USH'S ORIGINAL TRILOGY STAR WARS GAME- Campaign intro and character creation

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Ushgarak
This is the thread for the construction of my Original Trilogy Star Wars game. It tells people more or less what the game is about, and it gives details for character creation. If you are interested in playing or have any questions, ask them here.

Ushgarak

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Ushgarak
Assigning Stats and Skills

'Stats' (Statistics) are the measure of the basic physical and mental capacities of your character.

Skills are what your character has aptitudes in- including fighting.

Both are easy to assign to your template.

Stats

Strength is a measure of your physique and toughness; it is used to resist damage, to do damage in close combat, and simply to shift stuff!

Agility is a measure of your character's mobility and athleticism. It helps you fight up close and make acrobatic manoeuvres.

Dexterity is a measure of your character's finesse and handling skills; it is used to pilot ships and fire guns.

Speed is a measure of your character's wits and reaction speed. It is not used in skills but sets how fast you react in a fight.

Charisma is a measure of your character's strength of personality- it enables to to better relate to others, whether that be being friendly or threatening to kill.

Intelligence is a measure, of course, of how smart your character is, which can be quite an asset to the political side of the game.

Willpower is your strength and firmness of mind, used to resist mental effects and keep going in the face of adversity.

Perception is your ability to notice things, from clues at a crime scene to an incoming ambush.

To set your stats, simply add the amount your template allows you to between physical and mental stats. 5 is the average for a being in the Galaxy, 6 a better average for trained people like yourselves, 7 is the exceptionally fit/clever level- and 8 means you are actually at the limit! Impressive.

The attribute maximum is 8; this is the highest a stat can go for a 'human' template (where 'human' is a wide term referring to about 90% of Star Wars races who are pretty much the same as humans in the end- like Twi'leks and Zabraks). The 'Primitive Warrior' template is an exception to this.

If a stat has an '=' sign by it- notably for older characters- then it cannot be increased; it is already as high as it can go.


Skills

All skills are based on a stat. To get your final level in that skill, add the stat and the '+' number relevant to the skill. So someone with a Combat skill of +4 would check his Agility, which Combat is based on. If his Agility is 7, his combat would therefore be 7+4 to make 11.

You may add points to your given skills, or in some cases any skills, as noted on the template (if you do not add to a +0, simply ignore it). Unless stated, the maximum for the final total of the skill (not the + number, the final total with the stat included) is 12.

If a skill has a '=' sign by it- normally for fighting skills, and always for Lightsabre- then it will always equal that final amount, including the stat, no matter what. So if a Guns skill is =13, then it final + number will equal whatever is needed to get it to 13. Guns is based on Dexterity, so if your Dexterity was 7, the + number would become 6 to make 13; if your Dexterity was 8, the + number would be 5. Nothing will change this final amount so don't spend points on an = skill (after all, they are set at a high level for you as it is!)

Here is a summary of skills:

Combat (Agility): The ability to fight up close unarmed or with a melee weapon other than a Lightsabre.

Fix-it (Perception): Technical knack and know-how, always an important skill in Star Wars for little emergency jury-rigs on the job

Gambling (Perception): The ability to either play well in skill-based, or judge well in luck based, gambling games. Gambling is a useful social skill.

Guns (Dexterity): The ability to fight, preferablty at a distance, with the wide variety of handheld arms in the Starwars galaxy, from small pistols to longarms.

Heavy Weapons (Dexterity): The ability to operate very large weapons, including rocket launchers and the like.

Intimidation (Charisma): The ability to compel others, either by threats or general scary presence, to do what you want.

Intrusion (Agility): The ability to break and enter- just as valuable for Imperial agents trying to catch Rebels as it is for Rebels breaking into Imperial bases.

Jedi Lore (Intelligence): Knowledge of the mysteries of the Force, and the secrets of the Jedi and the Sith. The first campaign was a Jedi Lore plot and you can expect to see it being useful again in future. This skill is not available to starting players in this Campaign

Languages (Intelligence): Your general knowledge of other languages. Whilst most aliens speak basic, it is often highly useful to understand others in their native tongue.

Law (Intelligence): Not the knowing of what is and is not illegal, but law as a lawyer or politician would see it- understanding the legal system, how to use it, abuse it, speed it or slow it. This is an obscure and difficult skill and cannot be taken unless it is on on your template.

Leadership (Charisma): The ability to get others to follow your lead by example and direction.

Lying (Charisma): The ability to fool and deceive others. Both sides have equal need for this skill.

Medicine (Intelligence): The ability to treat basic wounds and other mdecial problems, and identify the cause of wounds.

Observation (Perception): The ability to notice things- not just physical things, but also to notice things about the manner of a person, for example

Persuade (Charisma): The ability to get people to help you via means of reasoned argument

Pilot (Dexterity): The ability to fly ships and drive vehicles. Pilot is used as a combat skill in some circumstances.

Sabotage (Dexterity): The generic ability to wreck stuff- from viruses to electro-disruption to big bombs

Savoir-Faire (Charisma): Cultural knowledge of the Galaxy- essential for travellers like yourselves, this helps you blend in to and understand the myriad planets and cultures you will encounter over time.

Seduction (Charisma): The ability to bring others under your thumb via means of personal attraction. Not a common skill for Jedi or even Dark Siders, but it does happen...

Warfare (Intelligence): The ability to organsisde fighting as a General sees it- where you need Leadership to lead squads, you need Warfare to lead armies.

Lightsabre (Special): Just as a note, this skill still technically exists. Obviously, no-one can take it.

Ushgarak
5. ASSIGNING TRICKS

Choosing Devices, Pilot, Combat, Gun or Alien Tricks, this process is very simple, though many put a lot of thought into it. Tricks represent your particular talents in certain areas.

Your template tells how how many, if any, of each Trick you can choose. Look up the Tricks in the Core Rules to see what you want. Feel free to ask other players for help.

