Forum Rules (read before posting!)

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DigiMark007
KMC Vs. Forum Rules




No bashing.
This should be common sense. Don't attack your fellow posters, it won't be tolerated.

No vulgar language.
This will be hard for some of you, but DON'T DO IT. Your posts are subject to deletion without notice for obscene references and vulgarity.

No duplicate posting.
Before opening a thread please use the search feature to ensure that a thread on your subject does not already exist.
Here is a helpful link on searches: http://www.killermovies.com/forums/432545_1-how-to-use-the-new-search-function

Search Function
Originally posted by DigiMark007
K kids, it's come to my attention that everyone hates the search. But it can still be as powerful as the old system.

Here's what you do:

From the search tab, click on "Advanced Search". It will then take you to a new screen. Click on "Advanced Option" and a few new options pop up. Click the box that says "Search Titles Only" and also the one that says "Show Results As Threads" then run your search.

Works wonders.

Thanks, and spread the word.

How to Use the New Search Function!!!

Report button
USE IT to report any inappropriate posts. Your reports will be seen by other moderators online and action will be taken as the Moderators deem appropriate.

DigiMark007
Rules for the matches themselves:

Keep them comic related.

- If there is another forum for discussing the characters, they are banned. This includes game characters, anime/manga, and Star Wars.

- Beyond that, if a character has a comic and doesn't belong in one of the other forums, they will be allowed. The "primarily viewed in a comic medium" rule is being abolished, in an attempt to open things up more without allowing so much that we get rampant problems. If they don't have a comic at all, they aren't allowed, but MANY characters have at least short series and such, so this should allow for some flexibility.

- A character bio should be provided for the character, especially when there are multiple versions of the character.

- Moderators reserve the right to close threads or not allow characters based on their personal disgression. These rules act as guidelines, but exceptions will occur and are necessary if we wish to maintain order and consistency.

The "No PIS" Rule

PIS = Plot Induced Stupidity

At times, for the sake of the plot, characters that are immensely more powerful than their opponent will "job" to carry on the plot of the story, even though the characters powers and history would clearly show that they are more than capable of destroying their opponent. For this reason we have a No PIS Rule. This rule prohibits the use of such instances of PIS from being used as evidence in debates.

Just post battles here.
This is a "versus" forum. A forum dedicated to comic character matches. Any thread that isn’t a match will get closed.
NOTE: Characters involved in a fight should be written in thread title.

Maximum number of contenders
Let's keep it maximum 3 versus 3, with the exception of teams. More than 2 characters in a match is hard to discuss, threads like that often disappear in 2 days, imagine 8 or 10 characters involved...

(Now, in some cases, an exception or two might be made with some threads. It's usually a judgement call on the moderator's part. But, of course, if a thread has like 25+ characters, it WILL be closed. NO exceptions)

No Spite Threads
Now, a spite thread is usually considered as a thread opened to intentionally be one-sided (because the poster may not like that character, or opened to goad another person into responding, etc.). Moderators will decide if or if not a thread was made out of spite. Spite threads are NOT tolerated and will be closed, and the poster warned (or more severe consequences will be taken if that poster's been warned multiple times).

No “Members” Threads
Forum members should be left out of battles and thread titles unless you have explicit permission from the person and it has been approved by a Moderator.


That's it people. This is your forum, love it, take care of it, make it shine, make it the BEST versus forum on earth..... but don't ruin it breaking any of the rules above, or KMC general rules: http://www.killermovies.com/forums/misc.php?action=rules

Whenever you have any questions, suggestions, complaints, anything about this forum, PM a moderator!!


DigiMark007
Debating Format

Rules/Standard Fight Settings
In most cases, the poster who originally set up the versus fight determines the conditions of the fight itself (ex. If a character like Superman is in a thread, it'll be assumed that it's the current version unless mentioned otherwise by the thread starter, the same goes with Thanos without the IG, and so on). However, in the cases where the original poster did not set down any constraints or conditions for the fight, then the match would default to the standard rules below.

Prep time
Neither side receives any notable prep time before the starting bell unless the thread starter specifies it. Neither side may take any offensive or defensive actions before the starting bell. Planning is allowed and powers that are automatic or 'always on' can be up, but actions such as setting up forcefields, taking flight, or consciously activating powers is not. For example, Batman cannot shove together an 'anti-Avengers ray' before the fight.

