FIREFLY RPG- Character Creation

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Captain REX
Welcome! Here begins your journey in traversing the universe where the Last Frontiers meet- the gunslinging heroism and gritty scoundreling of the old Western genre and the futuristic starfighting and space wandering of science fiction, as can be found in the Joss Whedon creation, Firefly . In this thread you create the characters that you will be portraying, crewmembers and passengers of the space freighter Gan Ying as it moves about the Firefly 'verse. The ship itself is maybe a tad more respectable than Serenity, but no less exciting...

There are several steps to Character Creation.

1. Crew or Passenger? Deciding whether you are a crewmember of Gang Ying or simply onboard as a traveling passenger can have a great effect on the role that you play on the ship and during missions. Though all must follow the rules set by Kelly, the Captain of Gan Ying , each has their perks. Crewmembers, first and foremost, get paid for the missions they partake in, and are more likely to get in on the action that comes with being part of a smuggling operation. Passengers, on the other hand, are more on the social side of things, but have greater freedom in that they do not work for Kelly and so don’t have to follow him to a tee, so long as they don’t do anything to endanger the ship and the others aboard it.

2. Name. Your character needs a name! In the Firefly verse, the naming process is not terribly complicated, as the majority can be relatively mundane but enough to sound Western (i.e. Malcolm Reynolds, Kaylee Frye). If they are from the core worlds, however, they might have a bit of exotic inflection to them, regardless of background (i.e. River Tam, Inara Serra). Some even just go by nicknames (i.e. Wash, Badger).

3. Template. A template determines just what your character is good at, as well as their role in society and on the ship Gan Ying . Each template has some sort of specialty that makes the character stand out from the others, though they are definitely customizable and, over time, will gain experience in other fields of work. Make sure you pick one that fits what you have in mind.

4. Assigning Stats and Skills. This process is highly flexible to allow you choose what you want your character to really be good at and how they are physically and mentally. A list explaining each stat and each skill will be available below.

5. Merits. Choose merits that give your character some special tie they can use when they need it, or a source of information, etc.

6. Schticks. These define special abilities that your character has in the way of operating guns, fighting up close, and sometimes sitting in the pilot seat.

7. Background. Are you sympathetic to the Alliance or the Browncoats? Where are you from? What is your character like? And so on. These can be kept private, if the player so chooses, due to their character not wanting to be discriminated against or maintaining an aura of mystery, like Shepherd Book himself.

Captain REX
Here is listed the Stats and Skills that go into creating your characters.

STATS

Stats are rated from 1 to 5, with the human average being 2. They are used to determine how you are physically and mentally, and can have an effect on your skills.

PHYSICAL

Strength - a general measure of your character’s physical build, it determines how much damage you can take in a fight before dropping from wounds or exertion. Multiple it by ten and add twenty to that to get your maximum damage. Also used in situations where feats of Strength are called for.

Agility - a general measure of your character’s speed and mobility, this is used as the base for all acrobatic maneuvers (jumping over things and off of things and between things, etc.) and also to decide how skilled you are in Combat.

Dexterity - a general measure of your character’s reaction time and steadiness, this is coupled with anything involving hand work, from Piloting starships to firing off Guns.

MENTAL

Willpower - a general measure of your mental strength, used to resist certain effects and keep going in times of great strain.

Intelligence - a general measure of your bookish knowledge and logical ability to process information and consider issues.

Charisma - a general measure of your ability to interact with others, be that via friendly words or vicious threats.

Perception - a general measure of how you notice things around you, including clues at a crime scene or odd behavior.



SKILLS

A reference for available skills in the game. Generally you start with a set of skills defined by your character, losing those that you do not decide to take, and can gain more through game play experience.

Combat (Agility): The ability to fight up close unarmed or with a melee weapon.

Fix-It (Perception): Technical knack and know-how, always important in science fiction.

Gambling (Perception): The ability to play well in skill-based or judge well in luck-based gambling games, a useful social skill.

Guns (Dexterity): The ability to fight, preferably at a distance, with a wide variety of handheld firearms, from concealable revolvers to machine guns.

Heavy Weapons (Dexterity): The ability to operate very large weapons, like rocket launchers.

History (Intelligence): Your knowing about the events of the past, including Earth-that-was and religious studies.

Intimidation (Charisma): The ability to compel others, by threats or general scariness, to do what you want.

Intrusion (Agility): The ability to break and enter and just be stealthy in general.

Languages (Intelligence): Your general knowledge of other languages. Most people speak English, but there is a common smattering of Chinese in the ‘verse too.

Law (Intelligence): Not knowing what is and is not illegal, but understanding the legal system, how to use it, abuse it, speed it or slow it. An obscure and difficult skill.

Leadership (Charisma): The ability to get others to follow your lead by example and direction.

Lying (Charisma): The ability to fool and deceive others.

Medicine (Intelligence): The ability to treat basic wounds and medical problems, or identity the cause of wounds or illness.

Observation (Perception): The ability to notice things- not just physical things, but others like the manner of a person.

Persuade (Charisma): the ability to get people to help you via means of reasoned argument.

Pilot (Dexterity): The ability to fly ships and drive vehicles, also used as a combat skill in starfights.

Sabotage (Perception): The ability to wreck stuff- from viruses to electro-disruption to big bombs.

Savoir-Faire (Charisma): Cultural knowledge of the ‘verse- essential for travelers hopping from planet to planet, helps you blend in and understand what is going on where you are.

Seduction (Charisma): The ability to bring others under your thumb via means of personal attraction.

Captain REX
CREW TEMPLATES

Smuggler

"Let me make this abundantly clear: I do the job, and then I get paid."

STATS

PHYSICAL
Strength: 2
Agility: 2
Dexterity: 2

MENTAL
Willpower: 2
Intelligence: 2
Charisma: 2
Perception: 2

Spend five points on Physical stats. Then spend six points on Mental stats.


SKILLS

Guns= 4
Combat: 2
Pilot: 1
Savoir-Faire: 1
Languages: 1
Gambling: 1
Intimidation: 0
Fix-It: 0
Observation: 0
Lying: 0
Intrusion: 0
Persuade: 0

Spend seven points amongst these skills. Remove those left at zero.


MERITS

Choose three Merits.


SCHTICKS

Choose 4 Gun schticks.

Choose 3 Combat schticks.

Choose 1 Pilot schtick.


SPECIAL

Smugglers, being well-traveled, can make rolls on non-combat skills which they do not possess at no penalty.

-

Pilot

"I am a leaf on the wind... watch how I soar!"

STATS

PHYSICAL
Strength: 2
Agility: 2
Dexterity: 3

MENTAL
Willpower: 2
Intelligence: 2
Charisma: 2
Perception: 2

Spend four points on Physical stats. Then spend six points on Mental stats.


SKILLS

Pilot= 5
Guns: 1
Combat: 1
Fix-It: 2
Languages: 0
Observation: 0
Persuade: 0
Savoir-Faire: 0

Spend eight points amongst these skills. Remove those left at zero.


MERITS

Choose 3 merits.


SCHTICKS

Choose 3 Gun schticks.

Choose 1 Combat schtick.

Choose 5 Pilot schticks.

SPECIAL

The Pilot gets a dice pool bonus of +1 to all Piloting rolls.

-

Soldier

"First rule of battle, little one... don't ever let them know where you are."

PHYSICAL
Strength: 3
Agility: 2
Dexterity: 2

MENTAL
Willpower: 2
Intelligence: 2
Charisma: 2
Perception: 2

Spend six points on Physical stats. Then spend four points on Mental stats.


SKILLS

Guns= 4
Combat= 4
Heavy Weapons: 1
Intimidation: 1
Leadership: 1
Intrusion: 0
Observation: 0
Languages: 0
Medicine: 0

Spend six points amongst these skills. Remove those left at zero.


MERITS

Choose three Merits.


SCHTICKS

Choose 6 Gun schticks.

Choose 6 Combat schticks.

-

Medic

“You’re on this table, you’re safe. ‘Cause I’m your medic, and however little we may like or trust each other, we’re on the same crew.”

PHYSICAL
Strength: 2
Agility: 2
Dexterity: 2

MENTAL
Willpower: 2
Intelligence: 3
Charisma: 2
Perception: 2

Spend four points on Physical stats. Then spend six points on Mental stats.


SKILLS

Medicine= 5
Observation: 1
Guns: 0
Combat: 0
Languages: 2
Persuade: 1
Savoir-Faire: 1

Spend six points amongst these skills. Remove those left at zero.


MERITS

Choose three Merits.


SCHTICKS

Choose 2 Gun schticks.

Choose 2 Combat schticks.


SPECIAL

When making Medicine rolls, the Medic can change a rolled '1' on a die into a '6.'

-

Mechanic

“By the way, the 80-10’s the same machine. They just changed the outer plating and hoped no one’d notice!”

PHYSICAL
Strength: 2
Agility: 2
Dexterity: 2

MENTAL
Willpower: 2
Intelligence: 2
Charisma: 2
Perception: 3

Spend four points on Physical stats. Then spend six points on Mental stats.


SKILLS

Fix-It= 4
Sabotage= 4
Guns: 0
Combat: 0
Languages: 0
Observation: 2
Intrusion: 0
Pilot: 1

Spend six points amongst these skills. Remove those left at zero.


MERITS

Choose three Merits.


SCHTICKS

Choose 2 Gun schticks.

Choose 2 Combat schticks.

Choose 2 Pilot schticks.


SPECIAL

The Mechanic lowers the difficulty of a Fix-It or Sabotage roll by one level (Hard becomes Medium, etc.).

Captain REX
PASSENGER TEMPLATES

Companion

“You want me on your ship. Because I can bring you something the other fish on your line can’t. A certain respectability.”

PHYSICAL
Strength: 2
Agility: 2
Dexterity: 2

MENTAL
Willpower: 2
Intelligence: 2
Charisma: 2
Perception: 2

Spend three points on Physical stats. Then spend six points on Mental stats.


SKILLS

Seduction= 5
Savoir-Faire: 3
Languages: 3
Guns: 0
Combat: 0
History: 0
Observation: 0
Persuade: 1
Intrusion: 0
Pilot: 0

Spend seven points amongst these skills. Remove those left at zero.


MERITS

Companions receive the free Merit 'Ties' to the Companion's Guild.

