USH'S STAR WARS GAME 2008- ARCHIVAL RECORDS (Character Reference)
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Ushgarak
Inside the Jedi Archives on Coruscant can be found details of all known Force Users...
This thread is the character reference thread for the game, containing details of everyone's characters, and (if created by the player) their backstories. This thread is also used to administrate any changes to characters over time!
Character creation details are here:
http://www.killermovies.com/forums/f7/t488673.html
Under Construction
Ushgarak
JEDI
-----
Roan Trilanger (Adventurer) played by tptmanno1
PHYSICAL
Strength: 4
Agility: 4
Dexterity: 4
Defence: 1
MENTAL
Willpower: 4
Intelligence: 4
Charisma: 5
Perception: 3
FORCE
Force Power: 7
Force Attack: 7
Force Defence: 1
SKILLS
Lightsabre: 5
Pilot: 4
Fix-it: 3
Combat: 2
Jedi Lore: 2
Savoir-Faire: 2
Persuade: 2
Leadership: 1
Languages: 1
Medicine: 1
Observation: 1
MERITS
Contact with CorSec (see background)
Corellian YT-2000 freighter
Higher Purpose
FORCE POWERS
PUSH/PULL
LIFTING
LEAPING (Great Leap , Defensive Leap )
SWIFTNESS (Strike . Evade . Dash )
CO-ORDINATION (Combination , Ward , Flurry )
BALANCE (Twirl , Evasion Spin )
SENSE (Scan , Empathy )
INTUITION (Dreams , Guidance )
INNER CALM
BLADE SCHTICKS
ORTHODOX GUARD
BODYGUARD
REFLECTION
BLOCK
COMBAT SCHTICKS
UNBREAKABLE
MARTIAL ARTIST
WHIRLING STRIKE
PILOT SCHTICKS
Choose 3
-
Lance Windu (Swordsman), plauyed by Phucked Up
PHYSICAL
Strength: 5
Agility: 3
Dexterity: 4
Defence: 1
MENTAL
Willpower: 4
Intelligence: 3
Charisma: 4
Perception: 4
FORCE
Force Power: 5
Force Attack: 7
Force Defence: 1
SKILLS
Lightsaber: 4
Combat: 4
Jedi Lore: 2
Leadership: 2
Observation: 3
Born to the Sword- A Swordsman gets a bonus die to all Lightsabre rolls.
MERITS
1 Merit to Famous Master (Jequar Rar, Twi’lek Jedi Master)
1 Merit to Ally (R4-K8, droid)
1 Merit to Starship (the Freelancer)
FORCE POWERS
PUSH/PULL
LIFTING
LEAPING (Great Leap , Defensive Leap )
SWIFTNESS (Strike . Evade . Dash )
CO-ORDINATION
BALANCE
SENSE
INTUITION
BLADE SCHTICKS
FORWARD GUARD
BALANCED GUARD
CLEAVE
PERFECT STRIKE
CHARGE
COMBAT SCHTICKS
FEINT
FOCUSSED BLOW
MARTIAL ARTIST
LEAPING ATTACK
UNBREAKABLE
-
Vlad Shafran (Athlete), played by Spidervlad
PHYSICAL
Strength: 4
Agility: 5
Dexterity: 4
Defence: 1
MENTAL
Willpower: 4
Intelligence: 4
Charisma: 5
Perception: 3
FORCE
Force Power: 6
Force Attack: 7
Force Defence: 1
SKILLS
Lightsabre: 3
Combat: 3
Guns: 3
Jedi Lore: 2
Languages: 2
Pilot: 2
Fix It: 2
MERITS: Famous Master/Mentor: Mace Windu (costs 3)
FORCE POWERS
PUSH/PULL
LEAPING (Great Leap , Defensive Leap )
SWIFTNESS (Strike . Evade . Dash )
CO-ORDINATION (Combination , Ward , Flurry )
BALANCE (Twirl , Evasion Spin )
SENSE
INTUITION (Dreams , Guidance )
INNER CALM
BLADE SCHTICKS
BALANCED GUARD
CHARGE
GUN SCHTICKS
CARNIVAL OF CARNAGE
EYE OF THE STORM
COMBAT SCHTICKS
STREET FIGHTER
COUNTER-STRIKE
DODGE AND WEAVE
LEAPING ATTACK
-
Jelena Bendu (Scholar), played by Bobcricket
Scholar (Type B)
PHYSICAL
Strength: 5
Agility: 3
Dexterity: 4
Defence: 1
MENTAL
Willpower: 4
Intelligence: 5
Charisma: 4
Perception: 4
FORCE
Force Power: 8
Force Attack: 8
Force Defence: 2
SKILLS
Lightsabre: 3
Jedi Lore: 3
Leadership: 2
Persuade: 2
Languages: 2
Savoir-Faire: 1
Observation: 1
Pilot: 1
Combat: 1
Fix-it: 1
Academic Expert- Languages
MERITS
1 Merit to Starship
1 Merit to Famous Master
1 Merit to Mentor
FORCE POWERS
PUSH/PULL (Combat Push , Sabre Throw )
LIFTING
LEAPING
SWIFTNESS (Strike , Evade , Dash)
CO-ORDINATION
SENSE
LEADERSHIP
INTUITION (Dreams , Guidance )
INNER CALM
INSIGHT (Foresight )
BLADE SCHTICKS
BALANCED GUARD
BODYGUARD
-
Gallagher (Acolyte) played by Alkaselzer
PHYSICAL
Strength: 4
Agility: 4
Dexterity: 3
Defence: 1
MENTAL
Willpower: 4
Intelligence: 5
Charisma: 4
Perception: 4
FORCE
Force Power: 9
Force Attack: 6
Force Defence: 2
SKILLS
Lightsabre: 4
Jedi Lore: 3
Languages: 2
Combat: 1
Medicine: 1
MERITS
One Merit to Ally (Zaland, Klinge-Faust family guardian & mercenary)
One Merit to Higher Purpose
One Merit to Mentor (Master Korth)
FORCE POWERS
PUSH/PULL (Combat Push , Sabre Throw )
LIFTING
LEAPING
SWIFTNESS (Strike , Evade , Dash)
CO-ORDINATION
SENSE (Scan , Empathy )
PRESENCE (Persuade , Quietening )
LEADERSHIP
CHARISMA
AWARENESS
INTUITION (Dreams , Guidance )
INNER CALM
INSIGHT
BLADE SCHTICKS
BALANCED GUARD
CLEAVE
Natural Flow- The Acolyte treats his Force Defence rating as being one higher than it actually is (except for improving it with xp).
The Acolyte restores a Force point at the end of each fight or major action scene.
These abilities are cumulative with Flow of the Force
-
Andro Fenris (Swordsman) played by Jazzman_78
PHYSICAL
Strength: 5
Agility: 3
Dexterity: 4
Defence: 1
MENTAL
Willpower: 4
Intelligence: 4
Charisma: 3
Perception: 4
FORCE
Force Power: 5
Force Attack: 7
Force Defence: 1
SKILLS
Lightsabre: 4
Combat: 4
Jedi Lore: 1
Leadership: 1
Languages: 1
Observation: 1
Fix-it: 1
Intrusion: 1
Merits:
Famous Master- Saesee Tinn
Contact/Mentor- JedI Council, Saesee Tinn
FORCE POWERS
PUSH/PULL
LEAPING (Great Leap , Defensive Leap )
SWIFTNESS (Strike , Evade , Dash)
CO-ORDINATION (Combination , Ward , Flurry )
BALANCE
SENSE
INTUITION
BLADE SCHTICKS
FORWARD GUARD
ORTHODOX GUARD
CLEAVE
RIPOSTE
PERFECT STRIKE
COMBAT SCHTICKS:
Choose 6
Born to the Sword- A Swordsman gets a bonus die to all Lightsabre rolls.
---
Denzral Vassisk (Adventurer) played by Jedireaper
PHYSICAL
Strength: 4
Agility: 5
Dexterity: 3
Defence: 1
MENTAL
Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 4
FORCE
Force Rating: 7
Force Attack: 7
Force Defence: 1
SKILLS
Lightsabre: 4
Persuade: 3
Fix-it: 3
Combat: 2
Jedi Lore: 2
Guns: 2
Pilot: 2
Leadership: 1
Savoir-Faire: 1
Medicine: 2
Languages: 2
Observation: 2
MERITS
Star Ship: Jedi Starfighter
Ally: R4-D7
Contact: Jedi Archive
FORCE POWERS
PUSH/PULL (Combat Push , Sabre Throw )
LIFTING (Super Lift , Grip , Bombard )
PRECISION (Advanced Sabre Throw , Advanced Bombard , Fling )
LEAPING (Great Leap , Defensive Leap )
SWIFTNESS (Strike , Evade , Dash)
SENSE (Scan , Empathy )
INTUITION
BLADE SCHTICKS
ORTHODOX GUARD
RIPOSTE
REFLECTION
COMBAT SCHTICKS
FOCUSSED BLOW
SIDESTEP
MARTIAL ARTIST
GUN SCHTICKS
GUNSLINGER
PILOT SCHTICKS
---
Jovan Wiecko (Scholar), played by Jovan
PHYSICAL
Strength: 4
Agility: 4
Dexterity: 4
Defence: 1
MENTAL
Willpower: 4
Intelligence: 4
Charisma: 5
Perception: 4
FORCE
Force Rating: 8
Force Attack: 8
Force Defence: 2
SKILLS
Lightsabre: 4
Jedi Lore: 4
Persuade: 3
Languages: 2
Leadership: 1
Savoir-Faire: 1
Medicine: 2
Languages: 1
Observation: 2
Academic Expert: Savoir-Faire
MERITS
Famous Master
Contact (Jedi Archives)
Contact (The Senate)
FORCE POWERS:
PUSH/PULL (Combat Push , Sabre Throw )
LIFTING (Super Lift , Grip , Bombard )
LEAPING (Great Leap , Defensive Leap )
SWIFTNESS (Strike , Evade , Dash)
CO-ORDINATION
SENSE
PRESENCE
INTUITION
INNER CALM
TRANQULITIY
BLADE SCHTICKS:
ORTHODOX GUARD
CLEAVE
Ushgarak
BIOS- JEDI
---
Roan Trilanger
Roan Trilanger is, most will agree, a ordinary Jedi, that continiously finds himself in extra-ordinary situations. He was born on Corellia as the first son to a distingished CorSec Officer, and as his father often worked closely with Jedi Knights on some unstable cases, Roan was quickly discovered to be force sensitive. Thus Roan began his training as a Jedi Knight, slightly straining his relationship with his father, who, as tradition dictated, desired for his son to follow in his CorSec footsteps. But after sense was talked into him by Roan's master, and CorSec associate, Jedi Knight Ger-Pan Yurl, Roan was given a Corellian freighter, The Spirit of Corellia upon being Knighted. This being to ward off the typical poor luck of lore that accompanied Corellian Jedi that left their home system. After several years of rather typical missions, Roan, through several unlikely circumstances, found himself in the presence of Jedi Master Kellan Gundark, and her companions. They were tracking Dark Jedi across the galaxy. Upon joining the group, and a series of adventures later, Roan found himself crossing lightsabers with the most dangerous being he had thus far encountered, Dark Jedi Galder Starkiller, After a heated battle, a stroke of bad luck befell Roan, and through no fault of his own, he fell, and was defeated by Galder, Luckily though, he sustained no permanent damage. After this instance, Roan was granted a Padawan, Sunda Zannishar. Roan and Sunda's adventures continue, across the galaxy, confronting evil and the Dark Side, where ever it makes itself apparant.
---
Denzral Vassisk
(27, Coruscant)
Little is known about Denzrals childhood, from his parents, to his name, however what is known is that he was probably born on Coruscant. Denz was put into an orphanage and was discovered by a Jedi searching for children gifted with the potential that defines a Jedi from the everyday norm.
After his acceptance into the Jedi Academy to be trained, he was tested time and again, learning the ways of the Force and the Jedi code, and beginning his training with a lightsaber.
For the next 14 years Denzral trained in the Academy under a teacher and as soon as he was old enough he was selected to be trained by a Jedi Master called Viess Ichinara who taught Denzral as a Padawan.
When Denzral was seventeen, his master was asassinated by a Bounty Hunter, by order of the Hutt's because Viess and Denz had been on the trail of a slave ring in the Republic that they believed the Hutt's were running. Due to Master Ichinara putting pressure on the orgaisation he was killed before the link was uncovered. Vassisk at first blamed the Council for not forseeing his masters demise. However, after having a meditation on the matter with Master Yoda he soon learned to accept Viess's absense as un-punishible by learning that hs death was his own fault and a great loss.
Vassisk was elevated to Knight status and hense was soon seleted for many missions ranging from political assignments to tracking down dark Jedi. One particular mission for the council was to apprehend a suspected dark Jedi hiding out in a fortified Pirate base on a moon. After infiltrating the moon base, a lengthy chase between the dark Jedi and Denz, ending with a sabre fight in which the dark Jedi suffered a fatal injury before he could reach an escape craft. The pirates started attacking and the Knight and he escaped on the darkies feighter. Of course, although he asked, he wasn't allowed to keep the freighter.
Ushgarak
RENEGADES
-----
Xeth Tam (Vigilante) played by Bespin Bart
PHYSICAL
Strength: 4
Agility: 4 (+1)
Dexterity: 5
Defence: 1
MENTAL
Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 3
FORCE
Force Power: 6
Force Attack: 7
Force Defense: 1
SKILLS
Lightsabre: 4
Combat: 3
Guns: 3
Intimidation: 2
Pilot: 2
Languages: 2
Observation: 1
Intrusion: 1
Heavy Weaponry: 1
MERITS
1 Merit to Mentor (Numok Geth, Zabrak)
1 Merit to Contact (Gralus Turandi of the Taloraan Detective Agency/Police Force)
1 Merit to Ally (R3-U9)
1 Merit to Starship
FORCE POWERS
PUSH/PULL (Combat Push , Sabre Throw )
LEAPING (Great Leap , Defensive Leap )
SWIFTNESS (Strike , Evade , Dash)
