The Official Duelling Hall
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RaventheOnly
Pheonix has approved our Hall
#1 Rule NO BASHING
I will post a list of spells to be used in this hall simplified and extrodinarily similar to the HP Encyclopedia of spells. Each Spell will have damage ratings next to each. I suggest each dueler copy and paste the list to a word document and keep it on hand.
Each Dueler will have a certain amount of Health Points given to them at the start of a duel depending upon the level of the casters.
Duels in later games will be made interesting by such means as 1v1 2v2 and 3v3 matches
Duelers will gain access to level based upon the number of wins they obtain. They will also be coupled with opponents at thier own level but if no one is not present they will duel at the highest level of their opponent and be barred from using thier higher level during that match.
Everyone starts at level one.
If you have questions or comments please post them here or PM me
RaventheOnly
OK this is all i have time for right now
SORCERER/WIZARD SPELLS
0-Level Sorcerer/Wizard Spells
Daze (Enchantment): target is dazed. Losses an attack or defense during a turn
Light (Evocation): Create small light source.
Ray of Frost (Conjuration): 3 cold damage.
Resistance (Abjuration): -2 element fdamage
1st-Level Sorcerer/Wizard Spells
Burning Hands (Transmutation): 5 fire damage from
cone of fire.
Color Spray (Illusion): Knocks unconscious, blinds, or stuns
creatures.
Endure Elements(Abjuration): forms a shield that absorbs 10 damage against all
elemental forms of damage.
Grease (Conjuration): Slows or knocks down opponents.
Mage Armor (Conjuration): -4 to all damage for 2 turns
Magic Missile (Evocation): 1 missile every 2 levels and each
missile does 4 + 1/level damage.
Negative Energy Ray (Necromancy): 6 points of damage from
negative energy
Protection from Alignment (Abjuration): Target receives +2 AC
bonus, +2 saving throw bonus against creatures of a particular
alignment. (good or evil)
Ray of Enfeeblement (Necromancy): causes enemies spells to do 2 points less damage for 2 rounds
Scare (Necromancy): Causes fear in weak creatures.
Sleep (Enchantment): Causes 2d4 HD of creatures to fall asleep.
Summon Creature I (Conjuration): Summons a dire badger. Which does 2 damage per round and has 10 Health points.
Orlando´s Angel
who is goin to start.......................
RaventheOnly
well the first two volunteers
i would volunteer but i know all the spells to well and am going to wait until others get experience
when i get two i will post the rules
angelsflame265
i don't know how well i'd do. .. so now we can only use the level 0?
RaventheOnly
Level zero is open to everyone
they are called cat trips even a muggle coculd use them
they are there in case ...well in later spells you can cause your opponent through spell to temporarily loss levels during a match and level zero is there so you are not completely helpless no matter what
angelsflame265
how do you win?
RaventheOnly
I forgot a few level 0 and level 1 spells
also if you have ideas for spells after i post them all please PM me and i will consider adding it to the list
Level-0 additions
Acid Splash: Caster throws a small orb of acid 3 ponits of damage
Electric Jolt: caster shots a small jolt of electricity 3 points of damage
Flare: burst of hot light 2 damage to all enemies
Level 1 additions:
Horizikaul's Boom: 4 points of sonic (sound) damage to all enemies per level of the caster
Ice Dagger: Caster creates a dagger shaped ice shard that flys at target and does 3 damage.
Shield: caster is immune to magic missle for two rounds
RaventheOnly
Rduce your opponents score or health points to zero
level 1 duel worth 40 points per caster
2 60
3 80
4 100
5 120
6 140
7 160
8 180
9 200
RaventheOnly
I will start off with each dueler pics a number out of 100 and whoever is closer will go first.
1st Round goes as this: 1st person casts 1 attack spell or defense (if they choose)
2nd casts a defense (if needed) and then an attack
2nd round
1st person casts a defense (if needed) then an attack
2nd ... process is repeated till one of you reaches zero.
tigress
cool good one rto,I'll go practise before I volunteer myself ok
RaventheOnly
OK i will post a example fight:
1st Round:
Potter casts:
(attack)Burning Hands --- 5 fire damage
Malfoy:
(defense) Endure Elements --- absorbs 5 elemental (fire, ice, earth, water----- not electricity though or magical damage)
(attack) Magic Missile 4 damage
Potter:
(Defense) Shield --- blocks the magic missle
Each Caster has 40 points... all attacks were blocked.
