USH'S STAR WARS GAME 2012- ARCHIVAL RECORDS (Character Reference)

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Ushgarak
Time goes by... time for a new one of these!

Inside the Jedi Archives on Coruscant can be found details of all known Force Users...

This thread is the character reference thread for the game, containing details of everyone's characters, and (if created by the player) their backstories. This thread is also used to administrate any changes to characters over time!

Character creation details are here:

http://www.killermovies.com/forums/f7/t488673.html

Ushgarak

Ushgarak
RENEGADES

-----

Xeth Tam (Vigilante) played by Bespin Bart

PHYSICAL
Strength: 4
Agility: 4 (+1)
Dexterity: 5
Defence: 1

MENTAL
Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 4

FORCE
Force Power: 6
Force Attack: 7
Force Defense: 1

SKILLS
Lightsabre: 9
Combat: 3
Guns: 3
Heavy Weaponry: 3
Pilot: 3
Intimidation: 2
Languages: 2
Observation: 1
Intrusion: 1
Survival: 1

MERITS
1 Merit to Mentor (Numok Geth, Zabrak)
1 Merit to Contact (Gralus Turandi of the Taloraan Detective Agency/Police Force)
1 Merit to Ally (R3-U9)
1 Merit to Starship

FORCE POWERS

PUSH/PULL (Combat Push, Sabre Throw)

LEAPING (Great Leap, Defensive Leap)

SWIFTNESS (Strike, Evade, Dash)
CO-ORDINATION
BALANCE
ALACRITY

SENSE

INTUITION

BLADE SCHTICKS
BALANCED GUARD
CHARGE
PERFECT STRIKE


COMBAT SCHTICKS
DODGE AND WEAVE
DUCK
POWER ATTACK
WHIRLING STRIKE
FEINT
ASSAULT



PILOT SCHTICKS
JINKS MASTER
DAREDEVIL


GUN SCHTICKS
CARNIVAL OF CARNAGE
CLOSE QUARTERS GUNMAN
EYE OF THE STORM

ALIEN POWER
Superior Agility: +1 to Agility pools


Gifted Acrobat- A Vigilante gets two extra dice when making any form of acrobatic roll

Renegades have an extra merit but have no authority as a Jedi

1xp saved

-

Vera-Kin (Solitaire), played by Vera

PHYSICAL
Strength: 2
Agility: 4
Dexterity: 3
Defence: 1

MENTAL
Willpower 4
Intelligence: 5
Charisma: 4
Perception: 4

FORCE
Force Power: 10
Force Attack: 8
Force Defense: 2

SKILLS
Lightsabre: 10
Jedi Lore: 3
Languages: 3
Leadership: 3
Savoir-Faire: 3
Intrusion: 3
Survival: 2
Medicine: 2
Lying: 1
Persuade: 1
Observation: 1
Combat: 1
Intimidation: 1
Guns: 1

MERITS (4)
2 Merits to Reputation
1 Merit to Famous Master (Oppo Rancisis, Jedi Master)
1 Merit to Ally (Barrkyyshyr, Wookiee Warrior)


FORCE POWERS

PUSH/PULL (Combat Push, Sabre Throw)
LIFTING

LEAPING (Great Leap, Defensive Leap)

SWIFTNESS (Strike, Evade, Dash)
CO-ORDINATION
BALANCE (Twirl, Evasion)

SENSE (Scan, Empathy)
PRESENCE (Persuade, Quietening)
LEADERSHIP

INTUITION (Dreams, Guidance)
INNER CALM
INSIGHT (Foresight)
TRANQUILITY


BLADE SCHTICKS
BALANCED GUARD
ORTHODOX GUARD
BLOCK
CLEAVE
REFLECTION
CHARGE


Respected by the Council- A Solitaire may be on his own path but he is still a Master and due that respect. She has no voice in Jedi affairs but she has much more authority than a normal Renegade and, if working for the Council, it is still expected that other Jedi should defer to her.

