Sixth_Winged
1) create the best superhero w/ powers out of these possible combinations from the power pool. Give him/her a name and if possible a short bio
2) designate their rogues gallery from existing enemies within DCU, MU and other comic companies.
Explanation:
This is a ratio credit system. Each power has a amount of credit that you can distribute through each powers. Each person has 7 credits that could be spent in powers. It's uses is unlimited unless states otherwise.
Powers Section
Powers Section
Superstrength 1 - 10 tons range 1 credits
Superstrength 2 - 30 tons range 2 credits
Superstrength 3 - 50 tons range 3 credits
Superstrength 4 - 70 tons range 4 credits
Superstrenght 5 - 100 tons range 5 credits
TP low level - (able to read minds, project hallucinations and influence/control any non TP whose has below EXP2 experience.
2 credits
TP mid level - (able to read minds, project hallucinations, use mind-numbing psibolts, shut the mind off anyone below EXP1 with no TP powers and influence/control any non TP and dominate any low level TP. 2 credits
TP high level - (able to read minds, project hallucinations, use mind-numbing psi-bolts, shut the mind off anyone below EXP2 with non TP and level 1 TP. Influence/control any non TP and and also dominate low and mid level telepaths. 3 credits
TK low level - (able to lift/grab/levitate up to 5 tons in the air) 1 credits
TK mid level - (able to lift/grab/levitate up to 20 tons in the air) 2 credits
TK high level - (able to lift/grab/levitate up to 40 tons in the air) 3 credits
Superspeed 1- max speed mach-1 2 credits
Superspeed 2 - speed of light - 4 credits
Teleportation - The Hero gains Teleportation by moving through his own pocket reality. 5 km max range. 3 credits
Techorapport - ability to control machines, tech 2 credits
Precog1 - up to 1 hr in the future max 1 credits
Precog2 - up to 5 hrs in the future max 3 credits
Shapeshifting - must need to see person to copy. Able to copy powers. Last 1 hr max 2 Credits
Flexibility powers - Mister Fanstastic's powers that can only be punctured by a 20+ ton force 3 credits
elemental manipulation Fire - can't be hurt by fire and can control it wiht 50 ft. max distance and also must see fire to control. can shoot flames 3 credits
elemental manipulation Water - Can control water, Moisture and Ice but needs to see it and only about 50 ft. max distance. immune to frost but can drown 2 credits
elemental manipulation Wind - Can control the winds(can't fly like storm though). Max distance 1 km 2 credits
elemental lighting Manipulation - Can control lighting and elec. up to 50 ft max distance. Can't be electrecuted. Can shoot bolts. 3 credits
elemental Rock/Stones Manipulation - Can control the ground, terrain etc. up to 1km max distance. 2 credits
Energy projection Attack1 - power to shoot concussive energy. Maximum force up 500 pounds per square inch over 100 ft distance and 6 ft wide. 3 credits
Energy projection Attack2 - power to shoot concussive energy. Maximum force up 5 tons per square inch over 100 ft distance and 6 ft wide and has a temperature of about 7000 celsius. 3 credits
Sound attacks - high level sonic attacks 3 credits
Flight 1 - 200 mph max speed 1 credit
Flight 1 - 400 mph max speed 2 credit
Flight 3 - 760 mph (MACH 1)max speed 3 credits
Energy shield projection1 - max power, can handle about 30 ton pressure against it. Continuosly drains Energy 2 credits
Energy shield projection2 - max power, can handle about 60 ton pressure against it. Continuosly drains Energy 2 credits
Energy shield projection3 - max power, can handle about 90 ton pressure against it. Continuosly drains Energy 2 credits
Transmutation 1 - manipulate non-organic matter up to a 20 ft high 20 ft wide object 4 credits
Transmutation 2 - manipulate non-organic matter up to a 20 ft high 20 ft wide object 5 credits
Metal Skin - Colossus's living metal skin w/o strenght 3 credits
Adamantium laced Skeleton - w/o claws though 3 credits
Healing factor - Current Wolverine's Healing Factor 3 credits
Intangibility - Shadowcat's powers 3 credits
Density powers - Vision's powers - 4 credits
water breathing - infinite duration - 1 credit
heigthened senses - Wolverine and Sabretooth's senses - 1 credit
Super senses - Superman's senses 2 credits
X ray vision - for those perverts like Supes 2 credits
Magnetic Forces manipulation powers - polaris level 4 credits
Light Manipulation - Like Dr. Light 4 Credits
Radar Sense - (you will be a blind character in exchange for DD's radar sense ) 1 Credit
Invisibility - max time limit 1 hr. 3 Credits
Mimic - Mimic's power max time limit though would be 1 hr usage - 3
Credits
Weather manipulationn - Storm's powers minus the flying 4 Credits
Size Manipulation1 - Similar to the effect of Pym particles except to grow bigger. Max Size 70 ft tall - 3 Credits
Size Manipulation2 - Similar to the effect of Atom's suit. Max Size as big as a grain of sand - 1 Credits
