Darth Jello
So as (hopefully) most of you know, in Japan and Europe there was a popular home computer called the MSX that is now mostly known for the rather bizarre and awesome library of 8-bit games that Square, Hudsonsoft, and especially Konami released for it and that as far as I know, the US is the only country that is not getting Virtual Console support for it. It's the platform that first gave us Bomberman, Parodius, Puyo Puyo, Metal Gear, and Eggerland/Adventures of Lolo.
I've played quite a few of the games and despite their weirdness and difficulty they're awesome. I would describe the system specs as pretty much 8-bit but with more colors available and enhanced sound like on the Famicom Disk System. Like a merger of the Famicom Disk System, the NES, and the Master System with the best features of all of them and keyboard interface.
I've played and beaten the following games-
Final Fantasy
Vampire Killer (a prequel/bizarre remake released 1 month after Castlevania)
Contra
The Real Metal Gear (via MSG 3)
Metal Gear 2: Solid Snake
Most of the MSX ports and games are quite different from the NES/arcade equivalents and give the impression that the platform was basically used by game designers for experimentation. You know, would Final Fantasy work with a weird color scheme and the glitches fixed? Would Castlevania work as a puzzle game? Would a stealth game work? Would Contra work with a lifebar instead of lives?
Anyone else play any MSX games and feel left out?
I've played quite a few of the games and despite their weirdness and difficulty they're awesome. I would describe the system specs as pretty much 8-bit but with more colors available and enhanced sound like on the Famicom Disk System. Like a merger of the Famicom Disk System, the NES, and the Master System with the best features of all of them and keyboard interface.
I've played and beaten the following games-
Final Fantasy
Vampire Killer (a prequel/bizarre remake released 1 month after Castlevania)
Contra
The Real Metal Gear (via MSG 3)
Metal Gear 2: Solid Snake
Most of the MSX ports and games are quite different from the NES/arcade equivalents and give the impression that the platform was basically used by game designers for experimentation. You know, would Final Fantasy work with a weird color scheme and the glitches fixed? Would Castlevania work as a puzzle game? Would a stealth game work? Would Contra work with a lifebar instead of lives?
Anyone else play any MSX games and feel left out?