Choose two Merits.


SCHTICKS

Choose 2 Gun schticks.

Choose 4 Combat schticks.

Choose 1 Pilot schtick.


SPECIAL

Companions may re-roll two dice that didn't show 5 or 6 when making social checks with someone interested in the character's gender.

-

Shepherd

“You don’t fix faith. It fixes you.”

PHYSICAL
Strength: 2
Agility: 2
Dexterity: 2

MENTAL
Willpower: 3
Intelligence: 2
Charisma: 2
Perception: 2

Spend three points on Physical stats. Then spend seven points on Mental stats.

SKILLS

Persuade= 4
History: 2
Guns: 0
Combat: 0
Gambling: 0
Intimidation: 2
Languages: 2
Leadership: 2
Lying: 0
Observation: 0
Savoir-Faire: 1

Spend seven points amongst these skills. Remove those left at zero.


MERITS

Choose three Merits.


SCHTICKS

Choose 3 Gun schticks.

Choose 4 Combat schticks.


SPECIAL

Shepherds receive a pool bonus of +2 in social situations where their audience adheres to the Good Book. Adversely, he receives a pool penalty of -2 when the audience is not a believer.

-

Drifter

“If there’s any other moons we need to visit, or if we could just fly very slowly...”

PHYSICAL
Strength: 2
Agility: 2
Dexterity: 2

MENTAL
Willpower: 2
Intelligence: 2
Charisma: 2
Perception: 2

Spend five points on Physical stats. Then spend six points on Mental stats.


SKILLS
Guns= 4
Combat: 2
Savoir-Faire: 3
Gambling: 2
Languages: 1
Medicine: 0
Intrusion: 0
Fix-It: 0
Observation: 0
Lying: 0
Sabotage: 0

Spend eight points amongst these skills. Remove those left at zero.


MERITS

Choose four Merits.


SCHTICKS

Choose 5 Gun schticks.

Choose 4 Combat schticks.


SPECIAL

Drifters, being well-traveled, can pick a non-combat skill in which is he very knowledgeable and gains a +3 pool bonus.

Captain REX
GUN SCHTICKS

These schticks allow you to have some special prowess with Guns, and effect how you use them.



BIG GUNS

"Every man there go back inside, or we will blow a new crater in this little moon."

Causing explosions is fun, but even better when using them to off targets. When firing at Mooks with Heavy Weapons, you only need two successes to finish them off. When firing at Supermooks or Named Characters with Heavy Weapons, increase your damage by one.

TAP: Blasts can be massive enough to catch up those nearby. Act as if making a second Heavy Weapons attack, regardless of ammo.

Bonus (Defensive) - Gain +1 Parry.


BODYGUARD

“You protect the man you’re with! You watch his back! Everybody knows that!”

Allows you to protect others with covering fire. Nominate one nearby person to protect each turn; that person may use your Defense, Parry, and Armor values.

TAP: Double all values for the person you are protecting.

Bonus (Offensive) - The person you are protecting may make a free attack using your Guns pool.


BOTH GUNS BLAZING

“How many weapons you plan on taking? You only got the two arms.”

Wield two guns at once! When firing this way, the base damage of your Gun attacks becomes 3* (bonuses can be added to this from other schticks). It is intended that you use two single-handed weapons for this, but heavier weapons can be used if you really want. Additionally, you can wield a melee weapon and a gun with this schtick at -3 to each pool, but you do not gain any values from Combat schticks.

TAP: Add +4 to your Guns pool.

Bonus (Offensive) - The base damage of your Gun attack becomes 4**.

Conflicts with Carnival of Carnage, Hail of Bullets, and Marksman.


BULLET TIME

“We are not gonna die. You know why? Because we are so... very... pretty.”

In slow motion, you perform dramatic stunts that keep shooters from drawing bead on you. Making Gun attacks and refusing cover, all Mooks need to roll ‘6s’ in order to hit you.

TAP: All Named Characters need to roll ‘6s’ in order to hit you.

Bonus (Defensive) - The first '6' your opponent rolls is changed to a ‘3’ and so a failure.


CARNIVAL OF CARNAGE

“No power in the ‘verse can stop me.”

The ‘verse is chock-full of thugs and henchmen that are out to get ya. But, as far as you’re concerned, they just provide more targets for you to put six feet under. You may attack twice a turn, so long as you only target Mooks.

TAP: You can attack Mooks a total of four times this turn.

Bonus (Defensive) - Half of the successes you roll on one of your attacks (the one with the highest amount of successes) can be used to negate the successes of Mooks next turn.

Conflicts with Both Guns Blazing, Hail of Bullets, and Marksman.


CLOSE QUARTERS GUNMAN

When fighting the Operative, Malcolm pulls out his revolver at close range.

Generally, people keep their distance in a firefight since guns are ranged weapons and most falter when trying to shoot their targets up close. But not you! Instead of suffering from trying to get into pointblank range, you gain +3 to your Guns pool and add two to your Defense value against close combat attacks.

TAP: All close combat attacks against you this turn miss.

Bonus (Offensive) - Gain +1 to your Guns pool and a * rating.


EAGLE EYE

“I am, of course, wearing full body armor. I am not a moron.”

This represents precise shooting that can help bypass the problematic issues of hitting your targets. Ignore all Armor, Cover, or Range issues when firing at targets.

TAP: Each success rolled on your attack does two points of damage rather than one.

Bonus (Defensive) - Borrow the Armor, Cover, or Range values of your target.


EYE OF THE STORM

"Woohoo! I'm right here! I'm right here! You want some o' me?!"

You stand calmly amidst the fiercest of gunfights, and yet nary a bullet finds its mark. Gain +1 Parry against all Guns and Heavy Weapons attacks.

TAP: Cause a successful Guns or Heavy Weapons attack to miss.

Bonus (Defensive) - Your opponents waste an extra point of ammo while attacking you.


GUNSLINGER

“It’s a Callahan full-bore auto-lock. Customized trigger. Double cartridge thorough gauge. It is my very favorite gun.”

Sometimes you just find that gun that just feels... right! This just represents how comfortable and familiar you are with this one particular gun, or even that you just consider the damn thing a lucky charm. Every attack you make with this favored weapon, you are allowed to turn a '1' rolled on a die into a '6,' meaning a success.

TAP: All '1s' become '6s' on your roll, meaning successes.

Bonus (Offensive) - Shoot first, regardless of initiative.


HAIL OF BULLETS

“You even think about playing me again I will riddle you with holes.”

Some people are just damn good at rattling off shots without even aiming, going off of instinct. When they hit their target, they know they might be able to hit them again and so they go for it without any prep. After you hit a foe, make an extra attack on him at -3 to your Guns pool.

TAP: After you hit a foe, make an extra attack on him at -2 to your Guns pool, and repeat this process until you miss or need to reload.

Bonus (Offensive)- If you hit a foe, make a free attack at a quarter of your pool on another target while making your second attack on the original.

Conflicts with Both Guns Blazing, Carnival of Carnage, and Marksman.


HAIR-TRIGGER NECK HAIRS

“I know something ain’t right...”

Out on the fringes of civilized space, there is bound to be trouble. Either due to too many bad experiences or an inexplicable sixth sense, you just have a knack for finding it before it finds you. If ambushed, you can still act against your attackers.

TAP: If ambushed, you can still act against your attackers and gain a point of Armor for every '1' rolled against you.

Bonus (Defensive) - If ambushed, an attack on you misses completely.


LIGHTNING RELOAD

Jayne and Zoe reload quickly while fighting Nisca's thugs.

Troublesome loading times for when you run out of ammo can lead to some unfortunate circumstances in the heat of battle. You can rectify that by having practiced speeding up your reload time in order to minimize the time you spend slapping in a new clip and maximize the time you spend emptying it again. All weapons reload like pistols and revolvers. Pistols and revolvers reload for free at no penalty, though only one reload a turn.

TAP: Reload for free (even if you already have this turn) and make an extra attack.

Bonus (Offensive) - Regain the point of ammo you used this turn.


MARKSMAN

“This is precision work. Sharpshooters.”

The master marksman knows that patience can be rewarding when it comes to making sure that perfect shot finds its mark. If your weapon has an accuracy bonus, double it. If not, add +1 to your Guns pool. This does not apply to the Burstfire bonus.

TAP: If your weapon has an accuracy bonus, quadruple it. If not, add +4 to your Guns pool.

Bonus (Offensive) - Increase the accuracy of your gun by one.

Conflicts with Both Guns Blazing, Carnival of Carnage, and Hail of Bullets.


MERCYKILLER

“Preacher, don’t the Bible have some pretty specific things to say about killing?”

“Quite specific. It is, however, somewhat fuzzier on the subject of kneecaps...”

The saying goes that guns don’t kill people, people kill people. That being said, it can happen that a person doesn’t want to kill the people they shoot at, only make sure that they can’t shoot back. Shooting them in places that won’t kill them but will certainly still hurt can be a good way of doing that. If a Guns attack kills a Mook, you can choose to simply debilitate them.

TAP: If a Guns attack kills a Named Character, you can choose to simply debilitate them and limit their damage taken to their maximum.

Bonus (Offensive) - Your opponent's Dexterity is reduced to zero for their next attack.


RAPID FIRE

When trying to kill intruders that have come aboard, Wash fires a revolver in burst mode.

Unable to settle for the slow firing rate of pistols but not willing to deal with the bulkiness of automatics, you can have honed yourself to put out bullets with such rapidity that you might as well be firing a full-auto gun. While potentially wasteful of ammo, this lets you fire bursts with guns that normally don’t. Cut ammo ratings of these guns in half and negate accuracy bonuses, but receive the Burstfire bonus (+3 to your Guns pool). This doesn't work for guns that can already do Burstfire.

TAP: Double your Burstfire bonus (+6 to your Guns pool).

Bonus (Defensive) - Gain +3 Defense next turn.


STEADY HAND

“Drunk people are so cute.”

When most people would start to trip over themselves due to drunkenness or lose focus from injuries, there are some who are able to keep a clear head when it comes to combat no matter how addled their minds are with booze or pain. Ignore half of your dice penalties from Intoxication.

TAP: Ignore all of your dice penalties from Intoxication.

Bonus (Offensive) - Gain an extra die for every point of Intoxication you have.


STRAIGHT SHOOTER

"Someone's carryin' a bullet for you right now, doesn't even know it."