Duplication/multiplication - up to 20 duplicates max. Duplicates don't have the power to duplicate themselves. No effect to the original if the Duplicates get killed but it may take about 2 minutes more to duplicate another one- 3 Credits
Heat vision - max heat same as superman. Max distance 1 km and 4 ft wide - 3 Credits
Optic blast - power to shoot concussive energy. Maximum force up 500 pounds per square inch over 1 km distance and 4 ft wide. - 2 Credits
Power drain 1 - ability to drain Life energy by means of touch and transfers it to the user. The host is weakened from the amount of energy transfers to the user. So if the host has 10 tons strenght, it gets subracted by the amount of strenght that was taken away. This power adds about 200 lbs. strenght limit for every second duration of touch - 1 Credit
Vampiric Power drain 2 - ability to drain Life energy by means of touch and transfers it to the user as well as temporarily copying the host powers. The user retains the powers for about 1 minute. The host is weakened from the amount of energy transfers to the user. So if the host has 10 tons strenght, it gets subracted by the amount of strenght that was taken away and the user also copies the host's other powers. This power adds about 800 lbs. to the user's strenght limit for every second duration of touch - 3 Credit
Spider-sense - Similar to spiderman. 1 credit
Spider-man Reflexes and Agility Combo - as fast as Spider-man's reflexes and agility in a neat package 1 Credit
Energy Reflection - Reflects Electricity and Energy based attacks 2 Credits
Kinetic Charge - Gambit's powers; works on objects and people alike
2 Credits
Energy absorption - absorbs any energy based attack upon contact to
body and increases strenght by about 300 lbs. to strenght limit and adds to his overall speed by 10 km/h everytime a blast is absorbed - 2 Credits
Probability control - Subconcious ability to alter probability. Works
involuntarily - 1 credit
Wall Crawling - Nighcrawlers and Spidey's ability - 1 credit
Fear Gas - Fear Gas emanates from the hands very quickly, multiples fear
inducing effect. 10 ft. Radius max - 2 Credits
Paralyzing ray - An opticblast-like projectile that paralyzes completely opponent. 50 ft. max distance and a feet wide. Maximum duration 1 minute - 2 Credits
RESSURECTION - like Gill but can only be used once a day 4 credits
IMMORTALITY- like the Highlander w/ the decapitation weakness. Regenerates body parts except the head of course 4 credits
2) designate their rogues gallery from existing enemies within DCU, MU and other comic companies.
Explanation:
This is a ratio credit system. Each power has a amount of credit that you can distribute through each powers. Each person has 7 credits that could be spent in powers. It's uses is unlimited unless states otherwise.
Powers Section
Powers Section
Superstrength 1 - 10 tons range 1 credits
Superstrength 2 - 30 tons range 2 credits
Superstrength 3 - 50 tons range 3 credits
Superstrength 4 - 70 tons range 4 credits
Superstrenght 5 - 100 tons range 5 credits
TP low level - (able to read minds, project hallucinations and influence/control any non TP whose has below EXP2 experience.
2 credits
TP mid level - (able to read minds, project hallucinations, use mind-numbing psibolts, shut the mind off anyone below EXP1 with no TP powers and influence/control any non TP and dominate any low level TP. 2 credits
TP high level - (able to read minds, project hallucinations, use mind-numbing psi-bolts, shut the mind off anyone below EXP2 with non TP and level 1 TP. Influence/control any non TP and and also dominate low and mid level telepaths. 3 credits
TK low level - (able to lift/grab/levitate up to 5 tons in the air) 1 credits
TK mid level - (able to lift/grab/levitate up to 20 tons in the air) 2 credits
TK high level - (able to lift/grab/levitate up to 40 tons in the air) 3 credits
Superspeed 1- max speed mach-1 2 credits
Superspeed 2 - speed of light - 4 credits
Teleportation - The Hero gains Teleportation by moving through his own pocket reality. 5 km max range. 3 credits
Techorapport - ability to control machines, tech 2 credits
Precog1 - up to 1 hr in the future max 1 credits
Precog2 - up to 5 hrs in the future max 3 credits
Shapeshifting - must need to see person to copy. Able to copy powers. Last 1 hr max 2 Credits
Flexibility powers - Mister Fanstastic's powers that can only be punctured by a 20+ ton force 3 credits
elemental manipulation Fire - can't be hurt by fire and can control it wiht 50 ft. max distance and also must see fire to control. can shoot flames 3 credits
elemental manipulation Water - Can control water, Moisture and Ice but needs to see it and only about 50 ft. max distance. immune to frost but can drown 2 credits
elemental manipulation Wind - Can control the winds(can't fly like storm though). Max distance 1 km 2 credits
