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Delph's League of Champions Season One Discussion Thread
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MF DELPH
aka Rakim Illa

Gender: Male
Location: Illadelph

Delph's League of Champions Season One Discussion Thread

League of Champions: Season One - General Rules and Specifications


This is the discussion thread for the upcoming Season One of the League of Champions Battle League. This league will be conducted much in the same manner as a fantasy sports league (most analogous to Fantasy Football). Below is an overview of the rules for the upcoming competition (subject to revision during the discussion process). Combat will not begin until mid October (tentatively). Drafts will begin on September 10th (tentatively):


Roster's and Drafting:

1. Each participant/team will be allowed to draft as many characters as they can afford within the Salary Cap. The salary cap for Season One is 125 Points. The tier based salary table is as follows:

125 Salary Cap

High Meta - 30 points

Mid Meta - 25 points

Low Meta - 20 points

High Street - 15 points

Mid Street - 10 points

Low Street - 5 points

2. Amalgamation is allowed. You can amalgamate up to 4 characters at a penalty to your allotted prep time.

3. With your roster you must field a 3 (three) character team, whether they be amalgamated or individuals.

4. No amalgamated character can be a combination of more than 4 (four) individual characters. You must field 3 (three) combatants at all times.

5. You are allowed, and encouraged to, reconfigure your amalgamations into any combination you wish for each battle. However, you can not reconfigure your amalgams during combat.

6. In the interest of instituting a strategic element, the configurations that each team will be using in the battle will not be known until the opening combat comments are posted in the battle. You'll know your opponents roster, but you will not know which characters the team you are facing will be fielding until battle commences.

7. Drafting: In Round One drafting will be conducted in a first come, first served basis. Each subsequent round of the draft will be the reverse picking order of the first round (first pick in rd. one getting last pick in round 2, alternating in rd. 3, and so on). Each participant will be able to post 2 draft choices per round (salary cap permitting). Once you've spent your salary cap balance and your roster has been assembled you must wait until after opening day to perform any additional roster adjustments via trades and free agency.

8. Like in Fantasy Sports leagues you will be allowed to trade characters with other participants. Trades will take effect the following Sunday after the trade was proposed and accepted. You will also be able to waive team characters and pick up "free agents" (undrafted characters) at any time you wish. All trades and waivers/signings must be submitted to a league Commissioner to be posted in the League Standings and Transactions thread. The weekly trade/waiver deadline will be on Wednesdays at 3:00pm [PST].


League Combat Rules:

1. This will be a Ironman/High Meta Tier Tournament. The characters do not need to be less powerful than Ironman himself, simply in the same power class. There is no cap on how powerful your amalgamation can be. The limits are simply on the individual members of your roster prior to amalgamation.

2. No offensive matter manipulation. Only the elements of the battlefield can be altered.

3. No time manipulation powers or technology.

4. No one-hit kill (OHK) abilities (example, Omega Red's "Death Factor", Rogue's soul/life-force absorption, dismemberment via teleportation of limbs/objects into vitals, etc.).

5. No access to the battlefield prior to the beginning of combat. Teams will begin combat .5 kilometers away from each others' position.

6. Prep: Prep is allowed. You get 10 (ten) minutes of prep per match at a member of your team's historical base of operations. Characters that are members of teams (JLA, Stormwatch, Avengers, etc) will be able to utilize the team base of operations unless the character is also a solo hero and has their own personal base of operations (i.e. Batman gets the Bat-cave as his base even though as a member of the JLA he has access to the Watchtower). For characters that are members of a team you will not have access to any of their teammates equipment or arsenal, only the prep host's resources. The only resource available to you other than the prep host's arsenal will be the computer database present at the base. You get the character's historic primary base of operations and access to the prep host's equipment only. No exceptions and no loopholes. The default prep area is the Old Trafford Stadium in Manchester, England.

Addendum/Clarification (#1): Prep areas can be used as many times as you wish.

Addendum/Clarification (#2): Battle Information: Combatants will be given general public information on their opponents (name, basic overview of powers (simple things like "Iceman controls cold" "Strong Man is Strong", or "Storm controls weather", etc), place of origin. More indepth information on your opponents can be gained via access of databases at prep area (assuming you prepped in an opponents native universe and their info is available, i.e., opponent is Joker, you have Batman on your roster) or the knowledge that your characters would have of the opposition (if they are allies, enemies, etc).

Addendum/Clarification (#3): The purpose of this rule was so that if you were to have a character on your roster that is a member of a team you could only use their own character specific equipment (to eliminate, for example, someone drafting an Avenger and then claiming access to Mjolnir or the Ebony Blade or Ironman's armor, etc).

