Nemesis X
Any PIS you came across in a videogame and didn't like? Talk about it in here. If you want, you can bring up more than one.
For example:
In ESIV Oblivion, Jauffre insists that the Amulet of Kings be left with him.
Jauffre: Before you go get Martin, let me keep the Amulet of Kings here. I'm sure this important plot device that's capable of preventing an invasion will in no way be taken by the enemy even if they were to attack this place with zero defenses.
Hero of Cyrodil: That sounds like a bad idea that will result in a lot of consequences but whatever you say. You're the monk.
--Later after retrieving Martin--
HoC: Hey I'm back and I got Mr. Pain in the Ass over here for making me go through Hell. Literally I might add.
Jauffre: The Amulet was taken while you were gone! Now you have no choice but to traverse the lands in order to find it!
I know there needs to be a reason why I have to go from one end to another in an open world game but giving an important item to a guy who won't defend it that well while you're away is a bad idea.
For example:
In ESIV Oblivion, Jauffre insists that the Amulet of Kings be left with him.
Jauffre: Before you go get Martin, let me keep the Amulet of Kings here. I'm sure this important plot device that's capable of preventing an invasion will in no way be taken by the enemy even if they were to attack this place with zero defenses.
Hero of Cyrodil: That sounds like a bad idea that will result in a lot of consequences but whatever you say. You're the monk.
--Later after retrieving Martin--
HoC: Hey I'm back and I got Mr. Pain in the Ass over here for making me go through Hell. Literally I might add.
Jauffre: The Amulet was taken while you were gone! Now you have no choice but to traverse the lands in order to find it!
I know there needs to be a reason why I have to go from one end to another in an open world game but giving an important item to a guy who won't defend it that well while you're away is a bad idea.