6xp saved


---

Wentar Reiua (Ronin), played by Craft

PHYSICAL
Strength: 4
Agility: 4
Dexterity: 4
Defence: 1

MENTAL
Willpower: 4
Intelligence: 4
Charisma: 5
Perception: 4

FORCE
Force Rating: 7
Force Attack: 7
Force Defence: 1

SKILLS

Lightsabre: 9
Pilot: 4
Persuade: 3
Combat: 2
Savoir-Faire: 2
Languages: 2
Intimidate: 2
Leadership: 2
Survival: 2
Medicine: 1
Fix-it: 1
Jedi Lore: 1
Observation: 1
Lying: 1
Intrusion: 1

MERITS

STARSHIP- The Free Flier
ALLY- Emso Crubo (Zabrak, ex slave. Now works with Wentar as his mechanic.)
CONTACT- Loj'oon (Reformed Pirate, now owner of an Inner Rim Freight service.)
CONTACT- Hloo'jen (Head of an outer rim anti slavery movement.)


FORCE POWERS

PUSH/PULL (Combat Push, Sabre Throw)

LEAPING (Great Leap, Defensive Leap)
SWIFTNESS

SENSE (Scan, Empathy)
PRESENCE (Persuade, Quietening)
LEADERSHIP (Staredown)

INTUITION


BLADE SCHTICKS
ORTHODOX GUARD
FOCUSSED GUARD
REFLECTION
BODYGUARD
BLOCK

COMBAT SCHTICKS
FOCUSSED BLOW
DODGE AND WEAVE
MARTIAL ARTS

PILOT SCHTICKS
DEADSHOT
FAVOURITE RIDE
SOFT LANDINGS


12xp saved

-

Tilulla Rynn (Freelancer), played by Digi

STATS

Strength: 4
Agility: 4
Dexterity: 4
Defence: 1

Willpower: 4
Intelligence: 3
Charisma: 5
Perception: 3

Force Rating: 5
Force Attack: 7
Force Defence: 1

SKILLS

Lightsaber Score: 5
Combat: 4 (Fixed)
Total Pool: 9 (10 due to template ability)

Guns: 2
Intrusion: 2
Observation: 2
Savoir-Faire: 1
Languages: 1
Leadership: 1
Medicine: 1
Survival: 1

SPECIAL: Born to Fight- A Freelancer gets a bonus die to all Lightsaber rolls.

FORCE POWERS:
Push/Pull
Sense
Intuition
Leaping
Swiftness (+Mastery: Strike, Evade, Dash)
Coodination (+Mastery: Flurry, Ward)

BLADE SCHTICKS: 4
Forward Guard
Balanced Guard
Riposte
Block

COMBAT SCHTICKS: 6
Whirling Strike
Focused Blow
Dodge and Weave
Twin Weapons
Assault
Feint

Merits:
Ally (G8-TR, Astromech Droid)

Contact (Utun Ramesh - Bounty Hunter organiser)

Ally (Mineh Ishido, Coruscant PI)

-

Rast (Ronin), played by Rio Rio

Strength: 4
Agility: 5
Dexterity: 3
Defense: 1

Willpower: 4
Intelligence: 5
Charisma: 3
Perception: 4

Force Rating: 7
Force Attack: 7
Force Defense: 1

Skills
Lightsaber: 9
Guns: 4
Combat: 2
Savoir-Faire: 2
Languages: 2
Survival: 3
Intimidate: 1
Leadership: 1
Medicine: 1
Fix-It: 1
Jedi Lore: 1
Observation: 2
Sabotage: 2
Intrusion: 1

MERITS
Reputation (bounty hunter)
Contact (gunrunner)
Ally (lawyer)

POWERS

Push/Pull

Swiftness
Coordination

Sense
Presence

Intuition


BLADE SCHTICKS
Orthodox Guard
Perfect Strike
Block
Riposte

COMBAT SCHTICKS
Street Fighting
Assault
Dodge & Weave

GUN SCHTICKS
Marksman
Gunslinger
Close Quarters Gunman

Ushgarak
DARK JEDI

-----

Nume Rand (Bane), played by General Zink


PHYSICAL
Strength: 3
Agility: 3
Dexterity: 4
Defence: 1

MENTAL
Willpower: 4
Intelligence: 5
Charisma: 5
Perception: 3

FORCE
Force Power: 10
Force Attack: 8
Force Defense: 2

SKILLS
Lightsabre: 10
Jedi Lore: 4
Languages: 3
Lying: 3
Savoir-Faire: 3
Intimidation: 3
Leadership: 2
Survival: 1
Observation: 1
Medicine: 1
Combat: 1
Intrusion: 1

MERITS
3 Merits to Ties (Mecrossa Order)


FORCE POWERS

PUSH/PULL (Combat Push, Sabre Throw)
LIFTING (Super Lift, Grip, Bombard)
PRECISION (Advanced Sabre Throw, Advanced Bombard, Fling)