You don’t mess around when lives are on the line, and you put down your target fast. The first success in every Guns attack is worth two successes.

TAP: The minimum amount of damage will be inflicted regardless of your target’s Armor or Parry ratings.

Bonus (Offensive) - The first success is treated as being worth three successes.

Captain REX
PILOT SCHTICKS

When at the controls of a starship- whether it be a nippy interceptor or a sizeable freighter- you might have some preferences for how you handle whatever it is you are flying. These schticks cover that.


DAREDEVIL

"They'd have to be insane to follow us through here."

You love to get the maximum out any ship you fly, pulling the stick as far as it goes, your instincts still working even at maximum G-Force. Any ship you fly has 1 added to its Maneuverability Rating.


DEADSHOT

"I can speak a word and send a missile to that exact location inside of three minutes..."

You have a real nerve and steady hand when making a target run on a large opponent. Gain 3 extra dice to your Piloting pool when making a bombing run.


FAVORITE RIDE

"What you care about is ships, and mine's the nicest."

You do more than own your own ship, you are almost one with it; you know every part of how all of it works. When flying that particular vessel, you get one extra die on ALL Pilot rolls made with that ship. This schtick cannot be taken as Gan Ying is Captain Kelly's ship.


KILLER INSTINCT

"I'm a dangerous minded man on a ship loaded with hurt..."

You have a phenomenal sense, during a battle, of where the opportunities to get kills are. About half of the 'Melee' Starship Combat Event types can be converted into 'Closing In' instead if you have Killer Instinct; the event will say if this can happen.


SOFT LANDINGS

"That's just 'cause I'm going down too quickly. Likely crash and kill us all."

Even in a crisis you have a knack for getting your crate down safely. If you crash you may make a Pilot roll with a difficulty set by the GM depending on circumstance. If the roll is successful, no-one in the ship is hurt in the crash and the ship will always be salvageable.


SPEED KING

"This kind of flying really wakes a guy up!"

You can handle a ship at extreme speed, and love to tweak power settings to get the most out its engines, going where others would not dare. Any ship you fly has its Thrust rating increased by one.


TACTICAL AWARENESS

"Target the Reavers! Target everyone! Somebody fire!"

You have a great sense for the position of ships around you and are rarely caught off guard. About half of the 'On Your Six!' Spaceship Combat Event types can be converted into 'Melee' instead if you have Tactical Awareness; the event will say if this can happen

Captain REX
COMBAT SCHTICKS

Up-close and personal, those who fight hand-to-hand or with a bludgeoning/cutting/strangling tool are going to have different ideas on how to do it, and so use these schticks.

“As with other situations, the key seems to be giving Jayne a heavy stick and standing back.”

Feint

Choose each turn before rolling- either gain two Combat pool or do one extra damage. This is the same effect as Counterstrike (you may not double up an effect but you may take both the pool and the damage if you have both).

TAP: Gain successes on 4 or more instead of 5 or more this turn.


Counterstrike

Choose each turn before rolling- either gain two Combat pool or do one extra damage. This is the same effect as Feint (you may not double up an effect but you may take both the pool and the damage if you have both).

TAP: Re-roll any failures on your attack roll this turn.


Sidestep

Gain +3 Defense against close combat attacks.

TAP: Instead, gain +4 Parry against close combat attacks.


Dodge and Weave

Gain +1 Defense against all types of attacks.

TAP: Gain an extra +4 Defense against all attacks (+5 total).


Focused Blow

Ignore all Armor ratings your targets have.

TAP: Your opponent’s Agility is reduced to zero for their next attack.


Unbreakable

Gain +2 Armor against unarmed close combat attacks.

TAP: Ignore all damage from unarmed close combat attacks, and +3 Armor against all other types of attacks.


Martial Artist

Unarmed only. Gain +4 Combat pool.

TAP: Instead, gain +10 Combat pool.


Street Fighter

Unarmed only. Gain +2* damage.

TAP: Gain a bonus attack on a foe attacking you in close combat; this resolves before his attack.


Leaping Attack

Unarmed only. Reduce your Combat pool by three but increase your damage by +3.

TAP: Instead, increase your Combat pool by +2 and damage by +4*. If you hit, gain another attack with bonus Combat pool equal to successes rolled on the first attack (maximum of four) as you smash your foe to the ground.


Overhead Blow

Armed only. Gain +1* damage.

TAP: Instead, gain +4** damage.


Whirling Strike

Armed only. Gain +2 Combat pool, +4 against Mooks and unarmed opponents.

TAP: Make a free move away from your enemy after a successful attack.


Snake Eyes

Armed only. Reduce your damage by 1, but make two attacks against one target in a turn.

TAP: Make three attacks against one target in a turn, with full damage.

Captain REX
MERITS

These are special character-specific qualities that are chosen at the beginning in character creation, advantages from the character's background. They cannot be added to with experience (except through those earned in-game) but they can be lost! Be careful with these, they can be important.


ALLY

A friend of yours who can back you up. Note that it is a friend, not a slave; they will be available when they are able. A bodyguard will specialize in protecting you and be around always, but a smuggler, someone with a wide set of skills, has his own life. Specify what it is this person does when taking this Merit. This can be taken multiple times.


CONTACT

An information source. You must state where your contact is and what information he would be able to supply you with. Aim for something broad, like 'a snitch in Alliance Intelligence,' rather than specific, like 'price of cheese at St. Albans.' This can be taken multiple times.


HAVEN

The 'verse is a dangerous place, and sometimes you just need to disappear for awhile. A Haven is a secret and secure place that you can hide at.


HIGHER PURPOSE

You believe you're in the 'verse for a bigger reason than mere existence. Some sort of weird destiny thing. This adds 1 to your Willpower.


REPUTATION (costs 2)

You are famous throughout the 'verse for whatever reason, something you have done in your lifetime. Whilst not a guarantee that everyone will know who you are, there is a good chance that you will be recognized. This can be some heroic feat that you achieved- saving children from a burning space orphanage, some sketchy act that isn't too terrible- robbing the rich and giving to the poor, or something just outright horrid- robbing the poor to give to the rich while blowing up a space orphanage. It will get you different reactions socially.


MONEY (costs 2)

Your character has, by some inheritance or event, come across a ridiculously sizeable amount of money entering their bank account. It gives you 3 Money points to play around with each game, rather than the 1 that Passengers (automatically spent on passage) and the 1 that Crewmembers earn from working for Kelly. Please do explain how you got this, however.


TIES (costs 3)

A more powerful and direct form of Contact, you are actually an active member with official standing or rank inside an organization. You may wish to consider making this appropriate to your template.


LUCKY (costs 3)

No power in the 'verse can stop you... you can re-roll two failed rolls in a game.

Peach
Nadra Bell

Companion

PHYSICAL
Strength: 2
Agility: 4
Dexterity: 3

MENTAL
Willpower: 2
Intelligence: 3
Charisma: 5
Perception: 3

SKILLS

Seduction= 5
Savoir-Faire: 4
Languages: 3
Guns: 1
Combat: 2
Observation: 1
Persuade: 2

MERITS

Companions receive the free Merit 'Ties' to the Companion's Guild.

Money (Nadra is from a very wealthy family, of course she's got money to throw around)

SCHTICKS

Eagle Eye
Steady Hand

Whirling Strike
Snake Eyes
Feint
Dodge and Weave

SPECIAL

Companions may re-roll dice that didn't show 5 or 6 when making social checks with someone interested in the character's gender.

---

A native of Bellerophon, Nadra grew up in a very wealthy family, wanting for nothing. Living in one of the floating estates of the world, she was largely insulated and sheltered from everything else, and as a result even now still tends to be naïve about how things tend to work in reality; her family were supporters of the Alliance and as a result so is she. One thing she did decide was that she didn't want to have to settle down and marry when she grew up; such an idea was boring to her and something she didn't want to do. Instead she decided she wanted to train as a Companion, something her family was fine with, as members of the Guild were among the most respected in society.

Nadra rather enjoys her position as a Companion. While she would certainly never be poor, due to her family, she has wealth, respect, and a high position in society on her own, instead of it simply being due to her name and family. She enjoys the freedoms that she has, even though she is still bound to Guild rules. She is a bit arrogant, tending to think she's somewhat better than others, but knows well enough to not actually voice such a thought. And she's not afraid to use a combination of her charisma and looks to draw people under her thumb. She is currently traveling on the Gan Ying, looking for fun and 'adventure'.

General Kaliero
Kenneth Lloyd

Medic

PHYSICAL
Strength: 3
Agility: 3
Dexterity: 4

MENTAL
Willpower: 3
Intelligence: 4
Charisma: 4
Perception: 4


SKILLS

Medicine= 5
Observation: 2
Guns: 1
Combat: 2
Languages: 2
Persuade: 2
Savoir-Faire: 2

MERITS

Higher Purpose

Money

SCHTICKS

Eye of the Storm
Mercykiller

Focused Blow
Snake Eyes

SPECIAL

When making Medicine rolls, the Medic can change a rolled '1' on a die into a '6.'

---

Kenneth started out as one of them fancy doctors what was trained on Londinum. Professionally trained and everything, making whole hills of money. At least, 'til he got it in his head to ask why he was being told to give some folk medical care but not others, when they were all sick with the same thing. He was given questionable answers about some not being able to afford it, and it was better to leave them sick and dying than healthy and in debt, but after a while he realized the truth: the folk he was told to refuse to treat were all Browncoats back in the war.



Well, Kenneth decided he didn't like the idea of that. He left for the Border, figuring he could do more good on his own than as part of the big, corrupt hospitals.

Thraxis88
Harmony Cien

Pilot

Stats:
Physical:
Strength: 2, Agility: 4, Dexterity: 5
Mental:
Charisma: 4, Intelligence: 3, Perception: 5, Willpower: 2 (3)

Skills:
Dexterity ( 5 ) + Pilot ( 0 ) +5 = 10
Dexterity ( 5 ) + Guns ( 0 ) +1 =6
Agility ( 4 ) + Combat ( 1 ) +1 = 6
Perception ( 5 ) + Fix-it ( 1 ) +2 = 8
Intelligence ( 3 ) + Languages ( 2 ) +0 = 5
Perception ( 5 ) + Observation ( 1 ) +0 = 6
Charisma ( 4 ) + Persuade ( 1 ) +0 = 5
Charisma ( 4 ) + Savoir-Faire ( 1 ) +0 = 5
Charisma ( 4 ) + Seduction ( 1 ) +0 = 5

Merits:
Ally
Contact
Higher Purpose

Schticks: (Gun and Combat Schtick numbers reversed, with permission)
Gun: Big Guns
Pilot: Daredevil
Pilot: Favorite Ride (the Eclipse- with permission)
Pilot: Soft Landings
Pilot: Speed King
Pilot: Tactical Awareness
Combat: Sidestep
Combat: Leaping Attack
Combat: Martial Artist

Background to come... eventually.

