USH'S LORD OF THE RINGS GAME- Character Creation

Text-only Version: Click HERE to see this thread with all of the graphics, features, and links.



Ushgarak
Intro

Welcome to the character creation process for my Lord of the Rings (or more accurately, Middle-Earth) game! Some of this may look a little daunting, but with a small amount of effort, it is really quite easy.

This process allows me to know what kind of character you are, and what your skills and talents are. Unlike my other games, this one is not all focused on how dangerous you are in combat. Many skills are useful in Middle-Earth. Obviously, the films and books are good inspirations for characters, but there are three things you should remember:

1. Some players will be very much more dangerous than others in a fight. No matter which way you cut it in the films, Aragorn is a better swordsman than Merry- yet they are both heroes. It is highly recommended that everyone creates a character that can at least handle himself up close, but when some big Troll turns up, it’s time for the more intellectual characters to take a brave step backwards…

2. It doesn’t just cut across race, either. Compare Aragorn and Boromir. No doubt, Aragorn is an excellent swordfighter- but his skills cut many ways. He tracks and leads and can stalk and hide. Boromir… well, mostly he can fight, and damn well, and in the end, better. If you want to make a character who can do LOTS of things, don’t be surprised when someone who builds a Boromir-type can out-fight you.

3. The characters in the books and films are mighty heroes indeed. In this game, you are not! You are a cut above the rest, but in comparative terms, where Aragorn is a General or even King, you start of more like a Lieutenant or Sergeant. Eventually, you can make your way up to an Aragorn kind of level- but that progression is part of the point of the game. So you must remember you are creating relatively down-to-(Middle) Earth characters! Charging a horde of Orcs- like they do in the film- is a good way to kill yourself. Orcs are vicious and damn dangerous- show them respect. And don’t even think about Trolls- even Aragorn would think twice about them!

Bear in mind these three points and you will be able to handle your concept far better, and with less shattered hopes once you see how dangerous a Middle-Earth fight actually is…

There is a certain amount of number-crunching involved in making your character, but it is nothing complex, merely involved. Showing everything to you at once might overload you a little, so the fastest way to make a character is to first of all make your concept, and then when that is done add in the numbers.

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Concept

Conceptualizing your character involves imagining- broadly- what you want him to be, and to be good at. If you are interested in playing this game and have gotten this far, chances are you have such a concept already. However, that concept has to fit the rules.

Ushgarak
Race

Obviously, Race counts for a lot on Middle-Earth. This is not only the thing that most immediately distinguishes you from others, it also dictates your beliefs, background, skills and physical capacity. At the end of the day, an Eotheod is going to be the best horse rider and a Silvan the best bow-shot.

Middle-Earth offers a wide variety of races to choose from. Some are just blatantly better than others (i.e. Elves are better than Men). To make up for this, the more powerful you are, the less background advantages you will get later on. These backgrounds come in the form of background ‘points’, and the number of points each race gets is included here so you know how powerful your selection is- the lower the number, the less background points and so the more powerful that race must be!

There follows a list of what races you can be. For a full description of these races, see the reference thread here:

New game reference thread to follow-please ask questions until then!

Noldor Elf (2)
Sindar Elf (3)
Silvan Elf (4)

Half-Elf (3)

Dwarf (4)

Hobbit (5)

Man (includes Arnorian Men, Gondorian Men, Woodsmen, Dorwinrim, Men of Dale etc.) (5)
Dunadan (includes Arnorian or Gondorian) (3)
Eotheod (5)
Beorning (5)


Profession

The next part of your concept is to decide your character’s ‘profession’. By profession, I don’t mean necessarily your job, but what major part you play in the whole warring or adventuring life that typically is the focus of a game like this! Please note that your choice of profession may be rendered troublesome by your choice of race; Hobbits don’t make good Warriors and are simply incapable of being Mages! The options are as follows:

Warrior- A specialist in direct combat, normally good with a variety of weapons. Also not lacking in general skills. ‘Warrior’ is a broad term; Legolas and Boromir are both warriors but very different. Warriors are normally professional fighters.


Ranger- A combat type, good in a fight (though with less of a Warrior’s skill over many different weapon types), but also good at a broader range of tactical skills- ambushes, stalking, hiding, herb lore etc. Aragorn and Faramir are both Rangers, so they can be professionals like Faramir or independent types like Aragorn.


Adventurer- A broadly talented all-rounder, solid in a fight but self-reliant in all areas of life in Middle-Earth, Adventurers are independent types who enjoy exploration, fighting evil- and general adventure! The four Hobbits in Lord of the Rings are all Adventurers.

This is one of only two professions open to Hobbits.


Scout- A Scout is a light fighting type, with skills very much dedicated towards the covert; lock picking, stalking, hiding etc. They may be Agents/Spies, or thieves, or simply people with talent for the subtle. Bilbo is a Scout.

This is one of only two professions open to Hobbits.


Animist- An Animist is a person who channels spiritual powers- but into the realm of the physical, unlike a Mage who deals with the Arcane. Animists deal with the areas of Healing, herbs, connections with the land, control over nature, bonds with animals, and so on. Elrond is an Animist- the most famous and most powerful in Middle-Earth.

Only Dunadain and Elves may be Animists.


Mage- a Mage is a person who channels their energies into directly visible arcane effects! Humans call this ‘Magic’, but Elves frown upon that term, seeing Magic as something the enemy does, as opposed to their own simple channeling of power. Mages are notably wise, knowledgeable and intelligent and this makes them valued members of any group.

Only Dunadain and Elves may be Mages.

IMPORTANT NOTE- This is not Dungeons and Dragons. Magic in Middle-Earth is a far more reserved affair- Gandalf, about as powerful as you can get, does not continuously fling fireballs around! Whilst Mages do have access to some offensive Magic, it must be used sparingly. Furthermore, you start off as a novice Mage in training. The benefits a Mage brings are as much (at least!) due to his brains as his power, so do not take one expecting to turn all your foes to fire!

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By now you should have a race and profession. Now you need to go through the following instructions, as appropriate to what you chose.

Ushgarak
Stats

Your stats (statistics) tell us of the direct physical and mental capacities of your character. They work in multiples of five (for interaction with the skill system) and are based around an average of zero- which is to say, the average fit, bright and quite charismatic guy would have a zero in all his stats; fitter, brighter and more charismatic people have positive scores in some of them, and weaker people negative (most people in the street has negatives; the zero average is designed around proactive fighting types, not peasants). As you are all playing heroes- potential heroes at least- you all get far more than an average allocation, even for fit people.

The stats are:

Strength: A simple measure of your physical power

Agility: A measure of your dexterity and nimbleness

Constitution: A measure of your hardiness and toughness

Intelligence: A measure of your sheer brainpower

Intuition: A measure of your intuition, wisdom and common sense.

Presence: A measure of the personal impact you make on others.

The first three are all used directly in fighting, the last three in all other areas. There is a little crossover between the two, but that is the general rule.

To work out your levels in these stats, you go through a three step process:

1. First of all, one of your stats immediately goes to +10. Which stat it is depends on your profession:

Warriors- Strength
Rangers- Constitution
Adventurers- Strength or Agility (choose)
Scout- Agility
Animist- Intuition
Mage- Intelligence

2. Now, you may add four lots of +5 of your own choosing. You can add them among four different stats, or among two stats for +10 each, or even put +20 on one stat; any way you choose. However…:

a. You may not add any more to the one that started at +10 above in step one (basically, that stat is set to +10 after you spend).
b. Noldor and Sindar Elves have a mandatory Presence increase. Noldor must spend at least +10 in Presence, and Sindar at least +5. This is on top of the Presence bonuses you get in step 3- Elves really do shine out.