Standard Equipment
Each side starts out with the equipment that they normally and have been shown to consistently carry on them. For example, Daredevil would have his billy-club, but Reed Richards would not have the Ultimate Nullifier.
In a scenario fight, the contestants in whose city/reality the fight takes place are allowed access to any material resources they usually have there or of any team they're active members of, as long as they can reasonably get to them. For example, in a scenario set in the DCU, Green Lantern would have access to equipment in the JLA Watchtower, but not the Titans headquarters.

Basic Knowledge
Each side receives basic knowledge of the other. A good measure of this would be what the general population of the character's homeworld knows. For example, that Superman has a weakness to Kryptonite is general knowledge, but that he's Clark Kent is not.


Full Capacity
It is assumed that each contestant will fight to his/her best ability, but still within the character's personality, unless specified otherwise. That means they will use any powers at their disposal. For example, even though The Flash doesn't clock each of his own opponents in the first millisecond in his own comic, it is assumed that is a viable tactic on this board since it is a proven fact that he possesses that level of speed.
It is also assumed that the characters fight at their optimum levels of ability - not explicitly weakened or unusually powered up for those who have variable power levels.

No outside help
Unless specified otherwise, no contestant may call for outside assistance, even in scenario matches. For example, Captain America cannot call in the Avengers during a fight with Batman.

Leaving the field
Combatants who leave the field of combat on purpose forfeit the match. If they are removed from the arena against their will (being punched, thrown, teleported, etc.) and can make it back under their own power in a reasonable amount of time, then they are still in the fight. Obviously, if a combatant leaves the field and cannot return under their own power, then they have lost.

No Bias Claims
"Batman can beat Thor because he's cooler!" That's an example of how not to debate. We would like to see the rationale behind any claims that one character can beat the other rather than a claim based on popularity and subjective bias.
Also, we insist that all claims be backed up by evidence from canon sources. If you claim that Spiderman is stronger than Superman, then you have to prove it.

No Non-canon Sources
Non-canon sources are invalid for evidence. With rare exceptions, comics not in continuity such as Elseworlds, What Ifs, or alternate universes are not used for evidence in debates of a particular mainstream character.

A canon source is one that is regarded as being 'in continuity'. In the example of Star Trek; instances from the series and movies can be used, but books are definitely out. Comic book crossovers are usually unusable as they ignore common sense most of the time (DC vs. Marvel is certainly unusable in some cases in our debates!).

This principle extends to characters with multiple versions, alternate timelines, etc. Unless specified by the thread starter, only current-version canon feats are allowed.

No Mentioning Events of PIS
Plot Induced Stupidity, or PIS, is when characters don't use their abilities or skills to the fullest extent as shown before, even within their personality ranges, for the sake of the story plotline. It makes lesser powered characters an actual challenge against higher powered characters in the comics. Examples of PIS include Flash stories lasting longer than three panels, or Toy Man as a threat to Superman.

Character Induced Stupidity, or CIS, on the other hand, refers to any natural mental limitations that characters impose upon themselves and reduce their ability to use their own skills and powers effectively. Unlike PIS, CIS does not occur because the plot requires it, but because the character is genuinely that dumb. Examples of the CIS-afflicted include characters such as Rhino or Jar Jar Binks. Events of CIS are not exempt from debates.

Concerning Superspeed
It's said that the speed of thought is about 30 m/s.
Note that it's meters per second, not miles
Reference:http://hypertextbook.com/facts/2002/DavidParizh.shtml
(Now this isn't in stone, if you feel you know something that you believe is better, then go with it).

Amendment:

Concerning the Battlefield
Unless otherwise stated by the thread originator, the standard distance between combatants will be .5 kilometers in line of sight at the onset of battle, and there will be an implied "buzz" to signify the onset of battle. It will be assumed combatants are primed to go at the gun.

Also, all characters, regardless of where the fight takes place, or what universe/medium they are native to, will have full access to their abilities at optimum efficiency as they are depicted in their native universes. It will be assumed that each character fights as they are normally presented regardless of battle locale. This means that, for example, Flash will in fact have SpeedForce abilities if the battle took place in Marvel Manhattan. Battles will always take place on an assumed equal playing field.


Thank you and enjoy.

Captain REX
How to Debate in a Friendly Manner

As a moderator, I have to deal with the bad taste that debating will leave in peoples' mouths. Daily I will have to tell someone that they are in error, that they should have done this or that, and that we don't tolerate death threats, petitions to ban unliked members who have done nothing wrong, or the dropping of the F-bomb on KMC territory.

So, instead of making these suggestions every time someone does something less than intelligent, I will simply post them here, in hopes that it inspires you to follow them and that it will prevent hostile situations.

