Onimusha
awn of Dreams
The game takes place some sixteen years after the events from Onimusha 3: Demon Siege which had ended with the defeat of Oda Nobunaga, the central "villain" of the previous three major installments. Oda Nobunaga's vassal, Toyotomi Hideyoshi (Hideyoshi Toyotomi), has now taken control of the country, unifying it under one banner and essentially ending the wars that had torn the land apart under his former lord's banner. However, this period of peace ends with several natural disasters acting as an omen of things to come including the appearance of an "Omen Star" in the sky. Rumors soon fill the land of the Genma returning and that Hideyoshi may have something to do with them.
Powers/Abilities/Weapons:
-- Normal Armor -- |
| You start the game with this armor. It's your average run of the mill |
| armor. Look to upgrade soon. |
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| -- Ninja Suit -- |
| This has a greater defense rating than the Normal Armor and an added |
| bonus. It keeps Gyaran from locking onto your gauntlet and stealing |
| souls. |
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| -- Metal Armor -- |
| This has a higher defensive rating than the Normal Armor and Ninja |
| Suit, but it lacks the ability to fend off hungry Gyaran. |
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| -- Ogre Armor -- |
| The best armor in the game, the Great Armor will help you endure |
| attacks from tougher enemies and late bosses. Get this by completing |
| all 30 levels of the Ogre Tower. |
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| -- Herb -- |
| The Herb is a low-level healing item. This will restore a small |
| amount of vitality, but it can be enhanced to a Medicine. |
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| -- Medicine -- |
| Medicine is a high-level healing item, refilling your vitality bar |
| completely. These can be found throughout the game or acquired by |
| enhancing Herbs. |
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| -- Power Jewel -- |
| The Power Jewel increases Samonosuke's maximum vitality. These |
| can be found in various locations and must be used from the |
| inventory to take effect. |
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| -- Magic Jewel -- |
| The Magic Jewel increases Samonosuke's maximum magic. These can |
| be found in various locations and must be used from the inventory |
| to take effect. |
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| -- Soul Absorber -- |
| Though technically an item, the Soul Absorber can |
| be one of the best weapons around. Throw this item down and it |
| emits a blue ring. Anything that steps within this ring can be |
| absorbed without fighting them. |
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| -- Talisman -- |
| A Talisman is the best healing item you can carry. It will |
| automatically activate itself when you die, resurrecting you and |
| refilling your vitality bar completely. |
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/:::::::: Thunder Orb ::::::::
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| This gives you a very quick weapon, which deals a small amount of |
| damage. It can be leveled up quickly and works great against nearly |
| every enemy in the game. |
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/:::::::::: Fire Orb :::::::::
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| For strictly dealing damage, the Fire Orb is the weapon to use. Though |
| slower than the other orbs, its attacks deal around double the Thunder |
| Orb. When its been leveled up, a magic attack can take out the game's |
| toughest enemies in just one or two hits as well as helping to cut boss |
| battles nearly in half. The Fire Orb also has a wider attack range than |
| the other weapons, allowing you to keep a little more distance between |
| you and the enemy. |
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/:::::::::: Wind Orb :::::::::
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| Although this is the coolest looking weapon of the bunch, it's probably |
| the worst choice for straight up battling. It blends speed and power, |
| but doesn't have enough of either to make it dangerous. It also has a |
| small attack range. The Wind Orb should be equipped strictly for its |
| magic attacks. Once it's been leveled up, it can be a lifesaver in |
| multiple enemy situations, especially versus ninjas. When you're |
| surrounded by bad guys, a simple wind attack can give you a healthy |
| amount of breathing room and possibly kill a few of your attackers in |
| the process. |
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