Important addition i just realized:
Caster will be penalized for using the same defense more then once by 2 points. And attacker will be penalized 2 points for using the same attack more then once.
RaventheOnly
Additions and revision to spell mistakes
SORCERER/WIZARD SPELLS
0-Level Sorcerer/Wizard Spells
Acid Splash: Caster throws a small orb of acid 3 ponits of damage
Electric Jolt: caster shots a small jolt of electricity 3 points of damage
Flare: burst of hot light 2 damage to all enemies
Daze (Enchantment): target is dazed. Losses an attack or defense during a turn
Light (Evocation): Create small light source.
Ray of Frost (Conjuration): 3 cold damage.
Resistance (Abjuration): -2 element fdamage
1st-Level Sorcerer/Wizard Spells
Horizikaul's Boom: 4 points of sonic (sound) damage to all enemies per level of the caster
Ice Dagger: Caster creates a dagger shaped ice shard that flys at target and does 3 damage.
Shield: caster is immune to magic missle for two rounds
Burning Hands (Transmutation): 5 fire damage from
cone of fire.
Color Spray (Illusion): Knocks unconscious, blinds, or stuns
creatures.
Endure Elements(Abjuration): forms a shield that absorbs 5 damage against all elemental forms of damage.
Grease (Conjuration): Slows or knocks down opponents.
Mage Armor (Conjuration): -4 to all damage for 2 turns
Magic Missile (Evocation): 1 missile every 2 levels and each
missile does 4 + 1/level damage.
Negative Energy Ray (Necromancy): 6 points of damage from
negative energy
Protection from Alignment (Abjuration): blocks 4 negative energy based attacks
Ray of Enfeeblement (Necromancy): causes enemies spells to do 2 points less damage for 2 rounds
Scare (Necromancy): Causes fear in weak creatures.
Sleep (Enchantment): Causes 2d4 HD of creatures to fall asleep.
Summon Creature I (Conjuration): Summons a dire badger. Which does 2 damage per round and has 10 Health points and stays for 3 rounds.
Teen Titan#1FAN
oooooo duelling
RaventheOnly
there are around 300 spells total and five special owns that i will award to those make it to level 9 and win against another level 9
Maikahyandowen
nice. very nice RTO. i like it!
Maikahyandowen
nice. very nice RTO. i like it!
Maikahyandowen
nice. very nice RTO. i like it!
RaventheOnly
would someone like to duel TT
RaventheOnly
Why cry its fun and easy
and you might be the first to gain level 2
And force me to post them
Orlando´s Angel
I first goin to saw the first duel........to see how it works.........and then i wanna duel..........
RaventheOnly
I posted a sample duel
on the first page
Iceman22
Count me in
Lets see how fast i can get my but kicked. :-)
REDUCTOOOO!!!! blowup
RaventheOnly
ATTENTION peeps if you lose you don't lose anything
the winner gets access to the next level and the losser gets a half level
so if you lose twice you get the next level anyway
Teen Titan#1FAN
it looks hard thou
RaventheOnly
but its not
its really fun
and simple you just have to look over the list
ArrghPirateGirl
It should b fun....
Auror Chk
well lets see it then
FIRST DUEL
Icemanman22 VS RTO
......Let the Duelling BEGIN!!.......
Auror Chk
oOps
Iceman22
sorry...
RaventheOnly
if Ice is up to it i will gladly show you all or anyone who wishes to duel me
Iceman22
Auror Chk, you .......!
Just kidding.
RTO, dude please take it easy on me.
Well que sera, sera.
LETS GET IT ON!!!
:-)
Iceman22
oh btw raven, brilliant idea.
(maybe a little sucking up will let him go easy on me :-p)
ArrghPirateGirl
*sits back 2 watch da show*
Unicor777
RTo!!!!
Perhaps you would like to try my wand???
I challenge you !!!!
Or what u say to duel in pairs !
tigress
Hya hun I am in lets team up.