At this point, you may also choose your Merits- background advantages your character has, like a starship or ally.

Ushgarak
My word, this stuff takes a while! I'll fill in the missing templates as soon as I have the time, and put in the relevant needed Core Rules as well.

Right now, Rebel players can feel free to start constructing characters.

Tptmanno1
I'm calling an Ace right now...
I'll do my Char when I get more time...

Jazzman_78
Put me down for a Free Trader, Han Solo types were always my favorite, in movies and EU. (Talon Karrde is another fav for me.) I'll try not to copy Han though. I'll get a character up this weekend.

Lana
Imperial bounty hunter = MINE.

I called that ages ago, remember.

2Tidus!
I'll wait for the Imperial Templates.

Bespin Bart
Primitive Warrior is mine!

Ushgarak
I think Lana is ging to be decidedly teerritorial on this one...

Bespin Bart
Ya think? stick out tongue

Lana
Oh, quiet. I wanted to be a bounty hunter back when you said it wouldn't even be a playable template stick out tongue

Ushgarak
Someone else will say they called it before Star Wars was even written, soon...

Bespin Bart
That was me! big grin

Lana
I bet someone will, just to try to piss me off....

And Chris did it while I was posting.

stick out tongue

2Tidus!
Like Lucas Arts? Yeah, good point :P

Jazzman_78
Originally posted by Bespin Bart
Primitive Warrior is mine!

I thought of you as soon as I read that template! Xeth Junior perhaps?

Bespin Bart
laughing out loud

Well, maybe a Geonosian elite? Eh eh?

Bespin Bart
Hey Ush, I wanted to make my Superior Physiology bonus to raise my Dexterity to 9, but Guns says that it can only go to 12. Putting Dext. to 9 with +4 in Guns that comes with the template, it goes to 13. What do I do?

Ushgarak
It means it stays at 12.

Bespin Bart
Alrighty.

Will there be any new Combat Tricks or Merits I should watch out for?

Ushgarak
Combat Tricks still actually need re-tooling, but in general, no.

Merits- yup, there's a new one!

Ushgarak
Put your hand up if you just put the Imperial templates in!

(raises hand)

2Tidus!
YES!! You rock!

Lana
That amused me.......

BTW, my brother has expressed interest in playing an Imperial Captain, so I shall let him know that the templates are up....

Ushgarak
I had to cut it out due to space restraints, but people should know that there can only be tweo each of the Star Destroyer positiions (Captain, General and Squadron Leader) and only one Administrator.

2Tidus!

Ushgarak
Yup

But '=' means fixed, Tidus, remember?

2Tidus!

Jazzman_78
Ush means that your Guns IS 14, and can't be increased here. I did the same thing with lightsabers.

Ushgarak
Yup indeedy.

2Tidus!

Jazzman_78

2Tidus!
Whered you find the new tricks for the Trilogy?

Also, Ush, I'm a bit confused, where it sais +0, or +2, how much does it start out with really?

barbarossa
*Calls Imperial Captain* I'll fill out my stats and post them.

^was just so no one else calls it. :P

Ushgarak
They will comne soon, Tidus. But sorry, can you explain what you mean with the +0/+2 thing?

Looks fine, Jazz, though the new Core Rules will have updated versions of the Tricks in soon, so feel free to alter. How does it feel to have skills this time?

Nice to see you, Barb.

Trickster
Ush, will Elder Statesmen and Idealistic Nobles become redundant once the first episode is over?

I'm putting down a bid for Administrator, if so... (or at least until scum and villany comes through).

I bloody hate having to pick templates!

Ushgarak
Good Lord no, they are always imnportant.

I think you might have to talk that over with Melkor, btw.

Trickster
He called Administrator?

You've got to be kidding...

Ushgarak
'fraid so.

Scum and Villainy has arrived, folks!

Jazzman_78
Thanks Ush, I'll look them over when they're up, and let you know if I want to change. And yes, it'll be interesting to be good at something other than fighting. Although I do like the fighting, it's not really doing me any good right now.

barbarossa

Fire
I'm IN

Ushgarak
It all looks good- the only problem is, ten years ago there were no Rebels who could have possibly mounted such an ambush! They can't really do that even now. So you may need to change your assailants.

Oh, and remember that unless specified otherwise, skills are maxed at 12, so Warfare +7 is too high.

Oh, and are you sure about your stats? They look low.

2Tidus!
Okey look Ush, say it went like this

Fix It +0

What does that mean? +0 to what number?

barbarossa
Originally posted by Ushgarak
It all looks good- the only problem is, tne years ago there were no Rebels who could have possibly mounted such an ambush! They can;t really do that even now. So you may need to change your assailant.s

Oh, and remember that unless specified otherwise, skills are maxed at 12, so Warfare +7 is too high.

Oh, and are you sure about your stats? They look low.

Huh, I really cannot think of anyone else to of have attacked. Any suggestions?

As for the stats- I'm pretty sure I used all available points. Are you sure they are low?

Trickster
Pity there's no equivalent of viagra in Star Wars...

Barb, why not some pirates attacking a convoy you were escorting?

barbarossa
Originally posted by Trickster
Pity there's no equivalent of viagra in Star Wars...

Barb, why not some pirates attacking a convoy you were escorting?

That might work... But for the story, I want him to hate Wookies. So they would have to be a bunch of Wookie-Pirates.

Ushgarak
Originally posted by 2Tidus!
Okey look Ush, say it went like this

Fix It +0

What does that mean? +0 to what number?

Look up what Fix-It is based on! You will find it is Perception.

However, if you do not imrpvoe a +0, just leave it off your character. It is only there to show that you can take it if you wish.

-

Barb- suggestions? Pirates? Confederate remnants (still a few left after five years)? The Golden Serpent?

barbarossa

2Tidus!
Oh, okey, got it Ush, thanks.

