I could basically just re-post the response I made before yours, but I'll write a bit, and you can re-read my last post and just keep on reading this one like it was connected
Light travels just under 300,000 kilometers per second, so your 1.5 seconds of vertical lift won't go unnoticed. Pip's teleportation again is instantaneous and considering My amalgam doesn't even have to pinpoint your position since he's surrounded by the draining effect, it's almost laughable.
The sonic boom created by your amalgam will be a nice "come get me" message.
Anyway, you wrote TWICE that your character was going to ascend then use it's powers:
At the bell Goddess of War immidiately takes into the air and flies on her top speed (Mach 1) to the heights of approximately 500 metres above the battlefield.
Once there, she sends a powerful sonic impulse in your direction. TP and superhearing is your friend at locating your team. The goal of that is to wreck a bit of sandy havoc in your general vicinity."
^ See last post....again
"So, the brief description of my strat:
Fly high into the air at tourney cap speed. Simultaneously use telepathy to locate your amalgam and screw with its perceptions (while Punisher should have some feats against mindcontrol, he has next to nothing against making him see things that aren't there, and nor do Harrow or Pip). While you're disoriented, fire two sonic blasts in your direction- one big area effecting one of concussive force, and one subtile ultrasonic one to f*ck up your inner ear and knock you out."
"Fly high into the air at tourney cap speed." notice the period here, you encapsulated your first action's here with it. You want to launch yourself up high then.....
Yadda Yadda Yadda...
You'll "attempt" to do your meager disorientation thing (which mind you is not going to actually take care of the draining problem nor actually take Pip down really, just mess with him during this crucial time = waste) only after you get up high and "away from Pip".
Tying to take apart the time it took to down Cage and Sentry.... you still have no clue where Harrow was to even begin with. There is no No-limits fallacy here, all I'm saying is the Proximity is unknown, but we do know that dude was hidden and out of harm's way like a smart guy's supposed to be when going up against super-powered teams.
You should look over Ms. Marvel's epic fall though, she fell like a stone without knowing anything happened. Pip will also be a lot closer than Harrow supposedly was, and there will be no obstructions to even make an argument over to defend your character's health and well being.
My stratagem was created with "hunter and prey" style logic; Stay out of sight and just let my prey run scared in the open like a Rabbit or Deer; swoop down on them all silent like a Tiger or Owl (whatever tickles your fancy); then close down on their windpipe and let them struggle for life while their brain comes to grips that they will soon expire. You have no time for fight, just flight, for all that's worth. No time to use your gifts. You can run, but Pip's faster.