Unicor777
yep, so RTO what you say Me and Tigress & You and Hobitt, or who ever u chose.
Rog or someone else can be the judge ????
tigress
lets go for it.
RaventheOnly
i say we stick to a 1v1 right now
Uni or Tigress i will duel either of you because it seems like Ice is on too late for me
you all have the list of spells and have studied them correct?
because i've memorized them
wait till you see lvl 2
the higher levels get more destructive and more counters are introduced.
Iceman22
gerof!
glad i m out that easy.
Didn't know i could scare people that fast.
Just teasing. I m up to it, pitty that i can't get on the same time as Raven. I would love it to learn it from the master himself.
RaventheOnly
ok a knock down, slow, or fear causes the target to lose an attack or defense, at the will of the attacker
.
RaventheOnly
Your here
good want to start then?
it said you posted at 2am here
thought you were long gone
Iceman22
no still here, wanna start?
Iceman22
i m ready when you are
RaventheOnly
Stands ready you go first
Iceman22
ok lets start.
Daze (Enchantment): target is dazed. Losses an attack or defense during a turn
RaventheOnly
(you have to choose if its my attack or defense round
but i will choose not to defend)
(attack) --- Summon Creature I (Conjuration): Summons a dire badger. Which does 2 damage per round and has 10 Health points and stays for 3 rounds.
(denfense) --- dazed
(your defense now
)
Iceman22
sorry dude, since i dont know if i m allowed level 1 spells, but you do it too, so i figured i can use it too.
Defence: Color Spray (Illusion): Knocks unconscious, blinds, or stuns
creatures. (that will take care of your badger
)
Attack: Electric Jolt: caster shots a small jolt of electricity 3 points of damage
Iceman22
well if the colour spray is anything like the dazed enchanement; i choose for your badger to be stunned.
RaventheOnly
Ok
bader stuned for the first round and doesn't attack that round.
Ice: 40 RTO: 40 (badger: 10 2/3 rounds)
2nd round begins:
(defend)---Endure Elements(Abjuration): forms a shield that absorbs 5 damage against all elemental forms of damage. (absorbs the electricity)
(attack)---Horizikaul's Boom: 4 points of sonic (sound) damage to all enemies per level of the caster
RaventheOnly
yes i thought it over and basically though maybe giving the 1st person an extra attack is easier to manage then spliting his turn in two
Iceman22
so i m afraid your shield has no function against electricity, you said it yourself.
Defense
care (Necromancy): Causes fear in weak creatures. ( since i cant block your sonic boom, i m going for de badger.)
Attack: Burning Hands (Transmutation): 5 fire damage from
cone of fire.
Iceman22
dude, i was commenting about the shield, but i dont understand what your talking about.
(sorry, if that sounded a little harsh, not my intention, really)
RaventheOnly
OHHHHHHHH i see what you mean
ok your jolt does 3 damage and my sonic damage does 4
RaventheOnly
Badger stunned --- endure elements blocks the 5 damage from the fire
Ice 36 RTO 37 (badger: 10 1/3 rounds )
Round three begins:
(attack)---Negative Energy Ray (Necromancy): 6 points of damage from
negative energy
(defense) --- Mage Armor (Conjuration): -4 to all damage for 2 turns
Iceman22
dude, but doesn t an attack or defense last one round?
So how come your endure element is still there?
I m confused.
RaventheOnly
Its a defense. That surrounds the caster like a shield like armor indefinetly until it absorbs 5 damage from elements then it goes away.
Iceman22
oowww, thx for the expanation.
Defense: Protection from Alignment (Abjuration): blocks 4 negative energy based attacks
Attack : Ray of Enfeeblement (Necromancy): causes enemies spells to do 2 points less damage for 2 rounds
The attack is aimed at that infernal badger of yours.Finally he's of my tail without causing me any damage.
RaventheOnly
you really dislike the badger
wait till you see the later creatures you can summon....
and just for your ears
turn into
Round 4 begins:
Ice:34 RTO:37 (badger gone.)
----- maybe i should lower the amount of points....this is going to be long and eventually we have to re-use the same spells
What do you think?
