XornonJay
Welcome to the "When Hero's Rise" character creation thread!! There are a few rules on making characters and game play that I should throw out now, before you get started:
1:No controlling other peoples character. No likes to end up in a fight, or saying something stupid, when their real plan was to set a trap, or remain silent. A convo written out by one player with another character to keep the story rolling, I can understand, but just remember, some players really like their character to act and be a certain way at all times, and you don't want to mess that up.
2:No gods in human form, or secret elf princes', or super sorcerers. Depending on what kind of characters you guys/gals make, there will probably be some special "powers" handed out by me anyway.
and along the same lines..3:No 22 year old sword masters or 30 year old super wizard. Lets keep it as "realistic" as possible.
All that said, I am a very cooperative host, and if you have some sweet ideas outside of these rules that you want to run by me, please, send them out there, if they can be worked into the plot, I will usually like it.
So.....LETS START!!! Here's the basic layout:
Name:
Age:
Race:
Class:
Height/Weight/etc(your description):
Likes:
Dislikes/fears/phobias/weaknesses:
Bio: (i really like a good bio so feel free to go crazy
And descriptions and brief history of all of the races and classes are below. Read carefully, and have a good time. I want these characters to be fun for you to play. And do not take the descriptions I write as law, but as a mold. I want these characters to be original. I'm just writing what I see in my head when I think of these. Please feel free to expound.
Races:
Humans: The humans are split into two states: Cayplan, the northern state, and Belairio, the southern state. The split, in short, was caused over where the capitol of the human province should stay on the ocean, where it was razed to the ground in the first Dark War, or should be moved further inland. Eventually, a group when with a new Queen north, to settle a new capitol, while the others stay in the south, rebuilding their city. Humans as a race are pretty simple. Though they tend to complain often, and some are quite lazy, most are strong folk who love their land, and would do anything to save it.
Elves: The Elves have remained in their forest of Famelrahd, defending their own lands from the newly invading dark men. As elves are not very aggressive in nature, they have not been doing a good job defending their lands, so they have turned to this council that has been convened in order to receive help. Do not be fooled by their lack of defense though, elves not only are incredibly strong, but they are of the smartest beings in Gealan.
Dwarves: The Dwarves have remained aggressive in their fight against the invaders as they don't want to lose their amazing under-mountain city like they did in the first Dark War. Even though the dwarven kingdom has plenty of hands and defensive position to be able to send out help, the governors of the clans refuse to admit they can not hold out forever. Only by lies and going behind the governors back, was the King able to send out the help he wanted. Dwarves are a naturally strong race. The weakest of the dwarves can usually out-lift the strongest man, and they are just as hard in the head as in the hand.
Fairy: Fairies are possibly the most Good race in all of Gealan. A naturally magical race, the fairies tend to keep to themselves and hardly ever let their "true" race known(as they look humans, sometimes elves). The fairies were not heard from until the call to arms was raised, and then they came together and brought all of their magic and strength with them. They will be a great help to the fight against the Evil, as they are strong in both lore knowledge and magic knowledge.
Gnomes: Or half-lings, are many call them, are the queerest of all the races. They not only are head and shoulders shorter then a dwarf, but quite apt at breaking into sound and dance at the most odd times. Though they are odd at times, they are a kind and happy race, and can be quite fierce if the situation calls for it. The gnomes didn't intend to answer the call to the council, but they soon found themselves under attack as well and unable to match the strength of men and ogres they fought.
1:No controlling other peoples character. No likes to end up in a fight, or saying something stupid, when their real plan was to set a trap, or remain silent. A convo written out by one player with another character to keep the story rolling, I can understand, but just remember, some players really like their character to act and be a certain way at all times, and you don't want to mess that up.
2:No gods in human form, or secret elf princes', or super sorcerers. Depending on what kind of characters you guys/gals make, there will probably be some special "powers" handed out by me anyway.
and along the same lines..3:No 22 year old sword masters or 30 year old super wizard. Lets keep it as "realistic" as possible.
All that said, I am a very cooperative host, and if you have some sweet ideas outside of these rules that you want to run by me, please, send them out there, if they can be worked into the plot, I will usually like it.
So.....LETS START!!! Here's the basic layout:
Name:
Age:
Race:
Class:
Height/Weight/etc(your description):
Likes:
Dislikes/fears/phobias/weaknesses:
Bio: (i really like a good bio so feel free to go crazy
And descriptions and brief history of all of the races and classes are below. Read carefully, and have a good time. I want these characters to be fun for you to play. And do not take the descriptions I write as law, but as a mold. I want these characters to be original. I'm just writing what I see in my head when I think of these. Please feel free to expound.
Races:
Humans: The humans are split into two states: Cayplan, the northern state, and Belairio, the southern state. The split, in short, was caused over where the capitol of the human province should stay on the ocean, where it was razed to the ground in the first Dark War, or should be moved further inland. Eventually, a group when with a new Queen north, to settle a new capitol, while the others stay in the south, rebuilding their city. Humans as a race are pretty simple. Though they tend to complain often, and some are quite lazy, most are strong folk who love their land, and would do anything to save it.
Elves: The Elves have remained in their forest of Famelrahd, defending their own lands from the newly invading dark men. As elves are not very aggressive in nature, they have not been doing a good job defending their lands, so they have turned to this council that has been convened in order to receive help. Do not be fooled by their lack of defense though, elves not only are incredibly strong, but they are of the smartest beings in Gealan.
Dwarves: The Dwarves have remained aggressive in their fight against the invaders as they don't want to lose their amazing under-mountain city like they did in the first Dark War. Even though the dwarven kingdom has plenty of hands and defensive position to be able to send out help, the governors of the clans refuse to admit they can not hold out forever. Only by lies and going behind the governors back, was the King able to send out the help he wanted. Dwarves are a naturally strong race. The weakest of the dwarves can usually out-lift the strongest man, and they are just as hard in the head as in the hand.
Fairy: Fairies are possibly the most Good race in all of Gealan. A naturally magical race, the fairies tend to keep to themselves and hardly ever let their "true" race known(as they look humans, sometimes elves). The fairies were not heard from until the call to arms was raised, and then they came together and brought all of their magic and strength with them. They will be a great help to the fight against the Evil, as they are strong in both lore knowledge and magic knowledge.
Gnomes: Or half-lings, are many call them, are the queerest of all the races. They not only are head and shoulders shorter then a dwarf, but quite apt at breaking into sound and dance at the most odd times. Though they are odd at times, they are a kind and happy race, and can be quite fierce if the situation calls for it. The gnomes didn't intend to answer the call to the council, but they soon found themselves under attack as well and unable to match the strength of men and ogres they fought.