3. Finally, your stats get increased again depending on your race, as follows:

Noldor: +15 Agility, +10 Constitution, +5 Intuition, +5 Intelligence, +15 Presence
Sindar: +10 Agility, +5 Constitution, +5 Intelligence, +10 Presence
Silvan: +10 Agility, +5 Intelligence, +5 Presence

Half-Elf: +5 Strength, +5 Agility, +5 Constitution, +5 Presence

Dwarf: +5 Strength, -5 Agility, +15 Constitution, -5 Intelligence, -5 Presence

Hobbit: -20 Strength, +15 Agility, +15 Constitution, -5 Intelligence, -5 Presence

Man (Standard, Eotheod or Beorning): +5 Strength

Dunadan: +5 Strength, +10 Constitution, +5 Presence

Note that these increases CAN improve on the +10 from step one.

You should now have a final total for all your stats.

Ushgarak
Skills

Now we decide your character’s skills- what he or she has learned to during upbringing and training. First of all, I shall list all the skills, then tell you how you work out your level in them.

SKILL LIST

For use with above

MOVEMENT/MANOEUVRE SKILLS: These skills are all about how trained you are in moving about in certain types of armour. Technically speaking, anyone can wear any armour, but without these skills you would fall over if you tried to move anywhere. Note that because armour gives you a huge penalty to your manoeuvre value, this skill is normally about trying to make your final total less negative, rather than getting very positive.

Manoeuvre skills are very important, not only for trying to get anywhere quickly in armour, but also for striking first in a fight!

All armour types give an automatic encumbrance penalty (comes under Special) to the skill. The types are:

Unarmoured (Agility): The maximum base in this skill is ten. Your final score in Unarmoured is your maximum for all other M&M skills.

Soft Leather (Agility): The maximum base in this skill is 15. The encumbrance penalty is 15.

Rigid Leather (Agility): The maximum base in this skill is 25. The encumbrance penalty is 30.

Chain (Strength): The maximum base in this skill is 35. The encumbrance penalty is 45.

Plate (Strength): The maximum base in this skill is 45. The encumbrance penalty is 60.


WEAPON SKILLS: These are easy. The more you have in one of these, the better you are with it! The categories are:

One-handed edged weapons (Strength): Swords, axes, daggers, knives…
One-handed concussion weapons (strength): Maces, flails, morning stars, clubs, cudgels…
Two-handed weapons (Strength): Two handed-swords, large axes, double-handed maces…
Thrown weapons (Agility): Throwing knives or spears, javelins…
Missile Weapons (Agility): Bows, crossbows, slingshots…
Polearms (Strength): Lances, pikes, halberds…

Note- Dwarves alone can use their one-handed concussion score with one-handed axes.

GENERAL SKILLS: Handy survival skills for Middle-Earth
Climb (Agility)
Ride (Intuition)
Swim (Agility)
Track (Intelligence)

SUBTERFUGE SKILLS: For times when violence will not help
Stalk/Hide (Presence)
Pick Lock (Intelligence)
Disarm Trap (Intuition)


OTHERS: Some other important things to keep track of
Perception (Intuition): Your ability to spot things. You don’t get any base points in this unless you transfer them from other areas.
Defensive Score (Agility): Your base ability to get out of the way of things. Defensive Score does not have a base or a profession bonus, so you cannot add to it.
Stamina (Constitution): How much you can take in combat until you drop. Stamina goes up in set amounts (in multiples of seven) rather than having points spent on it. It has an automatic special bonus of +10.

SECONDARY SKILLS: If you want to be good at anything not covered in the Primary skills- like Leadership, Performance, Acrobatics, First Aid, Gambling- anything you find useful!- it is classified as a Secondary skill. Best to check with me before a Secondary is allowed.

Two notably important Secondary skills are Herbalism and Animal Ken- important skills for Animists

Another one to note is Foraging- something Rangers are famed for. It also allows you to find Herbs for Chanelling spells in the wild (Rangers and Animists made good teamates in that respect)

Ushgarak
Determining your skills

Several factors go into the final total of your skill in something. They are:

Base- the ‘base’ level is simply how good you are at it! Whenever you put effort into becoming better at a skill, it is the base that increases. The base increases in fives until it reaches fifty, and then in twos thereafter. If your base in a skill is zero, it is entered in as -25.

Stat- each skill is based on a stat; you add the stat (the final total decided from the section above) to the base.

Profession- depending on your profession, you get a set instinctive bonus to certain skills that increases at a flat rate every time you go up a level- this is in addition to the base increase you might get for going up a level.

Special- There are many extra bonuses that may be factored in here. Characters with Animal Empathy get a bonus to Ride that goes in special, for example.

Item- Various items may change a skill up or down. A Helmet, for example, reduces your Perception, but an Elvish Blade is worth a bonus to your One-Handed Edged skill- obviously, only as long as you are actually using it!

These numbers are added together to make a final score. So a person with a One-handed edged skill of 50, a Strength stat of +10, a profession bonus of +6, a reflex bonus of +5 to fighting skills, and a +5 weapon would end up with a One-handed edged skill looking like this:

(50/10/6/5/5)= 76

‘Special’ and ‘Item’ we don’t need to worry about right now. ‘Stat’ we already know. So what we have to work out now is ‘Profession’ and ‘Base’. Profession is easy; we’ll do that first.

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Profession

Simply apply the following number, as set by your profession, multiplied by your level (new characters are level one; if you are more than that when making a character now I have already told you).

Warriors: 1 to all General Skills, 2 on Stamina, 3 to all Weapon Skills

Rangers: 2 to all Weapon skills, 2 to Stalk/Hide, 2 to Perception, 3 to all General Skills

Adventurers: 2 to all Weapon Skills, 2 to all General Skills, 2 to all Subterfuge Skills

Scouts: 1 to all Weapon Skills, 1 to all General Skills, 2 to all Subterfuge Skills, 3 to Perception

Animists: 1 to all General Skills, 1 to Perception, 2 points among Secondary skills

Mages: 4 points among Secondary skills

That's as complex as profession gets- you get that much extrra each level. Now onto base.

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Base

Your starting base is a combination of your Adolescent Development, and your skills be level.