(defense) --- none
(attack)---Acid Splash: Caster throws a small orb of acid 3 ponits of damage
RaventheOnly
OK i decided to shorten the matches
level 1 = 20
2 30
3 50
4 70
5 100
6 120
7 140
8 170
9 200
Iceman22
i think you should reduce it to 10
other wise we still are gonna continue till late in the morning
It's just a suggestion, it's you re game, so the final decision is up to yours.
(i love pressurize people
)
Iceman22
attack : Horizikaul's Boom: 4 points of sonic (sound) damage to all enemies per level of the caster
defense: Endure Elements(Abjuration): forms a shield that absorbs 5 damage against all elemental forms of damage.
I know its not going to stop the acid, but maybe it will stop the other ones you' re gonna throw at me.
RaventheOnly
I agree
level 1 = 10
2 20
3 40
4 60
5 80
6 100
7 120
8 140
9 180
RaventheOnly
Mage armor abrorbs the 4 damage from the sonic damage.
Ice: 1 RTO:7
Round 5:
(attack)--- Negative Energy Ray (Necromancy): 6 points of damage from ( 2 damage penalty to me)
(Defense) --- Resistance (Abjuration): -2 element damage
Iceman22
that's it dude, I m beaten!
Congrats.
no matter what i do, i can 't stop your Negative Energy Ray.
RaventheOnly
Remember you cannot use these spells against anyone below you in level
you must fight at the highest of your opponent if they are lower then you.
Iceman22
thx man for awarding me with level 2;
YOU ROCK !!
No prob dude, its your game and i will continue to play it by your rules.
I m gonna grab someething to eat, see you later or tommorow.
Bye
RaventheOnly
Its not my game i just manage it till we get peeps with experience enough to manage it to
Iceman22
Uncanny words of a true unselfish person.
Great to know you.
Iceman22
hey Raven, crazy idea, but what you think, next time there is gonna be 2vs2, we two team up?
I like the idea of dueling like that and dueling together with you.
What do you think?
RaventheOnly
well thanks
you aren't placed in a hogwarts house are you?
Iceman22
Nope not that I remember, why?
RaventheOnly
nothin
i was just wondering because i've never seen you around before
Iceman22
Well I was around but like a great Turkish writer said:"It's better not to talk and to observe, than talk without any knowledge of what you're saying."I guess i was just staying in the background and observing.
RaventheOnly
Wise words
observation is sometimes greater then action
yet i am unfamiliar with turkish philosophy
Iceman22
Don't worry, I am, so if you need any advice (like when you've a turkish girlfriend
) I'll be there.
RaventheOnly
sounds useful
Raven Guardia
I challenge RTO to a duel
RaventheOnly
ok RG
you get to go first
Just so you don't need to go back this is a revised list
SORCERER/WIZARD SPELLS
0-Level Sorcerer/Wizard Spells
Acid Splash: Caster throws a small orb of acid 3 ponits of damage
Electric Jolt: caster shots a small jolt of electricity 3 points of damage
Flare: burst of hot light 2 damage to all enemies
Daze (Enchantment): target is dazed. Losses an attack or defense during a turn
Light (Evocation): Create small light source.
Ray of Frost (Conjuration): 3 cold damage.
Resistance (Abjuration): -2 element fdamage
1st-Level Sorcerer/Wizard Spells
Horizikaul's Boom: 4 points of sonic (sound) damage to all enemies per level of the caster
Ice Dagger: Caster creates a dagger shaped ice shard that flys at target and does 3 damage.
Shield: caster is immune to magic missle for two rounds
Burning Hands (Transmutation): 5 fire damage from
cone of fire.
Color Spray (Illusion): Knocks unconscious, blinds, or stuns
creatures.
Endure Elements(Abjuration): forms a shield that absorbs 5 damage against all elemental forms of damage.
Grease (Conjuration): Slows or knocks down opponents.
Mage Armor (Conjuration): -4 to all damage for 2 turns
Magic Missile (Evocation): 1 missile every 2 levels and each
missile does 4 + 1/level damage.
Negative Energy Ray (Necromancy): 6 points of damage from
negative energy
Protection from Alignment (Abjuration): blocks 4 negative energy based attacks
Ray of Enfeeblement (Necromancy): causes enemies spells to do 2 points less damage for 2 rounds
Scare (Necromancy): Causes fear in weak creatures.