CO-ORDINATION
BALANCE
SENSE
INTUITION
BLADE SCHTICKS
BALANCED GUARD
CHARGE
COMBAT SCHTICKS
FEINT
FOCUSSED BLOW
SIDESTEP
DODGE AND WEAVE
OVERHEAD BLOW
WHIRLING STRIKE
GUN SCHTICKS
CARNIVAL OF CARNAGE
CLOSE QUARTERS GUNMAN
EAGLE EYE
EYE OF THE STORM
ALIEN POWER
Superior Agility: Agility score is increased by one, except for the purposes of increasing it with xp.
Gifted Acrobat- A Vigilante gets two extra dice when making any form of acrobatic roll
Renegades have an extra merit but have no authority as a Jedi
-
Vera-Kin (Solitaire), played by Vera
PHYSICAL
Strength: 2
Agility: 4
Dexterity: 3
Defence: 1
MENTAL
Willpower 4
Intelligence: 5
Charisma: 4
Perception: 4
FORCE
Force Power: 10
Force Attack: 8
Force Defense: 2
SKILLS
Lightsabre: 6
Jedi Lore: 3
Languages: 3
Leadership: 3
Savoir-Faire: 3
Intrusion: 3
Lying: 1
Persuade: 1
Observation: 1
Medicine: 1
Combat: 1
Intimidation: 1
MERITS (4)
1 Merit to Mentor (Oppo Rancisis, Jedi Master)
1 Merit to Famous Master (Oppo Rancisis, Jedi Master)
1 Merit to Ally (Barrkyyshyr, Wookiee Warrior)
1 Merit to Contact (JN-66, Jedi Analysis Lab)
FORCE POWERS
PUSH/PULL (Combat Push , Sabre Throw )
LIFTING
LEAPING (Great Leap , Defensive Leap )
SWIFTNESS
CO-ORDINATION
BALANCE
SENSE (Scan , Empathy )
PRESENCE (Persuade , Quietening )
LEADERSHIP
INTUITION (Dreams , Guidance )
INNER CALM
INSIGHT (Foresight )
TRANQUILITY
BLADE SCHTICKS
BALANCED GUARD
ORTHODOX GUARD
BLOCK
CLEAVE
Respected by the Council- A Solitaire may be on his own path but he is still a Master and due that respect. She has no voice in Jedi affairs but she has much more authority than a normal Renegade and, if working for the Council, it is still expected that other Jedi should defer to her.
---
Kiu Dun (Ronin), played by Rocasatoll
PHYSICAL
Strength: 4
Agility: 3
Dexterity: 5
Defence: 1
MENTAL
Willpower: 4
Intelligence: 3
Charisma: 4
Perception: 5
FORCE
Force Rating: 7
Force Attack: 7
Force Defence: 1
SKILLS
Lightsabre: 4
Savoir-Faire: 3
Fix-it: 3
Combat: 2
Languages: 2
Jedi Lore: 2
Pilot: 2
Guns: 2
Medicine: 2
Intimidate: 1
Leadership: 1
Observation: 1
MERITS
ALLY: Jace Onderon (slightly force senstive warrior (Solder template)
TIES: Senatorial Guard
FORCE POWERS
PUSH/PULL (Combat Push , Sabre Throw )
LEAPING (Great Leap , Defensive Leap )
SWIFTNESS (Strike , Evade , Dash)
CO-ORDINATION
BALANCE
SENSE (Scan , Empathy )
LEADERSHIP
INTUITION
BLADE SCHTICKS
FORWARD GUARD
BALANCED GUARD
BODYGUARD
PERFECT STRIKE
GUN SCHTICKS
GUNSLINGER
PILOT SCHTICKS
SPEED KING
COMBAT SCHTICKS
Choose 3
---
Wentar Reiua (Ronin), played by Craft
PHYSICAL
Strength: 4
Agility: 4
Dexterity: 4
Defence: 1
MENTAL
Willpower: 4
Intelligence: 4
Charisma: 5
Perception: 3
FORCE
Force Rating: 7
Force Attack: 7
Force Defence: 1
SKILLS
Lightsabre: 5
Combat: 2
Pilot: 4
Savoir-Faire: 2
Languages: 2
Intimidate: 2
Leadership: 2
Medicine: 1
Fix-it: 1
Jedi Lore: 1
Observation: 1
Persuade: 3
MERITS
STARSHIP- The Free Flier
ALLY- Emso Crubo (Zabrak, ex slave. Now works with Wentar as his mechanic.)
CONTACT- Loj'oon (Reformed Pirate, now owner of an Inner Rim Freight service.)
CONTACT- Hloo'jen (Head of an outer rim anti slavery movement.)
FORCE POWERS
PUSH/PULL (Combat Push , Sabre Throw )
LEAPING (Great Leap , Defensive Leap )
SENSE (Scan , Empathy )
PRESENCE (Persuade , Quietening )
LEADERSHIP (Staredown )
INTUITION
BLADE SCHTICKS
FOCUSSED GUARD
REFLECTION
BODYGUARD
BLOCK
COMBAT SCHTICKS
FOCUSSED BLOW
UNBREAKABLE
COUNTERSTRIKE
PILOT SCHTICKS
DEADSHOT
FAVOURITE RIDE
SOFT LANDINGS
---
Fas'hokh (Freelancer), played by Mando' Ade
PHYSICAL
Strength: 3
Agility: 4
Dexterity: 5
Defence: 1
MENTAL
Willpower: 4
Intelligence: 4
Charisma: 3
Perception: 4
FORCE
Force Rating: 5
Force Attack: 7
Force Defence: 1
SKILLS
Lightsabre: 4
Combat: 4
Guns: 2
Languages: 2
Savoir-Faire: 1
Leadership: 1
Medicine: 1
Observation: 1
Fix-it: 2
SPECIAL: Born to Fight- A Freelancer gets a bonus die to all Lightsabre rolls.
MERITS
ALLY: r2-d9 astromech droid always on the ship.
CONTACT: glik, friend in the roche asteroid field who is very good at tracking and finding people.
CONTACT: del gona, friend who has access to the jedi archive.
STARSHIP: the aldon. modified light freighter.
FORCE POWERS
PUSH/PULL
SWIFTNESS
SENSE (Scan , Empathy )
PRESENCE (Persuade , Quietening )
INTUITION (Dreams , Guidance )
BLADE SCHTICKS
BLOCK
CLEAVE
REFLECTION
RIPOSTE
COMBAT SCHTICKS
UNBREAKABLE
DODGE AND WEAVE
SIDESTEP
COUNTERSTRIKE
FOCUSSED BLOW
MARTIAL ARTIST
---
Sean Tiberius Farak (Ronin), played by SpikeSpiegel
PHYSICAL
Strength: 4
Agility: 3
Dexterity: 5
Defence: 1
MENTAL
Willpower: 4
Intelligence: 4
Charisma: 3
Perception: 5
FORCE
Force Rating: 7
Force Attack: 7
Force Defence: 1
SKILLS
Lightsabre: 4
Combat: 2
Savoir-Faire: 2
Languages: 2
Intrusion: 2
Intimidate: 2
Leadership: 2
Observation: 2
Guns 2
Pilot 2
Sabotage: 1
Medicine: 1
Fix-it: 1
Jedi Lore: 1
MERITS:
Lucky
FORCE POWERS
PUSH/PULL (Combat Push , Sabre Throw )
LEAPING
SWIFTNESS (Strike , Evade , Dash)
CO-ORDINATION
BALANCE
SENSE
PRESENCE
INTUITION (Dreams , Guidance )
BLADE SCHTICKS
ORTHODOX GUARD
PERFECT STRIKE
REFLECTION
CHARGE
COMBAT SCHTICKS
COUNTRSTRIKE
FOCUSSED BLOW
WHIRLING STRIKE
PILOT SCHTICKS
Daredevil
GUN SCHTICKS
GUNSLINGER
Ushgarak
BIOS- RENEGADES
---
Xeth Tam
A member of the Geonosian race and a well-trained Jedi Knight, Xeth Tam was never one to put up with the jargon of the Order‘s political limitations. During his apprenticeship to Jedi Master Numok Geth, he became frustrated that justice was not always served to the offendors that the Jedi sought to stop. Upon attaining the rank of Knight, Xeth temporarily broke ties with the Jedi Order to seek justice in his own way. Fortunately, he realized that his violent mercenary work was bringing him close to the Dark Side, and he reestablished his connections with the Order though he refused to outright return to duty. Instead, he set himself up as a vigilante and private detective in the outer reaches of Republic space. After a few years of successful cases, he was approached by the Taloraan Detective Agency to investigate conspiracies surrounding the Techno Union and the Trade Federation. While doubtful at first, Xeth took a lead on a missing shipment of battle droids that the Trade Federation had failed to account for and found himself on Damagran. His mission briefly conjoined with the hunt for Larios Kuylen, and he ultimately abandoned his investigation to help Master Gundark and her team of Jedi Knights track down the villainous Dark Jedi. They failed to bring Kuylen and his followers down absolutely, but the mission was deemed a success as the Dark Jedi failed to obtain the unlimited power they were looking for and became a lesser threat to the Galaxy. Xeth returned to his investigative work against the Techno Union after recovering from injuries received in a lightsaber duel with Kuylen himself.
Xeth takes great pride in his ability to fight crime and the athleticism that he employs against his foes. With advice and training from his former master and his own personal experience, Xeth has become a well-rounded swordsman with a curved-hilted lightsaber, designed using Geonosian technology to produce a yellow blade and distinctive fluttering noise to his elegant weapon. Additionally, Xeth has accumulated a collection of Geonosian weapons, true to his heritage; a sonic blaster pistol for ranged combat, an electro-pike for close combat, and a sonic pulse emitter for heavier tasks. He also pilots a heavily modified Geonosian light freighter craft known as The Nexu’s Grin and makes use of an R3-unit to assist him in technological matters with his ship and otherwise.
Of further interest is that Xeth exhibits ideals and emotions uncharacteristic of his species. Whereas Geonosians are cowardly by default, Xeth does his best to suppress his fears and show courage in times of danger. Symbolically, Xeth has foregone the blast armor of his warrior caste to represent his dislike for cowardice, instead donning simple Jedi robes that match the earthen colors of Geonosian sand.
---
Wenter Reiua
Wentar Reiua was once considered a shining example of the Order. Diplomatic, patient, a balanced knowledge in both the Lightsaber and the Force, it was no wonder that many were shocked when he left the Jedi Order. But after years of seeing the rich and important continually walk all over the little people of the Galaxy, Wentar decided the cries for help from the oppressed needed him more then the Order did and with that thought, he left.
Over the years since he left the Order, Wentar has spent most of his time in the Outer Rim, helping those in need. Most notably he saved the life of one Hloo'jen who went on to found the ‘Free Slaves Society’, an organization who’s goals are to end slavery on the Outer Rim, while also taking in freed slaves who have nowhere else to go. Though his greatest achievement was managing to convince a high-ranking member of the Kylugo Srum pirate clan to end his life of piracy.
While he is no longer part of the Jedi Order, Wentar still holds their values close and although he has spent over 4 years facing the scum of the Outer Rim he remains the diplomatic and patient Jedi he always was.
Ushgarak
DARK JEDI
-----
Nume Rand (Bane), played by General Zink
PHYSICAL
Strength: 2
Agility: 3
Dexterity: 4
Defence: 0
MENTAL
Willpower: 4
Intelligence: 5
Charisma: 5
Perception: 3
FORCE
Force Power: 10
Force Attack: 8
Force Defense: 2
SKILLS
Lightsabre: 6
Jedi Lore: 4
Languages: 3
Lying: 3
Savoir-Faire: 3
Intimidation: 3
Leadership: 2
Observation: 1
Medicine: 1
Combat: 1
Intrusion: 1
MERITS
3 Merits to Ties (Mecrossa Order)
FORCE POWERS
PUSH/PULL (Combat Push , Sabre Throw )
LIFTING (Super Lift , Grip , Bombard )
LEAPING
SWIFTNESS
SENSE (Scan , Empathy )
PRESENCE
LEADERSHIP
CHARISMA
INTUITION (Dreams , Guidance )
IRON WILL
INSIGHT (Foresight )
CUNNING
CORRUPTION (Manifest Destiny )
BLADE SCHTICKS
ORTHODOX GUARD
FOCUSSED GUARD
CLEAVE
REFLECTION
SPECIAL LIMITATION: Lack of awareness. Rand has suffered severe spinal damage. A combination of cybernetics and Rand’s sheer will keeps his damaged body performing, but this is at the expense of concentrating fully on all threats. Rand has -1 Defence.
Megalomaniac- The Bane must always strive to be the leader of any group he is in, and also to have either the highest Lightsabre or highest Force rating of such a group. The Bane must always be actively plotting the death of anyone stopping these conditions being reached.
-
Rianna Xi (Pariah), played by Lana
PHYSICAL
Strength: 3
Agility: 5
Dexterity: 4
Defence: 1
MENTAL
Willpower 4
Intelligence 4
Charisma 4
Perception 3
FORCE
Force Power: 5
Force Attack: 7
Force Defence: 1
SKILLS
Lightsabre: 4
Combat: 4
Intimidation: 2
Intrusion: 2
Observation: 2
Jedi Lore: 1
Medicine: 1
Merits:
Lucky
FORCE POWERS
PUSH/PULL (Combat Push , Sabre Throw )
SWIFTNESS (Strike , Evade , Dash)
CO-ORDINATION (Combination , Ward , Flurry )
LEAPING
SENSE
INTUITION (Dreams , Guidance )
IRON WILL
BLADE SCHTICKS
FORWARD GUARD
ORTHODOX GUARD
CLEAVE
RIPOSTE
PERFECT STRIKE
COMBAT SCHTICKS
MARTIAL ARTIST
FOCUSSED BLOW
LEAPING ATTACK
FEINT
SIDESTEP
DODGE AND WEAVE