ADOLESCENCE

All characters started their adult lives with a variety of skills you learned in their adolescence (or whatever equivalent Elves have of that). These determine your starting skill bases, depending on your Race as follows:

(note your rating in 'Spells' is spent like Spell Development points, described below)

NOLDOR:
Unarmoured- 5
One-handed edged weapons- 5
Missile Weapons- 5
Ride- 5
Swim- 10
Stalk/Hide- 10
Perception- 15
Stamina- 7
Spells- 2

SINDAR
Unarmoured- 5
One-handed edged weapons- 5
Missile Weapons- 10
Climb- 5
Ride- 5
Swim- 10
Stalk/Hide- 15
Perception- 15
Stamina- 7
Spells- 2

SILVAN
Unarmoured- 5
One-handed edged weapons- 5
Missile Weapons- 15
Climb- 10
Ride- 5
Swim- 15
Stalk/Hide- 20
Perception- 15
Stamina- 7
Spells- 1

HALF-ELF
Unarmoured- 5
Rigid Leather- 5
Chain- 5
One-handed edged weapons- 5
Missile Weapons- 10
Climb- 5
Ride- 5
Swim- 5
Stalk/Hide- 10
Perception- 5
Stamina- 7
Spells- 1

DWARF
Unarmoured- 5
Rigid Leather- 5
Chain- 15
One-handed concussion weapons- 20
Thrown Weapons- 5
Climb- 5
Pick Lock- 5
Disarm Trap- 5
Perception- 10
Stamina- 21

HOBBIT
Unarmoured- 5
Thrown Weapons- 10
Missile Weapons- 10
Climb- 10
Stalk/Hide- 25
Pick Lock- 5
Disarm Trap- 5
Perception- 20
Stamina- 12

MAN (general)
All manoeuvre skills except Plate: 5
One-handed edged weapons- 5
Throw weapons- 5
Missile weapons- 5
Polearms- 5
Ride- 5
Swim- 5
Stalk/Hide- 5
Perception- 5
Stamina- 14

EOTHEOD
Unarmoured- 5
Rigid Leather- 5
Chain- 10
One-handed edged weapons- 10
Missile Weapons- 5
Pole-arms- 5
Ride- 40 (yes… forty…)
Swim- 5
Perception- 5
Stamina- 14

BEORNING
Unarmoured- 5
Two-handed weapons- 5
Thrown Weapons- 5
Pole-arms- 10
Climb- 10
Swim- 10
Stalk/Hide- 20
Perception- 5
Stamina- 21

DUNADAN
Unarmoured- 5
Rigid Leather- 5
Chain- 10
One-handed edged weapons- 10
Thrown Weapons- 5
Missile Weapons- 5
Pole-arms- 5
Ride- 5
Stamina- 21
Spells- 1

This is simply where your base starts, before we add in your level bonus.

Ushgarak
LEVEL BONUS

Once your adult career started, you acquire skills as you go along. In this game, this is determined by character ‘levels’ that keep a track of how powerful you have become., Each level, including your first, gives you a chance to increase your skills. You choose where to spend, but the areas you develop best in are determined by profession- so a Warrior gets more points to spend on weapon skills than others, for example. Note that this increase to your base is in addition to the Profession bonus you also get when you go up in level- Profession bonuses are automatic; level bonuses are under your control.

The points you get to spend are called ‘Development Points’, and can be used as follows:

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One point will increase any Movement/Manoeuvre skill by five. This can be done as many times as you have points. Remember that M/M skills have a maximum (given above).

One point will increase any other skill by five (unless the base is fifty or higher, in which case it goes up by two). But once you increase that skill it cannot be increased again that level.

Three points will increase any other skill by ten (unless the base is fifty or higher, in which case it goes up by four)- again, once increased, it cannot be increased any more that level.

One point in 'Spells' gives you the next two spells in that spell list if it is your favoured spell type, or just one spell if it is unfavoured. You can spend your Spell Development points as you like.

Stamina does not have points spent on it- it simply goes up by the amount shown.

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So on most skills you will spend none, one or three. There is no way to spend any other amount on non-Movement/Manoeuvre skills.

If you wish, development points can be transferred between categories as follows:

You can take two development points out of a category to gain an extra development point in a category that you normally have development points in (a Warrior taking out of General to put into Subterfuge, for example)

You can take four development points out of a category to gain an extra development point in a category that you do NOT normally have development points in (a Warrior taking out of Weapons to put into Spells, for example)

You can take one development point out of any category to gain an extra development point for Perception- it does not matter if you normally have development points there or not. Perception can still only be increased once, though, so it is pointless having anything other than one or three points to spend on it.

Finally, you can take one development point out of any category to increase a Secondary Skill by ten- and this is the only way you get secondary skills.

When you spend Development points, please keep a note of how you have spent them, so I can check if your character is legal.

Your Development Points per level are as follows:

WARRIOR: M&M- 3; Weapon Skills- 5; General Skills- 2; Subterfuge Skills- 2; Stamina +21

RANGER: M&M- 2; Weapon Skills- 3; General Skills- 4; Subterfuge Skills- 2; Spells- 1; Stamina +14

ADVENTURER: M&M- 2; Weapon Skills- 3; General Skills- 3; Subterfuge Skills- 3; Stamina +14

SCOUT: M&M- 1; Weapon Skills- 3; General Skills- 3; Subterfuge Skills 5; Stamina +14

ANIMIST: Weapon Skills- 2; General Skills- 3; Subterfuge Skills- 1; Spells- 4; Stamina +14

MAGE: Weapon Skills- 1; General Skills- 2; Spells- 4; Stamina +14

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Reminder:

1. Your skills start at the adolescence level given above, for Base.
2. The Profession bonus is then set by your Profession
3. You then add your development points, also based on profession.

You should now have a good idea of what your skills are at!

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Ushgarak
Backgrounds

Background points give you certain advantages- special skills, or good equipment, or money. The less powerful races get more background by compensation. As a reminder, here are the points each race gets:

Noldor Elf: 2
Sindar Elf: 3
Silvan Elf: 4

Half-Elf: 3

Dwarf: 4

Hobbit: 5

Man (all but Dunadan): 5
Dunadan: 3

Background points can be spent to buy the following:

1. Money. Each point spent on money gives you ten gold pieces to buy stuff with. You start off eith only basic equipment if you take no money.
2. A +5 bonus to any stat. However, like the bonuses at character creation, this cannot increase the stats that got set to +10 by your profession.
3. An item of quality- superior Elvish blade or rope, or armour tailored to you, or quality boots that make no noise… regardless the item is worth +10 to a skill. Note that you cannot take a mount this way- horses etc. must be bought.
4. A magical focus- like a Mage’s staff (it must be at least as bulky as a staff)
5. Animal Empathy. Choose an animal type (horse, eagle, camel etc.), and you get +20 to all rolls involving the use of or communication with that animal.
6. Nimbleness- grants a +10 bonus (special) to all Movement/Manoeuvre skills.
7. Observant- grants a +10 bonus (special) to Track and Perception.
8. Lightning Reactions- gives a +5 bonus (special) to all weapon skills, and your Defensive Score.
9. Pain Resistant- makes stamina go up in 10s rather than 7s
10. Charismatic- +10 to all attempts to influence others
11. Resistant- a +10 bonus to resisting the category of your choice (examples- Electricity, Fire, Cold)
12. Talented- a +5 bonus (special) to any skill of your choice. This can be cumulative.
13. Proficient- begin play with an extra spell list (Animists and Mages only, of course!). This can only be taken once.

Take time to think about your backgrounds- this is a one-off deal, you will never get any more (though you may obviously find more money, or quality items, during play).


Finishing touches

You now have the numbers to match your concept. Make sure you have everything right- a set of stats, a set of skills, and then the differences your backgrounds made. You should now be able to add up your final skill totals… and your character is done!

Of course, that’s not the full story. I am sure you may have had some other ideas at the concept stage- for example, a name. Names are very important!

Also, you want to think about your origin. If you are a Dunadain, are you from Gondor or Arnor? If a Noldor Elf, which of the Elven havens are you from? A Silvan- which forest? A Sindar… Haven or forest, you choose. These things make big differences to your character! If you need any help, other then checking out the background section, please ask questions here and I will aid you best I can.

