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The wall of an elevator lobby has been transformed into a huge gaping crater strewn with fairly realistic corpses and corpse pieces. This is the aftermath of the BFG 9000, the Big Gun (you can guess what the acronym stands for) from Doom, the movie based on the infamous video game that introduced the world to the first person shooter and realistic (for the time, anyway) video game violence.
The Rock (The Rundown, Walking Tall) and Karl Urban ("The Lord of the Rings," The Bourne Supremacy) stand in the flashing red hallway of the elevator lobby having an intense conversation, the quiet moment before the storm as they get ready to shoot the final action scene of the film. It's very nearly the last day of filming on the big screen adaptation, and while the crew rushes about trying to get everything done that needs to be done, director Andrzej Bartkowiak (Exit Wounds, Cradle 2 the Grave) calmly takes his time, making sure everything is exactly the way it should be.
In the film, a mysterious SOS is sent out from the planet Olduvai and the RRTS (Rapid Response Tactical Squad), led by the epynonymous Sarge (The Rock) and his second in command John Grimm (Karl Urban), are sent in to find out what exactly has happened and find instead that, literally, all hell has broken loose.
Based loosely on the adventures of John Grimm in the current best-selling "Doom 3," the film is aiming to replicate the feel of the game as closely as possible, to be the most faithful video game adaptation ever. The stages of Barrandov Studios in Prague are filled with what feels like mile after mile of corridors of all different shapes and sizes, and the hallways are littered with dead and maimed mannequins of different types who will be joined by made up extras at different points. The watchword for Doom has been horror, with copious amounts of gore and violence on the side.
While Bartkowiak has helmed several successful but relatively small action films, this is by far the largest and most complex project he has ever taken on. But with almost no sense of the pressure he's under, he has methodically gone about putting together what many involved have called the best action-horror film since Aliens. That seems to be the goal, and if he gets half of what he's looking for, he should more than please fans of the game and action films alike.
As of this writing, Universal has been keeping the film under wraps, but that won't last much longer. Later this year, we'll be posting a full recap of the visit to the Doom set and interviews with stars Karl Urban and The Rock as well as several members of the crew tasked with keeping the look and feel of the game intact on screen.
The Rock (The Rundown, Walking Tall) and Karl Urban ("The Lord of the Rings," The Bourne Supremacy) stand in the flashing red hallway of the elevator lobby having an intense conversation, the quiet moment before the storm as they get ready to shoot the final action scene of the film. It's very nearly the last day of filming on the big screen adaptation, and while the crew rushes about trying to get everything done that needs to be done, director Andrzej Bartkowiak (Exit Wounds, Cradle 2 the Grave) calmly takes his time, making sure everything is exactly the way it should be.
In the film, a mysterious SOS is sent out from the planet Olduvai and the RRTS (Rapid Response Tactical Squad), led by the epynonymous Sarge (The Rock) and his second in command John Grimm (Karl Urban), are sent in to find out what exactly has happened and find instead that, literally, all hell has broken loose.
Based loosely on the adventures of John Grimm in the current best-selling "Doom 3," the film is aiming to replicate the feel of the game as closely as possible, to be the most faithful video game adaptation ever. The stages of Barrandov Studios in Prague are filled with what feels like mile after mile of corridors of all different shapes and sizes, and the hallways are littered with dead and maimed mannequins of different types who will be joined by made up extras at different points. The watchword for Doom has been horror, with copious amounts of gore and violence on the side.
While Bartkowiak has helmed several successful but relatively small action films, this is by far the largest and most complex project he has ever taken on. But with almost no sense of the pressure he's under, he has methodically gone about putting together what many involved have called the best action-horror film since Aliens. That seems to be the goal, and if he gets half of what he's looking for, he should more than please fans of the game and action films alike.
As of this writing, Universal has been keeping the film under wraps, but that won't last much longer. Later this year, we'll be posting a full recap of the visit to the Doom set and interviews with stars Karl Urban and The Rock as well as several members of the crew tasked with keeping the look and feel of the game intact on screen.