To Tzeenthc/Re: Blaxican: I have done nothing but offered my hand of friendship to you and you continue to act like an idiot/jerk. Well form now on I want you to know I no longer consider us friends and that if you ever respond to me you might as well not because you will be IGNORED.
Originally posted by NemeBro
I may be pressing my luck by responding to a banned sock but eh, **** it.
The multi-layered setting which, despite being a Fantasy setting, is designed to focus on realism, blending legend and fact so that it is hard to distinguish between each.
Haha don't make me laugh.
There is nothing original or artistic about the setting, you could say empty words about anything but it fools noone, I actually read a few of the books inside the game on the history and stuff and it was basic fantasy fare 101 bro. Nothing unique at all.
Boring to people who have played superios snadbox experience like GTA and know what a FUN sandbox game is like, which is hicgjacking cars, driving down the streets at 100 miles ph doing drivebys, going on massacres with your arsenal of guns, and striking it rich and buying hotels and casions etc.
Skyrim's version of fun is its shit magic/weapon combat system, the slow as all hell mounts that are abrely beyond walking speed, the massive environments that take forever to get through, and no variety in the snowy landscapes.
Not true. New Super Mario Bros 2, Super Mario World 3D, Kid Icarus Uprising, Resident Evil Revelations, Kingdom Hearts 3D, Metal Gear Solid Peace Walker, Catherine are all really cool recent games.
Now you're talking crazy (I have only played ME1 so no spilers please but I already know that ME2 is supposed to be only a bit better and apparently 3 is worst of the series). Everything about MGS's story is better than Mass Effects. better characters, srtting, plot, music, grapohics, gameplay/storyline integration, everything.
The characters in ME are msotly bland and boring, and the villain was a joke. You really want to compare Saren to Ocelot or the Boss, lol? Or Ashley or Kaiden to Otacon or Meryl? Shephard to Snake? lmao. Characters in MGS blow those in ME out of the water with ease.
Setting is more original in MGS. It explores the real world and its nuclear deterrence theory but then creates unique technology that turns it on its head. Metal Gear becomes a truly terrifying threat in how it bypasses the second stage of missile deployment by using rail gun tehcnology, thereby becoming completely undetectable and being able to launch a missile anywhere without fear of retaliation, or Peace Walker in how it uses the locomation technology to become a walkign hydrogen bomb, a bomb so powerful that it could never be launched remotely via missile, equipped with decision making AI that will be programmed to launch definite retaliatory strike, thereby rendering moo the notion that a human inidivudal wouldn't have it in them to wipe out the human race in case of massive east vs west nuclear war and retaliation. Not to mention Big Boss's ideal of Outer Heaven, of an army without borders, where soldiers did not answer to politicians and would always be valued. Or the state the world gets into in MDS4, where due to a terrifying miscalculation of the AI Proxys of the Patriots, the world economy is managed and manipulate into one that relies solely on the perpetuation of war, a war without ideology or nations or human will but simply the war economy.
Plot is SO much better in MGS. It is much more complex and thought provoking (as an example, the ending to MGS2 alone has its own tv tropes page), and it just has muhc better drama, mystery and excitement. The story of how big boss and les enfants terribles all in their own way fought for their liberty and fought against Zero and his Proxy AIs, and the forming of Outer Heaven was a much more meorable and epic, and interesting story than that in Mass Effect.
Voice acting, soundtrack, graphics, art style (look at concept art, and artistic cutscenes for Peace Walker and Portable Ops, and small things such as the sneaking suits and Foxhound emblems etc., lots of great art in the games that people don't realise because of the photorelaitsic graphics) all better in MGS as well.
Much better action sequences (compate Shephards final showdown with Saren, to Ocelot and Snake's final showdown... lol), much better sense of humour, in fact all the little techincal and academic stuff that MGS is filled with is made all the more interesting because the Codex converstaions are so interesting and numerous and the characters so good and likable. Reading about, say, the life of Che Guavara in a history book to most people would be kind of boring, but when you do it in Peace Walker its so interesting because the converstaions between Big Boss and say, Kaz, ae so well written, creating a very beleivalbe chemistry between the two, making it feel like a real natural conversation, and making a lot of them extremely humerous.
I'd even argue that the integration of story and gamplay is much better for MGS tghan ME. In Men the entire story is basically choice based so people would usually say it would be better. But MGS has best of both worlds. It has awesome, non-interactive cinematic cutscenes, which obviously have big advanatge over interactive ones in the sense that you can direct them and script them in a single, exCT WYA TO maximise dramatic value etc. But MGS also has probably the very best story/gameplay interaction in all of gaming. Just look at the Psycho Mantis battle, and all the psychic 4th wall shit he pulls off and hos you have to do stuff like change the controller port to prevent him from reading your mind. Or the battle against the End and how you can cause him to die of old age by changing the clock time of your games console. Or how in the battle with The Sorrow where you repatedly die and go to the game over screen, the only way to exit the battle is by QUITTING THE GAME! Or replaying through the first part of MGS1 when you revisit Shadow Moses in MGS4. MGS is filled with the very best gameplay/story interaction there is in gaming.
TES doesn;t have new or interesting gameplay, plot, or art style. It is just big game with lots of conent and high production values. It relies on tapping into a structure of game that draws lots of people in (and alienates a lot of others) but it is by no means a great game, conceptually on paper of even in practise when you analyse it.
Again, only special thing about this is probably the production values and graphics. Gampley is nothing special, just a hybrid of multiple types. Storyline is cliched and predictable. Nothing special about art style. The truth is that the current state of videogame players get easily pleased by certain types of unremarkable games and don;t fully appreciate the better, more profound ones out there, which is why something loike Uncharted that at best aspires to emulate a B action movie gets such praise.
KotOR was the best Bioware game to date and its still not as good as those I mentioned. They all have really good stories, but very average gameplay.