Respect Delsin Rowe (Infamous Second Son)
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Delsin is a 24-year-old Native American from the Akomish Tribe. Believing that he is destined for greatness, Delsin's occupation as a street artist, and his uncontainable penchant for free expression, sets the perfect background for his standoff with the D.U.P. Delsin has a rebellious attitude and favors anti-authoritarian street art. Unfortunately, Delsin's tendency to tag buildings and structures with graffiti constantly irritates and embarrasses his older brother, Reggie Rowe, who is forced to keep arresting him "over and over and over again".
Power Absorption: Delsin has the natural ability to absorb the abilities of other conduits, which he discovers after encountering a crashed conduit transport vehicle. This gives him the potential to be one of the most versatile Conduits ever in existence, due to the fact that he can have multiple powers at any point and can always absorb more.
Telepathic Perception: Delsin along with his ability to take the powers of others, also has the ability, through touch, to look at another person's past and the emotions they experienced to rapidly gain information of their lives. Although it's not confirmed, it appears that this power can't be used on non-Conduits because he has shown no signs of it when touching any non-Conduits such as his brother. This power is not to be confused with Telepathy, as he is not reading their minds, but receiving information (It is also interesting to note that the memories that Delsin sees always involve, in some way, when the Conduits got their powers).
Drain Smoke - activation and replenishment move of Smoke. Allows Delsin to absorb smoke from damaged cars, chimneys etc. Upgrading this power will increase the amount of smoke Delsin can hold at a time. Triggered by placing one's finger on the right side of the touchpad.
Quick Drain - an upgrade to Drain Smoke. Drain speed is doubled.
Smoke Dash - the Smoke variation of the dash move. Allows Delsin to turn into a cloud of smoke and quickly relocate. Can be used to pass half-solid obstacles. Triggered by pressing O.
Smoke chain good karma
Smoke chain evil karma
Double Air Dash - an upgrade to Smoke Dash. It allows Smoke Dash to be used twice in air.
Car Boost - explodes a car's fumes, giving Delsin a huge vertical boost. Triggered by pressing X on a car.
Vent Dash - another environment interaction move for Smoke. If Delsin dashes into a vertically-placed vent on a side of a building, Delsin can quickly reappear at the top of the building from the adjacent vent. If Delsin dashes over a horizontally-placed vent, he will perform a dash upwards, similar to Car Boost.
Vent Healing - an upgrade to Vent Dash. Heals Delsin when performing the Vent Dash move. This upgrade requires Good Karma.
Vent Launch - an upgrade to Vent Dash. Significantly increases the vertical momentum gained by performing Vent Dash. This upgrade requires Evil Karma.
Smoke Shot - a basic attack that fires a low-damaging bolt of smoke and embers. Upgrading this power will increase it's efficiency. Triggered by pressing R2.
Sustained Fire - an upgrade to Smoke Shot. Increases the amount of shots that can be fired in one burst. This upgrade requires Evil Karma.
Sulfur Headshots - an upgrade to Smoke Shot. Shooting an enemy in the head will choke them with a cloud of smoke for a small amount of time, allowing them to be easily subdued. This upgrade requires Good Karma.
Knockout Headshots - an upgrade to Sulfur Headshots. Instantly subdues enemies which are hit in the head with Smoke Shot. This upgrade requires Good Karma.
Cinder Blast - a charged attack that shoots a barrage of smoke pellets, dealing heavy damage in a short cone. Upgrading this power will increase it's efficiency. Triggered by holding R2.
Obliterating Blast - an upgrade to Cinder Blast. Enemies hit with Cinder Blast will be obliterated, granting Delsin Evil Karma. This upgrade requires Evil Karma to acquire.
Sulfur Bomb - the special ability of Smoke. Throws a condensed ball of smoke which explodes after a short delay. Enemies affected by the explosion will be covered in clouds of smoke, opening an opportunity to execute or subdue them. Upgrading this power will increase it's efficiency. Triggered by pressing L1.
Corrosive Fumes - an upgrade to Sulfur Bomb. Extends the time that enemies are left coughing. This upgrade requires Good Karma.
Giant Sulfur Bomb - an upgrade to Sulfur Bomd. Greatly increases the explosive radius of the power, enabling more enemies to be ensnared at a time. This upgrade requires Good Karma.
Cinder Missile - the heavy attack of Smoke. Fires a compressed smoke projectile that greatly damages upon impact in a wide area. Consumes Heavy Ammo. Upgrading this power increases the Heavy Ammo capacity up to five. Triggered by holding R1.
Orbital Drop - the Smoke Karma Bomb.
Neon Beam - A basic attack that fires a powerful concentrated beam of neon. Triggered by pressing R2.
Rapid Refire - An upgrade that allows Delsin to shoot Neon Beams at a faster fire rate. Requires Evil Karma.
Phosphor Beam - An extremely powerful attack that fires a supercharged neon beam, dealing heavy damage in a narrow area. Uses Heavy Ammo. Triggered by holding R1.