LEAPING

SWIFTNESS (Strike, Evade, Dash)

SENSE (Scan, Empathy)
PRESENCE (Persuade, Quietening)
LEADERSHIP
CHARISMA

INTUITION (Dreams, Guidance)
IRON WILL
INSIGHT (Foresight)
CUNNING
OBFUSCATE (Manifest Destiny)


BLADE SCHTICKS
ORTHODOX GUARD
FOCUSSED GUARD
CLEAVE
REFLECTION


COMBAT SCHTICKS
DODGE AND WEAVE

Megalomaniac- The Bane must always strive to be the leader of any group he is in, and also to have either the highest Lightsabre or highest Force rating of such a group. The Bane must always be actively plotting the death of anyone stopping these conditions being reached.

2 xp saved

-

Rianna Xi (Pariah), played by Lana

PHYSICAL
Strength: 3
Agility: 5
Dexterity: 4
Defence: 1

MENTAL
Willpower 4
Intelligence 4
Charisma 4
Perception 3

FORCE
Force Power: 6
Force Attack: 7
Force Defence: 1

SKILLS
Lightsabre: 9 (+1)
Combat: 4
Intimidation: 2
Intrusion: 2
Observation: 2
Jedi Lore: 1
Medicine: 1
Lying: 1


Merits:
Lucky


FORCE POWERS

PUSH/PULL (Combat Push, Sabre Throw)

SWIFTNESS (Strike, Evade, Dash)
CO-ORDINATION (Ward, Flurry)

LEAPING (Great Leap, Defensive Leap)

SENSE (Empathy, Scan)
PRESENCE

INTUITION (Dreams, Guidance)
IRON WILL

BLADE SCHTICKS
FORWARD GUARD
ORTHODOX GUARD
CLEAVE
RIPOSTE
PERFECT STRIKE


COMBAT SCHTICKS
MARTIAL ARTIST
FEINT
DUCK
DODGE AND WEAVE
FLYING ATTACK
ASSAULT


Born to Kill- A Pariah gets a bonus die to all Lightsabre rolls.

1xp saved

-

Gallador Enkidu (Apostate), played by Lord Melkor

PHYSICAL
Strength: 4
Agility: 4
Dexterity: 4
Defence: 1

MENTAL
Willpower 4
Intelligence 5
Charisma 5
Perception 3

FORCE
Force Power: 8
Force Attack: 8
Force Defence: 2


SKILLS
Lightsabre: 8
Jedi Lore: 3
Lying: 3
Intimidation: 2
Languages: 2
Savoir-Faire: 2
Observation: 1
Persuade: 1
Pilot: 1
Combat: 1

Dark Learning- Jedi Lore

MERITS
Lucky


FORCE POWERS

PUSH/PULL

LEAPING

SWIFTNESS (Strike, Evade, Dash)
CO-ORDINATION

SENSE (Scan, Empathy)
PRESENCE (Persuade, Quietening)
LEADERSHIP (Staredown)
CHARISMA (Bewilder, Illusion)

INTUITION (Dreams, Guidance)
IRON WILL (Shroud, Revitalise)
INSIGHT (Foresight)
OBFUSCATE (Manifest Destiny)
SUBTERFUGE (Temptation, Domination)


BLADE SCHTICKS
ORTHODOX GUARD
CLEAVE

COMBAT SCHTICKS
DODGE & WEAVE

-

Xavier Kolarn (Pariah), played by newjak86

PHYSICAL
Strength: 5
Agility: 3
Dexterity: 4
Defence: 1

MENTAL
Willpower 4 (+1)
Intelligence 4
Charisma 4
Perception 4

FORCE
Force Power: 5
Force Attack: 7
Force Defence: 1

SKILLS
Lightsabre: 9 (+1)
Combat: 4
Intimidation: 2
Fix it: 2
Medicine: 2
Jedi Lore: 1
Observation: 1
Pilot: 1


MERITS
Starship (New Beginning-small freighter)
Ally
Power Hungry


FORCE POWERS

PUSH/PULL (Combat Push, Sabre Throw)
LIFTING

LEAPING

SWIFTNESS (Strike, Evade, Dash)
CO-ORDINATION (Ward, Flurry)
BALANCE

SENSE

INTUITION (Dreams, Guidance)


BLADE SCHTICKS
BALANCED GUARD
ORTHODOX GUARD
PERFECT STRIKE
RIPOSTE
CLEAVE

COMBAT SCHTICKS
FOCUSSED BLOW
STREET FIGHTER
MARTIAL ARTIST
DODGE AND WEAVE
ASSUALT
FEINT


Born to Kill- A Pariah gets a bonus die to all Lightsabre rolls.

