Seth Wynd
((Permission for this RP was granted. See page 92 of the RP Submission Thread.))
Setting:
The Caribbean, in the decades following the "Golden Age of Piracy" (America has already had its successful revolution, and the general timeframe is 1780 - 1820. Obviously any sort of weapons or ship that existed prior would be allowed, with some leniency to ship types past 1820. No ironclads though, sorry kids.)
Well, nothing like a good war between empires to boost the rate of piracy on the high seas, right? It seems England and France are at each other's throats again, with both sides issuing Letters of Marque to any sea-goers who feel compelled to take up the legal form of piracy, with a forfeit of a portion of the take as the price to pay for legal protection.
Or, why bother with legalities? Take up piracy! After all, the Caribbean is a virtual hotspot for trading, and there's a wide array of targets: the French, English, Americans, the Dutch East India trading company... there's no shortage of potential targets!
Or why not sail for king and country? Join the navy of any side you wish, and fight off those pirate scum! The seas may be awash with gunsmoke and bloodshed, but there's no better time to make one's fortune on the high seas...
Rules:
1.) No godmodding. Seriously, enough.
2.) Try to be at least REMOTELY historically accurate. Learn about your weapons, et cetera. Also? This is not Pirates of the Caribbean, or some magical RP of the Fantasy genre. No magic, no cursed amulets, and if I see anyone claim they're after Davy Jones' heart or hunting the Kraken I will throw you out so quick they'll hear the sonic boom in China. We clear?
3.) If you sign the Articles of Agreement aboard a pirate vessel (ESPECIALLY mine), you WILL accept the punishment for breaking any of the articles. If you refuse, it can be GMed upon your character by the acting Quartermaster. Quartermasters, you'd better behave as well, as you have the Captain looking over your shoulder. That, and you're as vulnerable to mutiny as anyone. Note: The ONLY exception to this rule, is if the player of the Captain and Quartermaster STATE that they will not GM the punishments out if you don't want to accept them. Odds are this will be rare though, but read carefully.
4.) Violence and gore? Fine. Feel the urge to show your affection in anything PAST making out? Do it over PMs or an IM service. Please. I *really* don't want to read through page after page full of smut, there's an entire internet full of it.
5.) If you have a ship, do everything required. Name it, say what class it is, how many guns, what type of guns, crew size, speed, etcetera. All of this stuff is actually pretty easy to find out, so it's not as hard as you think. Honest. I came up with my own ship in DETAIL in under an hour; and I knew nothing about sailing vessels (I'm in the Arizona desert for god's sake). The template for ships, as well as characters, will be posted up upon gaining approval for the RP.
6.) As host of the RP, I will not be micromanaging everything. However, I *will* be watching over you all to make sure you're not just dicking around. One of the huge pet peeves is female pirates. Did they exist? Yes. Did they flaunt the fact that they were women? Rarely. It just wasn't smart; especially since they were on a ship filled with men who hadn't SEEN a woman for months. You can figure out why that'd be bad.
7.) BIGGEST PET PEEVE OF ALL: Contrary to what's been picked up as "fact" by popular culture, all pirates were not drunks. In fact, one of the "Intolerable" behaviors aboard the ship or in port was drunkenness.
Think about it folks: These people are wanted men. They are on something as complex as a large sailing vessel, and may need to spring to action at a moments notice. Not something easy to do if you can't even walk straight. Odds are, you would be given the lash 39 times on bare back as a LENIENT punishment. A few captains did allow it though, so this isn't to say it's outlawed entirely. Just be sure to read the Articles of Agreement in full before signing onto a ship to get drunk, as it's up to the captain whether it's allowed or not.
Character Template:
((please, please, please, double space the larger categories like history, appearance, etcetera. Makes it a LOT easier to read))
Name:
Age:
Sex: (ladies, if you want a female, be warned: superstition's working against you, so you'll have to get creative with the rest of the profile. Women pirates are allowed, and did exist in notable numbers, but it's not nearly as simple to join a crew as it was for the men. SOME captains outlawed it entirely, and punished any man to bring a woman aboard with death.)
Affiliation: (Pirate? British Navy? Merchant? Spanish Navy? You get the idea.)
Crew Position: (uh, this should be real easy to understand. Also, if you're a captain and own your own vessel, list the name of the ship and also post up a Ship template. For regular crewmen, you don't need to post up anything about the ship, of course.)