Bashing

Easily the most common problem. Bashing comes about when people have no logical means of progressing through the argument, or have exhausted all their resources and knowledge on someone who is just to stubborn to admit defeat. At that point, it is extremely tempting to let them feel the wrath of the infamous Sonic Swearer and his twisted henchmen, The Flamer!

But wait! The moment you drop one word that should be censored or insult another's intelligence, two things will happen.

1) A KMC Moderator will be forced to crack his whip at you, reminding you that we don't tolerate such behavior.

2) You will lose all credibility as a debator as you will be reported, made fun of, and ignored.

Instead of bashing, there are tons and tons of different solutions. Put them on ignore, use constructive criticism to express your dislike for their stubborn attitude, etc. Just don't bash!

Fanboy! Biased! Influenced!

So you're debating over who is stronger, The Flesh or The Incomprehensible Bulk. Each has feats that could match each other in strength; maybe they've leveled a building or two with a single punch, and so on. You have perfect proof that The Flesh could obviously beat The Bulk in a fist fight.

However, the person you are debating with is known to the forum as IncomBulkFan87. Every time he posts, you find that he completely ignores your proof of the Flesh's victory and asserts that the Bulk is invincible or could easily beat anyone in a fist fight.

At this point, it may be very tempting to shout to him the following:

"You're a fanboy!"
"You're biased against The Flesh!"
"You're influenced by Miracle Comics against Lightpony Comics!"

You consider them to be completely pointless to debate with because of their obvious enjoyment of The Incomprehensible Bulk from Miracle Comics.

But don't do it! It will either automatically devolve into bashing or cause you to look the fool! Not to mention that calling someone a fanboy is also a means of discrediting someone so that your debate is more successful.

Instead, either agree to disagree with the person you're debating against, let someone else reason with the person, or put the 'fanboy' on Ignore.

More to Come!

Badabing
Guide for Tournament Directors

Originally posted by DigiMark007
Guide for Tournament Directors

I. Overview
II. Expectations & Gaining Interest
III. Establishing Rules
IV. Drafts
V. Judges
VI. Battles
VII. Final Comments


I. Overview

A lot of people think they have great ideas for tournaments. Some of them are right. Some aren't. But few of those know how to run a tournament well, and the end product is that we have tournaments that fall apart for various reasons, or if they finish they do so in a less-than-efficient manner. This is the product of having participated in, hosted, judged in, or observed nearly every tourney ever run on KMC. Each tourney differs in the details, but a lot can be done to standardize the approach of the director in order to streamline the process.


II. Expectations & Gaining Interest

Expectations:
First and foremost, be prepared to field a ton of PM's, and to send out just as many. It’s a thankless task, but you just signed up to take all kinds of crap from participants. If you aren’t on every day, and can't see yourself responding to 5-10 PMs a day, and can't maintain steady upkeep for the 3-4 months that most tourneys take, don't do it.

Gaining Interest:
1. Ideally, talk to a mod first. There may already be a tourney in the works, or they may veto your plans for a tourney if there isn't enough thought put into it yet. Next, make an introductory thread. Lay out the general format of the tournament, but leave the particulars open to change and discussion. Gauge interest, pool tentative entrants, and hash out the particulars of the rules.
2. Make a sign-up thread. In the opening post, stress that each participant will have to commit to the tournament, which may include months of drafts and battles. PM those who don’t seem as active to ensure their participation. Drop-outs kill tournaments. Do whatever possible to avoid them.
3. Ideally, sign-ups and final rule changes should take 1-2 weeks.


III. Establishing Rules

1. The Obvious: establish what prep time you will have, announce battle locations in advance (ideally) so that players can review them (often, an advantage could be conveyed by some locations that you might not see). Place limits on speed, strength, overall power, energy projection, healing, etc. etc. etc. Also a post count limit for each member who is participating. 10-12 posts per match is probably a reasonable maximum.

2. The Loopholes: listed below are some common loopholes that are used to create power combinations that are far beyond others at a particular power level. Establish a rule for each one, or be prepared to deal with them.
- Duplication: set a limit or ban it outright. Probably shouldn't be around at less than a herald level anyway.
- Constructs/Summoning: similar to duplication, set a limit or ban them outright. You can also make it so that constructs/summons have to be at or below the tourney limits.
- Power copying: this goes for both the draft picks as well as constructs/summons.
- Time Manipulation: usually best to stay away from this entirely. Time travel is a power few would want to see implemented in tourneys.
- Matter Manipulation: Is it allowed on the opposing team? On anything else (weapons, environment, etc.)? Not at all? Again, goes for constructs as well.
- Speed Force: Allow it at your own peril, at any level.
- Information Retention: Do characters retain knowledge from past matches? Particularly important in regards to power copying, but in other ways as well.
- Meshing Limit: Applicable mainly to amalgam tourneys, but also for power amping that can occur between two people. Is it allowed? Can characters be amped beyond tourney limits? Can participants access banned powers through meshes (speed force, matter manip, etc.) or not?
- People will find other loopholes. Count on it. Be ready to make decisions on them. And it doesn't hurt to simply make a "no loophole" clause in the rules, then invoke it to ban a potentially exploitive strategy. Or establish a total power limit, when other specific limits may not cover it.

