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Spiderman Vs Batman/Wolverine/Dare Devil
Also check out http://www.killermovies.com/forums/f77/t382823.html
Spiderman
Know Superhuman Powers: Spider-Man possesses superhuman strength, reflexes, and equilibrium; the ability to cause parts of his body to stick with great tenacity to most surfaces; and a subconscious premonitional "danger" sence. The irradiated Common House Spider (Achaearanea tepidariorum) which bit Peter Parker was apparently already mutated from prior exposure to certain frequencies of radiation and received a final, lethal dose during Parker's attendance of the exhibition. The radioactive, complex mutagenic enzymes in the spider's blood that were transferred at the time of the bite triggered numberous body-wide mutagenic changes within Parker.
Spider-Man's overall metabolic efficiency has been greatly increased, and the composition of his skeleton, inter-connected tissues, and nervous system have all been enhanced. Spider-Man's musculature has been augmentedso that he can lift (press) about 15 tons. His reflexes are faster than an average human by about a factor of 15 (he is often able to dodge bullets, if he is far enough away). Spider-Man is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has developed a unique fighting style that makes full use of his agility, strength, and equilibrium.
Spider-Man's exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of his engrams resulting in the ability to mentally control the flux of inter-atomic attraction (electrostatic force) between molecular boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to Spider-Man's body (especially conetrated in his hands and feet) and another object, with an upper limit of several tons per finger. Limits to this ability seem to be psychosomatic, and the full nature of this ability has yet to be established.
Spider-Man possesses an extrasensory "danger" or "spider" sensewhich warns him of potential immediate danger by tingling sensation in the back of his skull. The precise nature of this sense is unknown. It appears to be a simultaneous clairvoyant responce to a wide variety of phenomena (everything from falling safes to speeding bullets to thrown punches), which has given several hundredths of a second's warning, which is sufficient time for his reflexes to allow him to avoid injury. The sense also can create a general resonse on the order of several minutes: he cannot discern the nature of the threat by the sensation. He can, however, discern the severity of the danger by the strength of his response to it. Spider-Man's fighting style incorporates the advantage that his "spidey-sense" provides him.
Batman(not official)
POWERS AND WEAPONS
There can be little doubt that the Batman is the most extensively trained and skilled personal combatant alive in the world today. While others might excel and best him in individual areas, few others (with the possible exception of Lady Shiva) can match his martial prowess. But his skills go beyond this, his escapology skills are second only to Scott Free, he is a world level forensic scientist and strategist. On top of all of this is his main ability as the greatest living detective, having been trained by detective around the world in observation and deduction.
To boost his already matchless physical abilities he employs a number of weapons and gadgets such as custom boomerangs called Batarangs, smoke grenades, razor sharp throwing blades, lightweight grapnels, lock picks, the list goes on. Most of this armory is stored in his Utility Belt or upon his person. He always tailors his arsenal depending on the threats that he might face. His actual costume is a combination Kevlar/Flameweave composite that is highly resistant to concessive force and fire, it also resistant to an extent of small arms fire. The cape itself serves as a prop so that it makes him more dramatic and therefore terrifying figure, it also helps that criminals often shoot for the huge visible mass of the cape rather than the smaller target of the actual Batman.
Transportation wise the Batman mainly relies on the Batmobile, a sleek black high-powered car, that is heavily armour plated and is capable of speeds up to 225 mph or 350 mph with an afterburner. Apart from the Batmobile Batman has also used various Batboats and aerial craft such as custom hand gliders, personal gyrocopters, helicopters and a specialized F4 known as the Batplane. He now only really used the Batplane when working with the League preferring to use the Batmobile in and around Gotham.
The vehicles, weaponry, forensic labs, workshops and trophy rooms of the Batman are all located in the cavern system beneath Wayne Manor that is known as the Batcave. It is here that is located the Batcomputer with its extensive criminal database and external connections, it is often updated remotely by Oracle. Microwave links to most of the vehicles enable Batman to access the Batcomputer from almost anywhere in the world. Also in the cave are reminders of some of the Batman's earlier career including a mechanical T-Rex and a giant Lincoln's head penny, pride of place goes to the costume of the late Jason Todd as a memorial.