Captain REX
Just a note, I allowed Thraxis to make edits to his Schticks. If anyone strongly feels that their character needs to be edited, talk to me.

Though Elizabeth Cien might be more of a Contact rather than an Ally. Allies normally actively help you in some way, while in your company. Contacts can give other information but have other perks from time to time.

Herr Rob
Name: Christoper Jackson
Class: Drifter
Stats:
PHYSICAL
Strength: 4
Agility: 3
Dexterity: 4

MENTAL
Willpower: 4
Intelligence: 4
Charisma: 3
Perception: 4

Skills:
Guns= 4
Combat: 3
Savoir-Faire: 1
Languages: 3
Medicine: 3
Fix-It: 4
Observation: 3

Merits:

Higher Purpose:
Christopher has been a witness to many lives across the verse in his travels and wanderings, and has come to beleive that God did not allow him to meet these people without reason. He is on a mission to find that reason.

Reputation:
Being of a generally good nature, and holding a deep respect for the basic civilized rights of others, Christopher has somehting of a reputation on the more rowdy planets as a defender of the little guy, putting crooks and generally bad people in their place for the sake of those they abuse.

Haven:
Having been to many planets and helped many people, he has earned himself a few select places among these planets as safe havens. Which is good, because he's also made himself a few enemies in earning the people's general hospitality.

Gun Shitcks:
MercyKiller
Lightning Reload
Straight Shooter
Gunslinger
Hair-trigger Neck Hairs

Combat Shticks:
Martial Artist
Focused Blow
Sidestep
Street Fighter

Special:
Drifter bonus, Savoir-Faire +3

Background: Christopher is a man who has traveled the verse well. He's been to many planets both on the fringe and in the core, but has never settled on any one of them. His time roaming around has given him somehting of a reputation, those who know of him basically associate him as the guy who saves orphans from burning buildings and what have you. He spent some time during the Unification War as a Browncoat, beleiving that while unity is good, universilization is the death of societies and cultures. Despite being on the losing side of the war, he has taken to adapting to the Alliance and its laws, which generally aren't all that bad, and respects the men and women of it, as their ideals are just as important as anyone elses. As for why he has come on board the Gan Ying is yet to be seen, as he's currently just doing what he always does: float around the verse.

Bardock42
Gabriel Thornby

Drifter

PHYSICAL
Strength: 3
Agility: 4
Dexterity: 4

MENTAL
Willpower: 2
Intelligence: 4
Charisma: 4
Perception: 4


SKILLS
Guns: 4
Savoir-Faire: 3
Observation: 3
Intrusion: 2
Combat: 2
Gambling: 2
Lying: 2
Languages: 1
Medicine: 1

SPECIAL

Drifter Bonus Observation +3


MERITS

Reputation

Gabriel is known through the galaxy because of an somehow mysterious incident where him and a few others successfully fought back against a reaver attack, saving a small town in the process. Although many people are even unsure whether Reavers exist most have indeed heard of the legend surrounding the incident.

Ally

Kyle Doyle is an adventurer and friend of Gabriel. He fought with with the Browncoats in the war and after their defeat took to exploring the Universe and having some fun. He is very extrovert and rather loud as opposed to Gabriels more laid back and quiet attitude. The two have been through a lot of dangerous situations sometimes travelling together, sometimes just meeting up on some obscure planet.

Contact

Wu-Lao Katarina was a high ranking officer on Alliance side, turned criminal and an old girlfriend of Gabriel. She is the right hand of a crime syndicate of smugglers and thieves operating from within the Alliance center and as such has an excellent information network at her disposal, which at times, if Gabriel didn't piss her off again, she shares with her old friend.

GUN SCHTICKS

CARNIVAL OF CARNAGE
CLOSE QUARTERS GUNMAN
EAGLE EYE
EYE OF THE STORM
LIGHTNING RELOAD



COMBAT SCHTICKS

FEINT
COUNTERSTRIKE
SIDESTEP
DODGE AND WEAVE

Bardock42
Originally posted by Herr Rob
Name: Christoper Jackson
Class: Drifter
Stats:
PHYSICAL
Strength: 4
Agility: 3
Dexterity: 4

MENTAL
Willpower: 4
Intelligence: 4
Charisma: 3
Perception: 4

Skills:
Guns= 4
Combat: 2
Savoir-Faire: 3
Languages: 3
Medicine: 3
Fix-It: 3
Observation: 2

Merits:
Higher Purpose
Reputation
Haven

Gun Shitcks:
MercyKiller
Lightning Reload
Straight Shooter
Gunslinger
Hair-trigger Neck Hairs

Combat Shticks:
Martial Artist
Focused Blow
Sidestep
Street Fighter

Special:
Drifters, being well-traveled, can pick a non-combat skill in which is he very knowledgeable and gains a +3 pool bonus.

Background: Christopher is a man who has traveled the verse well. He's been to many planets both on the fringe and in the core, but has never settled on any one of them. His time roaming around has given him somehting of a reputation, those who know of him basically associate him as the guy who saves orphans from burning buildings and what have you. He spent some time during the Unification War as a Browncoat, beleiving that while unity is good, universilization is the death of societies and cultures. Despite being on the losing side of the war, he has taken to adapting to the Alliance and its laws, which generally aren't all that bad, and respects the men and women of it, as their ideals are just as important as anyone elses. As for why he has come on board the Gan Ying is yet to be seen, as he's currently just doing what he always does: float around the verse.

Looks good, our characters are kinda similar...but will we be best friends, or mortal enemies...only time will tell. Oh, you do have to choose one non combat attribute though for which then +3 bonus applies. Savoir Faire, Fix It and Medicine all seem good choices, really.

Captain REX
Edited as Rob's request, putting backgrounds to his Merits and picking Savoir-Faire as his bonus after tweaking skills a bit.

Nadra- just missing your background, as you already stated. Might want to tie in why your family is so wealthy.

Kenneth- you told me that the Money merit is from being a doctor in chat. Formerly an Alliance guy, right? Not much to made in the outer planets.

Harmony- everything's set there, Thrax. Looks good.

Christopher- Okay, only one thing to nitpick. Your Haven is going to be one specific place that you can run to. A Drifter might have friends everywhere, but this is somewhere really secure that nobody will find him at.

Gabriel- I'm thinking Kyle will be a soldier?

Herr Rob
Ok, I'll put some thought into a specific location to be Christopher's "haven" and PM you with the edit when I think of something.

Alkaselzer
Looks interesting, Rex. May think about it.

Bardock42
Yes, Kyle is a soldier.

General Kaliero
Originally posted by Captain REX
Edited as Rob's request, putting backgrounds to his Merits and picking Savoir-Faire as his bonus after tweaking skills a bit.

Nadra- just missing your background, as you already stated. Might want to tie in why your family is so wealthy.

Kenneth- you told me that the Money merit is from being a doctor in chat. Formerly an Alliance guy, right? Not much to made in the outer planets.

Harmony- everything's set there, Thrax. Looks good.

Christopher- Okay, only one thing to nitpick. Your Haven is going to be one specific place that you can run to. A Drifter might have friends everywhere, but this is somewhere really secure that nobody will find him at.

Gabriel- I'm thinking Kyle will be a soldier?
Yeah, former Alliance.

Craft
Alrighty! Here goes nothing!

Alan "Overhaul" Prowler
Mechanic

“By the way, the 80-10’s the same machine. They just changed the outer plating and hoped no one’d notice!”

PHYSICAL
Strength: 3
Agility: 4
Dexterity: 3

MENTAL
Willpower: 4
Intelligence: 4
Charisma: 2
Perception: 5

SKILLS

Fix-It= 4
Sabotage= 4
Guns: 1
Combat: 2
Observation: 2
Intrusion: 3
Pilot: 1

MERITS:
Lucky

SCHTICKS

Gun schticks:
Bullet Time
Lightning Reload

Combat schticks:
Dodge and Weave
Snake Eyes

Pilot schticks:
Soft Landings
Deadshot

SPECIAL

The Mechanic can, once per episode, re-roll a failed Fix-It or Sabotage roll.

Background will come in a little later.

Thraxis88
Just a heads up, Craft... Reroll aside, Harmony is currently a better mechanic than Alan. Might want to move another point into Fix-It to keep your specialty...

Craft
Not possible, the '=' sign means it's a fixed stat and can't have anymore skill points added into it.

Thraxis88
Originally posted by Craft
Not possible, the '=' sign means it's a fixed stat and can't have anymore skill points added into it. Well, that might be slightly problematic... guess it could be a point of contention between our characters?

Craft
Possibly, or it could be an advantage having a couple of capable fix-its on board.

Peach
Originally posted by Thraxis88
Just a heads up, Craft... Reroll aside, Harmony is currently a better mechanic than Alan. Might want to move another point into Fix-It to keep your specialty...

To be honest, it might make sense for you to take some of your points from Fix-It and move them elsewhere...after all, the Mechanic is meant to be the one best with Fix-It. Your points would likely be better spent elsewhere.

Tptmanno1
I'm in, I just haven't figured out what I want to do about this game yet.
My favorite type from the show is the gunslinger-y pistol shot style that Hal has. But I don't know if I want to play that, or go for something different.
And there seem to be quite a few Alliance scum on this ship. Might have to spice that up a bit...

Captain REX
Indeed, Browncoats need representation! Let me know if you need help sorting anything, Stefan.

Just a note to prospective players- Gan Ying's crew only needs one Pilot, one Medic, and one Mechanic, all of which we now have. Smugglers and Soldiers by the basketful are welcome, crew-wise.

Thraxis88
Originally posted by Captain REX
Indeed, Browncoats need representation! Let me know if you need help sorting anything, Stefan.

