Let me share Omega Boost with you

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Jmanghan
Omega Boost is a three dimensional shoot 'em up developed by Polyphony Digital for the Sony PlayStation. It was released in 1999 throughout Japan, North America, and Europe by Sony Computer Entertainment.

The game features mecha designs by Shoji Kawamori of Macross fame.

Being released late in the PlayStation's life, Omega Boost is said to have some of the best graphics on the console with parts of the game running at 60 frame/s. The game was criticized by some reviewers for being too short (Nine levels with nine unlockable special missions) and simplistic. However, it is still considered one of the best Macross-style mecha simulation games produced and is thought of by many as a sleeper hit due to its poor marketing.

The gameplay takes place in waves, meaning that enemies will appear in the same groups and formations in the same order every playthrough. The player doesn't get to choose what order to engage an entire stage's enemies, just the ones in the current wave. This rail-shooter element does not hamper the player's freedom to fly where they choose in most stages. On some stages, the player has complete control of Omega Boost, specifically areas where they are in Planet ETA's atmosphere. Other stages limit the player in terms of speed (falling through the timeshaft).

The "Boost" part of the mech's name comes from Omega Boost's booster pack, allowing the player to move in any direction and circle strafe enemies with a scanning and lock-on feature. Omega Boost also learns the Viper Boost maneuver once it is levelled up. Viper Boost, when engaged, will cause Omega Boost to glow blue as it tears through enemies on screen. Destroying enemies will cause the gauge to refill incrementally. However, the game can be completed without ever using Viper Boost. If Viper Boost is used, the final ranking will have "Pixy" added onto the title, showing the attack during play.

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cdtm
Pretty much to the PS1 what Starfox 64 was to the N64.


Well, that and Warhawk.

cdtm
They kind of already did a kickstarter spiritual successor, with Strike Suit Zero.

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Kazenji
Only ever played a demo of the game on a demo disc, I remember liking it from what i remember.

Adam Grimes
I don't consent it being shared with me. What made you think this was a good idea?

Jmanghan
Originally posted by Adam Grimes
I don't consent it being shared with me. What made you think this was a good idea? Because it's ****ing great.

Kazenji
Get Bluepoint Games to remaster it.

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