XanatosForever
This is the dedicated character thread for the role play "The Law of Oaths". It is not to be used for discussion, even ones involving characters. To discuss characters, plot lines, settings and other information out of character, Please go to the OOC Discussion Thread.
Archive Guidelines
- Players will place all available characters in one post, and each player must post once before any revisions are allowed.
- Any changes to characters as a result of gameplay will be revised in additional posts by their players, with version numbers attached. Acceptable changes are those that alter a character's appearance or skill set for a greater amount of game time, or permanently.
- Characters removed from gameplay, either through death or player banishment or other means, will be listed as Out Of Game (OOG) until such time as they are able to return to active play.
Character Skeleton
For convenience, the basic information required for starting characters is provided below. Please ensure all entries follow the proper format.
Name: (Name, partial or full, of character)
-Meaning: (Optional; Translation of character's name or symbology)
Gender: (Male, Female, Transgender, Androgynous, etc.)
Age: (Minimum age for starting characters is 15)
Elements: (Maximum number of elements for starting characters is 2)
Oath: (Number of Oaths for starting characters is 1)
Class: (Starting characters choose 1 class: Weapons Master, Mage, Archer, Fighter)
-Weapons
(starting character carry basic weapons)
-Spells
(starting characters know basic spells, with exceptions)
Elements, Oaths, Classes
The following is a list of available elements, with the unique properties of each, along with more information on Oaths and Classes. Thanks goes to The Scenario for compiling the information.
Every character has 2 Elements, and each Element seems to have a few abilities associated with it. The Elements and associations I've seen so far are:
Fire: Can project/control fire and is very destructive.
Water: Water abilities and healing
Earth: Control earth and plants
Wind: Wind powers and piercing attacks (I guess blades of wind)
Energy: Lightning, and increasing your own strength
Light: Light powers and breaking curses
Darkness: Dark powers and casting curses
They're pretty vague, so you can basically make up whatever you want as long as it isn't too powerful. Nate uses energy to sheathe his sword in electricity, for instance, while Shota creates weapons out of electricity or fire, and can project it as a bolt. Donny uses water as mist to hide and darkness to weaken people. Just that kind of thing.
Oaths are like a spirit animal type, and you can manifest powers or transformations based on the creature. So far, Nate has sprouted dragon wings but that's about it.
Class just determines your weapon specialty, I think. Weaponmaster can wield any melee weapon, Archers use bows and ranged weapons, Fighters seem to be unarmed or martial artists, and mages just use Elements better than everyone else.
Archive Guidelines
- Players will place all available characters in one post, and each player must post once before any revisions are allowed.
- Any changes to characters as a result of gameplay will be revised in additional posts by their players, with version numbers attached. Acceptable changes are those that alter a character's appearance or skill set for a greater amount of game time, or permanently.
- Characters removed from gameplay, either through death or player banishment or other means, will be listed as Out Of Game (OOG) until such time as they are able to return to active play.
Character Skeleton
For convenience, the basic information required for starting characters is provided below. Please ensure all entries follow the proper format.
Name: (Name, partial or full, of character)
-Meaning: (Optional; Translation of character's name or symbology)
Gender: (Male, Female, Transgender, Androgynous, etc.)
Age: (Minimum age for starting characters is 15)
Elements: (Maximum number of elements for starting characters is 2)
Oath: (Number of Oaths for starting characters is 1)
Class: (Starting characters choose 1 class: Weapons Master, Mage, Archer, Fighter)
-Weapons
(starting character carry basic weapons)
-Spells
(starting characters know basic spells, with exceptions)
Elements, Oaths, Classes
The following is a list of available elements, with the unique properties of each, along with more information on Oaths and Classes. Thanks goes to The Scenario for compiling the information.
Every character has 2 Elements, and each Element seems to have a few abilities associated with it. The Elements and associations I've seen so far are:
Fire: Can project/control fire and is very destructive.
Water: Water abilities and healing
Earth: Control earth and plants
Wind: Wind powers and piercing attacks (I guess blades of wind)
Energy: Lightning, and increasing your own strength
Light: Light powers and breaking curses
Darkness: Dark powers and casting curses
They're pretty vague, so you can basically make up whatever you want as long as it isn't too powerful. Nate uses energy to sheathe his sword in electricity, for instance, while Shota creates weapons out of electricity or fire, and can project it as a bolt. Donny uses water as mist to hide and darkness to weaken people. Just that kind of thing.
Oaths are like a spirit animal type, and you can manifest powers or transformations based on the creature. So far, Nate has sprouted dragon wings but that's about it.
Class just determines your weapon specialty, I think. Weaponmaster can wield any melee weapon, Archers use bows and ranged weapons, Fighters seem to be unarmed or martial artists, and mages just use Elements better than everyone else.