However, there are instances where some equipment is standard issue for every member of a team (for example, Legion of Superheroes Flight rings as standard issue equipment for all Legionnaires, Team communicators are standard issue for just about every team that exists, standard issue guns for a SHIELD, AIM, or GI Joe operative, etc), or some equipment is accessible to every member of a team without any restrictions (for example, The Danger Room for X-Men, a Quinjet for all Avengers).

For those particular instances, when it's not an actual character specific implement, but equipment that is standard issue ordinance for every member of a team, or accessible to every member of a team without any imposed restrictions, the equipment in question would fall under standard equipment for all characters that are members of that team and be accessible.

7. Tech: Creation of tech is allowed during prep. However, high end offensive weaponry or power neutralizers can not be brought from prep to the battlefield. No offensive implement with a greater payload than an independently powerered, non-enhanced Ironman armor is allowed. The technology can be used to amplify and enhance your characters during prep. Defensive technological implements (psi blockers, forcefield generators, armor) will be allowed, as well as communications devices and personal teleporters/means of transportation.

8. Amalgamation: The amalgamation process will take place during prep and will utilize a portion of your prep time as follows:

2 character amalgam: 2 minutes of prep used for amalgamation process.
3 character amalgam: 4 minutes of prep used for amalgamation process.
4 character amalgam: 6 minutes of prep used for amalgamation process.
5 character amalgam: 8 minutes of prep used for amalgamation process.
6+ character amalgam: 10 minutes of prep used for amalgamation process.

Demalgamation is instantaneous. You can amalgamate a character then demalgamate them at will during prep. Amalgamations can take place at any point in time during prep, and all characters do not need to amalgamate at the same time. This is purely at the participants discretion.

9. Experience is the only thing that carries over from battle to battle. You can not bring any implement that you acquired during prep or during the battle to the subsequent rounds. All you'll have is your memories/experiences/knowledge from the previous battle. No exceptions. No loopholes.

10. Duplication/Self Replication: The ability to create copies of yourself (i.e. Multiple Man/Dupli-Kate/Animal Man's ability to replicate themselves) is officially banned (per majority vote).

11. No CIS.

12. Mind Control and Telepathy: Mind control of your opponent, be it by any means (telepathy, hypnosis, possession) is banned. Offensive telepathic assault is allowed.

13. Each poster/team is allowed 10 combat posts plus 4 scan only posts (14 posts total each). Scan only posts are used to post evidence only, not arguments.

14. Battle Field Removal: Battle Field Removal (BFR; removing your opponent from the battlefield via teleportation, bannishing, or exertion of force[bfr punching]) is banned.

Addendum/Clarification: Teams are confined to the surface area and airspace of the battlefield within the planets atmosphere. Abilities which require a character to momentarily travel extradimensionally (Nightcrawler's teleportation, Spot's teleportation, etc.), and powers which allow a character to become momentarily out of phase/intangible (Martian intangibility/mass shunt, etc) are allowed. Voluntarily leaving the battlefield, indefinitely or otherwise, is officially banned per executive decision.

15. Power Copying: The ability to copy the powers of other characters (i.e. Mimic/Duplicate Boy/Synch) is officially banned (per majority vote).

16.Immortality and Healing Factors: Immortality (Deadpool, Mr. Immortal, etc.) is banned (per majority vote). Healing factors are allowed.

17. Speed Cap: Traveling speed is capped at Mach 10 (per majority vote).

Addendum/Clarification: Speed cap is applicable for combat only.

tbc in next post...


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Last edited by -Pr- on Nov 26th, 2008 at 06:24 PM

Old Post Jul 20th, 2008 04:20 AM
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Smurph
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Gender: Male
Location:

continue from previous post...

18. Independent Constructs: Independently acting constructs are officially banned (per majority vote).

19. Precognition/Clairvoyance: Precog and clairvoyance are banned per executive order. Spider-sense like/combat awareness abilities are perfectly legal.

20. Probability Alteration/Luck Powers: Probability Alteration powers (a la Longshot, Shamrock, etc) are banned per executive order.

21. Size Alteration/Shrinking Powers: The ability to shrink to a subatomic state (i.e. The Atom) is banned per executive order. The diminutive size cap is 2 cms.

Scheduling/Battle Format:

Each participant will possibly face every other participant at least once during the regular season.

Regular Season: Matches will begin on a Monday and end on Thursday. Each match will have 3 judges, and each judge vote is worth a point. The number of points accumulated during the regular season will determine seeding in the playoffs. Any ties will be resolved via the tiebreaker (which team defeated the other in their match). The top 4 participants will advance to the Semifinal Playoff Round.

Semi-Finals: Each match will have 5 judges, the 1st Seed will face the 4th Seed and the 2nd Seed will face the 3rd seed. Also, the two losing teams in this round will advance to a Bronze Metal Match in the Finals.

Finals: Each match will have 5 judges.