Dare Devil
Known powers: Daredevil possesses the normal human strength of a man his age, height, and build who engages in intensive regular exercise. Daredevil's five sense are heightened to beyond that of even superhumanly enhanced sense. Although Murdock is blind, he can "see" by means of his "radar sense", which acts not unlike sonar. Daredevil is an Olympic level athlete and gymnast, possessing extraordinary agility, endurance, skill and balance. Daredevil's unique fighting style (a blend of ninjitsu, judo and American-style boxing) makes effective use of his Billy Club, which is used as both a baton and grappling hook.
Wolverine
Known Superhuman Powers: Wolverine is a mutant with a number of enhancements to his physiology. Wolverine possesses heightened senses, making him capable of seeing things at a maximum distance greater than that of a normal human. His hearing is enhanced in a similar manner, and he is able to recognize people and objects by scent, even if that person or object is hidden. Logan can use these enhanced senses to track anyone, with an impressive degree of success.
He possesses retractable bone claws that are housed in his forearms, they are part of his skeleton system. At will Wolverine can release these claws through his skin between the knuckles on each hand. The skin between the knuckles tears and bleeds, but bleeding is quickly halted by his healing factor. The claws are naturally sharp and tougher than that of normal human bone structure. This allows Wolverine to be able to cut through most types of flesh and natural materials. (Note: While Wolverine possessed his adamantium skeleton, his claws were able to cut through almost any material without any fear of damage to the claws.)
Lastly, Wolverine possesses an accelerated healing factor based on his physiology. While most normal humans heal injuries over a long period of time, Wolverine's healing factor speeds up that natural process. Wolverine's natural healing has been advanced to the point where he can heal extensive injuries (such as broken limbs) in a matter of hours to days. This factor gives him a higher resistance to poisons and toxins, and he can recover from almost any injury. The more extensive the injury, the longer the healing time will be.
Some might have been updated but yeah.
Also check out http://www.killermovies.com/forums/f77/t382823.html
Spiderman
Know Superhuman Powers: Spider-Man possesses superhuman strength, reflexes, and equilibrium; the ability to cause parts of his body to stick with great tenacity to most surfaces; and a subconscious premonitional "danger" sence. The irradiated Common House Spider (Achaearanea tepidariorum) which bit Peter Parker was apparently already mutated from prior exposure to certain frequencies of radiation and received a final, lethal dose during Parker's attendance of the exhibition. The radioactive, complex mutagenic enzymes in the spider's blood that were transferred at the time of the bite triggered numberous body-wide mutagenic changes within Parker.
Spider-Man's overall metabolic efficiency has been greatly increased, and the composition of his skeleton, inter-connected tissues, and nervous system have all been enhanced. Spider-Man's musculature has been augmentedso that he can lift (press) about 15 tons. His reflexes are faster than an average human by about a factor of 15 (he is often able to dodge bullets, if he is far enough away). Spider-Man is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has developed a unique fighting style that makes full use of his agility, strength, and equilibrium.
Spider-Man's exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of his engrams resulting in the ability to mentally control the flux of inter-atomic attraction (electrostatic force) between molecular boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to Spider-Man's body (especially conetrated in his hands and feet) and another object, with an upper limit of several tons per finger. Limits to this ability seem to be psychosomatic, and the full nature of this ability has yet to be established.
Spider-Man possesses an extrasensory "danger" or "spider" sensewhich warns him of potential immediate danger by tingling sensation in the back of his skull. The precise nature of this sense is unknown. It appears to be a simultaneous clairvoyant responce to a wide variety of phenomena (everything from falling safes to speeding bullets to thrown punches), which has given several hundredths of a second's warning, which is sufficient time for his reflexes to allow him to avoid injury. The sense also can create a general resonse on the order of several minutes: he cannot discern the nature of the threat by the sensation. He can, however, discern the severity of the danger by the strength of his response to it. Spider-Man's fighting style incorporates the advantage that his "spidey-sense" provides him.