Ushgarak
Still got the +7 warfare there, Bart, bud!

Lord Melkor
Great the OT game is coming! My administrator shall follow!

barbarossa
Originally posted by Ushgarak
Still got the +7 warfare there, Bart, bud!

I thought we had six points to add to the base skill number. I used 3 points on Warfare and 2 on leadership. Should I add a point to something?

Ushgarak
As I mentioned above, a skill maxes out at 12 unless otherwise stated; your Intelligence makes your Warfare 15!

barbarossa
Originally posted by Ushgarak
As I mentioned above, a skill maxes out at 12 unless otherwise stated; your Intelligence makes your Warfare 15!

Ugh, it's been too long since I've done this. Alright, give me a hand here, what do you think I should do Ush?

Ushgarak
Spread your points elsewhere, is all.

Lord Melkor
Can i have Tarkin as Mentor?

barbarossa

Ushgarak
Originally posted by Lord Melkor
Can i have Tarkin as Mentor?

I can't think why not, though Mentor is really envisaged as a Rebel/Light Side merit.

Save the beating, Barb. Looks good.

Jazzman_78
Ush, saw the updated tricks, I'll keep my merits as they are, and change my Pilot tricks as follows:
Daredevil lvl 2
Speed King lvl 2
Favorite Seat
Do you want me to repost the whole character sheet, or will this do?

Ushgarak
Nope, that's fine.

Lord Melkor

2Tidus!

Lana
Background will come later.

--

Rylis Tavel
Bounty Hunter - Imperial

PHYSICAL
Strength 7
Agility 7
Dexterity 8
Speed 7

MENTAL
Charisma 6
Intelligence 6
Willpower 6
Perception 7

FORTUNE 1

Skills:

Guns= 14
Combat= 13
Heavy Weapons +4 = 11
Languages +3 = 9
Pilot +3 (max 13) = 11
Intrusion +4 = 11
Lying +4 = 10
Fix-it +3 = 10
Intimidation +4 = 10
Savoir-Faire +3 = 9
Medicine +2 = 8
Observation +3 = 10

Merits: 3

STARSHIP - Starfighter-class, Crimson Dawn
CONTACT - Imperial Senate (Senator of Commenor)
ALLY - Makrus (Mercenary)

Combat Tricks: 4

HARD STRIKE
TRIP
KNEE DROP
CHANNEL

Gun Tricks: 4

CARNIVAL OF CARNAGE - lvl 2
EAGLE EYE - lvl 2

Pilot Tricks: 4

DAREDEVIL
KILLER INSTINCT
SPEED KING - lvl 2

Devices: 5

Jet Pack
Spike Gun (forearm)
Hi-tech Armour
Flamer (forearm)
Survival belt

Fearsome Reputation: The Bounty Hunter gets +3 on all interrogation rolls, and +5 on any social roll at all with criminals.

--

All look good?

Bespin Bart

Captain REX
A question about Merits.

If a General wants to drive his own AT-AT, does it require to be taken by Merit?

Also, could Darth Vader be a useful contact?

Jazzman_78

Alkaselzer
Hey Ush, this looks spectacular!

I'm working on an Elder Statesman. Should be fun! It is going to be a relation of Gallagher's, trying to decide whether it should be his Uncle Scroop, reformed from his drinking ways, or his father, whom I've named Galahad. Also, he's got a bodyguard too, named Zalandos, Zaland's son, since I was unsure whether Zaland would have been killed off with Gallagher during Order 66 for trying to fulfill his duty or something sad like that.

However, I am having some difficulties. A few questions for you...

Can my character have a starship that is piloted by his ally? I'm thinking about having a luxury yacht that has been modified for a bit of action, like Lando's.

For the two free merits of contacts to organizations, what would be good choices for someone like my character?

Also, is Reputation still a Merit, or has that been removed?

bobcrickett
I'm joining! Just need to make a background, but my sheet is done. big grin

Lord Melkor
Ush, I noticed that Imperial Administrator is the only template that can`t increase starting Mental stats, and the only one that can`t have Intelligence or Charisma at 8, despite being the main social template for Empire. Is there any specific reason? And he is no match for Elder Statesman or Individualistic Noble in social skills( they have max of 15 compared to his 12), I assume that he can even it with using Imperial Resources and Military?

Edit-I forgotten about Political Terror. Does it work on those that don`t like Empire but are citizens?

Ushgarak
Oooh! Mighty interest here, I see! Well, I am glad the work was worth it.

Ok, all the templaytes look good, thanks.

Xeth- it does, of course, make more sense for a Geonosian to be handled by the Alien powers. This makes Xeth the odd one out, really; there were some Alien Jedi templates at one point but they didn't seem worth the hassle. Still, if they ever go ahead, you should probably convert Xeth over.

The character is fine, though I cannot in all conscience call you a Primitive Warrior, because Geonosians are a very hi-tech people! Still, maybe you are a big bastard bug, or something...

The Epireus thing is a neat go at continuity (and such links might well occur) but, and not wanting to give anything away:

1. I cannot guarantee Epireus is still safe
2. I cannot guarantee the base is still there
3. I cannot guarantee that anything still lives on Epireus at all

Hope that scares some people. Still may as well stick with it. BTW, by the same logic, I cannot guarantee that Shareth is alive (of course, it could be her daughter Shareth the Second).

Rexy- no worries. Your personal AT-AT comes with the Combined Arms Division- no need to buy it.

However, on no account is anyone allowed to take any kind of contacts, allies or ties with the Sith. The Administrator is the specific, character based exception. The Sith, as ever, remain a plotline in this game and as far the plotline is concerned, only one player (maximum) can have an inkling of that, and that is the Admin. Game doesn't work, else.

Alka- it is indeed a vald tactic to have an Ally pilot your ship. Bear in mind that your Ally is not always available, of course- however, you don't always need your ship, so normally the two needs will coincide.