+2 xp from retro

---

Con Gordo (Fallen) played by Bardock42

PHYSICAL
Strength: 4
Agility: 4
Dexterity: 4
Defence: 1

MENTAL
Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 4

FORCE
Force Rating: 7
Force Attack: 7
Force Defence: 1


SKILLS
Lightsabre: 9
Guns: 4
Savoir-Faire: 4
Observation: 3
Intimidation: 2
Combat: 2
Jedi Lore: 2
Lying: 2
Medicine: 1
Survival: 1
Fix-it: 1
Languages: 1
Sabotage: 1
Pilot: 1
Intrusion: 1

MERITS
Lucky

FORCE POWERS

PUSH/PULL (Combat Push, Sabre Throw)
LEAPING (Great Leap, Defensive Leap)
LIFTING (Super Lift, Grip, Bombard)

SWIFTNESS (Strike, Evade, Dash)
CO-ORDINATION (Ward, Flurry)

SENSE
PRESENCE

INTUITION


BLADE SCHTICKS
ORTHODOX GUARD
BLOCK
CHARGE


COMBAT SCHTICKS
Martial Arts
Flying Attack
Dodge and Weave


GUN SCHTICKS
Carnival of Carnage
Eagle Eye
Eye of the Storm

21xp saved

Ushgarak
OUTSIDERS

-----

Galder Starkiller (Corsair), played by Captain Rex


PHYSICAL
Strength: 5
Agility: 3
Dexterity: 4
Defence: 1

MENTAL
Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 3

FORCE
Force Power: 5
Force Attack: 7
Force Defence: 1

SKILLS
Lightsabre: 10 (+1)
Combat: 4
Guns: 3
Pilot: 3
Savoir-Faire: 2
Survival: 2
Languages: 1
Intimidation: 1
Observation: 1
Fix-it: 1
Medicine: 1
Leadership: 1

Born for Carnage- A Corsair gets a bonus die to all Lightsabre rolls.

MERITS
Reputation
Starship
Ally (Rura Ta, Kaminoan Mercenary)


FORCE POWERS

PUSH/PULL

LEAPING (Great Leap, Defensive Leap)

SWIFTNESS (Strike, Evade, Dash)
CO-ORDINATION
BALANCE (Twirl, Evasion)

SENSE
PRESENCE

INTUITION (Dreams, Guidance)


BLADE SCHTICKS
FORWARD GUARD
BALANCED GUARD
FOCUSSED GUARD
CLEAVE
BLOCK

GUN SCHTICKS
GUNSLINGER
CARNIVAL OF CARNAGE

COMBAT SCTHICKS
Power Attack
Street Fighting
Impervious
Focused Blow
Dodge & Weave
Duck

PILOT SCHTICKS
FAVOURITE RIDE

2xp saved

-----

Edana Vashti (Orphan), played by Edna Witch

PHYSICAL
Strength 3
Agilty 5
Dexterity 3
Defence 1

MENTAL
Willpower 4
Intelligence 4
Charisma 5
Perception 4

Force Rating 9
Force Attack 8
Force Defence 2

Skills
Lightsabre: 8
Jedi Lore 2
Languages 2
Combat 2
Savoir-Faire 2
Lying 2
Survival 1
Persuade 2
Observation 1
Intrusion 1
Seduction 1


SPECIAL: Intuitive Flow: The Orphan has an amazing (though raw) natural gift with the Force. He treats all Force rolls (NOT Force Attack rolls) as Easy.