Likewise, if any of this process has confused you, let me or others know and we can help. Also, don’t be afraid to take advice from others about the type of character the ground wants.

Finally, do remember that all your characters must be altruistic good guys who would be interested in aiding King Arvedui’s struggle to save Arthedain. We don’t want any moral confusion here!

Once that is all done… you are finished! If everything has gone well, I will put you up in the Roll of Honour, and you join the Fellowship of Heroes!

Ushgarak
Note- oops, forgot the base level rules on first posting! Corrected now

Man! Even with an effort made to simplify, there is a lot to that! Soon weed out the ones who are really keen!

This isn't the end of the matter yet. To follow:

1. XP calculations for the existing characters. For now, make a level 1 character (level 2 if you played the very original game back in the beginning of time) and I'll tell you how much XP you are owed later. This is the last change for existing characters to tweak how they are designed- you have better stats then before, btw.

2. A new reference thread, which will encyclopaedically list the important info about the game so I don;t keep having to repeat descriptions everywhere

3. An example of character creation in progress so new people can see how it works.

Until then, ask me questions and I'll see when I can answer- just I am damn busy right now, so this is really up so that anyone who feels smart can do it all now.

Fire
Argentis, Eothian Warrior, played by Fire

Pain Resistance, Lightning Reactions, Animal Empathy (Horse), Money Option x2

STATS
Strength: 15
Agility: 10
Constitution:10
Intelligence:0
Intuition: 0
Presence: 0

MANOEUVRES
Unarmoured- (10/10/0/-0)= 20
Rigid Leather- (15/10/0/-30)=-5
Chain- (35/15/0/-45)= 5

WEAPON SKILLS
One-handed edged weapons- (30/15/6/5)= 56
Missile Weapons- (15/10/6/5)= 36
Pole-arms- (20/15/6/5)= 46

GENERAL SKILLS
Ride- (50/0/2/20)= 72
Swim- (15/10/2/-)= 27

OTHERS
Perception- (5)= 5
Stamina- (56/10/4/16)= 86
Defensie Score: (0/10/0/5)= 15

this should be it (for the record I changed 2 subterfuge points into 1 M&M point the other 2 into 1 Weapon point)

Silver Stardust
Okay! I think I have this worked out...if someone could kindly let me know if I've done this right it'd be great...

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Ellothiel, Half-Elf Scout

Strength: +10
Agility: +15
Constitution: +10
Intelligence: +5
Intuition: +10
Presence: +5

MOVEMENT/MANOEUVRE SKILLS:
Unarmoured- (5/15/0) = 20
Rigid Leather- (10/15/0/-30) = 0 (used 2 M/M points)
Chain- (5/10/0/-45) = -30

WEAPON SKILLS:
One-handed edged weapons- (20/10/1) = 31 (used 3 development points for +10)
Missile Weapons- (20/15/1) = 36 (used 1 development point for +5)

GENERAL SKILLS:
Climb- (10/15/1) = 26 (used 1 development point for +5)
Ride- (5/10/1) = 16
Swim- (5/15/1) = 21

SUBTERFUGE SKILLS:
Stalk/Hide- (20/5/2) = 27 (used 3 development points for +10)

OTHERS:
Read Runes- 5
Perception- (5/10/3) = 18
Stamina- (21/10/10) = 56

Changed 2 General Skills points to 1 M/M point
Changed 2 Subterfuge Points to 1 Weapons point

Background: Money, Lightning Reactions, +5 to stat (constitution)

Mace Skywalker
Tenharien/ Silvan Elf(2)

Warrior- A specialist in direct combat, normally good with a variety of weapons. Also not lacking in general skills. ‘Warrior’ is a broad term; Legolas and Boromir are both warriors but very different. Warriors are normally professional fighters.

Strength: +10
Agility: +5
Constitution: +5
Intelligence: +5
Intuition: +5
Presence: +15


MOVEMENT/MANOEUVRE SKILLS:
Unarmoured- 5

WEAPON SKILLS:
One-handed edged weapons-(10/5)=15
Missile Weapons- (5/5)=10

GENERAL SKILLS:
Ride- 5
Swim- (10/5)=15

SUBTERFUGE SKILLS:
Stalk/Hide- (15/10)=25

OTHERS:
Read Runes- 10
Use Item- 5
Perception- (15/5)=20
Stamina- (7/5)=12

I dont know if its right, could you someone please check

Dexx
your weapon skills seem too low....u msut have missed something.
and lana...just from experience..you might want to set yourself on either missile or one handed weapons...and increase the skill more in just one. or you'll be mediocre with both....just an idea smile

Tptmanno1
Yea pick one or the Other

Ushgarak
I haven't checked these carefully yet (though your stats look too low, Fire), but actuallyt SS's character looks fine- the lesson is not necessarily to only have one wapon (though to be sure, Warriors are by far the best at doing that), but to make sure you can do melee. You are toast if you can't. As SS starts with a high missile skill anyway, she has done the best thing by investing her points in melee. There's really nothing more she can do.

Fire
lets see +10 str (profession) +5 str (man) +10 con (2 "statpoints"wink +10 agility (2 "statpoints"wink seems to check out (unless I missed a rule)

rusky
Can I keep the current setup Ush ? Are there any changes to creation ?

Fire
(lol it's a tad different rusky -but wiv the right spending you can get it all like it was -except for higher stats-)

Silver Stardust
Hey, cool, I did it right!

(which is good as I was just slightly confused at how to figure out the base scores for skills...but I think I have that down now...)

(Thanks for the advice anyways, guys...and Dexx I think that's the first time I've ever seen you call me Lana stick out tongue)

Mace Skywalker
Uh but what about me, how do I add up the stats?
Like I only have two sposts then = for my stat. you guys have three. what did i do wrong for each stat/

Mace Skywalker
just deisregard that its all messed up, ill do it over but i wont post it untill its pefect.

Ushgarak
Okidokey!

And yup, sorry, looks fine, Fire.

Mace Skywalker
Mine is finally coming together. Now i just have to make a style fo my character, or what to put stats in when i level up.

rusky
Ooh...10x fire, I'll do it asap.. smile

Mace Skywalker
Would someone like to start a fellowship with me. Im a real rookie at this type of RPG. I'm not goona lie i could use someone with experoance to help me.

rusky
Ok...here goes

Andromir the Arnorian Dunadan Warrior

Stats:
------------------------------------------------------------
Strangth : 15 (10 prof + 5 dunadan)

Agility : 15 (3x5 from the picks)

Constitution : 15 (10 dunadan + 5 the last pick)

Inteligence : 0

Intuition : 0

Presence : 5 (5 dunadan)
------------------------------------------------------------
Skills:
-----------------------------------------------------------
Unarmoured- 5 +15 (agility) + 10(nimble)

Rigid Leather- 5 + 15 (agility) + 10 (nimble)

Chain- 10 + 15 (strength) + 15 (3 M&M points lvl 1) + 10(nimble)

One-handed edged weapons- 10 + 15 (strength) + 3 (prof) + 10 (3 Weapons points lvl1) + 5 (lightining reflexes) + 5(talented)

Thrown Weapons- 5 + 15 (agility) + 3(prof) + 5 (lightining reflexes)

