Respect Gideon Wyeth!!!!!!!!

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Sol Valentine

Sol Valentine
Powers/Abilities/Weapons:
H.A.Z.E. Blaster
A basic pistol, the H.A.Z.E. is a fairly powerful weapon. Its prototype plasma rounds are able to inflict more damage than conventional metal rounds.

Level 1: Base power
Level 2: Increases damage and accuracy
Level 3: Enables alternate fire mode (grenade launcher)
Level 4: Increases damage from grenades
Level 5: Increases damage from grenades and standard fire
Faust C-41
Another basic pistol, but one that's much weaker than the H.A.Z.E. The Faust should only be used if no other options are present.

Level 1: Base power
Level 2: Increases damage and accuracy
Level 3: Enables alternate fire mode (burst fire)
Level 4: Increases damage and accuracy of burst fire
Level 5: Increases damage and accuracy of burst fire and standard fire
Rockwell-Young XJ9
A fully automatic assault rifle, this is a great weapon in the early parts of the game.

Level 1: Base power
Level 2: Increases damage and accuracy
Level 3: Enables alternate fire mode (grenade launcher)
Level 4: Increases damage of grenades
Level 5: Increases damage of grenades and standard fire
Talmage 50.08
The classic standard rocket launcher. No other human weapon has as much power, but you'll have fairly limited ammo with it.

Level 1: Base power
Level 2: Increases damage and accuracy
Level 3: Rockets become self-guided and will track the target
Level 4: Increases damage and accuracy
Level 5: Increases damage and enables alternate fire mode (player guidance)
D'Nex Talon
This is a strange pistol that fires balls of stuff, as opposed to rounds. It fires a little slower than other weapons, but is fairly strong.

Level 1: Base power
Level 2: Increases damage and accuracy
Level 3: Enables alternate fire mode (ricochet)
Level 4: Increases ricochet damage and adds one bounce to ricochet shots
Level 5: Increases ricochet and standard fire damage and adds another bounce to ricochet shots
G'kol Acolyte
The Seeker version of the XJ9, the Acolyte is an automatic rifle that fires pulses instead of metallic rounds.

Level 1: Base power
Level 2: Increase damage and accuracy
Level 3: Enables alternate fire mode (energy ball)
Level 4: Increases damage of energy balls
Level 5: Increases damage of energy balls and standard fire
Darkfire
Another automatic rifle, the Darkfire unloads its clip a little faster than the Acolyte.

Level 1: Base power
Level 2: Increases damage and accuracy
Level 3: Enables alternate fire mode (grenade launcher)
Level 4: Increases damage from grenades
Level 5: Increases damage from grenades and standard fire
Discord
Similar to the Impact Hammer from Unreal Tournament, the Discord is a short-range weapon (almost a melee weapon) that causes extreme damage.

Level 1: Base power
Level 2: Increases damage and range
Level 3: Enables alternate fire mode (full radius)
Level 4: Increases damage and range for full radius attacks
Level 5: Increases damage and range for full radius and standard attacks
Kaull Firelance
Another rifle, one that isn't really anything to scream about.

Level 1: Base power
Level 2: Increases damage and accuracy
Level 3: Enables alternate fire mode (energy-burst)
Level 4: Increases energy-burst damage and accuracy
Level 5: Increases energy-burst and standard fire damage and accuracy
Gnashbone Fury
The Seeker version of the rocket launcher, it's no different than the Talmage for all intents and purposes.

Level 1: Base power
Level 2: Increases damage and accuracy
Level 3: Rockets become self-guided and will track the enemy
Level 4: Increases damage and accuracy
Level 5: Increases damage and enables alternate firing mode (player-guided rockets)
ShadowStalker
What shooter would be complete without a sniper rifle? None, I tell you! The Stalker is a very powerful weapon with slow firing times. Of course, you'll be able to do some great zooming with its scope to increase your accuracy.

Level 1: Base power and a 10x zoom
Level 2: Increases damage
Level 3: Zoom becomes 20x
Level 4: Zoom becomes 30x
Level 5: Increases damage
Grenades
Grenades are not upgradeable, but there are two distinct types of grenades.

Human Grenades: Damages targets in a radius, and explodes when it touches an enemy or after a short duration
Seeker Grenades: Same as human grenades, but it seems to do a hair more damage
Powers

Melee
At first, your punches are not that powerful. As you level up, however, your punches will begin to do some serious damage, to the point where guns may no longer be needed.