FORCE POWERS

PUSH/PULL (Combat Push, Saber Throw)
LIFTING (Super Lift, Grip, Bombard)
PRECISION

SWIFTNESS (Strike, Evade, Dash)
CO-ORDINATION

LEAPING

SENSE (Scan, Empathy)
PRESENCE (Persuade, Quietening)
IRON WILL (Shroud, Revitalise)

INTUITION (Dreams, Guidance)


BLADE SCHTICKS
ORTHODOX GUARD

COMBAT SCHTICKS
MARTIAL ARTS
DODGE AND WEAVE


MERITS
LUCKY
ALLY (Smuggler named Rya Hiroshi)

10xp saved


-----

Dak Kaliero (Corsair), played by General Kaliero

PHYSICAL
Strength: 4
Agility: 5
Dexterity: 3
Defence: 1

MENTAL
Willpower 4
Intelligence 4
Charisma 3
Perception 4

FORCE
Force Power: 5
Force Attack: 7
Force Defense: 1

SKILLS
Lightsabre: 9 (+1)
Combat: 4
Guns: 2
Languages: 2
Savoir-Faire: 2
Observation: 2
Intrusion: 2
Survival: 1
Intimidation: 1
Fix-it: 1
Medicine: 1

Born for Carnage- A Corsair gets a bonus die to all Lightsabre rolls.

MERITS
3 Merits to Ties (Arnian Royal Navy)
1 Merit to Starship (the Black Dawn)


FORCE POWERS

PUSH/PULL (Combat Push, Sabre Throw)

LEAPING

SWIFTNESS (Strike, Evade, Dash)
CO-ORDINATION (Flurry, Ward)
BALANCE (Twirl, Evasion)

SENSE

INTUITION


BLADE SCHTICKS
FORWARD GUARD
BALANCED GUARD
ORTHODOX GUARD
CLEAVE
CHARGE

COMBAT SCHTICKS
Dodge & Weave
Duck
Feint
Impervious
Street Fighting
Twin Weapons
Whirling Strike

4xp saved

---

Azarl Kaal, Outcast

STATS

PHYSICAL
Strength: 4
Agility: 3
Dexterity: 5
Defense: 1

MENTAL
Willpower: 4
Intelligence: 5
Charisma: 4
Perception: 4

FORCE
Force Power: 8
Force Attack: 8
Force Defense: 2

SKILLS
Lightsaber: 8
Lying: 2
Languages: 1
Intimidation: 2
Medicine: 2
Observation: 1
Jedi Lore: 2
Savoir-Faire: 1
Fix-it: 1
Combat: 1
Pilot: 1

MERITS
1 Merit to Uncivilized Upbringing
1 Merit to Ally (J7, protocol/battle droid)
1 Merit to Power Hungry
1 Merit to Contact (Headhunters, slavers)
1 Merit to Starship (Medium Fighter)

PUSH/PULL (Combat Push, Saber Throw)
LIFTING (Super Lift, Grip, Bombard)
PRECISION

LEAPING

SWIFTNESS (Strike, Evade, Dash)
COORDINATION

SENSE (Scan, Empathy)
PRESENCE

INTUITION

BLADE SCHTICKS
Orthodox Guard
Charge
Perfect Strike
Bodyguard

COMBAT SCHTICKS
Dodge & Weave

ALIEN SCHTICKS
Evolved Armor
Superior Constitution
Alien Metabolism (resistance to harsh environments)

Outsider: Outcasts must make Language rolls to communicate in Basic to others and are ignorant of many aspects of the Republic that others know by default. If dealing with his own world, he has a minimum Savoir-Faire skill of 2.

2xp saved

---

Relle Novalinda (Brigand), played by b1plusb2


PHYSICAL
Strength: 3
Agility: 5
Dexterity: 5
Defense: 1


MENTAL
Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 4


FORCE
Force Rating: 6
Force Attack: 7
Force Defense: 1


SKILLS
Lightsabre: 8
Combat: 4
Guns: 3
Intimidation: 2
Observation: 2
Intrusion: 2
Persuade: 3
Leadership: 1
Survival: 1

MERITS
3 Merits to Ties (Assassin Organization)
1 Merit to Ally (Assassin)


FORCE POWERS

PUSH/PULL

LEAPING (Great Leap, Defensive Leap)

SWIFTNESS (Strike, Evade, Dash)
CO-ORDINATION

SENSE
PRESENCE

INTUITION


BLADE SCHTICKS
ORTHODOX GUARD
RIPOSTE

GUN SCHTICKS
BOTH GUNS BLAZING
EAGLE EYE
EYE OF THE STORM
GUNSLINGER

COMBAT SCHTICKS
STREET FIGHTER
FLYING ATTACK
IMPERVIOUS
DUCK
FEINT
MARTIAL ARTS
DODGE & WEAVE

2xp stored

---

Ushgarak
Yes yes, I know a lot has changed here- I've just copy/pasted over and now I will make adjustments.