Missile Weapons- 5 + 15 (agility) + 3(prof) + 10 (2 weapons points + 2 points transferred from subterfuge lvl 1) + 5 (lightining reflexes)

Pole-arms- 5 + 15 (strength) + 3(prof) + 5 (lightining reflexes)

Ride- 5 + 1 (prof)

Read Runes- 5

Use Item- 5

Stamina- 21 +10 (special bonus) + 15 (constitution) + 2(prof) + 21 (lvl 1)
-------------------------------------------------------------------------------

Backgrounds (3) :
------------------------------------------------------
Nimbleness
Lightning Reactions
+5 One Handed Edged Weapons
-------------------------------------------------

sooo....added up that is :

Andromir
Dunadan Warrior From Arnor

Stats

Strength - 15
Agility - 15
Constitution - 15
Inteligence - 0
Intuition - 0
Presence - 5

Skills

Unarmoured - 30
Rigid Leather - 30
Chain - 50
One-handed edged weapons - 48
Thrown Weapons - 28
Missile Weapons - 38
Pole-arms - 28
Ride - 6
Read Runes - 5
Use Item - 5
Stamina - 69


hope that's right..
cool

Corlindel
Ush...Corlindel is level 1 or 2?

Will we keep our weapons and stuff from last game? Or I will need to spend one bkg point in money to buy it? confused

Hey and what stat points I must add to read runes skill..intelligence???

Fire
I assume you will keep your weapons and you're the level you were before corlindel

Tptmanno1
We all stick together in these games,
were all one big ol group. Don't worry you'll get a hang of it.

Ushgarak
Don't worry about Read Runes for now.

Create a level 1, Corlindel, I have not calculated xp yet.

Fire
you think we'll lvl?

Ushgarak
Errr, possibly.

Fire
oki we'll see I wonder big grin

Mace Skywalker
Oh, thats even better. I just dont want to be a burden. I love being the good guy, i will be a warrior, a hero and i wont let you down. i suppose we will get to know each other when the time is right.

ARC Trooper 117
Hmm, may try to create a character for this....

Tptmanno1
Palidan
Noldor Mage

Strength:=+0
Agility: +15 (Noldor Bonus)=+15
Constitution: +10 (Noldor Bonus)=+10
Intelligence:+10 (Auto Mage Bonus) +5 (Noldor Bonus)=+15
Intuition: +10 (Personal Spending) +5 (Noldor Bonus)=+15
Presence:+10 (mandatory Noldor Spending) +15 (Noldor bonus)=+25

Noldor Auto-stats
Unarmoured- 5
One-handed edged weapons- 5
Missile Weapons- 5
Ride- 5
Swim- 10
Stalk/Hide- 10
Read Runes- 10
Use Item- 5, +2 (mage)
Perception- 15
Stamina- 7
Directed Spells-0, +3 (mage)
Spell Offence-0, +3 (mage)

Level Bonus:
MAGE: Weapon Skills- 1; General Skills- 2; Magical Skills- 5; Stamina +14

WEAPONS:
One-handed edged weapons (Strength):5 (Noldor Default)
One-handed concussion weapons (strength): +5 (Level Bonus)
Two-handed weapons (Strength):
Thrown weapons (Agility):
Missile Weapons (Agility):5 (Noldor Default)
Polearms (Strength):

GENERAL SKILLS:
Climb (Agility)
Ride (Intuition) +5 (Noldor Default)
Swim (Agility) +10
Track (Intelligence) +5 (Level Bonus)

SUBTERFUGE SKILLS:
Stalk/Hide (Presence) +10 (Noldor Default)
Pick Lock (Intelligence)
Disarm Trap (Intuition)

MAGICAL SKILLS:
Use Items (Intelligence):+5 (Level Bonus)
Directed Spell Use (Agility): +10 (Level Bonus used 3 points)
Spell Offence (no stat): +5 (Level Bonus)

OTHERS:
Perception (Intuition): 15(Noldor Default)
Herbalism (Intuition):
Defensive Score (Agility):
Stamina (Constitution):7 +10.

SECONDARY:
Leadership:+10 (Took from General Skills)

Background points (2)
A magical focus- like a Mage’s staff (it must be at least as bulky as a staff)
Proficient- begin play with an extra spell list (Animists and Mages only, of course!). This can only be taken once.

Mace Skywalker
yes, even more peple. I cant wait to bust some orc head. Woooo!

Mace Skywalker
I was just reading part two up to page 24, I was reading how a bunch of you were fighting that creature. This is incredibly cooperative. I loved it. Every minuete i read was like I wanna know what come next. I get the style, and I love it.

Captain REX
*dusts off Talin/Anglomir/Will Took group*

My my my how much they've been unused!

Fire
just don't get too many wild idea's in your head mace

Corlindel
Corlindel

Noldor Warrior from Mithlond/Grey Havens

2 background points

Stats

Strength: +10 (profession) = 10
Agility: +10 +15 (Noldor) = 25
Constitution: 10 (Noldor) = 10
Intelligence: +5 (Noldor) = 5
Intuition: +5 (Noldor) = 5
Presence: +10 +15 (Noldor) = 25

Profession skills: 1 to all General Skills, 2 on Stamina, 3 to all Weapon Skills

Dev. Points: M&M 3, Weapon Skills 5, General Skills 2, Subterfuge Skills 2, Stamina +21

Changes 2 subterfuge points in 1 MM
Changes 2 General points in 1 MM

Lightning Reactions, elvish long sword

MANOEUVRES
Unarmoured: +5 +25 = 30
Rigid Leather: +25 +15 (3 pt.) +5 (1 pt. changed from Subt.) + 5 (1 pt. changed from Gen.) -30 (encumbrance) = 20

WEAPON SKILLS
One-handed edged weapons: +5 +10 + 10 (3x1 pt) +5 (light. r.) +3 (prof. b.) +10 elvish blade = 43
Missile Weapons: +5 + 25 +5 (1 pt.) +5 (light. r.) +3 (prof. b.) = 43
Throw weapons +5 (1 pt.) + 25 + 5 (light. r.) +3 (prof. b.) = 38


GENERAL SKILLS
Ride: +5 +5 +1 = 11
Swim: +5 +25 +1 = 31

SUBTERFUGE SKILLS
Stalk/Hide: +10 +25 = 35

MAGICAL SKILLS
Read Runes: +10 +5 = 15
Use Item: +5 +5 = 10

OTHERS
Perception: +15 +5 = 20
Stamina: +10 (Bonus) +10 +7 +21 +2 = 50
Defensive: +25 +5 (light. r.) = 30

Keep with me my balck shield and helmet, my bow and quiver with arrows and changed one bkg point in elvish long sword. Aside the standart equipment as clothes.. still have my 1 gp to spend.

Background history is the same posted in the other c.c.thread somewhere... as thr pic is in roll of honour trhead...

Waiting foir the xp points to known if Corlindel is reached level 2

Corlindel
Ush: Lightining r. adds 5 points to defence score too as last adventure creation thread..isnt it?

Red X
Ergh.. I need help...

Fire
They're in this thread Corlindel (vlad it is easier then last time just try it)

Ushgarak
Yup, same way.