Just a note to prospective players- Gan Ying's crew only needs one Pilot, one Medic, and one Mechanic, all of which we now have. Smugglers and Soldiers by the basketful are welcome, crew-wise. And we could always use more passengers and their mone- I mean, company!

Captain REX
Monpany...

Since the roster is pretty much filled out, we will be starting the prologue this week! Best to finalize what you want for your character by then (including backgrounds, I hope?). After the prologue, we'll see if anyone needs or wants to make any changes to their characters (and if I need to tweak the system at all!).

Bardock42
Oh nice, it's going fast.

General Kaliero
Originally posted by Tptmanno1
I'm in, I just haven't figured out what I want to do about this game yet.
My favorite type from the show is the gunslinger-y pistol shot style that Hal has. But I don't know if I want to play that, or go for something different.
And there seem to be quite a few Alliance scum on this ship. Might have to spice that up a bit...
If it helps, Kenneth is a Browncoat sympathizer. Working on that background!

Thraxis88
Well, here's Harmony's backstory: or, at least what she'd've told other people. She keeps to herself about this sort of thing quite a lot, and doesn't like prying questions.

Harmony was born on a Border moon- one of the ones surrounding Beaumonde, if you must know- though she and her father had to move out when he went through a rather nasty divorce and was no longer welcome in the house they'd called home. Before that, she was studying to become a pilot, almost an apprentice to an Alliance freighter's own helmsman. But, since the divorce and subsequent move to Persephone, Harmony's father started to drink, and she's been forced to take whatever piloting gigs she can to make ends meet. There is, of course, more to it, but that's all she'll say.

Tptmanno1
Giant Intimidating, will **** you up Browncoat soldier coming soon...

Spidervlad
Looks nice, I'll create a character later.

Captain REX
Make it soon, I want to get things rolling.

Spidervlad
Is there any crew template that you have too much of already?

Bardock42
I think you can do either Smuggler and Soldier really, the other Crew are taken, I think.

Spidervlad
Alright, is there a maximum you could have for guns and combat?

Bardock42
Originally posted by Spidervlad
Alright, is there a maximum you could have for guns and combat?

5, unless it is fixed.

General Kaliero
Originally posted by Spidervlad
Alright, is there a maximum you could have for guns and combat?
Dude, read the first page. Everything you need to know is there.

Thraxis88
Originally posted by Spidervlad
Alright, is there a maximum you could have for guns and combat? You know, all the information you've been asking for is in the thread: the crew types and stat maximums are listed in one of Rex's first posts, and reading over people's posts would tell you who's playing what. It's only two pages long, and it's all information you'd want to know to play in the game; it's not that bad a read.

Bardock42
Come on, guys, don't be dicks before the game's even open stick out tongue

General Kaliero
Just pointing toward a convenient source of information...

Bardock42
Originally posted by General Kaliero
Just pointing toward a convenient source of information... It is rather useful

Peach
Originally posted by General Kaliero
Just pointing toward a convenient source of information...

Which someone who is a veteran of these sorts of games should know about already happy

Spidervlad
Some information isn't listed though, such as how reloading works here...




Name: Vash Tamrion
Class: Soldier


PHYSICAL
Strength: 4
Agility: 4
Dexterity: 5

MENTAL
Willpower: 2
Intelligence: 2
Charisma: 3
Perception: 5




SKILLS

Guns= 4
Combat: 4
Heavy Weapons: 2
Intimidation: 1
Leadership: 1
Intrusion: 2
Observation: 3



MERITS

REPUTATION: Vash's fame had grown as he began to show his outstanding performance with a gun. Born into a wealthy family, he left all the wealth and riches behind and instead chose the simple life of a soldier, for reasons unknown to many. One particular incident earned him most of his fame. Serving as part of the guard of a famous and wealthy politician, they were ambushed by bandits and pirates. Fighting to protect him, an overhead beam collapsed between the guard forces and the politician. Most of the soldier forces decided to abandon and flee while they could, as they were outnumbered and they couldn't waste their time looking for the politician. Ignoring this, Vash decided to follow his duty and bravely began to try to shoot away and dig through the collapsed ruins so he could get to the politician. Digging him out of 'his grave' Vash ran for the nearest emergency escape ships. Encountered by several bandits he barely made it out alive, with the politician. In gratitude to his savior, the politician offered more wealth to Vash, but he refused. Seeking another way to repay him, the politician instead spread the news of his heroic deeds throughout all the systems he could, maybe even exaggerating some and telling everyone of how fearsome, spectacular, dutyful, and invincible Vash was.

CONTACT: One of Vash's former girlfriends was Catelyn Ukira, an officer in the Alliance. He tries to maintin all his relations with her, and tells her he's still loyal to her and they could maybe even get married after he gets enough funds. Using this to his advantage, Vash gathers priceless information on the Alliance from her.


SCHTICKS:

Gun:

BULLET TIME

CARNIVAL OF CARNAGE

CLOSE QUARTERS GUNMAN

EAGLE EYE

EYE OF THE STORM

LIGHTNING RELOAD


Combat:

SIDESTEP

DODGE AND WEAVE

FOCUSED BLOW

UNBREAKABLE

WHIRLING STRIKE

STREET FIGHTER

Peach
Skills with an equal sign you cannot add a point to. They're set at that and can't be changed. Meaning you cannot put that point in Guns, it's set at 4.

Bardock42
There will be a Main Rules thread explaining the functioning of the game, this is just for Character Creation, I believe.

Tptmanno1
Shaftoe
Soldier

"First rule of battle, little one... don't ever let them know where you are."

PHYSICAL
Strength: 3 (+2) =5
Agility: 2 (+1) = 3
Dexterity: 2 (+3) = 5

MENTAL
Willpower: 2 (+2) = 4
Intelligence: 2
Charisma: 2
Perception: 2 (+2)= 4

Spend six points on Physical stats. Then spend four points on Mental stats.


SKILLS

Guns= 4
Combat= 4
Heavy Weapons: 1
Intimidation: 1 (+3) =4
Leadership: 1 (+1) =2
Observation: 0 (+2) =2


Spend six points amongst these skills. Remove those left at zero.


MERITS

Money- Used to buy Custom Weaponry: A custom long barreled revolved (Heavy Pistol) and a short curved heavily ornamented Katana


SCHTICKS

BULLET TIME

EAGLE EYE

GUNSLINGER

STRAIGHT SHOOTER

STEADY HAND

MARKSMAN


Overhead Blow

Whirling Strike

Focused Blow

Sidestep

Feint

Counterstrike


Shaftoe it is said, was born on a remote mining station, far out beyond the core planets. It was on this station that he saw his parents and the rest of the crew attacked and eaten by reavers. How he escaped, is the stuff of legend. How he came to be known is a much more interesting story. Wandered for a few years, until the outbreak of the war. Alliance tried to shut down his moonshine running trade, so he joined up with the Browncoats. The worst move the Alliance made. He was highly trained and was quickly admitted to the ranks of the Special Operations and Recognisances. And operate he did. Who knows how many Alliance officers met their end at his hand. After the loss of the war, Shaftoe continued doing what he did best. Killing men. They say he stands over 6 feet, and if you see his black eyes peering out at you from beyond his long shaggy hair and long beard, run, and run fast because he will come for you.
He has been last spotted as the First Mate on a space freighter. But don’t let that fool you. He hasn’t let up, he will never let up. And he will come for you if you cross him. So don’t cross him.

Captain REX
Indeed, the Main Rules thread is on the way and will explain everything (hopefully). Otherwise, this should be pretty similar to Star Wars, Vlad.

Only one question about Vash. In Combat schticks, he's got Street Fighter and Whirling Strike. The first is unarmed only, the second is armed only. Sure you want that?

And Shaftoe looks ready to kill everyone around him, Stefan.

Captain REX
Also, there is a question that I wish for ALL players to consider...

Why did you join up with Gan Ying? If ye be a crewmember, why work for Kelly? If ye be a passenger, what caught your eye?

Thraxis88
Originally posted by Captain REX
Also, there is a question that I wish for ALL players to consider...

Why did you join up with Gan Ying? If ye be a crewmember, why work for Kelly? If ye be a passenger, what caught your eye? ...You know, for the hell of it, I'll answer that question in character.

"What caught my eye?" Harmony asks, looking around, "Well... I need money, like everyone else. But this job in particular? The ship, really. It's packing some pretty up to date hardware, and it was that or some run down Series 3... But what really sold me was once I had a tour of the cockpit... well, I just had to. It just seemed like the right fit, you know? The Gan Ying's as close as I'm going to get..." She trails off wistfully for a second, and then shakes her head, seeming to snap back to the matter at hand. "Oh, and Kelly? Well... he doesn't ask questions, and he's paying me. Not as much as that Series 3 guy, but... well, his ship was in need of help, and I didn't like his mechanic. He was kind of... overly tattooed, and I don't think he really knows as much as he thinks he does."

Peach
Basically, why not? A chance to see new things and it just happened to be the right ship in the right place at the right time.

General Kaliero
Kenneth's been travelling for a while to get away from the Core. Gan Ying just happened to be the last ship he chartered on his way to the Border Planets. He's currently acting as crew, fixing folk up on the ship until he finds where he feels he's supposed to be.

Craft
Originally posted by Captain REX
Also, there is a question that I wish for ALL players to consider...

Why did you join up with Gan Ying? If ye be a crewmember, why work for Kelly? If ye be a passenger, what caught your eye?
Alan has nowhere else to go. Kelly's job offer meant his first real home in a year so he took it. Once he had settled in Alan had no wish to leave and be forced to meet new people. Two years of service has left Alan very loyalty to Kelly and he is still thankful having for a place to stay and a place where he can let his mechanical talents be put to good use.

gazzar
Smuggler raven

"Let me make this abundantly clear: I do the job, and then I get paid."


STATS

PHYSICAL
Strength: 3
Agility: 4
Dexterity: 4

MENTAL
Willpower: 4
Intelligence: 2
Charisma: 3
Perception: 5


SKILLS

Guns= 4
Combat: 2
Pilot: 1
Savoir-Faire: 3
Languages: 1
Gambling: 1
Observation: 2
Intrusion: 3


MERITS

CONTACT: raven was a "military brat" growing up, as his father is a high Alliance official, so he was privy to alot of sensitive information.
His father always wanted him to join the alliance so his father is always willing to tell him about the latest and greatest campaign the alliance is running.
It could be escorting an official or transferring valuable supplies which just so happens to be near where raven is.