Born to Kill- A Pariah gets a bonus die to all Lightsabre rolls.
-
Tanic Starguard (Fallen) played by Trickster
PHYSICAL
Strength: 4
Agility: 3
Dexterity: 5
Defence: 1
MENTAL
Willpower 4
Intelligence 4
Charisma 4
Perception 4
FORCE
Force Power: 7
Force Attack: 7
Force Defence: 1
SKILLS
Lightsabre: 4
Lying: 3
Guns: 3
Pilot: 3
Combat: 2
Jedi Lore: 2
Fix-it: 1
Medicine: 1
Intimidation: 1
Languages: 1
Savoir-Faire: 1
Observation: 1
Seduction: 1
MERITS
Ally – Slate
Starship
Contact – Lord Geful, Empire of Pity
FORCE POWERS
PUSH/PULL (Combat Push , Sabre Throw )
LIFTING
LEAPING
SWIFTNESS
CO-ORDINATION
SENSE (Scan , Empathy )
PRESENCE
LEADERSHIP
INTUITION (Dreams , Guidance )
IRON WILL
INSIGHT (Foresight )
BLADE SCHTICKS
ORTHODOX GUARD
BLOCK
REFLECTION
COMBAT SCHTICKS
MARTIAL ARTIST
SIDESTEP
WHIRLING STRIKE
GUN SCHTICKS
GUNSLINGER
BOTH GUNS BLAZING
PILOT SCHTICKS
Choose 1
-
Gallador Enkidu (Apostate), played by Lord Melkor
PHYSICAL
Strength: 4
Agility: 4
Dexterity: 4
Defence: 1
MENTAL
Willpower 4
Intelligence 5
Charisma 5
Perception 3
FORCE
Force Power: 8
Force Attack: 8
Force Defence: 2
SKILLS
Lightsabre: 4
Jedi Lore: 3
Lying: 3
Intimidation: 2
Languages: 2
Savoir-Faire: 2
Observation: 1
Persuade: 1
Pilot: 1
Dark Learning- Jedi Lore
MERITS
Lucky
FORCE POWERS
PUSH/PULL
LEAPING
SWIFTNESS
CO-ORDINATION
SENSE (Scan , Empathy )
PRESENCE (Persuade , Quietening )
LEADERSHIP (Staredown )
CHARISMA
INTUITION (Dreams , Guidance )
IRON WILL
INSIGHT (Foresight )
CORRUPTION
BLADE SCHTICKS
ORTHODOX GUARD
CLEAVE
-
Xavier Kolarn (Pariah), played by newjak86
PHYSICAL
Strength: 5
Agility: 3
Dexterity: 4
Defence: 1
MENTAL
Willpower 4
Intelligence 3
Charisma 4
Perception 4
FORCE
Force Power: 5
Force Attack: 7
Force Defence: 1
SKILLS
Lightsabre: 4
Combat: 4
Intimidation: 2
Fix it: 2
Jedi Lore: 1
Medicine: 1
Observation: 1
MERITS
Ship
Ally
Power Hungry
FORCE POWERS
PUSH/PULL (Combat Push , Sabre Throw )
LIFTING
LEAPING
SWIFTNESS (Strike , Evade , Dash)
CO-ORDINATION
BALANCE
SENSE
INTUITION
BLADE SCHTICKS
BALANCED GUARD
FOCUSSED GUARD
PERFECT STRIKE
RIPOSTE
CLEAVE
COMBAT SCHTICKS
FOCUSSED BLOW
STREET FIGHTER
MARTIAL ARTIST
DODGE AND WEAVE
COUNTERSTRIKE
FEINT
Born to Kill- A Pariah gets a bonus die to all Lightsabre rolls.
---
Con Gordo (Fallen) played by Bardock42
PHYSICAL
Strength: 4
Agility: 4
Dexterity: 4
Defence: 1
MENTAL
Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 4
FORCE
Force Rating: 7
Force Attack: 7
Force Defence: 1
SKILLS
Lightsabre: 5
Guns: 4
Savoir-Faire: 4
Intimidation: 2
Observation: 2
Combat: 2
Jedi Lore: 2
Lying: 2
Medicine: 1
Fix-it: 1
Languages: 1
MERITS
Lucky
FORCE POWERS
PUSH/PULL (Combat Push , Sabre Throw )
LEAPING (Great Leap , Defensive Leap )
LIFTING (Super Lift , Grip , Bombard )
SWIFTNESS
CO-ORDINATION Combination , Ward , Flurry )
SENSE
PRESENCE
INTUITION
BLADE SCHTICKS
Forward Guard
Block
Charge
COMBAT SCHTICKS
Feint
Counterstrike
Dodge and Weave
GUN SCHTICKS
Carnival of Carnage
Gunslinger
Close Quarter Gunman
Ushgarak
BIOS- DARK JEDI
---
Nume Rand
During his time with the Jedi Order, Rand was a flawless Knight with a great love for history and diplomacy, ending many disputes by reflecting upon past conflicts. Once he was elevated to the rank of Jedi Master, he was given access to a higher level of knowledge, normally beyond many Knights due to its dangerous nature. Despite his discipline as a Jedi, Rand found himself more and more drawn toward the forbidden wisdom of the Sith. The Dark Side slowly corrupted him after reading tomes of Sith Lore and viewing tainted Holocrons, and eventually the Jedi Master snapped, giving in to the dark power that he craved during a combat mission to the gladiatorial world Rattatak. When his Padawan, Foghren, refused to join him, he brutally ripped his apprentice apart in a lightsaber duel. Going into hiding in the Outer Rim, Rand sought to develop a group of Dark Jedi as his followers, like the Sith of old. After bringing a trio of Dark Jedi into his fold- the swordswoman Rianna Xi, the well-traveled Tanic Starguard, and the academic darkling Gallador Enkidu- Rand sought to connect his group to that of the notorious Larios Kuylen, having heard of his exploits. Unfortunately, Kuylen had vanished, leaving only his lackeys behind, including the unstable Galder Starkiller. This and later additions, such as the wild Dak Kaliero and the prideful Xavier Kolarn, led to sentiments against his leadership which caused him to step down... for now.
Rand is a white-skinned Nautolan from the aquatic world of Glee Anselm. His eyes are black and piercing, and he wears his head tentacles tied back with two strips of black fabric. He wears a tattered, blood-stained and blackened Jedi tunic under a heavy, dark blue cloak, which conceals his single, red lightsaber, which has a hooked, poisonous barb from the mouth of a dangerous predator from his homeworld. Due to injuries sustained in a vicious fight at the Ghost Citadel, Rand was forced to adopt cybernetic implants to keep himself alive, including a synthetic heart that pumps a perpetual cold sensation into his chest and wires that run from the back of his skull into his spine to stimulate his nerves.
---
Rianna Xi
Rianna Xi was born on Bespin and, as is typical for those who train as Jedi, was identified as being Force-sensitive at a very young age and was brought to the Jedi Temple for training. When she was 13 she was taken as a Padawan, her mentor being a Knight named Myraline Kiros. In her training, Rianna quickly discovered that she excelled in lightsaber fighting, and practiced this nearly obsessively, ignoring most of her other training which she found to be boring or tedious, or just simply things she wasn't suited for. Rianna was always extremely stubborn and temperamental, and because of this she was generally disliked by others and most did not think she would ever become a Jedi. She did become a Knight at the age of 19, but as she would learn later, she very nearly did not.
Rianna only lasted two years as a Jedi Knight, however, and finally she became completely fed up and left the Jedi. She wound up on Bespin, and discovered that Myraline, her new Padawan, and another Knight had followed after her. This was the point in which Rianna snapped and completely fell to the Dark Side, and in the ensuing fight she killed both Myraline (and stole her lightsaber) and her former mentor's new Padawan. She was too injured, though, and the third Jedi escaped alive. Very shortly after she was found by Rand, and has been working with the small group of Dark Jedi.
---
Gallador Enkidu
Galllador Enkidu was a gifted student as a Jedi, with strong talent for Living Force, though he had problems with supressing his emotions. But he worked hard to get more in tune with Cosmic Force, with good results. Gallador preferred studying the Jedi Lore to training with Lightsaber. He couldn`t wait to finish his training so he could defend others and help maintain peace and order in the Republic, like the Jedi heroes of old.
Later, Gallador was assigned as Padawan to respectable Jedi Master Harrar-Urr. Going on missions with him, he discovered that Galaxy differs much from his idealistic vision- there was so much suffering, corruption and injustice, Jedi having to bow to corrupt politicians. He wondered why Jedi could not take matters more directly into their hands, guiding the galaxy straight to better future, with their wisdom and insight? He was also interested in using force to pernamently influence the minds of sentient beings, for their greater good. Masters were not willing to discuss such matters beyond simple warnings, with the exceptions of Master Scavione- who helped Gallador in the early stages of his training, and Nume Rand, who had some ideas himself.
Important point in Gallador`s life was a mission with his Master in Hutt space, tracking a rogue Darksider, when he discovered a girl of his own race, the long-lived and sensual Elessar, which he didn`t have any contact with before. She asked him to save her, but Gallador`s Master said that it isn`t part of their mission, and they cannot free all the slaves anyway. Gallador decided that he could not fail that girl, and tried to rescue her on his own. But he was not skilled enough- that girl and many other s died- and Gallador had to be saved by his Master- that was then killed in ambush by the Darksider. Gallador called upon his emotions, which brought him Power he never realized inside himself. He slew the already wounded Darksider, and mercilessly slaughtered Hutt slaver, before running from the exploding mansion. He didn`t tell the Council what really happened..
Gallador tried not to think about this experience too much, but over the following years he kept losing his self-control- at first he didn`t want to reach for Darkisde, but it kept to be tempting- surely one could learn to harness this power and bring its use it for greater benefit? Perhaps it would give Jedi the strenght they needed to bring Order to the galaxy. He tried to hide his dangerous tendencies, but some Masters, particularly Scavione, became worried, even though he was granted the rank of the Jedi Knight, performing well in his missions. But finallly Galldor was caught breaking into restricted part of the Jedi archives, and escaped rather than submitted to the mercy of the Council. He tried to form a Darkisde cult under him, seeking alternate ways to master the Force, but his efforts were destroyed by Scavione. He sacrificed his followers to die while he escaped, killling Padawan that accompanied Scavione in the process, which gave him certain satisfaction. Then he joined Nume Rand`s group, hoping to achieve greater power and understaning under the renegade Master. But it didn`t go as well as he hoped.
---
Xavier Kolarn
Xavier Kolarn was born on a planet in the Outer Rims. He was found by none other than his future Master Ko Cabas. He was brought back for Jedi training at the Temple in Coruscant.
Even at a young age Xavier exhibited a detachment from the world. Most Master would regard this as an ideal Jedi trait. The ability to look into a situation, and form an unbiased opinion.
Many of the other younglings though were not so caring for Xavier's indifference to them. Afraid that Xavier would tell on them, they would beat he Kolarn. He never really gave into them, for he did not care for them.
So at an early age Master Yoda allowed Master Cabas to train the boy. He was the youngest Padawan taken in his class. The two would share many adventures together. Many more than most duos would get in lifetime. The formed a strong father/son bond between the two. In fact Cabas was the only person Xavier had ever even remotely got attached to.
Right before he was to take the Trials, him and Cabas was sent on a faithful last mission at the bequest of Paplitine. This would prove to be their last one any many ways. They were to retrieve a Senator's daughter, from Slaving Pirates. Xavier allowing himself to be captured eventually leads a slave rebellion to retake the ship. One major obstacle stands in there way. A fallen Jedi Knight named Friste Tem, who Xavier had a History with appears. Though he initially beats Xavier, it is Xavier's lightsaber that eventually wins the day.