Bios will go in their own thread.

Ushgarak
Ok, I think that gets us up to date- let me know of any errors.

Craft
Error with Wentar's sheet. I should have Swiftness and Intrusion 1, with 0xp left over.

Ushgarak
Ok updated.

Jedireaper
Denz has guns and pilot at 3 and 0xp banked with help from the 2xp I got from Rexx's game.

Mithlond
Does Iffa have 12XP already? Does that include Rexx's game (as yet unfinished)?

Also, can I upgrade my character during an Ush story - ie after Rexx's game, or do I have to wait until the end?

Ushgarak
The 12 is including the 10 you just got. Only between my games I am afraid!

Mithlond
If I have 12 already, Iffa would like Lift and Combat Push.

Ushgarak
Okidokey!

REXXXX
Just in case it wasn't seen...

I wanted to buy Lying instead of Leadership for now.

Lord Melkor
Originally posted by REXXXX
Just in case it wasn't seen...

I wanted to buy Lying instead of Leadership for now.

I think Leadership will suit Galder's style more.

REXXXX
Hmm. Yeah I agree. I'll stick with Leadership.

Lord Melkor
By the way, the last Gallador's background is in the previous archive thread, but I may make changes based on my current Retro game which just started, so I am not posting it here.

Ush had a problem that all fallen Jedi were knights when they fell, so maybe Gallador actually failed his trails due to his issues. It would make the Jedi training methods look slightly more competent.

Peach
I think "failing their trials" is going to become pretty cliche soon...laughing out loud

Newjak
Haha Xavier never made it to his trials stick out tongue

Mithlond
Can Iffa change his mind please? I'd like Ward and Evasion instead please.

REXXXX
Gotta get Swiftness Mastered (Strike, Dash, Evade) before you can do those, Mithlond.

Mithlond
Ah! Strike and Dash it is then.

REXXXX
Might be a slight misunderstanding there, Mithy.

If you choose to buy a power, you basically buy it again to get access to the mini-powers. For example, in order to get Strike and Dash, you just buy Swiftness a second time. And you get all three of those abilities listed beneath it.

Ushgarak
Indeed so.

Sorry, could anyone who changed what they said earlier and that change has not been done yet please put it in here? It's hard for me to keep track of such changes.

Jedireaper
Denzy's change was Guns and Pilot both from 2 to 3 with the help of an additional 2xp from White Tower Retro game.

Mithlond
Right.

So I'll buy mastery in Swiftness, And mastery in Coordination?

Herr Rob

REXXXX
This will be interesting...

I'll just point out that Push/Pull and Intuition need to be Mastered before you can Master any of the subsequent powers. Otherwise, looks good.

Peach
Hovercripple!

And I knew I was pushing you to master those powers for a reason, I just couldn't remember why (and was too lazy to check) stick out tongue

Interesting doesn't even begin to cover it. Rand? You've got some competition here, and this is gonna be fun.

Jedireaper
Just a shame he is on the bad side lol

Herr Rob
Originally posted by REXXXX
This will be interesting...

I'll just point out that Push/Pull and Intuition need to be Mastered before you can Master any of the subsequent powers. Otherwise, looks good.

Alright, I'll get to that. I'll have to reallocate some abilities but no biggie.

Minor edit: Reviewing the Force Abilities, it never outright mentions that you need to Master Push/Pull or Intuition need to be mastered before you can master their derived abilities. Not using this to excuse my character, just saying this should be brought up :P

Peach
Maybe drop Insight mastery and Coordination for them?

Ushgarak
Originally posted by Herr Rob
Alright, I'll get to that. I'll have to reallocate some abilities but no biggie.

Minor edit: Reviewing the Force Abilities, it never outright mentions that you need to Master Push/Pull or Intuition need to be mastered before you can master their derived abilities. Not using this to excuse my character, just saying this should be brought up :P

Clearly stated in the rules as originally posted:

"You may only Master a Force power if you have also Mastered the pre-requisites for that Force power."

Herr Rob

Ushgarak
This is never a big deal, but there's a slight logical disconnect in the backstory related to escaping the Jedi. A certain amount of Jedi competence is assumed, and it does seem unlikely that you'd be able to escape from Coruscant when the Jedi knew you were a psychological issue and you were in a crippled state.

It generally works better if Revenants died in the middle of nowhere (or something conceptually similar) and were considered a write-off. The nature of their survival is often the least important part and can be left vague if wanted.