MONEY: thanks to his father, raven was able to plan the heist of the century, one which set him up for life money wise.
Although he has terrible luck when it comes to gambling, this is why he likes being paid for his work.
So he doesn’t run out of money.

SCHTICKS

Choose 4 Gun schticks.
BULLET TIME
EAGLE EYE
GUNSLINGER
STRAIGHT SHOOTER

Choose 3 Combat schticks.
Martial Artist
Dodge and Weave
Leaping Attack

Choose 1 Pilot schtick.
TACTICAL AWARENESS


SPECIAL

Smugglers, being well-travelled, can make rolls on non-combat skills which they do not possess at no penalty.

BACKSTORY

Raven was a military brat as he was growing up he moved in total 20 times before he came of age.
When he left home he fell into a bad crowd and was doing less than legal things.
He has never committed to a side thou, only to those who paid.
Once he was caught the first time he truly saw how the alliance justice system worked and how unfair it is.
He managed to get out on a technicality, (his father).
He’s spent the last few years visiting the outer rim planets and moons in search for his mother which he was told abandoned him when he was born.
However he found out his father was lieing to him so Raven is seeking the truth.

Captain REX
Welcome, Gazzar! Your character sheet seems to be in order. Any reason that Raven decided to join the crew of Gan Ying?

-

Let's take a current look at our roster, then...

CREW

Raven (Smuggler) - Gazzar
Harmony Cien (Pilot) - Thraxis88
Shaftoe (Soldier) - Tptmanno1
Vash Tamrion (Soldier) - Spidervlad
Kenneth Lloyd (Medic) - General Kaliero
Alan "Overhaul" Prowler (Mechanic) - Craft

PASSENGERS

Nadra Bell (Companion) - Peach
Christopher Jackson (Drifter) - Herr Rob
Gabriel Thornby (Drifter) - Bardock42

-

I'm thinking 9 players is perfect. I'll get the Main Rules posted and we'll push into the Prologue episode soon.

Spidervlad
Yeah, I'm thinking I'll keep Street Fighter and Whirling Strike. Just in case I find myself without a weapon to bash someone's head with.

Thraxis88
Originally posted by Captain REX
Welcome, Gazzar! Your character sheet seems to be in order. Any reason that Raven decided to join the crew of Gan Ying?

-

Let's take a current look at our roster, then...

CREW

Raven (Smuggler) - Gazzar
Harmony Cien (Pilot) - Thraxis88
Shaftoe (Soldier) - Tptmanno1
Vash Tamrion (Soldier) - Spidervlad
Kenneth Lloyd (Medic) - General Kaliero
Alan "Overhaul" Prowler (Mechanic) - Craft

PASSENGERS

Nadra Bell (Companion) - Peach
Christopher Jackson (Drifter) - Herr Rob
Gabriel Thornby (Drifter) - Bardock42

-

I'm thinking 9 players is perfect. I'll get the Main Rules posted and we'll push into the Prologue episode soon.
I'm noticing a rather frightening gender divide, here... one female passenger and crewmember, and then eight guys, counting the captain? Those long trips through the black are going to get a mite interesting...

General Kaliero
Well, at least the ensuing brawls will give Kenneth good reason to stick around...

Thraxis88
Originally posted by General Kaliero
Well, at least the ensuing brawls will give Kenneth good reason to stick around... Oh boy. The game hasn't even started, and I'm already feeling sorry for Harmony for being the only non-professional female onboard. This will be fun.

Peach
Originally posted by Thraxis88
I'm noticing a rather frightening gender divide, here... one female passenger and crewmember, and then eight guys, counting the captain? Those long trips through the black are going to get a mite interesting...

Heh. Oh, don't worry. That's...pretty much the norm around here - I'm very used to be the only, or one of only two (maybe three) girls stick out tongue

Tptmanno1
We should just poke Brit into playing.

Peach
I bet she would, too.

Brit! Join us!

General Kaliero
Brit, play with us and be sexy!

Captain REX
I'll give her a jab, perhaps Vera as well.

And Vlad, you will always have your melee weapon unless you are disarmed, really. Still want it?

Peach
Originally posted by General Kaliero
Brit, play with us and be sexy!

Though not as much as I am happy

General Kaliero
Originally posted by Peach
Though not as much as I am happy
That'd be haaaaard. wink

Bardock42
Catfight!!!

General Kaliero
Originally posted by Bardock42
Catfight!!!
Thinking way too small, I see...

Bardock42
Originally posted by General Kaliero
That'd be haaaaard. wink


hehehehehehehehe.....penis

General Kaliero
Originally posted by Bardock42
hehehehehehehehe.....penis
You sir, are a master of subtle and dignified humour.

Tptmanno1
Well, we are off to a good start..

Captain REX
Main Rules are up! Feel free to peruse and ask questions.

Also, changed the Mechanic's specialty to 'lowering difficulties.' Mostly just means he will need one less success on Fix-It jobs, really.

gazzar
Why did Raven Join Kelly’s crew? Well simply put it was mutually beneficial, Kelly got a hard worker and Raven is able to search for his mother, while he wants to find her he promised Kelly that he would put his paid work before his own.
That and as said before Raven also likes the fact that Kelly doesn’t ask questions.

Captain REX
Indeed he doesn't. Kelly is a man of few words and doesn't like to pry.

General Kaliero
Jordan, I'm disappointed. You were supposed to start the game as soon as we were preoccupied, to piss us off.

Craft
Maybe he was put into a nice mood after watching a Jedi get pimp smacked by a Smuggler. stick out tongue

...Totally my bad.

Bardock42
Originally posted by Craft
Maybe he was put into a nice mood after watching a Jedi get pimp smacked by a Smuggler. stick out tongue

...Totally my bad.

I can relate, Rex owned me in the first fight with two little thieves....and I had the aid of a Master Jedi no expression

Craft
Ew... I suddenly feel safer that Ush is pulling the strings of the BV-50 fight and not Rex. Is that concerning?

Spidervlad
Eh, hopefully we won't get 'pwned' on our first mission and have to attach mechanical limbs to ourselves.

And by the way Craft, seeing as Ush has always leaned toward ambushing Vlad with fourty or more droids alone, I have a feeling the BV50 is going my way. I can actually put money down on it. And to think that I was the one who recommended putting myself alone on one entrance...

Craft
If that's the case I'll put bodyguard on you first, eh? stick out tongue

Vera21
You have to be next to each other for Bodyguard to work, and you went right into those droids knowingly, Vlad. stick out tongue

I'll make a character later! Yay girlpower.

Peach
Originally posted by Craft
Maybe he was put into a nice mood after watching a Jedi get pimp smacked by a Smuggler. stick out tongue

...Totally my bad.

Originally posted by Bardock42
I can relate, Rex owned me in the first fight with two little thieves....and I had the aid of a Master Jedi no expression

I can top you both in Evil Shit Jordan Has Pulled several times over, so yeah stick out tongue

Originally posted by Spidervlad
Eh, hopefully we won't get 'pwned' on our first mission and have to attach mechanical limbs to ourselves.

And by the way Craft, seeing as Ush has always leaned toward ambushing Vlad with fourty or more droids alone, I have a feeling the BV50 is going my way. I can actually put money down on it. And to think that I was the one who recommended putting myself alone on one entrance...

Forty droids? Psssssh. Try ~30 mooks, a half-dozen supermooks, and THREE named characters. At once. While alone and waaay too far away for anyone else to come help and the fight having been designed for multiple people.

Yeah.

You'll survive.

Tptmanno1
One word...
Tendrils...

Vera21
Marina, Smuggler

STATS

PHYSICAL
Strength: 4
Agility: 4
Dexterity: 3

MENTAL
Willpower: 3
Intelligence: 3
Charisma: 4
Perception: 4

SKILLS

Guns= 4
Combat: 2
Pilot: 1
Savoir-Faire: 3
Languages: 1
Gambling: 1
Observation: 3
Intrusion: 3

MERITS
Contact (old Browncoat intelligence network still operational, for outer planets)
Contact (fencer on Athens for selling 'hot' goods)
Haven (Dunny underground hidey-hole)

GUN SCHTICKS
Marksman
Eagle Eye
Carnival of Carnage
Straight Shooter

COMBAT SCHTICKS
Feint
Street Fighter
Martial Artist

PILOT SCHTICKS
Killer Instinct


Marina hails from Dunny, a moon of Prophet, on both of which the terraforming process is still ongoing. Her parents were political undesirables (labeled as such by the Alliance) and were jailed; their only chance of getting out was to join the terraformers on Dunny. Without much to do, Marina took up using rocks and terraforming equipment as target practice during her youth. When the Unification War rolled around, she joined up with the Browncoats, displeased with the miserable life her family had been forced into. She served as an incredible sniper, and after the war decided to keep at it while getting into the smuggling business.

Spidervlad
Originally posted by Vera21
You have to be next to each other for Bodyguard to work, and you went right into those droids knowingly, Vlad. stick out tongue

I'll make a character later! Yay girlpower.

That wasn't the first time though, it happened at least three times.

One time in this campaign, another when Fire decided to go offline for a couple of weeks, and then another at the very beginning which I vaguely remember.

Originally posted by Peach
I can top you both in Evil Shit Jordan Has Pulled several times over, so yeah stick out tongue



Forty droids? Psssssh. Try ~30 mooks, a half-dozen supermooks, and THREE named characters. At once. While alone and waaay too far away for anyone else to come help and the fight having been designed for multiple people.

Yeah.

You'll survive.

That was meant as a climax point or a dramatic situation stick out tongue

Thraxis88
Originally posted by Spidervlad
That wasn't the first time though, it happened at least three times. Uh oh. And here I was hoping Harmony wouldn't get in that many fights.

Captain REX
Then again, Vlad is also talking about his Jedi character who is involved in fighting a planet-wide invasion and unraveling a massive conspiracy to build droid armies against the Republic...

And did I mention the BV50 is making a crossover, Craft?

Craft
Your words drive fear into places I didn't think I had...

Spidervlad
I'm assuming that we can't just pick any weapons to start off with, but rather buy them with our money points?