This does not come without a cost though. As Xavier's mind becomes broken forming a more irrational, glory hungry part of him. In this state Xavier lashes out and kill his Master. Xavier is not pleased with himself, as his entire logical future is gone. He attempts to kill himself but can not.
Freeing a slave, Trax, he has formed bond with. Xavier leaves and begins doing mild mercenary work before finding his way to a band of Dark Force users.
In not to short a time, another band of pirates attack their base destroying their shield generator, a few blame Xavier for this incident though it wasn't his fault. They fly to a place inside Republic space to retrieve one. They manage to acquire one, but not before Xavier fends off a dug army, having to make a daring escape by jumping on the wing of a fellow comrades starship.
Ushgarak
OUTSIDERS
-----
Galder Starkiller (Corsair), played by Captain Rex
PHYSICAL
Strength: 5
Agility: 3
Dexterity: 4
Defence: 1
MENTAL
Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 3
FORCE
Force Power: 5
Force Attack: 7
Force Defence: 1
SKILLS
Lightsabre: 5
Combat: 4
Guns: 3
Savoir-Faire: 2
Languages: 1
Intimidation: 1
Observation: 1
Fix-it: 1
Medicine: 1
Pilot: 1
Born for Carnage- A Corsair gets a bonus die to all Lightsabre rolls.
MERITS
2 Merits to Reputation
1 Merit to Starship
1 Merit to Ally (Rura Ta, Kaminoan)
FORCE POWERS
PUSH/PULL
LEAPING (Great Leap , Defensive Leap )
SWIFTNESS (Strike , Evade , Dash)
CO-ORDINATION
BALANCE (Twirl , Evasion , Spin )
SENSE
INTUITION (Dreams , Guidance )
BLADE SCHTICKS
FORWARD GUARD
BALANCED GUARD
CLEAVE
BLOCK
GUN SCHTICKS
GUNSLINGER
COMBAT TRICKS
COUNTERSTRIKE
SIDESTEP
FOCUSSED BLOW
UNBREAKABLE
OVERHEAD BLOW
WHIRLING STRIKE
-----
Dak Kaliero (Corsair), played by General Kaliero
PHYSICAL
Strength: 4
Agility: 5
Dexterity: 3
Defence: 1
MENTAL
Willpower 4
Intelligence 4
Charisma 3
Perception 4
FORCE
Force Power: 5
Force Attack: 7
Force Defense: 1
SKILLS
Lightsabre: 4
Combat: 4
Guns: 2
Languages: 2
Savoir-Faire: 2
Intimidation: 1
Observation: 1
Fix-it: 1
Intrusion: 1
Medicine: 1
Born for Carnage- A Corsair gets a bonus die to all Lightsabre rolls.
MERITS
3 Merits to Ties (Arnian Royal Navy)
1 Merit to Starship (the Black Dawn)
FORCE POWERS
PUSH/PULL (Combat Push , Sabre Throw )
LEAPING
SWIFTNESS (Strike , Evade , Dash)
CO-ORDINATION
BALANCE
SENSE
INTUITION
BLADE SCHTICKS
FORWARD GUARD
BALANCED GUARD
CLEAVE
CHARGE
COMBAT SCHTICKS
FEINT
SIDESTEP
DODGE AND WEAVE
FOCUSSED BLOW
MARTIAL ARTIST
LEAPING ATACK
WHIRLING STRIKE
---
Azarl Kaal (Heretic), played by Hereticaldruid
PHYSICAL
Strength: 4
Agility: 3
Dexterity: 5
Defense: 1
MENTAL
Willpower: 4
Intelligence: 5
Charisma: 4
Perception: 4
FORCE
Force Power: 8
Force Attack: 8
Force Defense: 2
SKILLS
Lightsabre: 3
Languages: 3
Savoir-Faire: 3
Jedi Lore: 2
Lying: 2
Medicine: 1
Observation: 1
Combat: 2
Intimidation: 2
Leadership: 3
Covertly Educated- Via hard work, study, deceit and, if necessary, force, the Heretic has learned as much as many of the greatest academic minds. He adds one to all Intelligence-based rolls, and can make Intelligence rolls on any skill he does not have at no penalty, even on normally restricted skills.
MERITS
1 Merit to Ally (Sith Combat-Protocol Droid)
1 Merit to Contact (Headhunter Slavers)
1 Merit to Contact (Cult of Will)
1 Merit to Power Hungry
FORCE POWERS
PUSH/PULL (Combat Push , Saber Throw )
LIFTING (Super Lift , Grip , Bombard )
PRECISION
LEAPING
SWIFTNESS (Strike , Evade , Dash)
CO-ORDINATION
SENSE (Scan , Empathy )
PRESENCE
INTUITION
BLADE SCHTICKS
ORTHODOX GUARD
BLOCK
COMBAT SCHTICKS
MARTIAL ARTIST
---
Relle Novalinda (Brigand), played by b1plusb2
PHYSICAL
Strength: 3
Agility: 5
Dexterity: 5
Defense: 1
MENTAL
Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 4
FORCE
Force Rating: 6
Force Attack: 7
Force Defense: 1
SKILLS
Lightsabre: 3
Combat: 3
Guns: 3
Intimidation: 2
Observation: 2
Intrusion: 2
Persuade: 3
Leadership: 1
MERITS
3 Merits to Ties (Assassin Organization)
1 Merit to Ally (Assassin)
FORCE POWERS
PUSH/PULL
LEAPING (Great Leap , Defensive Leap )
SWIFTNESS (Strike , Evade , Dash)
CO-ORDINATION
SENSE
PRESENCE
INTUITION
BLADE SCHTICKS
FORWARD GUARD
BLOCK
GUN SCHTICKS
BOTH GUNS BLAZING
EAGLE EYE
EYE OF THE STORM
COMBAT SCHTICKS
STREET FIGHTER
LEAPING ATTACK
UNBREAKABLE
SIDESTEP
FEINT
COUNTERSTRIKE
Ushgarak
BIOS- OUTSIDERS
---
Galder Starkiller
Galder Starkiller was born the son of a renegade Jedi Knight and his wife who had crash-landed on the barren ice world of Hoth. His parents succumbed to the cold and eventually died, while Galder had known no other environment and adapted. He blamed the Jedi Order for their deaths, and dedicated himself to their destruction with his father's lightsaber in hand. After escaping Hoth, Galder honed his connection to the Force and hired himself out as a mercenary, using his abilities as a swordsman and fighter to leave a notorious trail of death and ruin. On this path he deliberately engaged Jedi in battle, marking himself as a enemy of the Republic. Eventually, with agents of the Jedi Order tracking him, Galder sought to evade the brutal yet glorious end that most of his kind had met. He was offered a chance at survival and power through the plans of Larios Kuylen, a fallen Jedi set on galactic domination. Acting as a violent enforcer of Kuylen's will, Galder followed his orders to a tee until the failure of the Dark Jedi at Zeiton, where Kuylen's plans resulted in absolutely nothing. Now aimless without the guidance of Kuylen, Galder returned to a life of mercenary work with companions Takuan Soho and Toolok Rah.
Eventually, through chance or destiny, the trio came into contact with the Dark Jedi Master Nume Rand, seeking to form a group of Dark Side followers in a similar vein as Kuylen for the sake of safety in numbers and power. The group succeeded in securing a stronghold on Epireus after complicated dealings with a man named Doon and wiping out the headquarters of a major criminal organization, the Golden Serpent. Since then, Galder has become increasingly erratic and difficult to keep under control, not settling for mere survival in his strive for ultimate notoriety.
---
Dak Kaliero
Dak Kaliero is an Arnian, a blue-scaled reptilian species hailing from the icy world of Arnia. He came from a prominent family before a group of offworlder Dark Jedi destroyed his family and kidnapped him. Dak was taught the ways of his captors and immersed himself in the Dark Side, becoming a powerful force with the lightsaber. At the completion of his training, he killed the entire group. He continued the former group’s mercenary work, until he met Larios Kuylen, and joined his mission to gain the ancient power of the Sith through the legendary Mausoleum of Demnos. He stayed with Kuylen’s group of Dark Jedi but left early, having felt the Force calling him to return to Arnia. The Arnia Dak returned to was in political upheaval, as a revolution supplanted the Royal Family that had ruled Arnia for time immemorial. Dak joined the rebellion and quickly rose through the ranks, becoming a powerful military leader. He took command of Arnia and tried to spread his power out into the Republic, but was betrayed by his own kind and caught by the Bureau of Immigration and Undesirables. Narrowly avoiding death, Dak fled to the Outer Rim and resumed his old life as a mercenary. Then, during a hunt on Bespin, Dak suddenly recognized an old companion from Kuylen’s group: Takuan Soho. Kuylen had died during the time Dak was gone, but the remains of the group had made a new base on Epireus. A few months after Dak had joined them, the group was surprised to find a band of space pirates attempting to steal their shield generator. The generator was destroyed, and the Dark Jedi had no choice but to travel to Newhaven, a Dug planet within the Republic. There, after a great deal of frustration, the group acquired a new generator, but were attacked by the Bureau. Though they fought hard, they were overpowered, and Dak paralyzed by the Osokans' nerve-damaging neurowhips. The group barely escaped to fight another day.
---
Azarl Kaal
Azarl Kaal hails from a forgotten world in the Outer Rim where civilization bloomed in the wake of a Sith slaver ship crashing thousands of years ago. Despite their predicament, the survivors formed a knowledgeable civilization, if not technologically advanced. As a young boy, Kaal discovered that he naturally possessed strange powers, similar to those of the mythical Sith Lords of his people’s history. The shaman, an ancestor of the Sith of whom Azarl was a bastard son, sensed his abilities and volunteered the train the boy, though he held Azarl back as not to be overshadowed and left the boy thinking that the powers were godlike magic, not the Force.
Upon reaching manhood, Azarl decided to infiltrate the ancient crash site of the Sith vessel that had carried his forefathers in order to seek out answers that the shaman would not give. Though this visit provided no answers, he discovered a powerful weapon known as the lightwhip. His people had utilized flexible whip-like blades for hunting and warfare, and so he was able to train in the arts of the deadly artifact. Unable to find information about his powers, Kaal developed personal theories that his power grew from within, depending on his emotions and his willpower to fill his being. Eventually his views began to corrupt him and his morals slacked in favor of power. He abandoned the shaman’s teachings in favor of his own personal development.
After several years of honing his powers, Kaal revealed himself as a prophet and ordained messenger for the gods of his people. In response to his display of so-called magic, Kaal was elevated to the position of a religious leader, above the secretive religious jargon of the shaman, preaching his message. The shaman tried to retaliate, but Azarl swiftly killed the elderly man using a Sith assassin droid he had found in the wrecked vessel. Unfortunately, Azarl’s influence over his people was short-lived; he was largely ignored when he predicted a natural disaster, and then blamed as summoning it when it occurred. Unsatisfied with no longer being hailed as a godsend, he activated an emergency beacon on the Sith vessel which lured the Headhunter Slavers into the area and captured or killed the rest of his people. Azarl left to preach amongst the stars, finding the Cult of Will which was similarly minded in willpower being a source of strength and gathering knowledge, but continued on to find others gifted like himself.
Ushgarak
Ok, first postings all done. I am aware I have not yet converted everyone who showed an interest, but I will do so if interest continues to be shown.
Feel free to replicate or re-write your bios; submit them in here and I'll post them up. Bear in mind you may be competing for space with others.
Bespin Bart
I'm thinking we should write short, generalized bios with the important parts but less details, just so we can all fit in.

