The Ghost Who Walks VS Spiderman

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ZephroCarnelian
Phantom - the Ghost Who Walks against your friendly neighbourhood Spiderman.

What will win - the power of the spider, or the strength of Ten Tigers?

ROAR!!!!

eek!

CorderaMitchell
roar indeed

StrawNilla
Nice fight....but I bet ten tigers together couldn't support/lift 30,000 lbs (15 tons) of pressure.

Spidey (the guy endowed with the power of a spider) could.

Mider
Do you have info on The Ghost Who Walks?????????????

ZephroCarnelian
The Ghost Who Walks

Real Name: Christopher Walker

Identity/Class: Normal human

Occupation: Crimefighter

Affiliations: His ancestors and descendents; Diana Palmer, Hero (his horse), Devil (his wolf), Dart (his falcon), Joomba (his elephant), Mandrake, The Jungle Patrol

Enemies: Chessman, The Sky Band, The Golden Circle, Mermaids of Melo Straits, Ladu Luck Pirates

Known Relatives: Diana Walker (wife); Kit (son, the 22nd Phantom); Heloise (daughter), Rex King (adopted son), Maude (mother, deceased), Dave Palmer (wife's uncle), Lily Palmer (mother-in-law), Christopher Standish (ancestor, first Phantom, deceased)

Aliases: The Ghost Who Walks, Kit, Kip, the Man Who Cannot Die, Guardian of the Eastern Dark, The Gray Ghost

Base of Operations: Skull Cave, The Deep Woods, Bangalla, Africa

First Appearance: Phantom newspaper strip (debuted 17th February 1936)

Powers/Abilities: Expert horseman. Marksman. Good fighter, trained in many forms of combat. Extremely agile and athletic. The Phantom usually carries a dagger, twin .45 pistols, and two distinctive rings which can leave permanent marks on those they touch - the "Good Mark" on the left hand, a four overlapping swords / letter P's forming a rotating cross, which marks the bearer as being under the Phantom's protection; the "Skull Mark" on the right hand, normally delivered with a solid punch to the face, which shows the victim as someone who has crossed the Phantom and been punished for same.

History: For more than four centuries criminals and villains the world over have spoken in whispers of a legendary figure, the Ghost Who Walks, a seeker of justice who cannot be killed or stopped in his pursuit of those who prey on the weak. This Phantom operated out of Bangalla (whose exact location is a bit inconsistent in the stories, but seems to be near or part of coastal Africa), but would pursue evildoers across the globe. Those who faced him were usually marked for life, left with a skull-shaped scar on their faces, indelibly marked by the ring on his right hand when he strikes his enemies.

The Phantom is both more, and less, than his legend. Instead of a single, undying apparition, the Phantom is a dynasty of crimefighters who have sworn down the years to protect the innocent and punish the guilty, and if necessary, to lay down their lives in the service of justice. Directly descended from Christopher Standish, Columbus' cabin boy, the current Phantom, Kit Walker, is the 21st of the line. Since the 1930s, when he took over after the death of his father, Kit has fought the good fight. In 1977, after decades of courtship, he married his love Diana Palmer, and they now have two children, Christopher (Kit) and Heloise.

StrawNilla
Originally posted by ZephroCarnelian
The Ghost Who Walks

Real Name: Christopher Walker

Identity/Class: Normal human

Occupation: Crimefighter

Affiliations: His ancestors and descendents; Diana Palmer, Hero (his horse), Devil (his wolf), Dart (his falcon), Joomba (his elephant), Mandrake, The Jungle Patrol

Enemies: Chessman, The Sky Band, The Golden Circle, Mermaids of Melo Straits, Ladu Luck Pirates

Known Relatives: Diana Walker (wife); Kit (son, the 22nd Phantom); Heloise (daughter), Rex King (adopted son), Maude (mother, deceased), Dave Palmer (wife's uncle), Lily Palmer (mother-in-law), Christopher Standish (ancestor, first Phantom, deceased)

Aliases: The Ghost Who Walks, Kit, Kip, the Man Who Cannot Die, Guardian of the Eastern Dark, The Gray Ghost

Base of Operations: Skull Cave, The Deep Woods, Bangalla, Africa

First Appearance: Phantom newspaper strip (debuted 17th February 1936)

Powers/Abilities: Expert horseman. Marksman. Good fighter, trained in many forms of combat. Extremely agile and athletic. The Phantom usually carries a dagger, twin .45 pistols, and two distinctive rings which can leave permanent marks on those they touch - the "Good Mark" on the left hand, a four overlapping swords / letter P's forming a rotating cross, which marks the bearer as being under the Phantom's protection; the "Skull Mark" on the right hand, normally delivered with a solid punch to the face, which shows the victim as someone who has crossed the Phantom and been punished for same.

History: For more than four centuries criminals and villains the world over have spoken in whispers of a legendary figure, the Ghost Who Walks, a seeker of justice who cannot be killed or stopped in his pursuit of those who prey on the weak. This Phantom operated out of Bangalla (whose exact location is a bit inconsistent in the stories, but seems to be near or part of coastal Africa), but would pursue evildoers across the globe. Those who faced him were usually marked for life, left with a skull-shaped scar on their faces, indelibly marked by the ring on his right hand when he strikes his enemies.

The Phantom is both more, and less, than his legend. Instead of a single, undying apparition, the Phantom is a dynasty of crimefighters who have sworn down the years to protect the innocent and punish the guilty, and if necessary, to lay down their lives in the service of justice. Directly descended from Christopher Standish, Columbus' cabin boy, the current Phantom, Kit Walker, is the 21st of the line. Since the 1930s, when he took over after the death of his father, Kit has fought the good fight. In 1977, after decades of courtship, he married his love Diana Palmer, and they now have two children, Christopher (Kit) and Heloise.
He seems like a good match for Spidey if they were to meet on the street, but eventually Spidey's spider sense, superhuman agility, strength, speed, stamina, reflexes, etc should comprensate for a battle that goes hth, projectiles, etc.

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