Organisations to consider for various contacts:

Imperial Army/Navy/Comissiariat
Senatorial Committees (on almosdt any Galactic topic)
Guilds (the Mining Guilds still exist, so do many others)
Planetary militaries (there are a few still around)
Other Governments
Imperial Records department

And so on,

Reputation is indeed gomne for the OT; your fame is determined by your template. Jedi templates were neutral and so this could be altered; here, an Elder Statesman or Bounty Hunter is famous, but no-one has heard of the Primitive Warrior. Yet.

Ushgarak
Incidentally- something for Imperial players to consider.

The general quality of Imperial personnel is not great- as we know, the Empire prefers technology to people. YOU guys are fine, but the only other guys that are going to be any good will be named NPCs who have their own motivations.

Trouble is, you are often having to issue orders or leave things in the hands of a subordinate. That being the case, you have a choice of giving such work to an unnamed underling, who will be crap, or a named person, who you can't trust.

An Ally to consider for the Imperial players- especially the high ranked ones- is a dependable subordinate- a Lieutenant who is both competent and trustworthy.

Trickster
A question, Ush - does the Tie Homeworld come with staff?

For instance, if I want a pilot for my statesman/noble, can I instead use that tie? Or would that have to be an ally?

Edit - another question: Can we use Hair-trigger Neck Hairs as a gun trick?

Lord Melkor
What about my questions in my last post, Ush? I still find it illogical that I have the only Template in game that can`t start with Charisma 8, despite being socially oriented.

So Intelligence Officer as underling is a valid ally? She will be an expert on things like interrogation, data analysis, coding, tracking communication etc.- not a field agent . Maybe even my lover...

Ushgarak
You could almost certainly use Ties to get yourself a pilot, yes.

And I am afraid at this point, HTNH is not considered very Star Wars.

Imperial Intelliegence is a bit cruddy, Mlek, but you can take some sort of General staff guy yes.

The Admin has little to complain about, stat-wise; he is way ahead of his contemporaries. Besides which, he is as much Intelligence and Perception orientated also.

Trickster
Not Star Wars?

Damn.
Well I've got a plethora of characters together, now I have to decide which is best... sad

Lord Melkor
Hmm, doesn`t Administator have some basic staff as part of his status? Doesn`t Commisariat has support personnel as it can`t only rely on what military provides.?( especially that there is some rivalry). How many Merit points to spend for a basic support team: technical assistant( or Droid), interrogator( human or Droid Tarkin used in ANH, Data analysyst etc.?

I would like it if the Imperial side had either Provocateur or Assasin. I am considering taking one as Ally if there is no player character availible.

Ushgarak
The Comissariat itself has plenty of staff, but military commissars get sent out on missions solo. Any Merits you buy to help you are your own; each of what you mention above is an ally.

Lord Melkor
If military Commisar is sent solo, some members of Imperial military might feel an urge to arrange for his death. I need to be careful...

So let`s say Intelligence Assistant as an ally. Somebody very skill oriented, but more towards technological and theoretical than social skills. Specializes in working with computers and Data, has some espionage knowledge, but not as much as field agent, more things like decoding codes . Acts as a Secretary to my character.

Ushgarak
Trust me absolutely- NO-ONE is going to murder a Commissar. The Emperor always knows.

It would make no difference if you had a small staff; if the military wanted you dead, you'd need an army to prevent an accident.

Trickster
I also think it would be good if the Empire had an Agent - just as I am certain it would be good for the rebels to have a statesman.

However, I'm torn between elder statesman and idealistic noble. I don't like the idea of having a character who cannot defend himself, thus I am running the risk of spending my merits solely on defence.

Lord Melkor
Thanks for reassuring. So Emperor is the only one I should fear?

Also, I noticed that Allies are based on Player templates, so they have similar general competence level, though I assume those are a bit weaker than player templates. Okay with my ally being a counterpart to Agent Provocateur that works more under the desk that on the field? Much lesser combat abilities, more technological skills.

Lord Melkor
Trickster, I believe Rebels have a Statesman, so you could try Idealistic Noble or Agent for variety.

ResubianNushi
Bounty Hunter- Rebels
Race- Human
Kai Jiku- Kai was born on the planet of Haruun Kal and was widely known on that planet as being a great warrior, who never stepped down from a fight. His reputation soon caught up with him, and a bounty hunter was soon knocking on his door to see if he was will to join his guild. Kai jumped at the opportunity of leaving his primitive planet, and went with the other bountty hunter to Alderaan, where they both sold their skills of murder to the highest bidder. But soon, Kai grew restless of being tied down and decided to steal his partner's ship, the Shirrka, to find a new place to sell his services. Hev first decided to find his home planet and see how his brother was doing with his restrictions. But, as he tried to land, three stormtroopers started firing on him with a E-web. Kai was only able to get away from his brother's sacrifice. His brother jumped on the stormtroopers and pulled out his vibrosword. He slashed back and forth, distracting them long enough for Kai to get to a safe position. But, he was shot in the back by another stormtrooper who had heard the comotion. Kai's experience was fresh in his mind when two mysterious people came to him for a chance to fight for the Rebel Alliance. Kai said yes almost instantly to this chance to get revenge.


PHYSICAL
Strength 5+2=7
Agility 5+2=7
Dexterity 5+1=6
Speed 5+2=7

MENTAL
Charisma 5+3=8
Intelligence 5+2=7
Willpower 5
Perception 5

FORTUNE 3

Add seven points to either physical or mental. Then add seven points among all other stats. Fortune may not exceed 3.

Guns= 14
Combat= 13
Heavy Weapons +4
Languages +1
Pilot +2 (max 13)+2=4
Intrusion +4
Lying +3
Fix-it +3
Intimidation +4+2=6
Savoir-Faire +2
Medicine +2
Observation +2+2=4

Add 6 points among these skills. Your maximum in these is 11.

