RotE Jedi vs. Ancients

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JKBart
THE RULES
* Fight starts within 2 meters distance only.
* Fight on empty Dantooine plains.
* Full restoration after each round.
* In character.
* No trinkets for the Ancients.

THE TEAM
* RotS Mace Windu
* RotS Anakin Skywalker
* Prime Yaddle

THE GAUNTLET
1. Tott Doneeta | Satal Keto | XoXaan | Crado | Andur Sunrider
2. Aleema Keto | Cay Qel-Droma | Sylvar | Tott Doneeta | Satal Keto
3. Daegen Lok | Skal'nas | Ketu | Aleema Keto | Cay Qel-Droma
4. Sorzus Syn | Marka Ragnos | Nomi Sunrider | Daegen Lok | Skal'nas
5. Ludo Kressh | King Ommin | Warb Null | Sorzus Syn | Marka Ragnos
6. Arca Jeth | Odan-Urr | Matta Tremayne | Ludo Kressh | King Ommin
7. Naga Sadow | Vodo-Siosk Baas | Thon | Arca Jeth | Odan-Urr
8. Freedon Nadd | Ulic-Qel Droma | Xesh | Naga Sadow | Vodo-Siosk Baas
9. Exar Kun | Karness Muur | Ajunta Pall | Freedon Nadd | Ulic-Qel Droma

BONUS RUN
* Anakin is enraged as if the opponents killed Obi-Wan.
* Mace is enraged as if the opponents destroyed the entire Jedi Order.

JKBart
1-3 - tragic stomp in favor of the Jedi, neither can contend, they quickly die on by one.
4-6 - Jedi win swiftly, the numbers push them a bit at the beginning.
7 - Jedi win in a hard fight.
8 - Jedi win by a slim margin after a great fight.
9 - Jedi die after some resistance.

Bonus run
1-4 - Jedi murderstomp.
5-6 - Jedi win easily.
7-8 - Jedi win in a neat fight.
9 - either way.

MythLord
Clear.

Azronger
Stop at 9. Clear the bonus run.

TenebrousWay
Originally posted by Azronger
Stop at 9. Clear the bonus run.

darthbane77
9 probably

AncientPower
They aren't clearing either, lol.

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