Originally posted by Scythe
The power ups are: Shurikens (these can be collected as many as you can get), origami shaped mines (3x at time), bombs (3x at time) and ninja magic. My favorite are the tiger claw scratches that appear on screen and damage enemies when they're touched.
So the oral flame thrower and the lightning shield fall under ninja magic?
The tiger claw scratches, are they randomly assorted or do they have a fixed pattern on screen?
Originally posted by Scythe
The aura is distracting, yes, but it serves as a visual aid to see where your HP is at. If the aura is strong, you're at full HP, if it's dim, then you're about to die. You can also customize it to whatever color you may want on a RGB scale. Except black and white, at least I think. I usually go with whatever color my turtle matches. If I'm playing as Mikey, I make it orange and so on.
The HP factor does give it more usefulness. I thought it's only purpose was to serve as a distinction to help players identify their character.
It's probably one of those things you find annoying at first, but get used to eventually.
On a RGB scale? Pretty neat, considering that in most games, color changes are usually limited to pre-sets.
A black aura would be hard to see on-screen. I see no reason why they wouldn't let us choose white though.
Originally posted by Scythe
Casey and April can be best described as Kirby from Brawl. They both have a similar attack that reminds me of Kirby's Up+B attack. Casey has a hammer attack like Kirby's.
Casey using a hammer? Neat. April seems like a character that uses pokes and such.
Originally posted by Scythe
Splinter is pretty alright, he's one of those, stay in one place and attack from the sides and above him, very stationary, and strong.
Sounds like he could be used as an effective turtle. Though I doubt turtling will help much in this game.
Originally posted by Scythe
Shredder is a powerhouse, but a little slow on his attacks.
Naturally. If he was a powerhouse and was fast to boot, he'd be overpowered. He might be like Nightmare from the SC series, quite slow & very strong. Though setting up his more powerful moves could be hard given how easy it is for fighters to get around in this game.
Originally posted by Scythe
Raph is a lot like Fox from Brawl, only a bit slower than him. He lasts forever in the air while he's jumping, not quite my style, but some people love his Jigglypuff-like air.
It'd be easy for him to escape then. Do some players decide to just stay away and let the others duke it out?
He also has that vertical air stab attack of his. It seems pretty decent, though players would have to be careful with that attack in stages like that New York Rooftop.
Originally posted by Scythe
Mikey is my favorite, he's quite ranged and fast, not to mention all around fun to pay with.
That spinning bird kick of his is lulzy. Indeed the most popular turtle would be the most fun to play with for many players.
Originally posted by Scythe
Leo is a combo machine, easy to do combos and very good at keeping enemies away from him. He tosses his katanas like a yo-yo and they come back to him... Very annoying move.
Combo masters can also be annoying to face, they can keep you tied up for quite some time.
Like a yo-yo (I assume you mean boomerang
)? That's interesting. He'd be vulnerable to attack during this move though right?
Originally posted by Scythe
Don is pretty fun, he's not as full on long-range as I thought, but he's a master at stun attacks. Think of stun attacks as moves that cause you to get dizzy and you have to push the d-pad left and right.
If he's a master of stun attacks, he'd be a beast if this were a 1 on 1 fighter game. Just to be curious, is there a 1 on 1 mode?
Originally posted by Scythe
Nightwatcher is pretty cool, cuz his weapon is a chain with a mace and spear-tip (not sure what they're called). Even though he's a Raph clone, he has entirely different movesets and range.
Manriki. Nightwatcher would be, in my eyes, more powerful, slower, and a better ranged version of Raphael. It's pretty reasonable that they'd give him a different move-set. He has a different weapon, and even though he's still agile, that armor looks heavy.
Originally posted by Scythe
I didn'y play as a Karai, but from what people have used against me, she's like a female slightly faster Shredder.
Sounds about right. She'd be saddled with lower power and perhaps lesser range.
Originally posted by Scythe
The Foot Soldier is neat, sorta like Sheik at times and very beginner-friendly.
Looks like this is the character I'll be picking to whip the computer's ***
Originally posted by Scythe
The Krang robot is a big slow powerhouse. He can devestate with combos and machine gun fire. Fun to play with.
Does this character serve as a boss character? He sounds like one.
I wonder why they didn't include the 4 antagonists and Max Winters of the 07 movie.
Originally posted by Scythe
The Raging Ninja Rabid is okay, kinda lame, but he's one of those characters you can gloat about if he wins a huge four-way with good players.
A Saikyo-esque character? Awesome!
Originally posted by Scythe
My favorite stage is the underground one with the Technodrome, it's great!
I'll look for a video with that stage.
Also, what are the basic defensive options in this game? I know there is a basic block, but is there a parry or a counter attack? What about guard breaks or guard crushes?