Merits: 3

Starship= the Shirrka
Contacts= Alderaan Mercenary Guild


Combat Tricks: 4

Parry
Twin Attack
Quick Attack
Cut and Roll

Gun Tricks: 4

Gunslinger- Level 2
Flurry Fire- Level 2

Pilot Tricks: 4

Dogfighter- Level 2
Bombadier- Level 2

Devices: 5

Not sure what these are.

Fearsome Reputation: The Bounty Hunter gets +3 on all interrogation rolls, and +5 on any social roll at all with criminals.

Trickster
Hum.

I think I am going to be an Elder Statesman. If someone else wants it, I'll back down - and be something else.

Senator Zacharias Caritiran
Elder Statesman
“We can't let a thousand years of democracy disappear without a fight.”

Zacharias Caritiran was born a second son into the ruling house of the planet Culate Prime, in the Rentern system. Destined never to rule, Zacharias instead got huge political and legal training, and often went among the people of his planet. He went to an academy on Alderaan to better his social skills – as the second son, his traditional duty was to represent his people off-planet, whilst his elder brother Tonrae ruled the planet itself.

Zacharias’ first act as diplomat was during a visit to the planet Rentern, an occasion in which the people of Rentern were supposed to meet him. In practice, this meant he met with the leaders of the planet – elder members of the small, but dominant, psychic race who ruled the other shortlived people as Gods. Whilst he was present, a commotion flew up as a mutated and dangerous psychic attempted to capture Zacharias’ ship and escape with it. Although the mutant was then arrested, the potential for a war had grown up between the two planets, as several of Zacharias’ escort had been killed during the fiasco. This was made worse because the killer was a member of the leading family of the planet, and Zacharias had to quickly smooth the situation over.
He did this with the minimum of fuss, the Renterns faking an exile of a younger and less important member of their species and the two dead men being hailed as heroes who fought for the life of their leader. In fact, the youngster wished to leave anyway, and so no friction resulted as a cause of his action. Since then he has contacted the young Geful several times, and has used his criminal organisation on occasion to undertake missions for him.

It was only two years after the Rentern incident when the senator for Culate Prime announced his retirement, and Zacharias flew to Coruscant to take up the position. He quickly climbed to a powerful position, and the entire Rentern system profited from his political skill. No less than thirteen times he was called upon to settle disputes between planets, and once narrowly averted a war between systems by forcing a peace treaty, aided by the Jedi. When Palpatine became chancellor, Zacharias and his acquaintances quickly became alarmed at the gaining power Palpatine’s office had. When a fellow senator was arrested for trying to point the illegality of one of the Empire’s actions on the neutral planet of Cynelline, Zacharias joined the rebel alliance and quickly became a leading figure in the organisation, though few other rebel groups know his identity. His fame as a fair, but hard, man has spread across the empire so that he is often contrasted with the dark Administrators that are the Emperor’s right hand. This contrast has lead to subtle conflict with the Administrators on a number of occasions, and no doubt will again.

PHYSICAL
Strength = 5
Agility 5
Dexterity 5
Speed 5

MENTAL
Charisma 9 (7+2)
Intelligence 9 (8+1)
Willpower 7
Perception 9 (8+1)

FORTUNE 7 (6+1)

Guns +4 (max 13)
Savoir Faire = 15
Persuade = 15
Languages +3
Lying +4 (2+2)
Law +7 (4+3)
Observation +3 (2+1)
Leadership +8 (4+4)
Warfare +2 (0+2)

Merits:
Ties (Imperial Senate), Ties (Homeworld), Contacts (Imperial Commiserat), Contacts (Lord Geful – Empire of Pity), Starship, Ally (Ace – Roan Lower), Haven (orbiting station)

Lord Melkor
Trickster, you can`t have Charisma and Intelligence of 9, I believe.

Interesting character, my character is too young to be his equal.... but who is more determined?

Trickster
I can't?

Is that because skills max out at 12? Actually, thanks for pointing that out - A leadership and law value that high is frankly ludicrous!

I think Zacharias is determined when it comes to his values... Not power-hungry as Melkor!

Lord Melkor
I think that it was always 8 as normal maximum. And yes, your Template has really good skills, you can have some as 15 unlike me, but I represent higher Power than Senate.

Trickster
Originally posted by Ushgarak
As I mentioned above, a skill maxes out at 12 unless otherwise stated; your Intelligence makes your Warfare 15!

So... I may as well change my stats and stuff as well as work on the skills. Bit of twinking to do!

Oh, you are correct about the 8 being maximum too, Melkor.

Thanks a lot!

Trickster
Hey, Ush, is it correct that I can max out all the Elder Statesman skills (as in to 12)?

This includes Guns, even if I don't increase Dexterity.
In fact, if I do increase Dexterity, and have all mental stats on 8, then I have a skill point left over.

EDIT - I have to learn to bloody read! Ignore this post.

Lord Melkor
Trickster, I think your max for skills is 15. Told you your Template is very strong. whistle

Ushgarak
Heh, yup...

But note he has no combat skills he can buy up. Hence he is a very strong support character.

However, Trick, you may notice that someone has already built one.

Trickster
Shhhhhh, Melkor, don't tell anybody!
Hopefull this'll do - it's only the stats, the bio's the same.

Right:

Zacharias Caritiran

PHYSICAL
Strength = 5
Agility 6 (5+1)
Dexterity 5
Speed 5

MENTAL
Charisma 8 (7+1)
Intelligence 8
Willpower 8 (7+1)
Perception 8

FORTUNE 7 (6+2)

Guns +4 (max 13)
Savoir Faire = 15
Persuade = 15
Languages +3
Lying +4 (2+2)
Law +7 (4+3)
Observation +4 (2+2)
Leadership +7 (4+3)
Warfare +2 (0+2)

Merits:
Ties (Imperial Senate), Ties (Homeworld), Contacts (Imperial Commissariat), Contacts (Lord Geful – Empire of Pity), Starship, Ally (Ace – Roan Lower), Haven (orbiting station)

Trickster
Oh, hey Ush.
Just noticed Alkaselzer posted...

