Ushgarak
Don't panic! Nothing wholescale. These are tinkering changes being proposed now that the off-line game is complete and heavy testing is being done on-line.
More may be added as time goes by. However, no changes will be implemented until Training is done.
Incidentally, the game rules are called "Matrix- Nintendo". The Nintendo tag is meant to allude to the game's prioritising of fun, gameplay and accessibility over all else.
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Extended Glock being removed: In fact, there were three classes of machine pistols in early versions. This became two by the time of initial release because the Uzi-size class didn't work, but the standard Machine pistol was left at the wrong size. I corrected that. but then looking at it since then, the corrected, Medium size machine pistol has moved into where the Extended Glock was when the Uzi class was in.
Long story short- Glock 19E, as a distinct class, is out. It's the same as a Machine Pistol now.
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Knife nerfing: Not wanting to be drastic, but knives have to be toned down a tad. For a size 1 weapon, they are performing a long way above their weight! The exact nature of how they might be slightly toned down is not known, but their tap power is being looked at.
-
Weapon switches: A look at the flexibility of carrying lots of weaponry around has happened. From now on, a weapon must be actively wielded to be used (a * will be next to a wielded weapon). It takes a turn to put away a weapon of large size or larger. You can simply drop the weapon to not waste a turn if you wish. Switching from smaller weapons happens automatically. You never need to switch to barehanded.
Furthermore, Guns of large size or larger will not be able to be used if an enemy is in close combat range. Smaller ones (i.e. pistols) will work in an Equilibrium style up-close now, but larger ones are too bulky.
-
Storm Turtle nerfing: Not wanting to cripple it, but Storm Turtle is too good. Expect it to be tweaked down. Basically, if absolutely everyone is taking a power, it is always going to be looked at.
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Compatible scales: The two Scales powers will no longer be opposed. Originally a mistake on my part that I left in because it worked well, you will now note that powers like Jade Emperor and Healthy Tiger have been tweaked to outpace their Scales equivalents. So now they can go back in together, as they are less efficient than specialist powers.
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Twin weapons: Twinned swords/staves will definitely simply allow two melee attacks against different targets; great if being double-teamed by named characters.
The other twin weapons will be improved- definitely Hook Swords, at least, which off-line got rather shut out by Silver Prince + any Scales. Not the intention.
-
Active/Inactive powers: The cache and download grid still exist. However, the general term 'active' now covers all powers in the cache, whilst 'inactive' covers all those not in the cache. Note that Auxilliary powers are Inactive; they just work anyway.
Other than reducing confusion, this is also more widely compatible. For example, programmes do not have caches or download grids, but still have Active and Inactive powers.
-
Any more and I will let you know...
More may be added as time goes by. However, no changes will be implemented until Training is done.
Incidentally, the game rules are called "Matrix- Nintendo". The Nintendo tag is meant to allude to the game's prioritising of fun, gameplay and accessibility over all else.
----
Extended Glock being removed: In fact, there were three classes of machine pistols in early versions. This became two by the time of initial release because the Uzi-size class didn't work, but the standard Machine pistol was left at the wrong size. I corrected that. but then looking at it since then, the corrected, Medium size machine pistol has moved into where the Extended Glock was when the Uzi class was in.
Long story short- Glock 19E, as a distinct class, is out. It's the same as a Machine Pistol now.
-
Knife nerfing: Not wanting to be drastic, but knives have to be toned down a tad. For a size 1 weapon, they are performing a long way above their weight! The exact nature of how they might be slightly toned down is not known, but their tap power is being looked at.
-
Weapon switches: A look at the flexibility of carrying lots of weaponry around has happened. From now on, a weapon must be actively wielded to be used (a * will be next to a wielded weapon). It takes a turn to put away a weapon of large size or larger. You can simply drop the weapon to not waste a turn if you wish. Switching from smaller weapons happens automatically. You never need to switch to barehanded.
Furthermore, Guns of large size or larger will not be able to be used if an enemy is in close combat range. Smaller ones (i.e. pistols) will work in an Equilibrium style up-close now, but larger ones are too bulky.
-
Storm Turtle nerfing: Not wanting to cripple it, but Storm Turtle is too good. Expect it to be tweaked down. Basically, if absolutely everyone is taking a power, it is always going to be looked at.
-
Compatible scales: The two Scales powers will no longer be opposed. Originally a mistake on my part that I left in because it worked well, you will now note that powers like Jade Emperor and Healthy Tiger have been tweaked to outpace their Scales equivalents. So now they can go back in together, as they are less efficient than specialist powers.
-
Twin weapons: Twinned swords/staves will definitely simply allow two melee attacks against different targets; great if being double-teamed by named characters.
The other twin weapons will be improved- definitely Hook Swords, at least, which off-line got rather shut out by Silver Prince + any Scales. Not the intention.
-
Active/Inactive powers: The cache and download grid still exist. However, the general term 'active' now covers all powers in the cache, whilst 'inactive' covers all those not in the cache. Note that Auxilliary powers are Inactive; they just work anyway.
Other than reducing confusion, this is also more widely compatible. For example, programmes do not have caches or download grids, but still have Active and Inactive powers.
-
Any more and I will let you know...