Red X
Name:Vlad
Ranger- A combat type, good in a fight (though with less of a Warrior’s skill over many different weapon types), but also good at a broader range of tactical skills- ambushes, stalking, hiding, herb lore etc. Aragorn and Faramir are both Rangers, so they can be professionals like Faramir or independent types like Aragorn.
Strength: A simple measure of your physical power

Agility:+7+5=12

Constitution:+10
Intelligence: +3
Intuition: +5

Presence: +5
Strength:+5(Man Race)

EOTHEOD
Unarmoured- 5
Rigid Leather- 5
Chain- 10
One-handed edged weapons- 10
Missile Weapons- 5
Pole-arms- 5+2=7
Ride- 40 (yes… forty…)
Swim- 5
Perception- 5+2=7
Stamina- 14
Stalk/Hide +2

Background Points:

1.Talented(On Agility)
2.Lightning Reactions
3.Resistant(Fire)
4.Charismatic
5.Money

Fire
Vlad your agility can't start at 7 and you can't have a +3 Int, this game works in blocks of +5's

Red X
Name:Vlad
Ranger- A combat type, good in a fight (though with less of a Warrior’s skill over many different weapon types), but also good at a broader range of tactical skills- ambushes, stalking, hiding, herb lore etc. Aragorn and Faramir are both Rangers, so they can be professionals like Faramir or independent types like Aragorn.
Strength: A simple measure of your physical power

Agility:+5+5=12

Constitution:+10
Intelligence: +5
Intuition: +5

Presence: +5
Strength:+5(Man Race)

EOTHEOD
Unarmoured- 5
Rigid Leather- 5
Chain- 10
One-handed edged weapons- 10
Missile Weapons- 5
Pole-arms- 5+2=7
Ride- 40 (yes… forty…)
Swim- 5
Perception- 5+2=7
Stamina- 14
Stalk/Hide +2

Background Points:

1.Talented(On Agility)
2.Lightning Reactions
3.Resistant(Fire)
4.Charismatic
5.Money

Fire
okie that's half the work just the skills then

Red X
I dont understand the skills..

Fire
it's pretty easy I'll help you out wiv it later if you want

Red X
K, THanx.

Mace Skywalker
cant help it

Fire
Well wild ideas will get you killed.

Mace Skywalker
I know, I'm an elf, I wont be so wild, i know i'm not Legolas, besides, I'm a total team player. Plus im a rookie and have no problem with taking orders. uhh, sugestions. I have Daggers like legolas, should I buy a sword two?

Captain REX
Talin, Dwarf Warrior of the Iron Hills, played by Captain REX

Strength: 15
Agility: 5
Constitution: 20
Intelligence: -5
Intuition: 5
Presence: -5

Step 1 - +10 to Strength
Step 2 - +10 to Agility, +5 to Intuition, +5 to Constitution
Step 3 - +5 to Strength, -5 to Agility, +15 to Constitution, -5 to Intelligence, -5 Presence

SKILLS LIST
Profession - Warrior Lvl 2 - +2 to all General Skills, +4 on Stamina, +6 to all Weapon Skills
Development - Warrior Lvl 2 - M&M- 6; Weapon Skills- 10; General Skills- 4; Subterfuge Skills- 4; Stamina +42
Chain: -15 - Maximum Reached
One-handed concussion weapons: 49
Two-handed edged weapons: 8
Thrown Weapons: 24
Climb: 12
Swim: 7
Pick Lock: 10
Disarm Trap: 10
Gambling: 10
First Aid: 10
Perception- 15
Stamina- 73

Development Spending - Accumulated (Lvl 1, Lvl 2)
6 M&M points to Chain (+10, +10)
6 Weapons points to One-handed Concussion Weapons (+10, +10)
3 Weapons points to Thrown Weapons (+10)
1 Weapons point to Two-handed Edged Weapons (+5)
1 General Skills point to Climb (+5)
1 General Skills point to Swim (+5)
1 General Skills point to Ride (+5)
1 General Skills point transferred to Secondary Skill - Gambling (+10)
1 Subterfuge point to Pick Lock (+5)
1 Subterfuge point to Disarm Trap (+5)
1 Subterfuge point transferred to Perception (+5)
1 Subterfuge point transferred to Secondary Skill - First Aid (+10)

Background Points (4)
1 point to Money - 10gp
1 point to Superior Item - +10 to One-handed Concussion Weapons with Axe of the Iron Hills
1 point to Lightning Reactions - +3 to all Weapons Skills and to Defensive Score
1 point to Pain Resistant - +3 to Stamina per Level


Ush, I think I've done it! Though, somehow I recall trying to add that up before and doing it wrong due to confusion from adding up Levels...

Captain REX
Plus, if I've succeeded, I can proceed with teaching the California Ush groupies how to make them as well! Anglomir and Will Took shall return! rock

Mace Skywalker
Cool a dwarf. were there a lot las time.

Captain REX
Nope, I've always been the single Dwarf, as I can recall. I dropped out of the second tale, though.

We should also be getting a Gondorian and a Hobbit or two, depending on my friends...

Mace Skywalker
Thats really cool. I'm guess the majority is men. But id like to see some hobbits. I was gonna be a man, but i thinking that they would be majority so we would need some elves.

Tptmanno1
no We allways get lotsa Elves,

Ushgarak
Yes, Man has had a poor showing, actually.

Red X
My chars an Eothyn, Ranger, How much skills could I give him?

Captain REX
Red, look through the first page of the thread, tells you everything you need to know.

And it's Eorling. wink

Mace Skywalker
Any idea when we will start?

Fire
Rex Lightning reactions is +5 not +3

Captain REX
Wow, if I was actually tired at 1 pm, I'm scared of myself. messed

Thanks Fire.

Silver Stardust
Pfft....

<-- doesn't sleep

Oh, by the way, my brother may be interested in joining...

Ushgarak
Starting will be a little bit yet because I need some clear time to put things together, which I don't have right now.

Corlindel
...forgot to say... I keep my rigd leather with me too smile

And am I level two or not? huh

Fire
Corlindel you were level one last adventure right? then you're level 1 right now too (ush said before he didn't calculate xp yet)

Dexx
well good...i have a distinct satisfaction when indefintiely postponing my character creation stick out tongue

Mace Skywalker
Being lvl one. What exactly can I do? Defeat a small orc? or like whats my range.

rusky
Well...as u have seen, lvl 2 only grants minimal bonuses as far as skills and stamina are concerned..the differences are not that great so u would be pretty much on par with everybody else...

Mace Skywalker
Thats good to hear. I guess i can be a help then. I'm more of a protector you see, so i cant help anyne else if i ant help myself. Kill those eveil beasts. mad

Dexx
yes..i played that scheme before:
i'm a support player, i said....we'll protect you, they said.....just support us from the distance.......

hah..big msitake stick out tongue

Mace Skywalker
Well then ill be taking the hands on approach. why is that such a mistake to provide help and security for your friends?