General Kaliero
Originally posted by Bespin Bart
I'm thinking we should write short, generalized bios with the important parts but less details, just so we can all fit in.
Aww, that's no fun.

General Kaliero
Dak's bio!
Dak Kaliero is an Arnian, a blue-scaled reptilian species hailing from the icy world of Arnia. He came from a prominent family before a group of offworlder Dark Jedi destroyed his family and kidnapped him. Dak was taught the ways of his captors and immersed himself in the Dark Side, becoming a powerful force with the lightsaber. At the completion of his training, he killed the entire group. He continued the former group’s mercenary work, until he met Larios Kuylen, and joined his mission to gain the ancient power of the Sith through the legendary Mausoleum of Demnos. He stayed with Kuylen’s group of Dark Jedi but left early, having felt the Force calling him to return to Arnia. The Arnia Dak returned to was in political upheaval, as a revolution supplanted the Royal Family that had ruled Arnia for time immemorial. Dak joined the rebellion and quickly rose through the ranks, becoming a powerful military leader. He took command of Arnia and tried to spread his power out into the Republic, but was betrayed by his own kind and caught by the Bureau of Immigration and Undesirables. Narrowly avoiding death, Dak fled to the Outer Rim and resumed his old life as a mercenary. Then, during a hunt on Bespin, Dak suddenly recognized an old companion from Kuylen’s group: Takuan Soho. Kuylen had died during the time Dak was gone, but the remains of the group had made a new base on Epireus. A few months after Dak had joined them, the group was surprised to find a band of space pirates attempting to steal their shield generator. The generator was destroyed, and the Dark Jedi had no choice but to travel to Newhaven, a Dug planet within the Republic. There, after a great deal of frustration, the group acquired a new generator, but were attacked by the Bureau. Though they fought hard, they were overpowered, and Dak paralyzed by the Osokans' nerve-damaging neurowhips. The group barely escaped to fight another day.
Peach
And here is Rianna!
--
Rianna Xi was born on Bespin and, as is typical for those who train as Jedi, was identified as being Force-sensitive at a very young age and was brought to the Jedi Temple for training. When she was 13 she was taken as a Padawan, her mentor being a Knight named Myraline Kiros. In her training, Rianna quickly discovered that she excelled in lightsaber fighting, and practiced this nearly obsessively, ignoring most of her other training which she found to be boring or tedious, or just simply things she wasn't suited for. Rianna was always extremely stubborn and temperamental, and because of this she was generally disliked by others and most did not think she would ever become a Jedi. She did become a Knight at the age of 19, but as she would learn later, she very nearly did not.
Rianna only lasted two years as a Jedi Knight, however, and finally she became completely fed up and left the Jedi. She wound up on Bespin, and discovered that Myraline, her new Padawan, and another Knight had followed after her. This was the point in which Rianna snapped and completely fell to the Dark Side, and in the ensuing fight she killed both Myraline (and stole her lightsaber) and her former mentor's new Padawan. She was too injured, though, and the third Jedi escaped alive. Very shortly after she was found by Rand, and has been working with the small group of Dark Jedi.
Captain REX
Galder Starkiller was born the son of a renegade Jedi Knight and his wife who had crash-landed on the barren ice world of Hoth. His parents succumbed to the cold and eventually died, while Galder had known no other environment and adapted. He blamed the Jedi Order for their deaths, and dedicated himself to their destruction with his father's lightsaber in hand. After escaping Hoth, Galder honed his connection to the Force and hired himself out as a mercenary, using his abilities as a swordsman and fighter to leave a notorious trail of death and ruin. On this path he deliberately engaged Jedi in battle, marking himself as a enemy of the Republic. Eventually, with agents of the Jedi Order tracking him, Galder sought to evade the brutal yet glorious end that most of his kind had met. He was offered a chance at survival and power through the plans of Larios Kuylen, a fallen Jedi set on galactic domination. Acting as a violent enforcer of Kuylen's will, Galder followed his orders to a tee until the failure of the Dark Jedi at Zeiton, where Kuylen's plans resulted in absolutely nothing. Now aimless without the guidance of Kuylen, Galder returned to a life of mercenary work with companions Takuan Soho and Toolok Rah.
Eventually, through chance or destiny, the trio came into contact with the Dark Jedi Master Nume Rand, seeking to form a group of Dark Side followers in a similar vein as Kuylen for the sake of safety in numbers and power. The group succeeded in securing a stronghold on Epireus after complicated dealings with a man named Doon and wiping out the headquarters of a major criminal organization, the Golden Serpent. Since then, Galder has become increasingly erratic and difficult to keep under control, not settling for mere survival in his strive for ultimate notoriety.
General Kaliero
Now Newjak needs to post and the whole Brigade will have done their bios before anyone else...
Captain REX
Which means the Jedi will all post in five, four, three, two...
Newjak
Newjak comes through for his teammates.
--------
Xavier Kolarn was born on a planet in the Outer Rims. He was found by none other than his future Master Ko Cabas. He was brought back for Jedi training at the Temple in Coruscant.
Even at a young age Xavier exhibited a detachment from the world. Most Master would regard this as an ideal Jedi trait. The ability to look into a situation, and form an unbiased opinion.
Many of the other younglings though were not so caring for Xavier's indifference to them. Afraid that Xavier would tell on them, they would beat he Kolarn. He never really gave into them, for he did not care for them.
So at an early age Master Yoda allowed Master Cabas to train the boy. He was the youngest Padawan taken in his class. The two would share many adventures together. Many more than most duos would get in lifetime. The formed a strong father/son bond between the two. In fact Cabas was the only person Xavier had ever even remotely got attached to.
Right before he was to take the Trials, him and Cabas was sent on a faithful last mission at the bequest of Paplitine. This would prove to be their last one any many ways. They were to retrieve a Senator's daughter, from Slaving Pirates. Xavier allowing himself to be captured eventually leads a slave rebellion to retake the ship. One major obstacle stands in there way. A fallen Jedi Knight named Friste Tem, who Xavier had a History with appears. Though he initially beats Xavier, it is Xavier's lightsaber that eventually wins the day.
This does not come without a cost though. As Xavier's mind becomes broken forming a more irrational, glory hungry part of him. In this state Xavier lashes out and kill his Master. Xavier is not pleased with himself, as his entire logical future is gone. He attempts to kill himself but can not.
Freeing a slave, Trax, he has formed bond with. Xavier leaves and begins doing mild mercenary work before finding his way to a band of Dark Force users.
In not to short a time, another band of pirates attack their base destroying their shield generator, a few blame Xavier for this incident though it wasn't his fault. They fly to a place inside Republic space to retrieve one. They manage to acquire one, but not before Xavier fends off a dug army, having to make a daring escape by jumping on the wing of a fellow comrades starship.
General Kaliero
Holy crap, it worked!
I claim this thread in the name of the Psycho Brigade! All you loser Lighties are pathetic.