Batman(not official)
POWERS AND WEAPONS
There can be little doubt that the Batman is the most extensively trained and skilled personal combatant alive in the world today. While others might excel and best him in individual areas, few others (with the possible exception of Lady Shiva) can match his martial prowess. But his skills go beyond this, his escapology skills are second only to Scott Free, he is a world level forensic scientist and strategist. On top of all of this is his main ability as the greatest living detective, having been trained by detective around the world in observation and deduction.
To boost his already matchless physical abilities he employs a number of weapons and gadgets such as custom boomerangs called Batarangs, smoke grenades, razor sharp throwing blades, lightweight grapnels, lock picks, the list goes on. Most of this armory is stored in his Utility Belt or upon his person. He always tailors his arsenal depending on the threats that he might face. His actual costume is a combination Kevlar/Flameweave composite that is highly resistant to concessive force and fire, it also resistant to an extent of small arms fire. The cape itself serves as a prop so that it makes him more dramatic and therefore terrifying figure, it also helps that criminals often shoot for the huge visible mass of the cape rather than the smaller target of the actual Batman.
Transportation wise the Batman mainly relies on the Batmobile, a sleek black high-powered car, that is heavily armour plated and is capable of speeds up to 225 mph or 350 mph with an afterburner. Apart from the Batmobile Batman has also used various Batboats and aerial craft such as custom hand gliders, personal gyrocopters, helicopters and a specialized F4 known as the Batplane. He now only really used the Batplane when working with the League preferring to use the Batmobile in and around Gotham.
The vehicles, weaponry, forensic labs, workshops and trophy rooms of the Batman are all located in the cavern system beneath Wayne Manor that is known as the Batcave. It is here that is located the Batcomputer with its extensive criminal database and external connections, it is often updated remotely by Oracle. Microwave links to most of the vehicles enable Batman to access the Batcomputer from almost anywhere in the world. Also in the cave are reminders of some of the Batman's earlier career including a mechanical T-Rex and a giant Lincoln's head penny, pride of place goes to the costume of the late Jason Todd as a memorial.
Dare Devil
Known powers: Daredevil possesses the normal human strength of a man his age, height, and build who engages in intensive regular exercise. Daredevil's five sense are heightened to beyond that of even superhumanly enhanced sense. Although Murdock is blind, he can "see" by means of his "radar sense", which acts not unlike sonar. Daredevil is an Olympic level athlete and gymnast, possessing extraordinary agility, endurance, skill and balance. Daredevil's unique fighting style (a blend of ninjitsu, judo and American-style boxing) makes effective use of his Billy Club, which is used as both a baton and grappling hook.
Wolverine
Known Superhuman Powers: Wolverine is a mutant with a number of enhancements to his physiology. Wolverine possesses heightened senses, making him capable of seeing things at a maximum distance greater than that of a normal human. His hearing is enhanced in a similar manner, and he is able to recognize people and objects by scent, even if that person or object is hidden. Logan can use these enhanced senses to track anyone, with an impressive degree of success.
He possesses retractable bone claws that are housed in his forearms, they are part of his skeleton system. At will Wolverine can release these claws through his skin between the knuckles on each hand. The skin between the knuckles tears and bleeds, but bleeding is quickly halted by his healing factor. The claws are naturally sharp and tougher than that of normal human bone structure. This allows Wolverine to be able to cut through most types of flesh and natural materials. (Note: While Wolverine possessed his adamantium skeleton, his claws were able to cut through almost any material without any fear of damage to the claws.)
Lastly, Wolverine possesses an accelerated healing factor based on his physiology. While most normal humans heal injuries over a long period of time, Wolverine's healing factor speeds up that natural process. Wolverine's natural healing has been advanced to the point where he can heal extensive injuries (such as broken limbs) in a matter of hours to days. This factor gives him a higher resistance to poisons and toxins, and he can recover from almost any injury. The more extensive the injury, the longer the healing time will be.
Some might have been updated but yeah.