Light Speed - Neon variation of the dash move. Allows user to be transformed into a being of neon light, increasing their speed and allowing them to run over obstacles and up walls. Triggered by holding O.
Photon Jump - An upgrade to Light Speed that allows user to perform an extremely high jump when dashing. Triggered by pressing X during Light Speed.
Endless Speed - An upgrade that allows Delsin to use Light Speed indefinitely.
Laser Insight - An ability that allows the user to perceive enemies' weak spots. Shooting the head will obliterate the target while shooting the shin will subdue it. Triggered by holding L2.
Laser Focus - An upgrade to Laser Insight that slows down time briefly when aiming. Requires Good Karma.
Speed Loader - An upgrade to Laser Insight that allows the meter to be instantly recharged when using Light Speed.
Stasis Bubble - A neon grenade that levitates affected enemies, allowing the user more time to target the enemies' weak spots. Triggered by pressing L1.
Extended Bubble - An upgrade that prolongs the time enemies are trapped within the Stasis Bubble. Requires Good Karma
Enhanced Stasis - An upgrade to Stasis Bubble that allows Delsin to automatically subdue any enemy he hits with Neon Beam while they are trapped within the Stasis Bubble.
Deadly Stasis - An upgrade to Stasis Bubble that allows Delsin to instantly execute any enemy he hits with Neon Beam while they are trapped within the Stasis Bubble. Requires Evil Karma.
Radiant Sweep- The Neon Karma Bomb.
Drain Video - drain video from television sets, satellite dishes and other sources of video. Further upgrades increase the amount of Video Delsin can hold at a time. Triggered by placing one's finger on the touchpad.
Quick Drain - an upgrade for Drain Video. Drains video with twice the speed
Video Torrent - a basic attack that fires a continuous stream of pixelated projectiles. Triggered by holding R2.
Extended Torrent - fires Video Torrent for a longer amount. This upgrade requires Evil Karma.
Narrow Band - tightens the stream of Video Torrent and increases the range. This upgrade requires Evil Karma.
Bloodthirsty Blades - a powerful attack that hits a marked enemy with exploding digital blades. Consumes Heavy Ammo. Triggered by holding R1.
Blade Flurry - launches a larger number of Bloodthirsty Blades during each shot. This upgrade requires Evil Karma.
Blade Storm - launches an even larger amount of Blades than Blade Flurry. This upgrade requires Evil Karma.
Video Surge - video variant of the dash move. It gives Delsin a pair of digital wings, allowing him to swiftly swoop across the city. Triggered by pressing O.
Hovering Fire - allows Delsin to shoot while hovering in the air.
Air Wave - upgrades the potency of the Video Thrusters. Which allows them gain forward momentum or keep Delsin in the air for longer amounts of time.
Double Air Surge - allows Delsin to perform Video Surge twice while in the air.
Signal Boost - allows Delsin to launch into the air by pressing X button during a Video Surge.
Shroud of Invisibility - special ability of the Video power. It turns Delsin invisible, allowing him to sneak up on enemies and either execute or subdue them. Triggered by pressing L1.
Enhanced Invisibility - bestows Delsin with the ability to subdue an enemy without becoming visible again. This upgrade requires Good Karma.
Extended Invisibility - increase the time Delsin remains invisible.
Summon Wingman - summons one Angel or Demon while activating Shroud of Invisibility.
Demon Twins - summon two Demons while activating Shroud of Invisibility. This upgrade requires Evil Karma
Unholy Trinity - summon three Demons at once while activating Shroud of Invisibility. This upgrade requires Evil Karma.
Hellfire Swarm - the Video Karma Bomb
Drain Concrete-drain concrete from fallen D.U.P inversion. Triggered by placing one's finger on the touchpad.
Strength of Stone-take 10% less damage while using concrete.
Strength of Granite-take 20% less damage while using concrete.
Concrete Shrapnel - A basic attack rapidly fires small concrete projectiles. Triggered by holding R2.
Extended Shrapnel-allows Delsin to fire longer bursts of Concrete Shrapnel.
Boulder Dash - Concrete variation of the dash move. Allows user to be encased in concrete armor, increasing their speed and allowing them to knock over enemies. Triggered by holding O.
Extended Dash-increases the distance of the Boulder Dash.
Endless Dash-makes the Boulder Dash endless by holding the circle button.
Concrete Barrage - A powerful attack that fires five disk-like concrete projectiles. Triggered by holding R1.
Wide Barrage-makes the Concrete Barrage wider.
Double Lift- while using the Concrete Thrusters, release and press the L1 button to lift Delsin upwards.
Triple Lift-allows Delsin to lift himself up twice in the air while using the Concrete Thrusters.
All good cutscenes.
All bad cutscenes.
i personally dont like delsins personality like i did with coles but his powers were badass
Delsin had a great personality. He was essentially a young and wild kid who got amazing powers and didn't let them change him. Just did as much good as he could.
Cole was pretty cardboard in his personality.
For me Cole seems kinda generic compared to Delsin.
To me cole had that lone wolf badass feel
But i feel like zeke evened out cole
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