Newjak
Originally posted by General Kaliero
Holy crap, it worked!
I claim this thread in the name of the Psycho Brigade! All you loser Lighties are pathetic.

So do we have like an official flag or something to stick into the ground now.

Captain REX
We can design a sashimono to carry into battle...
General Kaliero
Xavier carries it, of course. A back flag kind of makes one a target.
Newjak
Originally posted by General Kaliero
Xavier carries it, of course. A back flag kind of makes one a target. Yeah Dak is what again.
A Giant, Blue lizard that commonly uses twin weapons of death. Oddly enough I doubt the presence of a black flag will really make a difference as to who is targeted

Tptmanno1
Roan Trilanger is, most will agree, a ordinary Jedi, that continiously finds himself in extra-ordinary situations. He was born on Corellia as the first son to a distingished CorSec Officer, and as his father often worked closely with Jedi Knights on some unstable cases, Roan was quickly discovered to be force sensitive. Thus Roan began his training as a Jedi Knight, slightly straining his relationship with his father, who, as tradition dictated, desired for his son to follow in his CorSec footsteps. But after sense was talked into him by Roan's master, and CorSec associate, Jedi Knight Ger-Pan Yurl, Roan was given a Corellian freighter, The Spirit of Corellia upon being Knighted. This being to ward off the typical poor luck of lore that accompanied Corellian Jedi that left their home system. After several years of rather typical missions, Roan, through several unlikely circumstances, found himself in the presence of Jedi Master Kellan Gundark, and her companions. They were tracking Dark Jedi across the galaxy. Upon joining the group, and a series of adventures later, Roan found himself crossing lightsabers with the most dangerous being he had thus far encountered, Dark Jedi Galder Starkiller, After a heated battle, a stroke of bad luck befell Roan, and through no fault of his own, he fell, and was defeated by Galder, Luckily though, he sustained no permanent damage. After this instance, Roan was granted a Padawan, Sunda Zannishar. Roan and Sunda's adventures continue, across the galaxy, confronting evil and the Dark Side, where ever it makes itself apparant.
Lord Melkor
Interesting, some observations:
1. Characters seem to be more similar stat-wise, Gallador no longer being subpar in that area to more physical templates. The main difference is low number of schticks for less fighty templates.
2. On the other hand, there is more difference in Force stat, with Force based template having more distinct advantage there- must be said, Gallador doesn`t have many powers using Force Attack, doesn`t he? Staredown, I think. I must see the full rules on powers to comment more, though.
3. Rand seems more powerful, I think he would even have against Galder in a duel, being better with non-strenght moves. Also, Gallador is worse at skills than in first version, particularly compared to Rand.
4. System seem more simplified and elegant, overall. Big appreciation for Ush. Bio to follow when I find it.
Jazzman_78
Yeah, I think I'm going to like the new balance. Props to Ush for spending what must hae been an incredible ammount of time of converting all this. Especially for taking the time to convert our templates for us.
General Kaliero
Maybe we're missing something, but we in the Brigade have our worries. ermm
Captain REX
I just want to see the full rules before I pass any judgements... but I'm sure Galder will still kill everyone.
Lord Melkor
Gallador Enkidu was taken to the Jedi Temple before the first year of his life has passed. He was a gifted pupil, curious to learn as much about the Force as possible, with above average general potential and strong talent for Living Force, his sensitiveness and emphathy made him particularly good at influencing minds. Yet he was too emotional to fit with Jedi model, so Masters made considerable effort to teach him how to supress his feelings. Gallador was an eager student, and worked hard to be more in tune with Cosmic Force, with good results.
But he didn`t spend most of his time on lightsaber training. Instead, Gallador became fascinated with Jedi Lore. He studied the stories of ancient jedi heroeses, how they defeated the Sith and their evil, negotiating peace and promoting cooperation between the worlds throughout the Galaxy, guiding and inspiring others- and so Old Republic was born, bringing an era of justice and prosperity to Galaxy. Gallador couldn`t wait to finish his training, so he could defend others and help maintain peace and order in the Republic- he wanted to be a peacemaker more than a warror, he considered it more "pure"
Later, Gallador was assigned as Padawan to Jedi Master Harrar-Ur, renowned diplomat and wise mentor. But as he began to travel across the Republic, he discovered it is vastly diffrent compared to his idealistic vision developed in the Temple. There was much suffering, injustice and corruption, and Jedi had to bow and show respect to greedy, corrupt politicians, who didn`t care about the well-being of their people at all, focusing solely on accumulating more power. He asked his Master why do Jedi tolerate this situation- surely they could take matters in their own hands, guiding other beings more directly with their great wisdom and insight? His Master answered that Jedi do not force their beliefs on others, this is the road to the Darkside, path that Sith have taken. Jedi are to advise, never rule! Gallador had to take this answer, but he felt that his childhood dreams have shattered. He also wondered about the reasons for which sentient, civilized beings commit evil deeds- that they are enslaved by their anger, fear-inner demons often so strong that no reasoning can help. But Jedi are able to influence weak minds and alter perception of others for a brief period of time, why they could not make a more pernament effect- it was said that Sith of old could corrupt their victims, twisting their minds through the Power of Darkside. Could Jedi not use reverse technics to heal the minds of criminals? His Mentor didn`t like this line of thought, warning Gallador that he would better forget about those dangerous ideas- using Force to pernamenty influence the minds of of sentient beings is a violation of free will, and clear path to the Darkside! Other Masters were not willing to discuss those matters with Gallador, with two exceptions- Scavione, whom Gallador deeply respected for the guidance in the earliest stages of his training, but whose cold logic made Gallador frustrated, and Master Nume Rand- who was actually quite interested in Gallador`s ideas.
A turning point in Gallador`s life came with a mission to a planet in Hutt Sector, where he accompanied his Master, who was tracking a dangerous Dark Jedi, involved in illegal slave trade, rumored to be a former associate of Kuylen, or even connected to the Sith Lord whose apprentice died on Tatooine.( I am leaving it vague so I don`t mess with Ush`s ideas). Here he discovered the abominable practises of Hutt slavers, and discovered that one of the slaves is a young girl from his own world! She begged for help, saying that she was kidnapped by pirates, and now facing a proscept of being an "entertainer" for Hutts, and she would rather kill herself than meet such fate. Gallador asked his Master for help, but he refused, reasoning that they are outside of Republic territory, on dangerous mission, and have neither time nor resources to start freeing slaves. Young Padawan felt shaken and torn apart! This girl counted on him, he was her only hope, and he felt a kind of bond towards her- she was first member of his species he has ever met, and seeing her brought memories long lost- of his mother, his people and their home! No, he could not fail her, their meeting was certainly a manifestation of the will of the Force. Ancient Jedi would surely act diffrently, they were always ready to fight evil, and not cared about politics! So he made his choice, and what followed was a rescue attempt that resulted in... failure, as Gallador was not experienced and skilled enough to prevail against the defences of powerful Hutt slaver. Fortunately, Harrar-Ur came to his rescue, but at the same time the Dark Jedi decided it is an opportunity to make a move.... and the effect was total mayhem. The Elessar girl tried to convince other slaves to rebel, and was mercilessly killed by slavers. And Gallador`s master died, striken by Darksider`s lightsaber. Than something snapped inside him, and suddenly all the discipline, control, years of training...-it didn`t matter at all! There was only pain, and sorrow, guilt and fear, which turned into anger, and finally into fiendish fury-which brought Power, strenght he never realized he had. Darksider was weakened by the previous fight and Gallador`s Darkside rage surprised him, so he was another to die that day, in that place. Hutt slaver followed, cut into pieces, Gallador didn`t even hear him begging for mercy, than he managed to escape from exploding mansion. He didn`t tell Council the whole truth, and he was a diffrent person than before... - (To be continued)
What happened next: Gallador kept losing his self-control- at first he didn`t want to reach for Darkisde, but it kept to be tempting- surely one could learn to harness this power and bring use it for greater benefit? Perhaps it would give Jedi the strenght they needed to bring Order to the galaxy. He tried to hide his dangerous tendencies, but some Masters, particularly Scovione, became worried, even though he was granted the rank of the Jedi Knight, performing well in his missions. But finally he was caught breaking into restricted part of the Jedi archives, and escaped rather than submitted to the mercy of the Council. He tried to form a Darkisde cult under him, seeking alternate ways to master the Force, but his efforts were destroyed by Scovione. He sacrificed his followers to die while he escaped, killling Padawan that accompanied Scovione in the process, which gave him certain satisfaction. Then he joined Nume Rand`s group, hoping to achieve greater power and understaning under the renegade Master. But it didn`t go as well as he hoped.
Captain REX
You might want to make a condensed version of Gallador's background, since there is only so much room in a post for all the backgrounds... but hey! You finished it.
Lord Melkor
It was originally posted more than 2 years ago, and I actually added condensed ending. I will get back to it.
Peach
Haha, yeah, we all condensed our bios, I think. I know I did, to try and keep it short.
And I'd definitely like to see the full rules. The numbers are easy enough to mostly figure out, but the stuff like Force powers - doesn't make much sense at the moment.
Captain REX
Let's start making misleading conjectures!
Lord Melkor
Condensed Background.
Galllador Enkidu was a gifted student as a Jedi, with strong talent for Living Force, though he had problems with supressing his emotions. But he worked hard to get more in tune with Cosmic Force, with good results. Gallador preferred studying the Jedi Lore to training with Lightsaber. He couldn`t wait to finish his training so he could defend others and help maintain peace and order in the Republic, like the Jedi heroes of old.
Later, Gallador was assigned as Padawan to respectable Jedi Master Harrar-Urr. Going on missions with him, he discovered that Galaxy differs much from his idealistic vision- there was so much suffering, corruption and injustice, Jedi having to bow to corrupt politicians. He wondered why Jedi could not take matters more directly into their hands, guiding the galaxy straight to better future, with their wisdom and insight? He was also interested in using force to pernamently influence the minds of sentient beings, for their greater good. Masters were not willing to discuss such matters beyond simple warnings, with the exceptions of Master Scavione- who helped Gallador in the early stages of his training, and Nume Rand, who had some ideas himself.
Important point in Gallador`s life was a mission with his Master in Hutt space, tracking a rogue Darksider, when he discovered a girl of his own race, the long-lived and sensual Elessar, which he didn`t have any contact with before. She asked him to save her, but Gallador`s Master said that it isn`t part of their mission, and they cannot free all the slaves anyway. Gallador decided that he could not fail that girl, and tried to rescue her on his own. But he was not skilled enough- that girl and many other s died- and Gallador had to be saved by his Master- that was then killed in ambush by the Darksider. Gallador called upon his emotions, which brought him Power he never realized inside himself. He slew the already wounded Darksider, and mercilessly slaughtered Hutt slaver, before running from the exploding mansion. He didn`t tell the Council what really happened..
Gallador tried not to think about this experience too much, but over the following years he kept losing his self-control- at first he didn`t want to reach for Darkisde, but it kept to be tempting- surely one could learn to harness this power and bring its use it for greater benefit? Perhaps it would give Jedi the strenght they needed to bring Order to the galaxy. He tried to hide his dangerous tendencies, but some Masters, particularly Scavione, became worried, even though he was granted the rank of the Jedi Knight, performing well in his missions. But finallly Galldor was caught breaking into restricted part of the Jedi archives, and escaped rather than submitted to the mercy of the Council. He tried to form a Darkisde cult under him, seeking alternate ways to master the Force, but his efforts were destroyed by Scavione. He sacrificed his followers to die while he escaped, killling Padawan that accompanied Scavione in the process, which gave him certain satisfaction. Then he joined Nume Rand`s group, hoping to achieve greater power and understaning under the renegade Master. But it didn`t go as well as he hoped.
Peach
Picked my Combat tricks!
Martial Artist
Focussed Blow
Leaping Attack
Feint
Sidestep
Dodge and Weave
Captain REX
Likewise.
Counterstrike
Sidestep
Focused Blow
Unbreakable
Overhead Blow
Whirling Strike
Newjak
Combat Moves:
Focused Blow
Street Fighter
Martial Artist
Dodge and Weave
Counterstrike
Feint
General Kaliero
Combat Schticks:
Feint
Sidestep
Dodge and Weave
Focussed Blow
Martial Artist
Leaping Attack
Whirling Strike
Bespin Bart
Xeth's background...
A member of the Geonosian race and a well-trained Jedi Knight, Xeth Tam was never one to put up with the jargon of the Order‘s political limitations. During his apprenticeship to Jedi Master Numok Geth, he became frustrated that justice was not always served to the offendors that the Jedi sought to stop. Upon attaining the rank of Knight, Xeth temporarily broke ties with the Jedi Order to seek justice in his own way. Fortunately, he realized that his violent mercenary work was bringing him close to the Dark Side, and he reestablished his connections with the Order though he refused to outright return to duty. Instead, he set himself up as a vigilante and private detective in the outer reaches of Republic space. After a few years of successful cases, he was approached by the Taloraan Detective Agency to investigate conspiracies surrounding the Techno Union and the Trade Federation. While doubtful at first, Xeth took a lead on a missing shipment of battle droids that the Trade Federation had failed to account for and found himself on Damagran. His mission briefly conjoined with the hunt for Larios Kuylen, and he ultimately abandoned his investigation to help Master Gundark and her team of Jedi Knights track down the villainous Dark Jedi. They failed to bring Kuylen and his followers down absolutely, but the mission was deemed a success as the Dark Jedi failed to obtain the unlimited power they were looking for and became a lesser threat to the Galaxy. Xeth returned to his investigative work against the Techno Union after recovering from injuries received in a lightsaber duel with Kuylen himself.
Xeth takes great pride in his ability to fight crime and the athleticism that he employs against his foes. With advice and training from his former master and his own personal experience, Xeth has become a well-rounded swordsman with a curved-hilted lightsaber, designed using Geonosian technology to produce a yellow blade and distinctive fluttering noise to his elegant weapon. Additionally, Xeth has accumulated a collection of Geonosian weapons, true to his heritage; a sonic blaster pistol for ranged combat, an electro-pike for close combat, and a sonic pulse emitter for heavier tasks. He also pilots a heavily modified Geonosian light freighter craft known as The Nexu’s Grin and makes use of an R3-unit to assist him in technological matters with his ship and otherwise.
Of further interest is that Xeth exhibits ideals and emotions uncharacteristic of his species. Whereas Geonosians are cowardly by default, Xeth does his best to suppress his fears and show courage in times of danger. Symbolically, Xeth has foregone the blast armor of his warrior caste to represent his dislike for cowardice, instead donning simple Jedi robes that match the earthen colors of Geonosian sand.
Bespin Bart
And then his Gun and Combat schticks...
COMBAT SCHTICKS
Feint
Focused Blow
Sidestep
Dodge and Weave
Overhead Blow
Whirling Strike
GUN SCHTICKS
Carnival of Carnage
Close Quarters Gunman
Eagle Eye
Eye of the Storm
Tptmanno1
Combat Schticks:
Unbreakable
Martial Artist
Whirling Strike
Captain REX
You know Whirling Strike is for melee weapons, right?
General Zink
During his time with the Jedi Order, Rand was a flawless Knight with a great love for history and diplomacy, ending many disputes by reflecting upon past conflicts. Once he was elevated to the rank of Jedi Master, he was given access to a higher level of knowledge, normally beyond many Knights due to its dangerous nature. Despite his discipline as a Jedi, Rand found himself more and more drawn toward the forbidden wisdom of the Sith. The Dark Side slowly corrupted him after reading tomes of Sith Lore and viewing tainted Holocrons, and eventually the Jedi Master snapped, giving in to the dark power that he craved during a combat mission to the gladiatorial world Rattatak. When his Padawan, Foghren, refused to join him, he brutally ripped his apprentice apart in a lightsaber duel. Going into hiding in the Outer Rim, Rand sought to develop a group of Dark Jedi as his followers, like the Sith of old. After bringing a trio of Dark Jedi into his fold- the swordswoman Rianna Xi, the well-traveled Tanic Starguard, and the academic darkling Gallador Enkidu- Rand sought to connect his group to that of the notorious Larios Kuylen, having heard of his exploits. Unfortunately, Kuylen had vanished, leaving only his lackeys behind, including the unstable Galder Starkiller. This and later additions, such as the wild Dak Kaliero and the prideful Xavier Kolarn, led to sentiments against his leadership which caused him to step down... for now.
Rand is a white-skinned Nautolan from the aquatic world of Glee Anselm. His eyes are black and piercing, and he wears his head tentacles tied back with two strips of black fabric. He wears a tattered, blood-stained and blackened Jedi tunic under a heavy, dark blue cloak, which conceals his single, red lightsaber, which has a hooked, poisonous barb from the mouth of a dangerous predator from his homeworld. Due to injuries sustained in a vicious fight at the Ghost Citadel, Rand was forced to adopt cybernetic implants to keep himself alive, including a synthetic heart that pumps a perpetual cold sensation into his chest and wires that run from the back of his skull into his spine to stimulate his nerves.
Ushgarak
Oh yes, Jelena and Gallador need to decide what their specialities are.
Lord Melkor
Dark Learning works the same as Scholar`s speciality?
I quess Gallador specializes in Jedi Lore, with interest in Sith and non-Jedi force Traditions. It means he is better in that area than Rand, so there is at least one skill he is better, and significant one...
Savoir-Faire speciality could also be useful, but Dark Jedi Lore is much more inspiring.
Peach
Heh. About the note about the Dark Jedi - Rianna's master was not actually a Jedi Master, she was a Knight, and she would have been the Scholar template, so meh, it works.
(also, I giggled at the description for my template, a lot. Fits so very well...)
Lord Melkor
By the way, I don`t want to be nitpicky, but I think Gallador lacks two skill points, which should go into Indimidation and Savoir-Faire, I think.
Newjak
I also wish to comment about USh's note.
Master Cabas was awesome and wold have beaten Xavier in a straight up fight.
The thing was though they had just finished fighting a Dark Jedi so was not full go.
That and he saw himself as Xavier's Father he would never deal the killing blow needed to finish Xavier in the state he was in.