ARC Trooper 117
Ugh....started to create character for this....
I just have to get the skills down.....:

Name(s): Imrazôr, (Ad., “(?)” – translation not given); or, if the last one doesn’t work: Urúvo, (Q., “Like-Fire”); or, , if the last one doesn’t work: Ûrui/Urui, (S., “Like-Fire, Hot”)
Race: Dúnadan – Arnorian
Profession: Ranger- A combat type, good in a fight (though with less of a Warrior’s skill over many different weapon types), but also good at a broader range of tactical skills- ambushes, stalking, hiding, herb lore etc. Aragorn and Faramir are both Rangers, so they can be professionals like Faramir, or independent types like Aragorn.
Stats:
Strength- +10
Agility- +0
Constitution- +20
Intelligence- +5
Intuition- +5
Presence-+5
Skills:
DÚNADAN
Unarmoured- 5
Rigid Leather- 5
Chain- 10
One-handed edged weapons- 10
Thrown Weapons- 5
Missile Weapons- 5
Pole-arms- 5
Ride- 5
Read Runes- 5
Use Item- 5
Stamina- 21

Constructive criticism is appreciated, and bring any inconsistences or wrong elements of my character to my attention....

Fire
because once an archer gets face to face with an orc carrying an axe the result is pretty obvious

Mace Skywalker
what? elves cant have swords? besides we can get stronger right? how do we do that? and who are the leaders?

Fire
ofc they can (it is just that almost soley the warrior and the ranger have enough skillpoints to be good wiv two weapons, and well Vardalain being a magic guy)

Mace Skywalker
I see now kinda. But im still trying to figure out what i can and cant do to some extent. I was told i would be able to hang with the others when it comes down to it even being lelvel one. But i dont wanna try an overstep my bounds you know. I'm an warrior elf with one handed weapons and a bow. But what exactly does that constitute? Can i take out a few orc myself if neccessary?

Fire
probably. you can fight pretty properly just don't get into things over your head

Red X
K, Fire can you help me now with Skills?

Mace Skywalker
Great thats awesome thanks. And I saw your character in the forest part two rpg. really good, are you the same charcter?

Fire
sure

Fire
First the easy part

being Eotheod this is your base:

Unarmoured- 5
Rigid Leather- 5
Chain- 10
One-handed edged weapons- 10+3(profession)
Missile Weapons- 5+3(profession)
Pole-arms- 5+3(profession)
Ride- 40+1(profession)
Swim- 5+1(profession)
Perception- 5
Stamina- 14+2(profession)

To that I added your lvl1 profession bonuses being:
Warriors: 1 to all General Skills, 2 on Stamina, 3 to all Weapon Skills

That's the easy part

Now the hard part: Development Points
You have:
M&M- 3; Weapon Skills- 5; General Skills- 2; Subterfuge Skills- 2; Stamina +21

these points you can allocate to different skills like adding your M&M (manouevre points) to the type of armour your perfere adding the weapon points to the weapon type you perfere and so on.....

Take into account 1 point adds +5 to a skill (adding 3 points gives you +10) you can only increase a skill once by either +5 or +10

exceptions are M&M they just add up so 3 points in M&M gives a +15
and Stamina to which you just have to add the number

so Tidus give it a go

Mace Skywalker
I think ill put my character up now.

Fire
by all means feel free

Red X
...Im still confused...

Fire
What is it you don't understand Tidus cause it aint that hard

Red X
The hard part...

Fire
Well you just have to spend those points to your skills (each point is a +5 increase, each 3 points is a +10 increase, you can only increase a skill once per level) Remember you can change points from one group to another (at a ratio of 2 for 1)

(ignore Stamina and M&M points just do weapon, general and subterfuge)

e.g. take 3 points from weapon to add a +10 to One-handed edged weapons to that skill
1 point to give a +5 to Missile weapons
1 point to give a +5 to Pole arms

e.g. change 2 subterfuge points in 1 general point (now you have 3 general points)

use all 3 general points to add a +10 to ride

something like that

Mace Skywalker
I e-mailed it to ush, or should i put it here too.

Red X
And how much points do I have.

Fire
Now the hard part: Development Points
You have:
M&M- 3; Weapon Skills- 5; General Skills- 2; Subterfuge Skills- 2; Stamina +2

so that makes 5 for weapons 2 for general and 2 for subterfuge

Mace Skywalker
Oh, uh just so you guys know, I'm going to be a black elf. Does that pose problems? I just dont know how im gonna work it yet?

Fire
black elf???? you read the races right?

Mace Skywalker
yeah theyre their but i asked ush about what they actually mean and he told me the just. but not about stuff like this. I really dont know the history of blacks in the lord of the rings so i thought id try.

Fire
history of which blacks????
according to me (only read a dutch version) there are no black elves???

Mace Skywalker
i know, thats why i wanted to be one.

Fire
you want to be a african looking elf??? What the f**k?

Mace Skywalker
African looking is very wide ranged i think you meant dark-skinned

Fire
idd I don't think ush will allow it

Mace Skywalker
Well i wish he would address it. i asked and he didnt say anything. Its not that big a deal i would just like to learn more about blacks(darkskinned people in the LOTR or lack there of. I saw a few black people in the movies so it got me wondering.

Fire
you read LOTR?

Mace Skywalker
yes but i dont own it... yet. it was a while ago however. why? is there information there that has answers. then again i havnt read the simmilarion(spelling?)

Fire
haven't read that one either (I do own a copy however)

anywayz I think the only think like african (all kinds) of people are the Haradrim and I don't think ush will allow you to play one

Mace Skywalker
Ahh, Haradrim eh! well thanks for the info. anyway, the more i read the old story the more i get tempered cuz i wanna play more now.

Fire
thing*

Ushgarak
Sorry- no such thing as Black Elves.

Mace Skywalker
so realistic. worth a try. thanks. well my character i pmed to you.

Mace Skywalker
Name- Tenharien of Mirkwood/ Sindarin Elf: Played by Mace Skywalker

Warrior- A specialist in direct combat, normally good with a variety of weapons. Also not lacking in general skills. ‘Warrior’ is a broad term; Legolas and Boromir are both warriors but very different. Warriors are normally professional fighters.

Strength: +10
Agility: +15
Constitution:+10
Intelligence: +10
Intuition: +5
Presence: +15


MOVEMENT/MANOEUVRE SKILLS:
Unarmoured: (5/15/3)-(1 development point +5)=28
Rigid Leather: (5/15/3)-(1 development points +5)=28

WEAPON SKILLS:
One-handed edged weapons: (5/10/3)-(3 development points +10)=21
Missile Weapons: (10/15/3)-(1 development points +5)=33

GENERAL SKILLS:
Climb: (5/15/1)-(1 development point +5)=26
Ride: (5/5/1)-(1 development point +5)=16
Swim: (10/15/1)=26

SUBTERFUGE SKILLS:
Stalk/Hide: (15/15/2)-(1 development point +5)=37
Use Item: (10/10/2)-(1 development point +5)=27

OTHERS:
Read Runes: (5/10/1 )=16
Perception: (15/5/1 )=21
Stamina: (21/10/ 2)=33

Fire
I'll check it later

Mace Skywalker
cool, no prob

Fire
you forgot to calculate in the encumbrance penalty with Rigid Leather
you also only used 4 weapon points out of 5

Corlindel
laughing out loud

Im Corlindel aka knew as Corlindel Morinoldo "the black noldor" but just bcs of the colors of my armor and clothes stick out tongue

Mace Skywalker
there was no base for even numbers, so is a two the same a a one where you get five points. it only explains for one point and 3 points giving you +5 and +10. Ill fix the rigid leather. thanks. unfortunately we cant edit after 15 min. thats so F***in gay.

Mace Skywalker
oh, looks liek im not the only elf here finally. whats up. noldor elf eh! Any tips for a new player?