Level 1: Base power, punches
Level 2: Increases damage, adds kicks to combinations
Level 3: Increases damage, adds punch insta-kills
Level 4: Increases damage, adds kick insta-kills
Level 5: Adds Seismic Pound, adds stealth insta-kills
Jump
Jumping in and of itself isn't that grand. ("Yay, I cleared a rock!"wink However, as you jump, you start gaining special additions to your dodge button. Upgraded dodging allows you to pull a Neo (or Max Payne) on fights. In addition to being really cool to watch, it can give you time to plan your next move.

Level 1: Base jumping
Level 2: Enables slow-motion dodging (a.k.a. "bullet-time"wink when doing a dodge whilst locked onto a target, enables charge jump via pressing and holding the dodge and jump buttons simultaneously
Level 3: Enables cartwheel dodging
Level 4: Enables ledge dodging
Level 5: Enables flip dodging
Lift
Lift is a great power and will be useful to you deeply into the game. Multi-lift will allow you to lift a bunch of things at once, to really cause some chaos if facing a large group of enemies. You cannot lift heavier objects, so you'll have to take down large enemies another way.

Level 1: Base power
Level 2: Reduces energy drain
Level 3: Reduces energy drain, enables alternate fire mode (multi-lift)
Level 4: Reduces energy drain, increases damage from multi-lift
Level 5: Reduces energy drain, increases damage from multi-lift and standard lift
Surge
Surge is probably the least useful of the powers. Standard Surge allows you to knock light enemies backwards and off their feet. The alternate firing modes allows you to steal your target's weapon, leaving them defenseless (not to mention netting you some free ammo).

Level 1: Base power
Level 2: Reduces energy drain, increases damage and radius
Level 3: Reduces energy drain, enables alternate fire mode (weapon steal)
Level 4: Reduces energy drain, increases damage and radius
Level 5: Reduces energy drain, increases damage and radius
Negate
A purely defensive power, Negate allows you to carry and place shields. Sustained Sphere allows you to hold your sphere shield for a little longer even after you release the power button.

Level 1: Base power, allows placement of 1 shield
Level 2: Reduces energy drain, allows placement of 2 shields
Level 3: Reduces energy drain, allows placement of 3 shields, enables alternate fire mode (sphere)
Level 4: Reduces energy drain
Level 5: Reduces energy drain, allows placement of 4 shields, enables sustained sphere
Aeon Pulse
The first projectile power, Aeon Pulse is a decently powered attack. Conventional weapons and Lift are probably more effective when you get Aeon Pulse at first, but as it builds up, its power (especially its alternate fire mode) exponentially increase.

Level 1: Base power
Level 2: Reduces energy drain, increases damage
Level 3: Reduces energy drain, enables alternate fire mode (radial flare)
Level 4: Reduces energy drain, increases damage and radius of radial flare
Level 5: Reduces energy drain, increases damage and radius of radial flare and standard fire
Timeshift
Timeshift is a fairly strong attack, but it's a little easy to get carried away and Timeshift to the point where you lose track of yourself (making for an easy demise). Far more useful is its alternate firing mode, which allows you to slow everything else down while you still move at normal speed. This is a great defensive maneuver, although its offensive potential is also quite high. Similar to Negate, level 5 of Timeshift opens Sustained Time-Damp, which means your Time-Damp will hold a short time after the trigger is released.

Level 1: Base power
Level 2: Reduces energy drain
Level 3: Reduces energy drain, enables alternate fire mode (time-damp)
Level 4: Reduces energy drain
Level 5: Reduces energy drain, enables sustained time-damp
Shatter
Shatter allows you to throw balls of ice that is as cold as absolute zero (which is pretty damn cold at -459 degrees Fahrenheit and -273 degrees Celsius). This power is far stronger than the standard Aeon Pulse, although the Radial Flare beats this one. The alternate firing mode allows you to freeze enemies completely, but it has little practical use.

Level 1: Base power
Level 2: Reduces energy drain, increases damage
Level 3: Reduces energy drain, enables alternate fire mode (freeze)
Level 4: Reduces energy drain, increases damage of freeze and standard fire, increases radius of freeze
Level 5: Reduces energy drain, increases damage of freeze and standard fire, increases radius of freeze

Sol Valentine
Gideon Vids:

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Respect him!!!!!!

Remindme
Nice, very nice, no, Fantastic.

The only thing you've missed is date of birth ;p

Sol Valentine
Whatever.

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