Sleep (Enchantment): Causes 2d4 HD of creatures to fall asleep.
Summon Creature I (Conjuration): Summons a dire badger. Which does 2 damage per round and has 10 Health points and stays for 3 rounds.
Raven Guardia
wait love I have a question do I use an attack from the list?
Raven Guardia
okay
I want to use the Electric Jolt
Iceman22
Dude, did she just call you love and challenge you to a duel at the same time?
Damn, why do girls have to be ununderstandable.I doubt that i would understand her, even if she was turkish
RaventheOnly
(attack)--- Burning Hands (Transmutation): 5 fire damage from
(defense)--- Resistance (Abjuration): -2 element fdamage
Raven Guardia
Iceman>
attack >Horizikaul's Boom 4 points
RaventheOnly
(you get a defense to
i suggest a resistence to elements one
to block fire
)
Raven Guardia
okay..well I must go to bed so we will finish this tomorrow
Iceman22
Ooh, come on, you can't just stop in the middle of a duel like that.
Are you really tired or are you just pulling that ununderstandable girl thing again?
RaventheOnly
its like 2am were she is
she has a right to be tired
hobbit_dude
I wanna fight!!!! i challenge...uni
Unicor777
any time ! Just tell me the time and the judge !
hobbit_dude
i dunno.. and the judge will b one of my favorite kmc persons...rto
RaventheOnly
i will judge but its really simple you two can figure out thru the list of spells
just remember you are level one right now and i will award the next level to the winner of the duel and i will award a 1/2 level as a loss points.
Iceman22
hey RTO, I m bored and those two aren't here, wanna have a go at level 2?
Or maybe we can trick someone to duel us both
I don't know, I m just bored, please help!
RaventheOnly
we can try a level 2 match
Iceman22
For sure. Ready when you are.
Daredevil-04
ill play with u
RaventheOnly
ok Dare and ice a level one match
i would rather not duel all the time
i'm kinda busy i will watch and interven if needed
Daredevil-04
Expelliarmus!
RaventheOnly
you have to use the spell list provided
it is easier and makes the duel possible
RaventheOnly
SORCERER/WIZARD SPELLS
0-Level Sorcerer/Wizard Spells
Acid Splash: Caster throws a small orb of acid 3 ponits of damage
Electric Jolt: caster shots a small jolt of electricity 3 points of damage
Flare: burst of hot light 2 damage to all enemies
Daze (Enchantment): target is dazed. Losses an attack or defense during a turn
Light (Evocation): Create small light source.
Ray of Frost (Conjuration): 3 cold damage.
Resistance (Abjuration): -2 element fdamage
1st-Level Sorcerer/Wizard Spells
Horizikaul's Boom: 4 points of sonic (sound) damage to all enemies per level of the caster
Ice Dagger: Caster creates a dagger shaped ice shard that flys at target and does 3 damage.
Shield: caster is immune to magic missle for two rounds
Burning Hands (Transmutation): 5 fire damage from
cone of fire.
Color Spray (Illusion): Knocks unconscious, blinds, or stuns
creatures.
Endure Elements(Abjuration): forms a shield that absorbs 5 damage against all elemental forms of damage.
Grease (Conjuration): Slows or knocks down opponents.
Mage Armor (Conjuration): -4 to all damage for 2 turns
Magic Missile (Evocation): 1 missile every 2 levels and each
missile does 4 + 1/level damage.
Negative Energy Ray (Necromancy): 6 points of damage from
negative energy
Protection from Alignment (Abjuration): blocks 4 negative energy based attacks
Ray of Enfeeblement (Necromancy): causes enemies spells to do 2 points less damage for 2 rounds
Scare (Necromancy): Causes fear in weak creatures.
Sleep (Enchantment): Causes creatures to fall asleep.
Summon Creature I (Conjuration): Summons a dire badger. Which does 2 damage per round and has 10 Health points and stays for 3 rounds.
Iceman22
Dude, go watch the spell lists on page 1 and come back then.
