Spelljammer
What's your favorite rpg type? SpellJammer thinks alot can be said about a person by the type of rpgs they play..
Turn-Based:
Final Fantasy is a prime example of turn-based, some others may include Paper Mario or Pokemon. (If you want to call that an rpg..) Turn-based is perhaps the simpelist because the main concept is to hack N slash monsters to build up your exprience to take on meaner bosses. And ussualy elements are involved to create a rock, scizzor, paper type stradegy.
Chess-Board:
A little more complex form of turn based, games like Fire Emblem and Final Fantasy Tactics proved that terrain can have a huge impact on the game itself, alot of how well you do in battle depends on where you apply your team-mates, but the basic rule of leveling up still applies.
Real Time:
Real Time rpgs (sometimes called "dungeoneering"
like Fable and Zelda are a little less rpg and more like indepth platformer games. Your stats and health amount have less importance now as compared to what weapons you wield and how good your button reflexes are..
D20 Based:
D20 Based is relatively new on the scenery. Lesser incarnations like Diablo exsisted SpellJammer supposed, but in some ways d20 system is turn based and yet it's not. The party members are either assigned battles or you desginate what they go after, leveling up is important as well as a slew of other things, and though it takes more stradegy, once you've assigned who battles what, it's bassicaly just like watching a pixelated movie.
So which one is your favorite and why?
Turn-Based:
Final Fantasy is a prime example of turn-based, some others may include Paper Mario or Pokemon. (If you want to call that an rpg..) Turn-based is perhaps the simpelist because the main concept is to hack N slash monsters to build up your exprience to take on meaner bosses. And ussualy elements are involved to create a rock, scizzor, paper type stradegy.
Chess-Board:
A little more complex form of turn based, games like Fire Emblem and Final Fantasy Tactics proved that terrain can have a huge impact on the game itself, alot of how well you do in battle depends on where you apply your team-mates, but the basic rule of leveling up still applies.
Real Time:
Real Time rpgs (sometimes called "dungeoneering"

D20 Based:
D20 Based is relatively new on the scenery. Lesser incarnations like Diablo exsisted SpellJammer supposed, but in some ways d20 system is turn based and yet it's not. The party members are either assigned battles or you desginate what they go after, leveling up is important as well as a slew of other things, and though it takes more stradegy, once you've assigned who battles what, it's bassicaly just like watching a pixelated movie.
So which one is your favorite and why?