elemental lighting Manipulation - Can control lighting and elec. up to 50 ft max distance. Can't be electrecuted. Can shoot bolts. 3 credits
elemental Rock/Stones Manipulation - Can control the ground, terrain etc. up to 1km max distance. 2 credits
Energy projection Attack1 - power to shoot concussive energy. Maximum force up 500 pounds per square inch over 100 ft distance and 6 ft wide. 3 credits
Energy projection Attack2 - power to shoot concussive energy. Maximum force up 5 tons per square inch over 100 ft distance and 6 ft wide and has a temperature of about 7000 celsius. 3 credits
Sound attacks - high level sonic attacks 3 credits
Flight 1 - 200 mph max speed 1 credit
Flight 1 - 400 mph max speed 2 credit
Flight 3 - 760 mph (MACH 1)max speed 3 credits
Energy shield projection1 - max power, can handle about 30 ton pressure against it. Continuosly drains Energy 2 credits
Energy shield projection2 - max power, can handle about 60 ton pressure against it. Continuosly drains Energy 2 credits
Energy shield projection3 - max power, can handle about 90 ton pressure against it. Continuosly drains Energy 2 credits
Transmutation 1 - manipulate non-organic matter up to a 20 ft high 20 ft wide object 4 credits
Transmutation 2 - manipulate non-organic matter up to a 20 ft high 20 ft wide object 5 credits
Metal Skin - Colossus's living metal skin w/o strenght 3 credits
Adamantium laced Skeleton - w/o claws though 3 credits
Healing factor - Current Wolverine's Healing Factor 3 credits
Intangibility - Shadowcat's powers 3 credits
Density powers - Vision's powers - 4 credits
water breathing - infinite duration - 1 credit
heigthened senses - Wolverine and Sabretooth's senses - 1 credit
Super senses - Superman's senses 2 credits
X ray vision - for those perverts like Supes 2 credits
Magnetic Forces manipulation powers - polaris level 4 credits
Light Manipulation - Like Dr. Light 4 Credits
Radar Sense - (you will be a blind character in exchange for DD's radar sense ) 1 Credit
Invisibility - max time limit 1 hr. 3 Credits
Mimic - Mimic's power max time limit though would be 1 hr usage - 3
Credits
Weather manipulationn - Storm's powers minus the flying 4 Credits
Size Manipulation1 - Similar to the effect of Pym particles except to grow bigger. Max Size 70 ft tall - 3 Credits
Size Manipulation2 - Similar to the effect of Atom's suit. Max Size as big as a grain of sand - 1 Credits
Duplication/multiplication - up to 20 duplicates max. Duplicates don't have the power to duplicate themselves. No effect to the original if the Duplicates get killed but it may take about 2 minutes more to duplicate another one- 3 Credits
Heat vision - max heat same as superman. Max distance 1 km and 4 ft wide - 3 Credits
Optic blast - power to shoot concussive energy. Maximum force up 500 pounds per square inch over 1 km distance and 4 ft wide. - 2 Credits
Power drain 1 - ability to drain Life energy by means of touch and transfers it to the user. The host is weakened from the amount of energy transfers to the user. So if the host has 10 tons strenght, it gets subracted by the amount of strenght that was taken away. This power adds about 200 lbs. strenght limit for every second duration of touch - 1 Credit
Vampiric Power drain 2 - ability to drain Life energy by means of touch and transfers it to the user as well as temporarily copying the host powers. The user retains the powers for about 1 minute. The host is weakened from the amount of energy transfers to the user. So if the host has 10 tons strenght, it gets subracted by the amount of strenght that was taken away and the user also copies the host's other powers. This power adds about 800 lbs. to the user's strenght limit for every second duration of touch - 3 Credit
Spider-sense - Similar to spiderman. 1 credit
Spider-man Reflexes and Agility Combo - as fast as Spider-man's reflexes and agility in a neat package 1 Credit
Energy Reflection - Reflects Electricity and Energy based attacks 2 Credits
Kinetic Charge - Gambit's powers; works on objects and people alike
2 Credits
Energy absorption - absorbs any energy based attack upon contact to
body and increases strenght by about 300 lbs. to strenght limit and adds to his overall speed by 10 km/h everytime a blast is absorbed - 2 Credits
Probability control - Subconcious ability to alter probability. Works
involuntarily - 1 credit
Wall Crawling - Nighcrawlers and Spidey's ability - 1 credit
Fear Gas - Fear Gas emanates from the hands very quickly, multiples fear
inducing effect. 10 ft. Radius max - 2 Credits
Paralyzing ray - An opticblast-like projectile that paralyzes completely opponent. 50 ft. max distance and a feet wide. Maximum duration 1 minute - 2 Credits
RESSURECTION - like Gill but can only be used once a day 4 credits
IMMORTALITY- like the Highlander w/ the decapitation weakness. Regenerates body parts except the head of course 4 credits