Captain REX
That will be addressed at the opening of the prologue.

Captain REX
And... the game is afoot!

http://www.killermovies.com/forums/f41/t512787.html

Thraxis88
...Right as I get majorly preoccupied!

General Kaliero
Ahaha sucks to be you. happy

Thraxis88
Originally posted by General Kaliero
Ahaha sucks to be you. happy Speaking of suck... I spent a good while trying to use all the data in The 'Verse in Numbers PDF to figure out the orbital paths and placements of all 215 habitable planets in the 'Verse so we could calculate accurate travel times. But...

The 'Verse has a total of 12 stars, 65 planets, 7 gas giants, at least two asteroid belts, and 150 habitable moons. I can either choose to try and remember Calculus and use the approximations presented by Wikipedia, or shoot for a Nobel prize and find that method.

General Kaliero
Lana and I both agree: Shoot for the Nobel prize.

Thraxis88
Originally posted by General Kaliero
Lana and I both agree: Shoot for the Nobel prize. Wish me luck. I'm going to need it if I intend to debunk Kepler's laws. Though, most likely, I'll just wind up sticking with the horribly innacurate but 'good enough' system I already have...

Craft
Just go into international waters, they have no laws there. stick out tongue

Thraxis88
Here's the thing: even the stripped-down barebones minimum version of this system is painful at best. Here's the simplest of cases: let's take a trip from Rubicon to Ariel. They're both orbiting the same star, and they have relatively similar orbital distances. Let's assume their relative positions in their respective orbits aren't that close to each other at the time of our trip, just to make things a little interesting, so we'll have to go around Bai Hu. Discounting the detour of a sun... I then get to solve for the square root of (1,963,472,044 sqared + (3,085,456,069 - 1,963,472,044), squared), then divide the whole thing by 159,571,200 to find out how many hours it'd take the Gan Ying to travel. Which is, by the way, 14 hours, 10 minutes, plus time for take-off, landing, etc. And that was a simple trip... A complex trip, like from Rubicon to Persephone, would be worse. Oh, and if we ever fly from Bottom to Caliban, find someone else to pilot the ship.

Spidervlad
Wouldn't you have to put in the speed of the engines/ship somewhere in that equation? Just curious about this orbital stuff, never learned it.

Thraxis88
Originally posted by Spidervlad
Wouldn't you have to put in the speed of the engines/ship somewhere in that equation? Just curious about this orbital stuff, never learned it. I did: the Gan Ying has a cruising speed of 159,571,200km/ hour. That's more than enough to fly from the Earth to the Sun in an hour.
Also, you might've learned this stuff: what I'm using there is just trigonometry. But to calculate orbits and so on without knowing the angle between the planets and their shared center of mass (the star the planets orbit, for instance), I'd have to use derivatives. Which, unless I'm mistaken, I learned in calculus. And then promptly forgot.

Tptmanno1
However, not to be crass, but I feel that the Gan Ying will be flying at the speed of Plot this time around...
(Need to take some liberties to avoid things like advanced calculus that really don't help the fun of the game...)

Thraxis88
Originally posted by Tptmanno1
However, not to be crass, but I feel that the Gan Ying will be flying at the speed of Plot this time around...
(Need to take some liberties to avoid things like advanced calculus that really don't help the fun of the game...) Eh, the trig equations are easy enough. Once I get the equations down, plugging in a bunch of really large numbers and then running them through a calculator takes all of 30 seconds. We'll have (somewhat) accurate flight times on hand if they're required. Besides... I like math

Captain REX
Indeed, Thrax has helped me a bunch of planetary stuff for the game, with that PDF file he linked back there. And the math I find neat, simply because it'd be fun to have accurate travel. Otherwise, I'd just assume it takes a certain amount of days or up to a month.

Spidervlad
Question: The laser pistol is well... Better than all the other weapons and smaller as well. What's stopping from everyone using it?

Captain REX
They're restricted to military personnel only, and there are none aboard Gan Ying... except for one, but it already has an owner who never uses it. It'd cost LOTS of Money points, too.

Tptmanno1
Dropping hints already Rex...
Tisk tisk...

Captain REX
It's not THAT important... unless you considered the difficulty of getting a laser pistol by legal means.

Tptmanno1
Who said anything about legal mans...

jalek moye
will post a sheet later

Captain REX
Preferably soon, Jalek. Things are underway!

jalek moye
it will be tonight. I would have had it already but i need a bio, and some info on firefly in general

Captain REX
I suggest Wikipedia for gathering Firefly info. It is set about five hundred years in the future, in 2514. Mankind has left Earth due to massive pollution problems (it is now uninhabitable) and moved to the planets and moons orbiting around a series of stars. The setting is futuristic science fiction meets the Western genre.

Spidervlad
Originally posted by Tptmanno1
Who said anything about legal mans...

How about one of us gets to distract Kelly, while the other intrusion rolls into his room and steals the pistol. We could even share it after!

And if anything, blame it on the drifters stick out tongue

Wei Phoenix
I made a few minor changes Rex, and added his bio, if something doesn't make sense or needs to be changed then I apologize and I will change it accordingly.

Soldier- Toki Kasumi

"First rule of battle, little one... don't ever let them know where you are."

PHYSICAL
Strength: 4
Agility: 5
Dexterity: 4

MENTAL
Willpower: 5
Intelligence: 2
Charisma: 3
Perception: 2


SKILLS

Guns= 4
Combat= 4
Heavy Weapons: 1
Intimidation: 3
Leadership: 3
Observation: 1
Languages: 1



MERITS

Choose three Merits.

HIGHER PURPOSE

After donning the seven scars and recovering from saving his captain, Toki realized that he was meant to be a savior to this world. He wants to end the fighting and save as many lives as he can. Now he is more than ready to lay down his life in exchange for another's safety as a martyr to the universe.

REPUTATION

Toki is mostly known for his hostage/P.O.W. rescue mission where he went to go and save his fellow soldiers from captivity with a small elite force. Here he was critically injured and his chest now donned 7 scars on his body. He was a vital member to his team's success and was recognized by his captain as a hero for his noble sacrifice. He is now known by some as the seven scarred soldier.

SCHTICKS

Choose 6 Gun schticks.

STRAIGHT SHOOTER
MERCYKILLER
LIGHTNING RELOAD
CLOSE QUARTERS GUNMAN
BULLET TIME
BODYGUARD

Choose 6 Combat schticks.

Martial Artist
Street Fighter
Leaping Attack
Sidestep
Dodge and Weave
Focused Blow

Bio (I hope this fits to match the Firefly Universe)

Toki was born and raised on Jiangyin and he is of Chinese descent and a natural born speaker. Growing up he trained in the various forms of Martial Arts and takes pride in his styles. He isn't fond of guns but he realizes that you can't end a war solely with your fists, but he will quickly throw down his weapons to engage his enemy in unarmed combat.

As soon as he came of age he joined the Alliance and fought with them on a few occasions, he doesn't care who or why they are fighting, and he holds no grudges against his enemies. Toki only follows orders, and makes sure that the peace of the universe is upheld. Being trained in the humble ways of Martial Arts he has learned to see through the materialistic things like money, fame and sex, but Toki finds honor to be the greatest treasure one can attain.

Now he is a soldier above the Gan Ying and he is more than ready to lay his life on the line for his captain, fellow crew members and whoever else his path may cross.

Thraxis88
Originally posted by Captain REX
Indeed, Thrax has helped me a bunch of planetary stuff for the game, with that PDF file he linked back there. And the math I find neat, simply because it'd be fun to have accurate travel. Otherwise, I'd just assume it takes a certain amount of days or up to a month. Pretty soon, I'm hoping to have a fully functional orbital model going, now that I've found some freeware programs that will help...

Captain REX
Trust me in saying that Kelly would not take kindly to that, Vash.

And good, Toki! The Alliance is the government that rules over the star systems, if you weren't sure. They fought the Independents (or the Browncoats) because the Independents didn't want to be under the Alliance's power. Civil war and all.

Wei Phoenix
Yeah I figured as much with a name like the Alliance then they should be the police of the galaxy. Toki follows them because he has been given orders to do so, but he understands the reasoning behind those that he fights against. So are all of the members near the hangar or should I appear somewhere else?

Captain REX
Feel free to join everyone else.

Why is Toki on Gan Ying, though?

Spidervlad
Just a pointer Phoenix, you based your skills on Intimidation and Leadership, but then you maxed out your Willpower attribute. Intimidation and Leadership run off Charisma, so they would be much more effective if you maxed out Charisma instead of Willpower.

Just saying, if you wanted it that way then I'm just ranting.

Thraxis88
Aaand it looks like I'm not going to be making an accurate orbital model. Because I found one. Much better than what I was hoping to make, too... Here is a direct link to a flash-based 'interactive' map.

Wei Phoenix
Originally posted by Captain REX
Feel free to join everyone else.

Why is Toki on Gan Ying, though?

He joined in hopes of taking an easier route on his duty to the 'Verse. Aboard the Gan Ying he can go more unnoticed as the seven scarred soldier. He also gets to help the captain and his fellow crew members and anyone who's path they may cross. I hope that makes sense.

Originally posted by Spidervlad
Just a pointer Phoenix, you based your skills on Intimidation and Leadership, but then you maxed out your Willpower attribute. Intimidation and Leadership run off Charisma, so they would be much more effective if you maxed out Charisma instead of Willpower.

Just saying, if you wanted it that way then I'm just ranting.

No problem I appreciate your concern and advice. I wanted him to have high willpower because of his stern sense of duty and justice, however he could use one more on Charisma. If it's ok with Rex then I would like to reduce my WP to 4 and raise my Charisma up one.

Captain REX
So he's stepping out of the limelight, then. Reputation will still get him noticed, but he's moving away from the Central Planets so it is not nearly as bad... I get your meaning.

Certainly, Wei.

Thraxis88
Well, I finished it. Now we've got an Excel spreadsheet that can, with some accuracy, calculate travel times from any planet in the 'Verse to any other planet in the 'Verse. It won't calculate the additional or reduced time required to reach a Moon rather than a planet, or a planet orbiting a brown dwarf rather than the brown dwarf itself, but the amount of time it'd take the Gan Ying to travel those paltry distances is pretty much negligible anyways.

