT turn
Peak round corner
Shimmy
Misc
Take disguise (from KO'd enemy)
Pick up weapon
Peek through door/keyhole/gap