Protego, couldn't help it
Iceman22
Damn you RTO, you beat me to it
Iceman22
Defense: Endure Elements(Abjuration): forms a shield that absorbs 5 damage against all elemental forms of damage.
Attack: Summon Creature I (Conjuration): Summons a dire badger. Which does 2 damage per round and has 10 Health points and stays for 3 rounds.
Daredevil-04
Avanda Kedavara!
hehe joking
Iceman22
HAHA, not funny!
Dude, wanna duel or not?
Iceman22
pffff, just my luck that somebody leaves right in between of a duel.
RaventheOnly
maybe he'll be back
Iceman22
I wanna apoligize to everybody and especially to Daredevil for acting like an idiot.
I m really sorry.
bag
RaventheOnly
You wanted a go Ice you go first
Raven Guardia
*prepares to finish duel*
RaventheOnly
Ok lets start again
you go first Miss Mage
Raven Guardia
......
shall we continue from yesterday or startover?
RaventheOnly
start over
Raven Guardia
Attack > Negative Energy Ray 6 points
Defense > Mage Armor -4 to all damage for 2 turns
RaventheOnly
(you start off with only an attack since you are starting
but in this case i will consider that part of your defense in your follow up turn
)
(attack) --- Burning Hands (Transmutation): 5 fire damage from
cone of fire.
(defense) --- Protection from Alignment (Abjuration): blocks 4 negative energy based attacks
Raven Guardia
I'm sorry
attack > Magic Missile
RaventheOnly
no problems babe its your first time here
Round 1: RG: 10 RTO: 10
RG -
Attack > Negative Energy Ray 6 points
RTO -
(attack) --- Burning Hands (Transmutation): 5 fire damage from
cone of fire.
(defense) --- Protection from Alignment (Abjuration): blocks 4 negative energy based attacks
RG -
attack > Magic Missile
Defense > Mage Armor -4 to all damage for 2 turns
(as of now)
RaventheOnly
Round 2 begins:
RG's armor blocks 4 of 5 fire. RTO's sheild blocks 4 of 6 damage
RG: 9 RTO: 8
(attack) --- Ice Dagger: Caster creates a dagger shaped ice shard that flys at target and does 3 damage.
(defense) --- Mage Armor (Conjuration): -4 to all damage for 2 turns
Auror Chk
-sits back and watches R.G vs RTO-
Raven Guardia
Attack> Electric Jolt: caster shots a small jolt of electricity 3 points of damage
Defense >Shield
Raven Guardia
wait
I change me defense to >Endure Elements
RaventheOnly
Round 3
Endure blocks ice damage
RG: 9 RTO: 5
(attack) -- Magic Missile (Evocation): 1 missile every 2 levels and each
missile does 4 + 1/level damage.
(defense) -- Shield: caster is immune to magic missle for two rounds
Unicor777
*waits for Hobit to come*
Raven Guardia
attack> Ray of Frost (Conjuration): 3 cold damage.
defense >Resistance (Abjuration): -2 element fdamage (hope I did that right)
Unicor777
*points the want to his throat*
"SONORUS" !!!!
HOBIT YOU COWERD !!!! WHERE ARE YOU !!!! MY WAND WAITS FOR YOU !!!!
RaventheOnly
you did
missle does 4 damage to RG frost does 3 to RTO
Round 4
RG: 5 RTO: 2
(attack) --- Summon Creature I (Conjuration): Summons a dire badger. Which does 2 damage per round and has 10 Health points and stays for 3 rounds.
(defense) --- Resistance (Abjuration): -2 element damage
Raven Guardia
attack > Acid Splash: Caster throws a small orb of acid 3 ponits of damage
defense > Resistance (Abjuration): -2 element fdamage (not sure if this is right)
RaventheOnly
congrats
you won
RG: 5 RTO: 0
Raven Guardia i award you level two status
Raven Guardia
YAY!!!!!!!!!
thanx!!
RaventheOnly
my pleasure
you won by a good margin
each level brings about new challenges
Unicor777
Has anyone seen Hobit ! ???
RaventheOnly
not yet
RoguePw25
Congrats Raven G!!! Good for you hun!
tigress
Hmm is my catch phrase catching on hun 'grins'
kisses
Unicor777
ok, who wants to duel with me ???
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