GALAN'S VERDICT:
Okay, I'm coming at this like I had no previous knowledge of what a character can do... So if a tactic you mentioned in your strategy wasn't proven via scans and/or an explanation of the power + a reference source, I didn't consider it viable. I also tried to just get down to the meat and potatoes of each argument in order to avoid a massive post.
The scale we used:
1-10 Offense
1-10 Defense
1-10 Overall strategy.
1=The shittiest post I have ever read.
5=Mediocre. Not good, not bad.
10=A boner-inducing post that literally made me weep upon reading the words from my screen.
Lets begin...
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Darksaint
Offense=5. Primarily because his initial plan is to hide in the Darkforce dimension until the telepath is killed. Aside from that, Blood rips seem pretty viable on those with bodily fluids. The ability to dump hazardous materials and explosives on the others is a cool idea. The ability to teleport others away from their battlefield/power source would also come in handy as well.
Defense=7. It is difficult--but not impossible--to target/attack him, but he can be exceedingly difficult to fight.
Overall strategy=6. It was a good post, but the strategy of not coming out until the telepath is killed was a little overboard. I mean, if the telepath isn't killed, you essentially set yourself up to stay hidden indefinitely...
Digi
Offense=8. You have more than enough offensive power to kill anyone on the field through sheer force. If they are foolish enough to teleport within your mech-suit to try and find you, they're completely phucked via immediate absorption and/or the city itself attacking them. The only real drawback was the relatively limited range/scope of your direct attacks.
Defense=9. You have the best resistance to physical attacks, imo, as you're shielded by trillionS of tonS of city-material. Your resistance to TP would logically be uber as well, given millionS of minds amalgamated within your mach-suit, as well as your own consciousness spread across such a gargantuan breadth. Given the sheer size of your suit, it would be extremely difficult for most to find you.
Overall strategy=8.
carver
Offense=2. Unless they just sat there defenselessly and allowed you to attack them with tornadoes/hail/lightning, you didn't prove that you could hurt anyone.
Defense=2. The only scans you provided of a feasible defense were a pressure bubble, and an EMP that took out a few random goons. Certainly that isn't enough to hold up against an opponent like mech-suit Digi, to say the least.
Overall strategy=2.
leonidas
Offense=7. The tactic of using the trackers against his opponents was awesome. The ability to travel to each opponent/tracker at the speed of light via 'riding' energy makes defending against you difficult. The ability to literally attack your opponent from within makes it even harder for them to defend. The ability to bypass energy-shields is also invaluable in a thread where most can manifest shielding.
Defense=8. You are invisible to any of the other combatants. You are nigh-invisible to even high-end telepaths. The major drawbacks are that you have no TP resistance IF the telepath locates you.
Overall strategy=8.
Smurph
Offense=8. It seems like your plan is to initially hide long enough to get your numbers up. Only after you've cloned thousands/millions of analogues will you emerge. It's a very smart strategy, but it also gives your opponents enough time to fully enact their own plans. However, your unleashed armada would be extremely uber.
Defense=8. You have haxxed cloning+healing+strength+speed. You also have a potential resistance to TP(your feral Wolverine analogy seems fitting.)
Overall strategy=8.
Scoobless
Offense=8. This is a good plan, and frankly, a potentially devastating one. You can essentially target every competitor and levitate the land mass they're on into space(or simply increase its gravity astronomically.)
Defense=7. You can tank most direct attacks via shielding, but you're still susceptible to TP.
Overall strategy=8. I think your method of attack was potentially one of the most efficient ways to take out the most amount of competitors in the shortest amount of time IF you were given the chance.
*However, I did ignore the showings from the transformed Graviton featured in those "Marvel Two-In-One Annual" scans, as I don't consider that a form you'd be able to replicate on average.
Reflassshh.
I think if you would have explained things a bit better, your tactics would have been more valid, but as it stands there were just too many unanswered questions...
-How are you going to steal bombs and nuke Digi?
-You said you'd speedblitz some of the others, but I saw no proof/scans to solidify that as a legitimate tactic.
-He overwhelmed a telepath, but how adept of a telepath was she?
-How powerful are these 'TTK blasts'?
-How durable are these 'TTK shields'?
-How powerful is his TTK overall?
Offense=3
Defense=3
Overall strategy=3
Krisblaze
Offense=6. You said initially that you would "make your way to Chernobyl or Fukushima, simply because these areas are more radiated than most", and infect airports and whatnot with radiation along the way, before you begin attacking the others. From a battle standpoint, I think that might be a waste of time. Not only does it give your opponents enough time to enact their plans, but it also gives them enough time to track/kill you before you begin to enact your own plans. Your range was also fairly limited, it seems... You pretty much relied on the others to attack you.
Defense=7. I do believe your shielding can hold up to *most* direct attacks, but I also didn't see a good counter for TP... Which would be potentially problematic.
Overall=6.
Martian Mind
Yours and Darksaint's strategies/powersets seem fairly similar. Essentially: you'll hide in "dimension x" and wait to see what happens. This is potentially effective against a few of the competitors, but if you "mirrored into", say, Digi's city, you'd be phucked. You're also susceptible to TP, so emerging in the flesh is a swift way to death. Anyway, that's why I'm giving you the same score as DS:
Offense=5
Defense=7
Overall strategy=6
StyleTime
Offense=9. Unless you've got considerable resistance to TP, he's going to mind-rape, and/or control you--he can also scan the globe nigh-instantly to locate you. Subsequently, those without explicit resistance to TP would be mind-phucked almost immediately after the battle begins.
Defense=9. He can dimension-hop and/or travel to the astral plane. He doesn't need to be physically present on the field to attack you. He doesn't need a material body to live.
Overall strategy=9.
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So yeah StyleTime came away with the highest cumulative score of 27. I believe that he possessed the best all-around powerset/plan through which to defeat the most of his opponents the fastest. However, there were also a few of his opponents that I don't necessarily think he could defeat.
For me it initially came down to:
Digi, leo, Smurph, and StyleTime. Why? Because the former 3 are the only competitors in this match with explicit and/or implied resistance to TP. After putting more thought into it, however, I think that if Style were to remove himself from the field, and thoroughly scan the globe for leo, he could likely track him down and preform some sort of mind-phuckery--and if leo were to increase his size at any point, Style would also be keyed to his location.
This leaves Style vs. Digi vs. Smurph. I didn't see a strong enough case that Style's TP would be able to legitimately muck with the others(Smurph has TP resistance akin to feral Wolverine, and Digi's city-suit makes him too much of a what-if factor.) And since Style doesn't need to be present in the material world, nor does he need a physical body, I really didn't see a way for him to be killed either.
Where Digi vs. Smurph is concerned, I don't think Digi has the means to eradicate an opponent who is essentially pulling an 'Agent Smith' on the world with his numbers. Conversely, if Smurph attempted to swarm Digi with his legion, he'd find himself absorbed into the mech-suit/city right away.
So from a battle perspective it came down to a 3 way tie between Digi/Smurph/Style.
Amazing job to everyone involved. Even though it was amazingly hard to judge this thing, it was still very, very fun to read.