Damn.

KingDubya
It'll take a while for me to come up with a bio for him...

Karn Stirge, Agent Provocateur

PHYSICAL
Strength (5 +2=) 7
Agility (5 +1=) 6
Dexterity (5 +3=) 8
Speed (5 +1=) 6

MENTAL
Charisma (5 +3=) 8
Intelligence (5 +1=) 6
Willpower (5 +0=) 5
Perception (5 +2=) 7

FORTUNE (2 +1=) 3

SKILLS
Guns= 14
Combat= 13
Sabotage +4= 12
Intrusion= 14
Savoir-Faire +3= 11
Persuade +3= 11
Observation +3= 10
Lying +4= 12
Fix-it +2= 9
Languages +3= 9
Intimidation +1= 9
Pilot +0= 8
Medicine +1= 7

Merits: Haven(small building hidden on Raxus Prime), Starship(Z-95 Headhunter, "Argent Harrier"wink, Contact(The Hutts)

Gun Tricks: Eagle Eye(1), Gunslinger(2) w/ DL-44 Blaster Pistol, Both Guns Blazing(3)
Combat Tricks: Hard Strike(Pool 1, Frames 3), Head Butt(Pool 1, Frames 1), Trip(Pool 1, Frames 3), Coup de Grace(Pool 1, Frames 3),
Devices: Survival Belt

Trickster
You've got to be joking...
I just finished my Agent! Damn - Gambler here we come!

Nice character, btw, KD.

Oh - what's the limit on skills if it's not mentioned - no limit?

ResubianNushi
Adding my age and last merit

Bounty Hunter- Rebels
Race- Human
Age- 24
Kai Jiku- Kai was born on the planet of Haruun Kal and was widely known on that planet as being a great warrior, who never stepped down from a fight. His reputation soon caught up with him, and a bounty hunter was soon knocking on his door to see if he was will to join his guild. Kai jumped at the opportunity of leaving his primitive planet, and went with the other bountty hunter to Alderaan, where they both sold their skills of murder to the highest bidder. But soon, Kai grew restless of being tied down and decided to steal his partner's ship, the Shirrka, to find a new place to sell his services. Hev first decided to find his home planet and see how his brother was doing with his restrictions. But, as he tried to land, three stormtroopers started firing on him with a E-web. Kai was only able to get away from his brother's sacrifice. His brother jumped on the stormtroopers and pulled out his vibrosword. He slashed back and forth, distracting them long enough for Kai to get to a safe position. But, he was shot in the back by another stormtrooper who had heard the comotion. Kai's experience was fresh in his mind when two mysterious people came to him for a chance to fight for the Rebel Alliance. Kai said yes almost instantly to this chance to get revenge.


PHYSICAL
Strength 5+2=7
Agility 5+2=7
Dexterity 5+1=6
Speed 5+2=7

MENTAL
Charisma 5+3=8
Intelligence 5+2=7
Willpower 5
Perception 5

FORTUNE 3

Add seven points to either physical or mental. Then add seven points among all other stats. Fortune may not exceed 3.

Guns= 14
Combat= 13
Heavy Weapons +4
Languages +1
Pilot +2 (max 13)+2=4
Intrusion +4
Lying +3
Fix-it +3
Intimidation +4+2=6
Savoir-Faire +2
Medicine +2
Observation +2+2=4

Add 6 points among these skills. Your maximum in these is 11.

Merits: 3

Starship= the Shirrka
Contacts= Alderaan Mercenary Guild
Haven= Alderaan

Combat Tricks: 4

Parry
Twin Attack
Quick Attack
Cut and Roll

Gun Tricks: 4

Gunslinger- Level 2
Flurry Fire- Level 2

Pilot Tricks: 4

Dogfighter- Level 2
Bombadier- Level 2

Devices: 5

Not sure what these are.

Fearsome Reputation: The Bounty Hunter gets +3 on all interrogation rolls, and +5 on any social roll at all with criminals.

Lana
Working out my character's background...then I'll be all done for this.

Ushgarak
Stabdard limit clearly stated as 12, Trick.

Devices are in the Core Rules, Resubian

Captain REX
Originally posted by Lord Melkor
I would like it if the Imperial side had either Provocateur or Assasin. I am considering taking one as Ally if there is no player character availible.

Zink is working out the kinks in his Assassin, btw.

Alkaselzer
Hah! Sorry Trick, I had been eyeing the Elder Statesman for awhile.

You know, you can always be the same template as someone. Wouldn't want Tanic's player to not get his evil revenge on the piggies.

Lord Melkor
Ush, can the limit of 12 be bypassed later with Experience in some cases? Or can Administator never equal the Noble or Statesman in this regard? It seems the only advantage over the social rebel templates I have is the Political Terror ability. Does it work on all citizens of Empire, including Rebel symphatizers? With this bonus I am almost up there with Statesman and Noble, only 1 point short with my maxed skills, considering that their maximum is 15. Without it I will likely lose any opposed social rolls, maybe besides Intimidation.

Hmm, I think Idealistic Noble might be the more effective template, but surely Administrator is more fun! May the New Order rule supreme!

Jazzman_78
Ah, Melkor, play it because it's fun and interesting! Not just because it's the most powerful statistically. Besides, with the new die system, one point doesn't represent quite the disparity it used to, I believe.

Lord Melkor
Originally posted by Jazzman_78
Ah, Melkor, play it because it's fun and interesting! Not just because it's the most powerful statistically. Besides, with the new die system, one point doesn't represent quite the disparity it used to, I believe.

Yes, of course I am not going to play as Rebel Scum! Who do you think I am?!

2Tidus!