Personality: (What's the character like? How do they act around others? Any particular phobias we need to know about? What are they most skilled with? You get the idea. 6 lines at the very, very least. Not hard to do.)
Appearance: (What do they look like? Any scars? Piercings? They missing any limbs or eyes? How do they carry themselves, with pride or do they just scurry around trying not to draw attention to themselves? Eye color? Hair color? Clothing? Note: keep the clothing at least believable. Nobody had a pair of Nike sneakers back then, and you can probably rule out sunglasses and a trenchcoat. As sad is this is, I've seen people do it before -.-;; ...)
History: (How'd they get involved in Piracy? Or are they a privateer? What sparked their decision? Did they maybe join the navy? Are they still there? Maybe they're just a merchant? You don't need to put up your character's life story in detail, but it's nice to have one so that we at least know what made your character who he or she is. Also, for those of you who decide to get lazy and claim they have amnesia: you still have to write a history for them, whether they know it or not.)
Weapons: (Self-explanatory. Guns? Swords? Most pirates carry both, and sometimes several guns. It'd be nice to describe what they have, and I'd also recommend you at least read up on it so you know how the blasted thing works.)
Ship Template:
Name: (of the ship. As stupid as it sounds, people have screwed this up in the past...)
Class: (...well, what class of ship? There's a huge difference between a Spanish Galleon and an American Schooner, so it's real nice to know.)
Crew: (How many crew are aboard? Please research the ship type so you don't get this wrong. A schooner can't hold a couple hundred people, and a galleon can't possibly operate with just six people)
Top Speed: (most of the time, you can find this included with a ship class)
Cannons: (How many, and what type and size? PLEASE research this carefully, as it can and in all likelihood WILL mean the difference between sailing home and taking a nice warm dip in the Caribbean. With those oh-so-friendly fish with big teeth swimming toward you.)
Other Characteristics: (How maneuverable is it? More often than not, this is also included with a description of the ship class if you're looking it up online. Also, the type of sails it has is important, but due to the strategic part of this game, I won't tell you why
. How'd your character get it? Was he one of the rare breed of pirates that could afford a ship, or did he just "acquire" it? This should be fairly detailed as...well, other people will depend on this to RP decently. You know, your crew.)
Once there's at least 2 seperate ships out there, I'll begin the RP.
Setting:
The Caribbean, in the decades following the "Golden Age of Piracy" (America has already had its successful revolution, and the general timeframe is 1780 - 1820. Obviously any sort of weapons or ship that existed prior would be allowed, with some leniency to ship types past 1820. No ironclads though, sorry kids.)
Well, nothing like a good war between empires to boost the rate of piracy on the high seas, right? It seems England and France are at each other's throats again, with both sides issuing Letters of Marque to any sea-goers who feel compelled to take up the legal form of piracy, with a forfeit of a portion of the take as the price to pay for legal protection.
Or, why bother with legalities? Take up piracy! After all, the Caribbean is a virtual hotspot for trading, and there's a wide array of targets: the French, English, Americans, the Dutch East India trading company... there's no shortage of potential targets!
Or why not sail for king and country? Join the navy of any side you wish, and fight off those pirate scum! The seas may be awash with gunsmoke and bloodshed, but there's no better time to make one's fortune on the high seas...
Rules:
1.) No godmodding. Seriously, enough.
2.) Try to be at least REMOTELY historically accurate. Learn about your weapons, et cetera. Also? This is not Pirates of the Caribbean, or some magical RP of the Fantasy genre. No magic, no cursed amulets, and if I see anyone claim they're after Davy Jones' heart or hunting the Kraken I will throw you out so quick they'll hear the sonic boom in China. We clear?
3.) If you sign the Articles of Agreement aboard a pirate vessel (ESPECIALLY mine), you WILL accept the punishment for breaking any of the articles. If you refuse, it can be GMed upon your character by the acting Quartermaster. Quartermasters, you'd better behave as well, as you have the Captain looking over your shoulder. That, and you're as vulnerable to mutiny as anyone. Note: The ONLY exception to this rule, is if the player of the Captain and Quartermaster STATE that they will not GM the punishments out if you don't want to accept them. Odds are this will be rare though, but read carefully.
4.) Violence and gore? Fine. Feel the urge to show your affection in anything PAST making out? Do it over PMs or an IM service. Please. I *really* don't want to read through page after page full of smut, there's an entire internet full of it.