Ushgarak
Sorry, Melkor, did indeed mess up your transition there (in fact you were due 3!)- for some reason your skill set was a real nightmare to analyse compared to the old Cultist template.
-
And regardless! It's the style rather than the logic of the thing! Poor bloody Council, they must be kicking themselves- "Bloody hell, we must stop giving Padawans Masters that they might be able to kill! This is getting silly..."
At least Kuylen killed his Padawan. That's the right way around.
Newjak
Originally posted by Ushgarak
And regardless! It's the style rather than the logic of the thing! Poor bloody Council, they must be kicking themselves- "Bloody hell, we must stop giving Padawans Masters that they might be able to kill! This is getting silly..."
At least Kuylen killed his Padawan. That's the right way around. True, although if it makes you feel better Xavier would have killed his Padawan had he had one

Lord Melkor
Originally posted by Newjak
True, although if it makes you feel better Xavier would have killed his Padawan had he had one
Well, I once inquired Ush if we could get Darkside equivalent of Padawans, but he rejected it. It would be fun.
Ushgarak
I think he means if he had a Jedi Padawan at the time; Kuylen killed his one (though to be fair, Kuylen had offered to bring Argentis with him when he faked his death, and if Argentis hadn't gone LOOKING for Kuylen to try and stop him he would have been fine. Kuylen wasn't actually psychotic)
Lord Melkor
Yes, I just find the idea of our group having students very amusing. But I can see Gallador or Rand having them. Galder would kill his, on the other hand.
Peach
Originally posted by Newjak
True, although if it makes you feel better Xavier would have killed his Padawan had he had one
Hee. I'd hope that the Council would never have been so stupid as to even contemplate Rianna trying to train someone else...we all know that that would be a complete and total disaster.
Originally posted by Lord Melkor
Yes, I just find the idea of our group having students very amusing. But I can see Gallador or Rand having them. Galder would kill his, on the other hand.
Rand had one, I think. He died.
Newjak
Originally posted by Peach
Hee. I'd hope that the Council would never have been so stupid as to even contemplate Rianna trying to train someone else...we all know that that would be a complete and total disaster.
Rand had one, I think. He died. That poor, poor Padawan

Lord Melkor
Rand`s padawan was always lightsider, I think. I meant Darkside disciple.... I quess it could be explored in Sith game for Darksiders.
Tptmanno1
I have a Padawan. His name is Sunda and he kicks ass....
Phht....
Peach
Yeah, and we're going to steal him first chance we get.
Newjak
Originally posted by Peach
Yeah, and we're going to steal him first chance we get. Then what will we do to him?
Peach
Train him into a little mini-Psycho Brigade person, of course! I mean, he's already a mini-swordsman.
Newjak
Originally posted by Peach
Train him into a little mini-Psycho Brigade person, of course! I mean, he's already a mini-swordsman. I thought we agreed us training anyone is a bad idea for that person's health.

General Kaliero
So what if it's bad for their health? At best another Brigade member is always good, and at worst we can always throw the little brat at Rand and hope on the off chance the collision damages something vital.
Newjak
Originally posted by General Kaliero
So what if it's bad for their health? At best another Brigade member is always good, and at worst we can always throw the little brat at Rand and hope on the off chance the collision damages something vital. Very true

Peach
Originally posted by General Kaliero
So what if it's bad for their health? At best another Brigade member is always good, and at worst we can always throw the little brat at Rand and hope on the off chance the collision damages something vital.
Thanks, I just got iced tea up my nose laughing at that...
Trickster
I've selected my combat schticks:
Martial Artist
Sidestep
Whirling Strike
Ushgarak
Updated!
Please let me know of any omissions or errors.
SpikeSpiegel
Only one I can see for me is that I should have master intuition rather than sense, other than that it looks right.
RocasAtoll
Combat Schticks
Whirling Strike
Feint
Martial Arttist
I have two merits, but my template allows for four. Should I choose two more?
Captain REX
Ties costs three Merits, but it usually pays off.
RocasAtoll
Thanks man. Thought it was just a contact.
Jedireaper
Does USH have a character or is he solely the GM?
Lord Melkor
Gamemaster. He controls all other characters, so it is a lot of work.
Jedireaper
Ooooh I have 19 charaters in Star Wars: Galaxy at War RP all have unique personalities... And that is probably a quarter of what USH has... ?
General Kaliero
Well Ush gets to control all the NPCs, so the Jedi Council, Senators, pirates, governments, all the mooks we love to kill...
Peach
*points at the main rules thread*
Explains in there. Did you actually read that thread?
Bardock42
Originally posted by Peach
*points at the main rules thread*
Explains in there. Did you actually read that thread?
It's a lot to read, especially for someone unfamiliar with Ush's Roleplay. And reading is just one thing, understanding and remembering are a whole other thing...I should know, I have problems too