Fire
idd just add your last point to another type of weapon Mace else it just goes to waste

Mace Skywalker
oh right, i wanted to have a dagger and sword combination anyway. thanks.

Storm
Female Eotheod Warrior: LVL1

Stats:
Strength: +15
Agility: +10
Constitution: +5
Intelligence: +0
Intuition: +5
Presence: +0

MANOEUVRES
Unarmoured- (5/10)=+15
Rigid Leather- (25/10)-30=+5
Chain- (10/15)-45=-20

WEAPON SKILLS
One-handed edged weapons- (15/15/3)=+33
Missile Weapons- (15/10/3)=+28
Pole-arms- (10/15/3)=+28

GENERAL SKILLS
Ride- (45/5/1 /20)=+71
Swim- (5/10/1)=+16
Track- (5/0/1)=+6

OTHERS
Perception- (5/5)=+10
Stamina- (35/5/2/13)=+55

Background points:
3x Money option
Animal empathy (horse)
Pain resistance

ARC Trooper 117
Still working on stats.....wink

Storm> Does your female Éothéod Warrior have a name?

Storm
She will have one by the time we start playing wink

Mace Skywalker
Su guys, guess your ready to play too.

Ushgarak
xp will be calculated during this week.

Tptmanno1
woohoo!

*Coughmagictrickscough*

ARC Trooper 117
Cool. wink
If you need some inspiration, though, I've got a wordlist composed of words Tolkien took inspiration from, (mostly Anglo-Saxon sources), to create his fictional people and his characters in: My Profile, (under Biography). wink

Corlindel
roll eyes (sarcastic)

Fire
he still has a few days

Mace Skywalker
a few days! YES!

Fire
Almost time to yell at Ush for being late

Ushgarak
Ok, calculations have been made.

First of all, I have totalled everyone's learned experience from Part II. This includes:

XP from travel
XP from successful manoeuvres
XP for use of powers (Animist and Magic)
XP for outgoing hurt
XP for incoming hurt
XP for tactical/strategic achievements in the fight

Everyone recives a 1000 xp bonus to their personal total for victory

Argentis and Vardalain get a 2500 xp bonus for the part of the game before the re-start- the retuning players (Rex, BB, Zink) get this also.

Palidan gets a 1000 xp bonus to his personal total for leading

Remember level 2 characters gain experience more slowly against these bad guys... but as they could do more (Vardalain picked up a ton of kills from his huge ranged score before he got taken down, and Argentis was hacking people to pieces all day) that got heavily mitigated back the other way.

Totals are:

Vardalain: 7931

Palidan: 5231

Corlindel: 8223

Andromir: 8186

Argentis: 8483

Darvan: 8956

Palidan is the loser from the personal amount, but this does reflect that he didn't do very much in the fight.

Darvan wins by a. a slew of Dunlending kills he made to the south that saved the fight and b. being hit very hard a total of three times- twice in the Baranar fight, and once in the cave fight beforehand.

However, in LOTR, that is not the end of the matter. There us now bonus xp to be awarded from the group 'pool'. The group pool is equal to half the size of the total xp earned- not counting the bonus given to Argentis and Vardalain, which the party had nothing to do with.

Group pool is: 22005. Hmm! Quite a lot. And because you all organised yourselves in that fight instead of fighting under Baranar, I shall raise that to an even 25000.

That means I have 25000 extra xp to deal out between you guys. This gets divided up into slices. To earn a slice you have to have done something to earn it outside the merely direct achievements included in your personal total.

Everyone gets one slice automatically for taking part.

Right now, Vardalain gets an extra slice for his work in going to Rivendell, coming back, and curing the disease.

Palidan gets one for his organisation and strategic work at Baranar.

If anyone wants to front any other ideas of who is worthy of a slice, now is the time...

Tptmanno1
coolness....

ResEvil_4ever
lol

Captain REX
Hurray for Tpt and Dexx!

ResEvil_4ever
I don't get it how do I make a character do i just make stuff up?

ResEvil_4ever
Is it like this???


Darvan Archer
Stats:
Strength: +11
Agility: +15
Constitution: +15
Intelligence: +0
Intuition: +5
Presence: +5

MANOEUVRES
Unarmoured- 15
Rigid Leather- 5
Chain- 15

WEAPON SKILLS
One-handed edged weapons- 27
Missile Weapons-28
Pole-arms- 28


GENERAL SKILLS
Ride- 71
Swim- 15
Track- 10

OTHERS
Perception- 10
Stamina- 55

Fire
Personally I would think darvan (think it was darvan, the one with the broken arm) deserves an extra slice to I mean to keep on going at it with a broken weapon arm shows a great deal of courage.

rusky
Wohoo...xp big grin
Umm... ush, are u going to show us a level table or r u going to tell us who leveled u'rself ?

Fire
Ush care to post statistics about who killed how many orcs?

Corlindel
Ush..

How many slice's xp do we add to our total?

So. We are all level 2 right?

Hey I was fighting all by myself on the eastern wall. And I didt it. I nominate myself to an extra slice after Darvan, my favorite smile

Fire
I think he'll give us the total of our XP soon enough Corlindel

and I dunno but nominating yourself for an extra slice is.... euhm well kinda showing-off


Also as far as I remember everyone who did not play the first part of the campaign is still lvl1 (which basicly means that just Dexx and me are lvl2) until this XP is added to what we already have ofc.

Captain REX
I'm Lvl 2 too. *does a dance*

Corlindel
Originally posted by Fire
and I dunno but nominating yourself for an extra slice is.... euhm well kinda showing-off

That's the idea...no? blink bah..I voted Darvan anyway bcs I'm in second place in my nominations stick out tongue

Tptmanno1
Originally posted by Captain REX
Hurray for Tpt and Dexx!
I worked my ass off for that slice!
Did you see my diagram,
I made a diagram!!

Fire
lol yea which fell apart after half the players became inactive but sure stick out tongue

Ushgarak
Level tables are not necessary; you need 10000 a level for the first five levels (and hence start play with 10000 for level one).

There is no point asking how much slice xp you get until we decide where to put the slices! If your final gained xp total after we finish giving this out takes you over 20000, then yes, you are level 2.

You can nominate yourself if you wish., that's fine, but I am hard pushed to actually distinguish anyone's contribution from anyone elses, other than to the extent of the xp you got FOR that fight.

Stats-wise...

Well, Darvan JUST pipped Corlindel to the post for xp scored from hurting people- 5880 to Corlindel's 5702. Argentis' 2959 represents the lesser challenge for him.

You might think Vardalain's incoming damage score is the highest, netting him 1579 xp, which beats Darvan's, but in fact Argentis, better able to take criticals without falling over, got the most for wading into lethal battle with no regard for his safety, grabbing 1924 for damage received.

Fire
cool

Ushgarak
Ok then, That being the case, slice size is 3125.

This puts the final xp totals as:

New players: 12500 (level 1)

Players who played first game but not second: 22500 (level 2)

Vardalain: 34181 (level 3)

Palidan: 21481 (level 2)

Corlindel: 21348 (level 2)

Andromir: 21311 (level 2)

Argentis: 31608 (level 3)

Darvan: 22081 (level 2)

...

and it's amazing how much the system manages to even things out.

Tptmanno1
sweet....
lvl 2,
If I keep this up, Palidan is gonna glow when he walks into a room just because of his presence...

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