5.) If you have a ship, do everything required. Name it, say what class it is, how many guns, what type of guns, crew size, speed, etcetera. All of this stuff is actually pretty easy to find out, so it's not as hard as you think. Honest. I came up with my own ship in DETAIL in under an hour; and I knew nothing about sailing vessels (I'm in the Arizona desert for god's sake). The template for ships, as well as characters, will be posted up upon gaining approval for the RP.
6.) As host of the RP, I will not be micromanaging everything. However, I *will* be watching over you all to make sure you're not just dicking around. One of the huge pet peeves is female pirates. Did they exist? Yes. Did they flaunt the fact that they were women? Rarely. It just wasn't smart; especially since they were on a ship filled with men who hadn't SEEN a woman for months. You can figure out why that'd be bad.
7.) BIGGEST PET PEEVE OF ALL: Contrary to what's been picked up as "fact" by popular culture, all pirates were not drunks. In fact, one of the "Intolerable" behaviors aboard the ship or in port was drunkenness.
Think about it folks: These people are wanted men. They are on something as complex as a large sailing vessel, and may need to spring to action at a moments notice. Not something easy to do if you can't even walk straight. Odds are, you would be given the lash 39 times on bare back as a LENIENT punishment. A few captains did allow it though, so this isn't to say it's outlawed entirely. Just be sure to read the Articles of Agreement in full before signing onto a ship to get drunk, as it's up to the captain whether it's allowed or not.
Character Template:
((please, please, please, double space the larger categories like history, appearance, etcetera. Makes it a LOT easier to read))
Name:
Age:
Sex: (ladies, if you want a female, be warned: superstition's working against you, so you'll have to get creative with the rest of the profile. Women pirates are allowed, and did exist in notable numbers, but it's not nearly as simple to join a crew as it was for the men. SOME captains outlawed it entirely, and punished any man to bring a woman aboard with death.)
Affiliation: (Pirate? British Navy? Merchant? Spanish Navy? You get the idea.)
Crew Position: (uh, this should be real easy to understand. Also, if you're a captain and own your own vessel, list the name of the ship and also post up a Ship template. For regular crewmen, you don't need to post up anything about the ship, of course.)
Personality: (What's the character like? How do they act around others? Any particular phobias we need to know about? What are they most skilled with? You get the idea. 6 lines at the very, very least. Not hard to do.)
Appearance: (What do they look like? Any scars? Piercings? They missing any limbs or eyes? How do they carry themselves, with pride or do they just scurry around trying not to draw attention to themselves? Eye color? Hair color? Clothing? Note: keep the clothing at least believable. Nobody had a pair of Nike sneakers back then, and you can probably rule out sunglasses and a trenchcoat. As sad is this is, I've seen people do it before -.-;; ...)
History: (How'd they get involved in Piracy? Or are they a privateer? What sparked their decision? Did they maybe join the navy? Are they still there? Maybe they're just a merchant? You don't need to put up your character's life story in detail, but it's nice to have one so that we at least know what made your character who he or she is. Also, for those of you who decide to get lazy and claim they have amnesia: you still have to write a history for them, whether they know it or not.)
Weapons: (Self-explanatory. Guns? Swords? Most pirates carry both, and sometimes several guns. It'd be nice to describe what they have, and I'd also recommend you at least read up on it so you know how the blasted thing works.)
Ship Template:
Name: (of the ship. As stupid as it sounds, people have screwed this up in the past...)
Class: (...well, what class of ship? There's a huge difference between a Spanish Galleon and an American Schooner, so it's real nice to know.)
Crew: (How many crew are aboard? Please research the ship type so you don't get this wrong. A schooner can't hold a couple hundred people, and a galleon can't possibly operate with just six people)
Top Speed: (most of the time, you can find this included with a ship class)
Cannons: (How many, and what type and size? PLEASE research this carefully, as it can and in all likelihood WILL mean the difference between sailing home and taking a nice warm dip in the Caribbean. With those oh-so-friendly fish with big teeth swimming toward you.)
Other Characteristics: (How maneuverable is it? More often than not, this is also included with a description of the ship class if you're looking it up online. Also, the type of sails it has is important, but due to the strategic part of this game, I won't tell you why

Once there's at least 2 seperate ships out there, I'll begin the RP.