Jazzman_78
I think you missed mypoint Melkor, I was just teasing you on your analysis of your template's faults compared to the Rebel counterpart. You'll make a perfect Imperial Administrator, no doubt about it.

Lana
laughing

Yeah, that he certainly will....

Lord Melkor
Originally posted by Jazzman_78
I think you missed mypoint Melkor, I was just teasing you on your analysis of your template's faults compared to the Rebel counterpart. You'll make a perfect Imperial Administrator, no doubt about it.

Ha, good, if you were accusing me for sympathy for Rebel elements, and lack of devotion for his Majesty Emperor Palpatine, May He Live Forever..... I would be very angry! evil face

ResubianNushi
Final Edition

Bounty Hunter- Rebels
Race- Human
Age- 24
Kai Jiku- Kai was born on the planet of Haruun Kal and was widely known on that planet as being a great warrior, who never stepped down from a fight. His reputation soon caught up with him, and a bounty hunter was soon knocking on his door to see if he was will to join his guild. Kai jumped at the opportunity of leaving his primitive planet, and went with the other bountty hunter to Alderaan, where they both sold their skills of murder to the highest bidder. But soon, Kai grew restless of being tied down and decided to steal his partner's ship, the Shirrka, to find a new place to sell his services. Hev first decided to find his home planet and see how his brother was doing with his restrictions. But, as he tried to land, three stormtroopers started firing on him with a E-web. Kai was only able to get away from his brother's sacrifice. His brother jumped on the stormtroopers and pulled out his vibrosword. He slashed back and forth, distracting them long enough for Kai to get to a safe position. But, he was shot in the back by another stormtrooper who had heard the comotion. Kai's experience was fresh in his mind when two mysterious people came to him for a chance to fight for the Rebel Alliance. Kai said yes almost instantly to this chance to get revenge.


PHYSICAL
Strength 5+2=7
Agility 5+2=7
Dexterity 5+1=6
Speed 5+2=7

MENTAL
Charisma 5+3=8
Intelligence 5+2=7
Willpower 5
Perception 5

FORTUNE 3

Add seven points to either physical or mental. Then add seven points among all other stats. Fortune may not exceed 3.

Guns= 14
Combat= 13
Heavy Weapons +4
Languages +1
Pilot +2 (max 13)+4=6
Intrusion +4
Lying +3
Fix-it +3
Intimidation +4+2=6
Savoir-Faire +2
Medicine +2
Observation +2

Add 6 points among these skills. Your maximum in these is 11.

Merits: 3

Starship= the Shirrka
Contacts= Alderaan Mercenary Guild
Haven= Alderaan

Combat Tricks: 4

Parry
Twin Attack
Quick Attack
Cut and Roll

Gun Tricks: 4

Gunslinger- Level 2
Flurry Fire- Level 2

Pilot Tricks: 4

Dogfighter- Level 2
Deadshot- Level 2

Devices: 5

Hi-Tech Armour= Level 2
Dart Gun= Level 2, with posion, Left Forearm
Collaspsible Spear

Fearsome Reputation: The Bounty Hunter gets +3 on all interrogation rolls, and +5 on any social roll at all with criminals.

Alkaselzer
Originally posted by Lord Melkor
Ha, good, if you were accusing me for sympathy for Rebel elements, and lack of devotion for his Majesty Emperor Palpatine, May He Live Forever..... I would be very angry! evil face

Down with the Empire! *runs*

Alkaselzer

Bespin Bart
That was the general idea, Ush. Chim is a Geonosian elite, which we see in Republic Commando. Big nasty bastard bugs, rather than the nippy little ones like Xeth.

Jazzman_78
Originally posted by Lord Melkor
Ha, good, if you were accusing me for sympathy for Rebel elements, and lack of devotion for his Majesty Emperor Palpatine, May He Live Forever..... I would be very angry! evil face

I wouldn't dare. no2

2Tidus!
Well, everybody knows the Empire will crush the Rebels, after all, we got a huge fleet stick out tongue.

ResubianNushi
Originally posted by 2Tidus!
Well, everybody knows the Empire will crush the Rebels, after all, we got a huge fleet stick out tongue.

Too bad we have no definate base and we have me.

Lord Melkor
Originally posted by ResubianNushi
Too bad we have no definate base and we have me.

You and what army? Life of a hunted criminal sucks. Empire would pay you better anyway.

ResubianNushi
Originally posted by Lord Melkor
You and what army? Life of a hunted criminal sucks. Empire would pay you better anyway.

Yes, but you scum tried to kill me but instead took the life of my brother. This will not be forgotten b me, and you shall soon feel my wrath.

Jazzman_78
Too bad we have you? Nah, I'm sure you'll be helpful. stick out tongue And, what good is a huge fleet when you're going after small targets? The Rebs are in good shape I think.

Lana
Originally posted by Lord Melkor
You and what army? Life of a hunted criminal sucks.

Something we've learned well in the current game.....

newjak86
Ush I see someone has already taken an IMperial Commander can this game have more than one because if not then I want General.

2Tidus!
Ahhh... I might switch to Assasin... Maybe... Maybe not... I'm not sure, we'll see later, right now I'll just stick with my Imperial Commander.

Jazzman_78
Ush said early on that there can be two each of General, Commander and Captain; but only one Administrator. I haven't kept track of who's who, but I think you're safe. Of course, I could reccomend a Rebel psot for you....

Lana
Originally posted by newjak86
Ush I see someone has already taken an IMperial Commander can this game have more than one because if not then I want General.

Ush said there can be two, so you should be good.

Originally posted by 2Tidus!
Ahhh... I might switch to Assasin... Maybe... Maybe not... I'm not sure, we'll see later, right now I'll just stick with my Imperial Commander.

Zink's working on an Assassin, and I'm not sure how many of them are allowed per side, I know there's only one Bounty Hunter allowed and that's already taken.

Captain REX
Originally posted by newjak86
Ush I see someone has already taken an IMperial Commander can this game have more than one because if not then I want General.

