Respect Coded Hacker!!!!!

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Sol Valentine
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The hacker king always has his badass guns with him, and he deserves his respect!

Story:
In the future, the human minds can merge with computer databases on a full scale. While such technology has opened the door for many great opportunities in science, hackers have taken advantage of said technology and have attempted to crack the code of an abandoned military system that is extremely dangerous in order to obtain the ultimate pieces of paper: money.

Powers/Abilites/Weapons:
Grenades
Grenades come in all shapes and sizes. These grenades include Frag (basic grenade), Link (attaches to the enemy), Landmine (explodes once someone touches it), Chaff (disorients), Honeypot (distracts), Napalm (engulfs battlefield in flames), Plasma (explodes with plasma energy), Virus (spews poison), Cluster (found in the hidden Sector after completing the game), and Bolt (found by playing Sector 2: City once more).



Pistol
This is one of our favorite weapons, as the more you use it, the more it will upgrade (much like any weapon, although the Pistol is simply convenient since you will obtain it at the start of the game). This one fires quickly, and has decent firepower.

Sniper Rifle
This is an obvious choice for those few lovely randomly generated two-tier rooms where you can scope out the atmosphere down below from above and slowly pick-off the enemies at the bottom. You can use the scope to get a better view.

Bolt Pistol
This dandy of a doozy will fire somewhat slowly, but it will definitely come in handy once your regular Pistol gets low on ammunition. It does moderate damage compared to most weapons early on, and it should take care of Gatekeepers fairly easily.



Assault Rifle
The obvious choice weapon for a good portion of the game is the Assault Rifle, which you will find early on. This thing chews through bullets like a mutha, but fear not, as it does a lot of damage regardless of how many bullets you will go through on the average enemy. Try max-ing this one out as soon as possible for best results.

Shotgun
This one is exactly as it sounds. The Shotgun works best in close-range combat, so switch over to this bad boy right before something gets all up in your face and KABLAM! Give them a nice dinner of shotgun shells to the teeth.

Laser Pistol
This is your typical Laser Gun in First Person Shooters; it's got moderate speed with no rapid-fire abilities to call its own, although it can be charged up before each shot to add one helluva punch to your shot. This is one of the weapons that you will likely use when you're all out of ammo for your good guns.

Lightning
Lightning is one of the most effective weapons in the game when used against you, but sadly it is not as powerful as the enemies' versions. This gun must be held with two hands due to the size of the thing, and it blasts the target with a large stream of electricity to the body.

Bolt Launcher
This two-handed weapon will certainly bail you out of a tough time, and will definitely work against you if you're not careful enough. The Bolt Launcher will shoot an attachment that will cling to an enemy, wall, or the ground and explode, causing an electrical blast that will disable tons of nearby droids.

Napalm Launcher
The Napalm Launcher works pretty much just like the Bolt Launcher as far as the actual loading and firing of the weapon, only it will create a pond of fire rather than an exploding detonator. This will work against a great majority of enemies, although any enemies with heat protection will not be harmed by the flames.

Judgement
This bad boy can be obtained by defeating the first boss enemy in the game at the end of Sector 02: City. Judgement works as a physical and electrical discharge rocket launcher that will do top damage against practically any target, and obviously must be carried with two hands.

RPG
This weapon works as a Rocket Launcher. You will carry this bad boy around with two hands, and it is incredibly heavy, as you could have guessed. This thing loads very slowly, and you can only shoot one rocket per reload.



Grenade Launcher
This naughty puppy will certainly be a close friend of yours when taking on the Shields or other extremely difficult (see annoying) fiends. It works a lot like your casual rocket launcher, only it will release a grenade from afar, which explodes upon impact. Again, it only loads one grenade per reload.

Inferno
You will find this weapon by completing the Sector 02: Base section of the game, after defeating the Colossus boss. The Inferno works much like a rocket launcher, only it will completely engulf the enemies in the area of effect with flames, working almost like a high-powered Napalm Launcher.

Pulse Rifle
This piece of heavy artillery will pop up during the Sector 02: Ruins section of the game, and can be charged up before letting go for maximum damage. The bad part with the Pulse Rifle is the fact that it cannot shoot repeatedly, making it a "aim accurately or you're dead" weapon.

Plasma Launcher
Much like the other Launchers in the game, the Plasma Launcher will load up very slowly but will pack a mighty punch, much more so than your average grenade and the like. As you could've easily guessed, it takes two hands to hold and it deals Plasma damage.

Photon Machinegun
This is arguably the best weapon in the game, although by the time you receive it you will have little use for it. It works wonders against the always-menacing Mantis boss in Sector 02: Ruins. This thing is a massively heavy machinegun that deals out incredible damage.

Copperhead
You will obtain this elusive weapon after defeating the Mantis boss in Sector 02: Ruins. This big daddy will deal tons of Virus damage, and is highly mobile for such heavy firepower.

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Respect him!!!

Text-only Version: Click HERE to see this thread with all of the graphics, features, and links.