Jovan
what Bardock said

Captain REX
Mooks are the hordes of inadequate flunkies that try to kill us, but can be lethal in large numbers. Stormtroopers, battle droids, pirates, etc. They usually get taken out pretty damn fast.
Supermooks are slightly less inadequate and take longer to cut down. Destroyer droid, etc.
And then Named Characters, who operate like we do.
Jedireaper
Wht Force powers in masteries ect do you recommend?
Peach
Originally posted by Bardock42
It's a lot to read, especially for someone unfamiliar with Ush's Roleplay. And reading is just one thing, understanding and remembering are a whole other thing...I should know, I have problems too
True, I suppose
Ctrl+F for the win.
Originally posted by Captain REX
Mooks are the hordes of inadequate flunkies that try to kill us, but can be lethal in large numbers. Stormtroopers, battle droids, pirates, etc. They usually get taken out pretty damn fast.
Supermooks are slightly less inadequate and take longer to cut down. Destroyer droid, etc.
And then Named Characters, who operate like we do.
Osokans are also supermooks and we hate them. Bardock, you will quickly learn this hatred. Probably the hard way.
Newjak
Originally posted by Peach
True, I suppose
Ctrl+F for the win.
Osokans are also supermooks and we hate them. Bardock, you will quickly learn this hatred. Probably the hard way. Xavier has yet to face an Osokan
doped
Ushgarak
It must be said, in the new system, the average Osokan won't be as dangerous, simply due to the nature of the system.
Peach
GOOD.
Does this mean they're easier to kill?
I have to uphold my record there, you see.
Bardock42
What are those Osokans?
Peach
Pure freaking evil, that's what.
They're basically a race of pig-like beings that are being used to hunt down Dark Siders...they're tough, very hard to kill (they heal themselves), and their weapons suck and are evil.
Put short, we hate them.
Bardock42
Originally posted by Peach
Pure freaking evil, that's what.
They're basically a race of pig-like beings that are being used to hunt down Dark Siders...they're tough, very hard to kill (they heal themselves), and their weapons suck and are evil.
Put short, we hate them.
I thought we are the evil ones...damn evil pigs.
Who is hunting us down exactly?
Captain REX
The Bureau of Immigration and Undesirables is an organization put together by Chancellor Palpatine in light of a terrible event in Republic space. In the first campaign, years and years ago, the Dark Jedi were trying to secure a Sith artifact for their own use. The Jedi were also trying to secure it, so that it could be destroyed. There was also the third party, the security team of the man who possessed this artifact.
The resulting conflict was a three-way battle between the Jedi Knights and the Malastare police force, the Dark Jedi and their lethal mercenary allies, and another set of Dark Jedi and their security force. It became a massacre in which many people were killed. The result was that the Republic cried out for a more efficient way of hunting down Dark Jedi, as the Jedi were unable to stop us.
Thus the Bureau was formed, recruiting the Osokans as their death squads. They hunt down Dark Jedi and kill them to remove their threat to the Republic... and to Palpatine's rise to power.
Peach
Though that's sort of a hidden agenda, really, their front is to catch criminals and keep them from fleeing from a planet.
Bardock42
I take it from a purely rational standpoint they do have reason to take us in.
So we just lay low and try not to die?
General Kaliero
Originally posted by Bardock42
I take it from a purely rational standpoint they do have reason to take us in.
So we just lay low and try not to die?
...Yeah, that's pretty much it.
Except it's not laying low so much as explosively making ourselves noticed on accident and then running like hell.
Bardock42
Originally posted by General Kaliero
...Yeah, that's pretty much it.
Except it's not laying low so much as explosively making ourselves noticed on accident and then running like hell.
We are darksiders, man, we don't run like cowards. We tactically and evily reform in a more remote place....evily.
Right?
Newjak
Originally posted by Bardock42
We are darksiders, man, we don't run like cowards. We tactically and evily reform in a more remote place....evily.
Right? Sure that is what we will go with

Ushgarak
Just to make clear, by 'Palpatine' it is important that it is recognised that the Bureau is very much a Sith thing- it is Sidious' creation, not that anyone in-game knows this.
The Bureau officers wear grey unfforms and it is intended to act as the first administrative step towards the later foundation of the Empire. Ostensibly formed because the Republic lacks an agency that trakcs interplanetary criminals (hence 'Immigration and Undesirables'), the Bureau is a cover for Palpatine's Osokan death squads.
Basically, Palpatine is scourging the Galaxy of anyone that could oppose him. His biggest target is the Jedi, but we know how he deals with them. But his first target in his intervening years is simply other Dark Siders. The Osokans are taking them all out (and no, that's not easy as Dark Siders are bvery dangerous, but how they do it has been explored in game)
So whilst yes, indeed, you are all interplanetary criminals (though possibly only potentially) and the Republic does indeed have reason to want you, this is NOT a legit thing; it's a covert assassination plan engineered by the Sith to remove opposition.
The result of which is that Dark Siderds can no longer effectively exist inside the Republlic. Th first major plotline of this campaign was the Dark Siders discovering the Bureau existed (the hard way), and eventually finding a safe base
It's possible you are now the only ones left. As well as giving you antagonists AND limits to your actions (you cannot simply go to the Republic and start killing everyone in sight because the Bureau will show up) it also for continnuity reasons helps us explain why there are all these Darl Siders around in this continuty, but none by the time of the original films- they have all either died or fled the Galaxy forever
The osokans are probably the most hated thing in-game but oddly enough revenge has already been had on them; our Original Trilogy game told the story of how Palpatine eventually disposed of his own killers (they were, after all, too dangerous to keep around in the Empire).
Newjak
I was sad when the pigs died
BUt happy that they got what was coming to them

Peach
Heh, I wasn't sad.
I was pissed that I didn't get to take out the king pig

Newjak
Originally posted by Peach
Heh, I wasn't sad.
I was pissed that I didn't get to take out the king pig

At the time I was mad for other reasons

Lord Melkor
But Melkor didn`t get Drakkon`s head as a trophy, or Vasilik`s, despite bravelt engaging the most dangerous warrior on Lanzar?
Peach
Bravely engaging?
You mean accidentally walking into and running from?

Newjak
Originally posted by Peach
Bravely engaging?
You mean accidentally walking into and running from?

Don't forget making bad shots while doing so

Jedireaper
You guys do know that it is quiet an adjustment from Unhosted to this... what with all the rules to learn and Force skill, schiticks, and other skills...

Peach
Um, yeah, we did mention this is incredibly different from Unhosted...
I vastly prefer this style of game, really.
Bardock42
Originally posted by Peach
Um, yeah, we did mention this is incredibly different from Unhosted...
I vastly prefer this style of game, really.
It seems more fun to me, too. If the Gamemaster is good and the players are fun to be around it can be really amazing.
Personally I like more open styles, like I think this one is.
Jedireaper
*nods* Yeah! Hoooraah!
Ushgarak
Meanwhile, as my exemption on posting limits only applies to new posts and not edits (grr), I am afraid the Dark Jedi bio area is already poverflowing. Perhaps there can be some voluntary trimming? I'd like to have this thread giving a complete idea of each character- both capacities and background- because it is convenient for me, for other players reminding themselves who people are, and for new players trying to get a quick idea of the cast.
Nor do I want you to feel your work is wasted so perhaps there should be an independant bio thread as well for fuller backgrounds, but for now it would be nice if I nould have mini-versions (as some already are)
Jedireaper
....understands...
Peach
I'm pretty sure I've trimmed down Rianna's as much as possible, it's the shortest one there...
General Kaliero
Dak's current bio is the shortest I could possibly make it while keeping all the important elements...
Ushgarak
Yes, I appreciate some are already concise.
Ok, updated this thread, but there's a whole lot of info floating around now so it is easy to miss stuff. Let me know if something needs adding or changing.
Lord Melkor
Well, I reduced mine in half and this is still the biggest!
Bardock42
Originally posted by Ushgarak
Meanwhile, as my exemption on posting limits only applies to new posts and not edits (grr), I am afraid the Dark Jedi bio area is already poverflowing. Perhaps there can be some voluntary trimming? I'd like to have this thread giving a complete idea of each character- both capacities and background- because it is convenient for me, for other players reminding themselves who people are, and for new players trying to get a quick idea of the cast.
Nor do I want you to feel your work is wasted so perhaps there should be an independant bio thread as well for fuller backgrounds, but for now it would be nice if I nould have mini-versions (as some already are)
I'll give my bio a trimming later today or tomorrow. I like the idea of an independent bio thread, though.
Captain REX
For the purpose of mini-versions, I suggest leaving out the extra details. Rather than saying a full paragraph on why your character fell to the Dark Side, you could summarize it as 'fell fighting Dark Jedi' or 'fell due to love of dark lore' rather than 'Once upon a time, my character really liked dark lore/fighting Darkies, blah blah blah blah.'
Craft
I'm not sure where I post this question, but I'll ask in here. Looking at my character sheet, in the force powers, it says that I have a Leadership from mastering Sense as well as the other Leadership ability. What's the difference between the two of them? The one from Sense doesn't seem to be listed in the main rules.
Bardock42
Originally posted by Craft
I'm not sure where I post this question, but I'll ask in here. Looking at my character sheet, in the force powers, it says that I have a Leadership from mastering Sense as well as the other Leadership ability. What's the difference between the two of them? The one from Sense doesn't seem to be listed in the main rules.
There is the skill called Leadership, which is defined as " The ability to get others to follow your lead by example and direction." and there is the force power called Leadership which is " An imposing ability to direct others to your will. This is an active ability and requires a Force roll on the dominant person in a group. If successful, that group will accept your authority in a situation. This cannot be used mid-fight, or even pre-fight, to stop people who have hostile intention towards you."
Both are quite useful, really.
Craft
Originally posted by Bardock42
There is the skill called Leadership, which is defined as " The ability to get others to follow your lead by example and direction." and there is the force power called Leadership which is " An imposing ability to direct others to your will. This is an active ability and requires a Force roll on the dominant person in a group. If successful, that group will accept your authority in a situation. This cannot be used mid-fight, or even pre-fight, to stop people who have hostile intention towards you."
Both are quite useful, really.
I know about the skill, but these are both listed as Force Powers.
Bardock42
Originally posted by Craft
I know about the skill, but these are both listed as Force Powers. Oh, that's probably a typo.
Craft
Originally posted by Bardock42
Oh, that's probably a typo.
Ah, alright then.
Ushgarak
Pilot Schticks have been added! Although the full rules are not up I am sure you can get the drift, so choose away!
Spidervlad
Ah, good.
Can you still recover Vlad, Ush, or could I be able to recreate him by the new rules but with the same concept?
Ushgarak
Vlad is in now!
And talking of Athletes- afraid I maee an erorr when developing the base Athlete template.
Athletes and Enforcers should only have two Gun Schticks, and Vigilantes and Brigands should only have three. Could those affected please choose which to go? My apologies.
Spidervlad
Alright, Thanks Ush. I still have some exp points from the other missions that I didnt use, right?
Bardock42
Originally posted by Spidervlad
Alright, Thanks Ush. I still have some exp points from the other missions that I didnt use, right? All earlier XP have been put into the updated versions, I believe.
Spidervlad
Oh, so they have been automatically spent for me on the character?
Bardock42
Originally posted by Spidervlad
Oh, so they have been automatically spent for me on the character? That's how it has been done with the others I think.
Craft
Wentar's three Pilot Schticks, Deadshot, Favourite Ride and Soft Landings.
SpikeSpiegel
I'll take Daredevil for my pilot schtick thanks.
Jedireaper
Tactical Awareness
I'd also like to edit my Merit, I hope its allowed:
Space ship: Modified Jedi Starfighter (mounted blaster cannons, and a built in hyperdrive)
The reasons:
Because Denz has been in a few scrapes in space where his hyperdrive ring was destroyed and all he could do was hide and avoid taking fire. So he pulled in a few favors of master Ichinara's (?) friends and managed to get a retro-fit done to the starfighter, permenantly labeling that fighter as his. Also his droid, Arfour hasn't ever had a memory wipe by personal preferance. He could swear the ship ran most 15% more efficiently. He still however uses a standard issue Jedi Starfighter when requied.
Spidervlad
Eh, I got 2 in pilot and no pilot shticks.
I would I be able to purchase shticks through experience points later?
Spidervlad
How exactly are the rest of the Jedi coming in to Alzarius?
Or are they on their own plot?
Ushgarak
Lance is up! You sure about having 'Guns', btw?
You just need to pick your Combat Schticks.
Spidervlad
How is the official lightsaber score recorded? It's not by templates.
Vlad has a 3, where did that number come up from?