While I'm sure there can be more than one for these kind of templates...just in case, I called it when Ush even mentioned the templates. stick out tongue

Captain REX

Lana
Originally posted by Captain REX
While I'm sure there can be more than one for these kind of templates...just in case, I called it when Ush even mentioned the templates. stick out tongue

laughing pulling my trick? stick out tongue

General Zink
Here is Arvus Okmead, my assassin. I'll make a background at some point...

Arvus Okmead, played by General Zink

PHYSICAL
Strength 8
Agility 7
Dexterity 8
Speed 8

MENTAL
Charisma 7
Intelligence 6
Willpower 6
Perception 8

FORTUNE 3

SKILLS
Guns=14
Combat +3= 10
Heavy Weapons +4= 12
Languages +1= 7
Pilot +2= 10
Intrusion +5= 12
Lying +3= 10
Fix-it +4= 12
Savoir-Faire +3= 10
Medicine +3= 9
Observation +4= 12
Sabotage +4= 12

MERITS
1 Merit to Starship (Arkanian Needle)
1 Merit to Ally (Butcher, AD5 assassin probe)
1 Merit to Contact (Kristov, private client)

GUN TRICKS (8)
Big Guns Level 4
Eagle Eye Level 4

DEVICES (3)
Stim Packs Level 1
Dart Weapon Level 2

newjak86
Originally posted by Lana
Ush said there can be two, so you should be good.



Zink's working on an Assassin, and I'm not sure how many of them are allowed per side, I know there's only one Bounty Hunter allowed and that's already taken. Sweet then I'll be a commander.

bobcrickett

Vera21
Grr, I'm a pirate! pirate

Scarlet Cavarel, played by Vera21

Pirate

PHYSICAL
Strength 6
Agility 7
Dexterity 6
Speed 8

MENTAL
Charisma 6
Intelligence 8
Willpower 5
Perception 7

FORTUNE 6

SKILLS
Guns= 13
Pilot= 14
Combat +3= 10
Fix-it +7= 14
Intrusion +3= 10
Languages +2= 10
Lying +4= 10
Intimidate +0

MERITS
Free Merit Starship (Tip of the Lance, starfighter)
Free Merit Ties (Red Lance, pirate clan)
1 Merit to Mentor (Artavius, Clan Leader)
1 Merit to Ally (Chartik, Trandoshan Slaver)
1 Merit to Haven (Shard Station, neutral space station)

GUN TRICKS (5)
Both Guns Blazing Level 4
Carnival of Carnage Level 1

PILOT TRICKS (6)
Favorite Seat Level 1
Soft Landings Level 1
Killer Instinct Level 2
Daredevil Level 2

Lana
Rex, skills max out at 12 unless it says otherwise stick out tongue

Captain REX
That's because non-Jedi people have no l337 skills. pirate

All I have to change is Pilot, then...edited my sheet.

Fire
Maximillian Tyrull
Alliance

Ace

Stats:
PHYSICAL
Strength 5
Agility 8 (+3)
Dexterity 8
Speed 8

MENTAL
Charisma 6 (+1)
Intelligence 6 (+1)
Willpower 7 (+2)
Perception 6 (+1)

FORTUNE 7 (+1)

Skill:
Pilot = 15
Guns = 13
Combat +3
Fix-it +2
Observation +4 (+2)
Leadership +2
Savoir-Faire +6 (+4)
Seduction + 0

Merits:
Haven
Ally: Astro-droid
Contact: some Hutt
Starship (Free)

Gun tricks:
Carnival of Carnage lvl1
Eagle eye lvl1

Pilot tricks:
Killer Instinct lvl3
Speed King lvl3
Tactical Awarness lvl1
Soft Landing

I'll work on a Bio later

if anything is wrong tell me

Lana
Originally posted by Captain REX
That's because non-Jedi people have no l337 skills. pirate

All I have to change is Pilot, then...edited my sheet.

And Warfare stick out tongue

Vera21
Nope! Warfare can go to 13 with Rexxy.

Quick, edit your post so you make him look stupid! eek!

Lana
Damn, I can't, it's been too long.....by one minute..... sad

ResubianNushi
Okay, so both Bounty Hunter positions are held, Imperial Officers are held, and that leaves with the score currently-

Rebels: 4 Players Imperials: About 7 or 8 players

Bespin Bart
Good God, I hope you counted wrong...

Bespin Bart
Rebels- 5
Jazz - Trader
Bespin Bart - Warrior
Alkaselzer - Statesman
BobC - Noble
Fire - Ace

Imperials- 5
Rex - Gen
Tidus - Comm
Barb - Capt
Melkor - Admin
Dubya - Agent

Scum- 4
Lana - Hunter
Nushi - Hunter
Vera - Pirate
Zink - Assassin

With Lana and Nushi on opposing sides, Imp and Reb respectively, that's 6 for each side. I think Vera wanted to be a Reb, and Zink an Imp, so 7 for each.

ResubianNushi
Originally posted by Bespin Bart
Rebels- 5
Jazz - Trader
Bespin Bart - Warrior
Alkaselzer - Statesman
BobC - Noble
Fire - Ace

Imperials- 5
Rex - Gen
Tidus - Comm
Barb - Capt
Melkor - Admin
Dubya - Agent

Scum- 4
Lana - Hunter
Nushi - Hunter
Vera - Pirate
Zink - Assassin

With Lana and Nushi on opposing sides, Imp and Reb respectively, that's 6 for each side. I think Vera wanted to be a Reb, and Zink an Imp, so 7 for each.

Vera can't be Reb. She has a contact with some slavers.

Alkaselzer
You can be a Rebel Slaver, can't you? Just...er...reformed, I guess?

Lana
Yeah, S&V templates can be rebels, I think....

Tpt's going to be a rebel, too, he wants to be an Ace if I remember right.

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