Thraxis88
Sorry for the double-post: I'm heading out of the country for ten days, so my internet access will become rather limited. Hopefully I'll still be able to check posts and keep up, but you never know.

Also, is this the right thread to use for OOC banter/announcements like this?

Tptmanno1
You can usually just post this sort of stuff in the game thread. This way the CC thread stays clean for reference, and people are more likely to check the game thread.

Vera21
I think Rex mentioned he was going to put together a social thread for the game? I dunno.

REXXXX
Yes indeed; will put it together soon.

Wei Phoenix
My apologies for my lack of activity as well. I am still here though.

REXXXX
I apologize as well! I didn't anticipate how busy I would be with the start of school, but now we've gotten out of the doldrums. Next stop Gan Ying makes we'll re-evaluate who is still playing with us and who is getting off to pursue other interests.

KingDubya
Are you still taking character applications? I'm just now coming back from a hella long KMC hiatus and I saw this thread. I've never actually seen Firefly, but I've read enough about it and seen enough screenshots to get the gist of it. I can probably have a solid concept by tomorrow.

Bardock42
Imma still playin', word.

KingDubya
Nevermind, just noticed you're already playing. Didn't look around that well, but if you'd be looking to add a player I'm up for that.

REXXXX
Hey Dubya! You're more than welcome to join in. I think we've lost a few players already so I have no problem sticking you in next game (or this game, if I can work it in).

Didn't you used to play in the Star Wars games, too?

KingDubya
I tried joining in one of the prequel games, but never managed to really do much. I think I was in for one scene before IRL problems barged in and I couldn't play. I also signed up for one of the Matrix games, but never got a chance to do anything.

EDIT: I also signed up for one of the OT games, which I also only lasted for one scene in...

EDIT 2: I've got a bit of a concept running right now, and I wanna see if it sounds any good. The guy's a former Browncoat who's lately been living his life wandering from place to place (obviously, using the drifter template for this). I don't have much else past that, but I'm working on it.

REXXXX
Yeah, I thought that was you! Well, welcome back to KMC. Feel free to whip up a character for the Firefly game, and I'm glad to chip in any advice or info you need (as are the other players, I'm sure).

KingDubya
Tobias Dillon

Drifter

PHYSICAL
Strength: 3
Agility: 5
Dexterity: 3

MENTAL
Willpower: 5
Intelligence: 2
Charisma: 3
Perception: 4

SKILLS
Guns= 4
Combat: 3
Savoir-Faire: 3
Gambling: 3
Languages: 1
Medicine: 1
Intrusion: 2
Observation: 3

MERITS
Ally (Bill Hayes, war buddy)
Lucky

SCHTICKS

Bodyguard
Gunslinger (Heavy Revolver)
Hair-Trigger Neck Hairs
Marksman
Straight Shooter

Feint
Sidestep
Unbreakable
Street Fighter

SPECIAL
+3 Observation

----------

Working on a background, should be done with it by the end of the weekend at the latest. A general outline of what I have so far is in my above post.

REXXXX
Looks good! Just post the background when you're set and I'll let you know when you're able to join in.

REXXXX
Okay, I believe I need to do some schtick tweaking. Normally a mook with a Gun pool of 5 is nothing, but when all the characters have a Defense of 1, that stacks up big time. None of the schticks really do much for Defense except for Bullet Time and Eye of the Storm and Close Quarters Gunman, and by extension Bodyguard does basically nothing if you don't have any of those.

Then again, gunfights are not particularly drawn out in the Firefly 'Verse. It all needs looking at.

So keep an eye out for that, I'll announce when I've made changes.

Wei Phoenix
Ouch so I brought bodyguard for nothing?

Thraxis88
Originally posted by REXXXX
Okay, I believe I need to do some schtick tweaking. Normally a mook with a Gun pool of 5 is nothing, but when all the characters have a Defense of 1, that stacks up big time. None of the schticks really do much for Defense except for Bullet Time and Eye of the Storm and Close Quarters Gunman, and by extension Bodyguard does basically nothing if you don't have any of those.

Then again, gunfights are not particularly drawn out in the Firefly 'Verse. It all needs looking at.

So keep an eye out for that, I'll announce when I've made changes. Fights in the 'Verse are fast, but not because it's easy to land a hit. They're fast because they are shooting each other, and when you shoot someone with a futurustic space bullet fired from a futuristic space gun, they generally go down for the count. But shooting someone is tricky- moving targets and folk behind cover, especially. But one bullet per target takes out almost all of the combatants in the show, with only Mal and Jayne, to my memory, being able to take a shot of any type and keep fighting. Even Zoe got taken out of action after a single shot, and she had armor on.

I think this is because both Jayne and Mal were either using cover, or actively moving. Jayne was taking advantage of corridors lined with protrusions specifically placed to give cover during a firefight, and Mal was walking and gunning when he took his first shot. Zoe, on the other hand, was just standing there and blasting folks, and look where it got her?

So, on that note... I'd suggest altering the combat system to reward players for describing movement, cover, etc., and threaten them with catastrophic damage should they fail to. After all, Firefly's fights are great because they look cool, and because they're fast and well-done, visually: might as well try to bring that into the game, too. If you want help coming up with a good way to do this, I'd be glad to help... though be warned: I'm very much used to complex gaming systems.


However, now that I've written this, I am vaguely remembering that the 'damage' system this game uses is of the dramatic variety- a successful attack that inflicts damage might be a nerve-shaking near miss, a just-a-fleshwound shot to the leg, etc., with only the last few actual attacks causing incapacitating physical injury. If that's the case, then a character's Defense score is both a combination of their toughness, agility, cover, and calm in the face of danger- their ability to avoid being affected at all by hits, avoid being hit, and avoid being psychologically affected by near misses. And the maximum damage we can sustain is just as broad in scope, too. Maybe I'm too used to more complex systems, but isn't that too many very different things for one number to represent, particularly when that number isn't even modified by things that would, logically affect those values?

Another possible solution, one that might not lean towards a rewrite of the entire combat system, would be to have one's Strength, Agility, and Willpower add to one's Defense in some way: tougher guys can soak more of those fleshwounds, nimble chicks can dodge more bullets, and folk with nerves of steel are more resistant to the pain and stress of combat.

Anyways, I've gotta run: I'll edit in the rest of the details if I can, or follow it up with a double-post if I can't. Apologies in advance.

Thraxis88
Damn. Missed the edit deadline by 5 minutes. Oh well, might as well make this post just as massive to compensate.

Well, as I was saying: some modifications to the system might both speed up combat, make it cooler to read and write, and help it fit the show. Either passive bonuses from Stats or active bonuses from descriptions would help boost Defense rates to keep supposedly small dice pools actually small, and keep characters alive. Reducing the amount of damage people can sustain would greatly speed up combat.

For 'passive' bonuses, I might suggest giving a +1 or +2 bonus to defense based on possible cover, with up to a +3 from other stats- for every two points over 3 between Strength, Agility, and Willpower, rounding as appropriate. In that case, someone with Strength 3, Agility 4, and Willpower 3 would have a bonus of +1. Not too major, but likely to keep that five-die pool from landing hits as reliably. Plus, it makes exceptional people even cooler.

For 'active' bonuses, it's all about the description. This is significantly easier than it sounds, because it's a PbP game. Taking 15 minutes to write how, say, Mal drops behind a barricade when the Alliance trooper raises his rifle, holding his pistol over the concrete block and firing a few shots towards the sound, may take fourteen minutes longer than just saying "I shoot back", but when we've got hours between posts, it doesn't really matter whether it's five or fifteen minutes. Much more subjective, but could be really quite cool if we run with it.

Anyways, gotta bail before finishing my thoughts again- but now my excuse is that I have to actually start paying attention in class.

Thraxis88
...Sorry for the triple post, but I realize I left out the critical sentence that explains all of what I've been trying to say:

Transferring some of the dramatic damage effect from characters' health to characters' defense, decreasing the former and increasing the latter, allows for faster combats, increases attack difficulty, and increases the value of Schticks.

If damage levels taken becomes actual physical damage, and a character's Defense takes over the roll of dramatic damage absorption, then attacks will either miss and be resolved quickly, or hit and usually remove a target from play. Characters will need to have higher dice pools to make successful attacks, as well. And, finally, when each attack becomes a tricky proposition, every single bonus die counts, every point of additional damage is critical, and every little edge is needed, making the Schticks that provide those advantages that much more useful.

REXXXX
Likely I would take the 'altering schticks' route to cover Defense, and provide schticks that offer a decent defense in addition to some sort of mild offensive bonus. These schticks would also offer a sort of style; for example, one I have in mind, "Stand and Deliver" would be Eye of the Storm-esque in that the player's character would be more the steadfast one standing calmly in the midst of a firefight, whereas there'd be one rewarding quick movement, another for another kind of fighting, etc.

You are correct about the damage system, though. Everything is near misses and your character wearing down in the fight until they take an actual hit. I was thinking of maybe lowering damage capacity but I don't think I will.

I've actually thought of the 'descriptive' bonus for another game idea I had, where whoever came up with the best description of their move in the turn would be rewarded somehow.

As for cover, it effectively acts as a point of Parry for every point of cover you are in. Parry takes a successful dice from your opponent's shot and cancels it out, so if you had 1 point of cover (as Gabriel does in this current fight), they would need to roll two successes to actually hit you. As he's also got Eye of the Storm, they need three.

REXXXX
Originally posted by Wei Phoenix
Ouch so I brought bodyguard for nothing?

I think I am going to rule that until I change the schticks, Bodyguard will actually ADD your defense to someone. So if Toki has a Defense of 1 and decides to cover Shatfoe with it, Shaftoe will have a Defense of 2. Otherwise I realize that's unfair to you, having bought the schtick.

Tptmanno1
You could add some more matrix scticks into the game Rex, maybe add things like shell of the turtle and things that shield you against damage and such being tappable powers.

REXXXX
Yeah, I might end up dragging some schticks over from there, but I was thinking of doing something similar to the Lightsaber Guards from the Star Wars game. Similar, but not the same. The Guards are a completely different matter because they deal with lightsabers, after all.

Also considering lowering Stamina for the player characters. In the Firefly 'Verse, people getting shot at is typically a huge deal and gunfights don't last long.

Tptmanno1
Hmm
I can help you work that out... Guards might not work well because its based on sword fighting styles but something could be sussed.

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