3. Neutering:
Example: Matter manipulation is banned in this scenario. Let's say a character is drafted who meets all requirements, but can matter manip. The participant asks if they can use the character, just minus any matter manip. powers. You say yes. At this point, a precedent is set that can be dangerous. Let’s also say the speed cap is at Mach 10. Now, someone can presumably draft the Flash and have him operating at exactly Mach 10 at all times. That may be an exaggeration, but if allowed, characters can and will be drafted that are beyond the caps. At that point, you give yourself the headache of establishing what is and isn't allowed, but for each character. Far more frustrating and time-consuming than making the rules once. It's also hard to keep judges aware of all of the neutering in such a scenario, so judging might be compromised.

Moral of the story, stay away from this if possible. You'll likely have to be the jerk during drafts, but an all or nothing approach is far better than bending the rules for such draft picks.

4. Don't change rules mid-tourney. It's bad form. Ambiguity may occur and a decision will need to be made, but make sure you let participants know that they should contact you with any "iffy" tactics beforehand to establish a rule on it. In fact, putting something to this affect in a sign-up or draft thread is a great idea. That way, they can't complain if they get ruled against later in the tourney.


IV. Drafts

1. You'll get 10-15 PM’s a day concerning potential draft picks (or anger at your decisions). Be ready. This is by far the busiest time for a tourney host.
2. Usually a week is good for each round of drafts, with a day or two in between each draft. Establish a stopping day when you make the thread.
3. People will switch picks to counter the picks of others. Set a final date when picks can no longer be switched out.
4. Allow discussion and disagreement to occur, but stress that it must be kept civil. After a character has been contested for an ample period of time, weigh the evidence and make a decision. Establish it as final once it is made, or more chaos and argument will ensue. Read all posts in the draft threads (or other tourney threads) to make sure you understand each character that is being contested.


V. Judges

This is perhaps the most overlooked aspect of hosting. You need judges. Lots of them. Dedicated ones. Knowledgable ones. And you need to follow up on the judging. Ideally, have a steady rotation of judges so that there aren’t just the same 4-5 people judging every match. To do this comfortably, you'll need no less than about 10 potential judges. Some will be more active than others, but as many competent judges as possible should be worked in.

Contact them early. Ideally during early drafts, once you know who isn't participating. Then PM them again when they are to be judging. Let them know to give their vote within no more than 2-3 days after a match ends, and ideally within 24 hours of it ending. One of the most unforeseen methods of slowing a tourney to a crawl are judges who don't vote in a timely manner. 2-3 days is a maximum. Let them know that you expect this, and if they can't do it, thank them for informing you and get a new judge.


VI. Battles

I've found that about 4-5 days is a nice amount of time for a battle. Enough time for participants to get a fair amount of debating in, and it leaves 2-3 days for judging so that you can stay on a roughly week-long cycle. Keeping things moving is key to maintaining momentum and interest. And part of the pressure is on you to keep judges steadily informed of their duties so that things continue to progress. If they aren't judging on time, it slows everything down, and the host is at fault just as much as the negligent judge(s).

Two matches a week is standard. More or less depending on tourney size.

Follow matches at least loosely. Chances are you’ll be making 1-2 rulings during the matches themselves. You have to be around often, or else participants may not know if a tactic is legal or not for an entire match. If it isn't, one person's entire match may be for nothing. That kind of frustration makes unhappy participants.


VII. Final Comments

Try to enjoy it. It's a lot of work, but can be rewarding. But be prepared, and be active every day. Those two things are the biggest aspects of running a successful tournament.

The KMC default power level indicators are outlined here:
http://www.killermovies.com/forums/f95/t447826.html
Use these terms to ensure that everyone is on the same page.

Some tourneys won’t have to deal with everything I've talked about. Every tourney director should find something to aid them, however. Ignore what isn't applicable and apply what is. If a tournament director actually follows through on these things, rather than simply nodding in agreement then doing their own thing, tourneys will run far more smoothly.

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