Herr Rob
Originally posted by Ushgarak
This is never a big deal, but there's a slight logical disconnect in the backstory related to escaping the Jedi. A certain amount of Jedi competence is assumed, and it does seem unlikely that you'd be able to escape from Coruscant when the Jedi knew you were a psychological issue and you were in a crippled state.

It generally works better if Revenants died in the middle of nowhere (or something conceptually similar) and were considered a write-off. The nature of their survival is often the least important part and can be left vague if wanted.

Hmmm. You make a good point. I could say there wasn't many Jedi around when he escaped (perhaps just his Master?), or he didn't "die" until he was hospitalized.

Or he died on the planet his mission took place on and resurrected there. The tricky part is he needs access to some sort of medical equipment to repair his not-dying machine XD

Any suggestions, anyone?

Peach
He "died" on the planet his mission took place on, and was able to use the Force to stay alive long enough to get somewhere he'd be able to repair his stuff?

We've actually had that happen in the Darkie game!

Ushgarak
That last bit about equipment- define it by all means, but you'll be surprised what you can get away with there. If the answer to 'how did the Revenant survive?' is 'No-one knows', then that's fine, and so long as it was nothing absurd, like ground zero of a nuke or thrown into a star, the style will work.

You could even not have the suit any more.

General Kaliero
Ush, have you seen a Skakoan without a pressure suit? They're terrifying.

Ushgarak
Originally posted by General Kaliero
Ush, have you seen a Skakoan without a pressure suit? They're terrifying.

Enough for a huge Intimidation score then...

Or not, but I am just saying that a Revenant can push the boundaries of what is possible, including substantial changes in physiology, either biologically or through surgical or cybernetic alteration. Being crippled pays the price.

Added onto which, we need all templates to act like humans (save those with Alien schticks, which have their differences precisely defined) and we don't want to be worrying about an injuring shot also depressurising a character.

Peach
Yeah, that'd make it too easy for the rest of us if we get annoyed at them.

Newjak
Yeah having a weakness like that is kind of bad.

"Oh no my suit got caught on a sharp corner I'm finished!"

Herr Rob
Alright, let's revise this puppy.

Name: Vic Tatlo

Species: Skakoan

Class: Revenant

Backstory: The very idea of a Skakoan Jedi, dark or not, is indeed a strange and unusual notion. This curiosity was not lost on the Jedi masters who saught him out as an infant when they felt the Force flowing through him like a powerful current. Taken into the Temple, he was to be raised as one of the Acolytes: powerful, sheltered channelers of the living Force itself. And, for the time he spent there, he learned well how to control his abilities. He showed great promise in his future. When he came of age he was sent out on his first mission alongside his Jedi master on what was supposedly meant to be an easy task. Settling a simple dispute between feuding organizations on a nearby Republic world, neither he nor his master expected hostilities towards them. Hailed as ambassadors, they were instead lead into a trap and attacked by both parties. Vic and his master escaped the conflict, and went into hiding, cut off from their shuttle.

During their hiding, Vic's master saw that his armored pressure suit had taken damage during all the unexpected fighting, and was failing. Vic panicked as he and his master attempted to delay the suit from completely shutting down, with limited results. Within hours, Nic could feel his body wracked with pain as he slowly depressurized, damaging his vital organs and crippling his body fatally. They hurriedly made way to a medical center to try and save Vic's life, but it was too little, too late. Even with the best efforts afforded, the damage was too great, and within just a short time of being received, Vic died undergoing emergancy care. Except, he wasn't. Vic's sheltered life gave him a naive, unknowing view of the galaxy. The idea of death, especially at his age, terrified him. He was told that Jedi who pass on go to be with the Force, but this did little for his temperment now that he was facing a most agonizing death himself. His desire to survive overcame any other thought he had; he abandoned all his discipline to focus on the sheer thought of staying ALIVE. And that was what brought him to the Dark Side.

Vic's willpower, combined with his strength in the Force, brought him back from the brink of death. He forced his lungs to take in air, he forced his body to stay together as it tried to tear apart, through the power of the Force alone, Vic defeated death. Sadly, his miraculous survival was not well received by his Jedi master. He knew that this was only possible through the Dark Side of the Force, and in performing this perverse, unnatural act, Vic had fallen far and hard from the Light in record time. Vic was shocked to see that his master did not recieve him with warm affection for his survival, but with shun and disgust for his unnatural return to life. If the trauma of death was not bad enough, his master's rejection of him flew Vic into a fury, refusing to believe that his survival was an act of evil. He fled from his master before he could strike against him, escaping the medical center and vanishing from sight. With his pressure suit badly damaged, his survival was agonizing, but the Dark Side had fully embraced him now. It kept him alive through what should have been impossible. He was alive again.

Now, it has been over a decade since the darkest day of Vic's life. For him, his old life ended, and he was reborn as something horrible. Yet, he was still alive. Horrible or not, Vic will continue to live as he is, on the fringe of the galaxy, doing what he can to stay alive. He has modified and reinforced his suit, making him more of a cyborg than anything else. His extremeties were horribly crippled from his accident, and so he has learned to use the Force as a means to levitate to get around, opting for handicapped vehicles such as antigravity chairs only when it befits the situation. His arms have been surgically removed and replaced with machinery so that he may keep up with his bodily checkups, and so he may still use his lightsaber in times of need. More than anything else, though, Vic has continued to evolve his grasp of the Force around him, to make himself even stronger to survive. He will not let death come for him a second time.



Essentially, Vic doesn't -need- his suit to survive anymore, as the Force alone keeps him going, but it is much needed for him to do most normal living things, such as speaking properly, and using his cybernetic parts (like his hands).

Mithlond
Just to clarify, is Mastery in Swiftness and mastery in Coordination be Ok for Iffa to purchase?

Ushgarak
Yup!

General Zink
A Revenant! Interesting...

Ushgarak
Ok, obviously been a tad distracted so I might have missed stuff. Last call for people to tell me what I forgot to put onto their characters!

Newjak
Oh nothing much but I did raise Xavier's physical stats all up to 5s and his force rating is up to 9 now. So nothing to big.

Ushgarak
Oh ok, I'll just.... wait a minute!

General Kaliero
I'm interested in alien schticks, but since you've not finished them yet...

Ushgarak
Oh I'm putting up a draft soon. Only characters that start with the possibility of them can have them though.

General Kaliero
Ah, good.

Ushgarak
(edit is less good)

General Kaliero
...aww.

Peach
Looks like no armored scales for you then stick out tongue

Newjak
Originally posted by Ushgarak
Oh ok, I'll just.... wait a minute! I wish it were that easy stick out tongue

Peach
I'm now remembering how frequently with the old system we'd use powers we didn't actually have and Ush not always catching it...stick out tongue

Newjak
laughing out loud

I think that happened to me once or twice.

Jedireaper
I am going to assume that Soapy was destroyed so I am going to upgrade to an R2 unit using Soapy's memories big grin

HereticalDruid
Azarl Kaal, Outcast

STATS

PHYSICAL
Strength: 4
Agility: 3
Dexterity: 5
Defense: 1

MENTAL
Willpower: 4
Intelligence: 5
Charisma: 4
Perception: 4

FORCE
Force Power: 8
Force Attack: 8
Force Defense: 2

SKILLS
Lightsaber: 8
Lying: 2
Languages: 1
Intimidation: 2
Medicine: 2
Observation: 1
Jedi Lore: 2
Savoir-Faire: 1
Fix-it: 1
Combat: 1
Pilot: 1

MERITS
1 Merit to Uncivilized Upbringing
1 Merit to Ally (J7, protocol/battle droid)
1 Merit to Power Hungry
1 Merit to Contact (Headhunters, slavers)
1 Merit to Starship (Medium Fighter)

PUSH/PULL (Combat Push, Saber Throw)
LIFTING (Super Lift, Grip, Bombard)
PRECISION

LEAPING

SWIFTNESS (Strike, Evade, Dash)
COORDINATION

SENSE (Scan, Empathy)
PRESENCE

INTUITION

BLADE SCHTICKS
Orthodox Guard
Charge
Perfect Strike
Bodyguard

COMBAT SCHTICKS
Dodge & Weave

ALIEN SCHTICKS
Evolved Armor
Superior Constitution
Alien Metabolism (resistance to harsh environments)

Outsider: Outcasts must make Language rolls to communicate in Basic to others and are ignorant of many aspects of the Republic that others know by default. If dealing with his own world, he has a minimum Savoir-Faire skill of 2.

Newjak
I see you added fix-it now stick out tongue

XanatosForever

XanatosForever

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