--------------------------------------------------------------------------------------------------------

Delph's considering opening this up to teams.

I might have a teammate already (they can't confirm atm), but I might not, so anybody that's looking for one, PM or MSN me.


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Last edited by -Pr- on Nov 26th, 2008 at 06:25 PM

Old Post Jul 20th, 2008 04:56 AM
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MF DELPH
aka Rakim Illa

Gender: Male
Location: Illadelph

It's open to singles or teams as of now.


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Old Post Jul 20th, 2008 05:06 AM
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psycho gundam
The Nightmare of Solomon

Gender: Male
Location: Konpei Island

what about the speed force?


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Old Post Jul 20th, 2008 05:14 AM
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Smurph
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Gender: Male
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quote: (post)
Originally posted by psycho gundam
what about the speed force?
Obviously a major loophole in a tourney that caps at high meta.

Good thing Psycho Gundams on the lookout.


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Old Post Jul 20th, 2008 05:18 AM
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Scoobless
sselboocS

Gender: Male
Location: The Scoob Cave

Hmm, What about not capping the number of people you can combine into an amalgam? If I wanted to draft 25 low street people (it could happen ... embarrasment ) and split them as two individuals and one amalgam of 23 characters ... well wouldn't that just be my own stupid fault for amalgamating people with no powers?

C'mon ... the salary system already caps how many powerful characters you can draft, a mesh limit isn't really necessary.


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Old Post Jul 20th, 2008 02:32 PM
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Symmetric Chaos
Fractal King

Gender: Male
Location: Ko-ro-ba

This look pretty darn interestin'.


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Old Post Jul 20th, 2008 03:40 PM
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Smurph
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I'm fine with the system being capped at four. It's far from simple, but still far simpler than unlimited amalgamating... and isn't the point of Season 1 to keep things simple?


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Old Post Jul 20th, 2008 04:36 PM
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MF DELPH
aka Rakim Illa

Gender: Male
Location: Illadelph

quote: (post)
Originally posted by Scoobless
Hmm, What about not capping the number of people you can combine into an amalgam? If I wanted to draft 25 low street people (it could happen ... embarrasment ) and split them as two individuals and one amalgam of 23 characters ... well wouldn't that just be my own stupid fault for amalgamating people with no powers?

C'mon ... the salary system already caps how many powerful characters you can draft, a mesh limit isn't really necessary.


Interesting point Scoob. I suppose rather than having a cap on the amount of characters you can amalgamate I could just increase the time penalty incrementally to correspond with the amount of characters amalgamated. The new time penalties could be:

2 character amalgam: 2 minutes of prep used for amalgamation process.
3 character amalgam: 4 minutes of prep used for amalgamation process.
4 character amalgam: 8 minutes of prep used for amalgamation process.
5 character amalgam: 12 minutes of prep used for amalgamation process.
6 character amalgam: 16 minutes of prep used for amalgamation process.
7 character amalgam: 20 minutes of prep used for amalgamation process.
8 character amalgam: 24 minutes of prep used for amalgamation process.
9+ character amalgam: 30 minutes of prep used for amalgamation process.


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Old Post Jul 20th, 2008 04:46 PM
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MF DELPH
aka Rakim Illa

Gender: Male
Location: Illadelph

quote: (post)
Originally posted by Boy Blue
I'm fine with the system being capped at four. It's far from simple, but still far simpler than unlimited amalgamating... and isn't the point of Season 1 to keep things simple?


Yes. I guess we could put it up for vote though. Personally I'd rather keep it simple because this is the first season and I want people to be able to get a feeling for the general format before I begin adding more elaborate rules and abilities.


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Old Post Jul 20th, 2008 04:48 PM
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Symmetric Chaos
Fractal King

Gender: Male
Location: Ko-ro-ba

quote: (post)
Originally posted by illadelph12
Interesting point Scoob. I suppose rather than having a cap on the amount of characters you can amalgamate I could just increase the time penalty incrementally to correspond with the amount of characters amalgamated. The new time penalties could be:

2 character amalgam: 2 minutes of prep used for amalgamation process.
3 character amalgam: 4 minutes of prep used for amalgamation process.
4 character amalgam: 8 minutes of prep used for amalgamation process.
5 character amalgam: 12 minutes of prep used for amalgamation process.
6 character amalgam: 16 minutes of prep used for amalgamation process.
7 character amalgam: 20 minutes of prep used for amalgamation process.
8 character amalgam: 24 minutes of prep used for amalgamation process.
9+ character amalgam: 30 minutes of prep used for amalgamation process.


IMO, it would have to rise slightly faster than that to be balanced unless amalgams are need time to familiarize themselves with abilities.


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Old Post Jul 20th, 2008 04:53 PM
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Smurph
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Gender: Male
Location:

How about :

2 character amalgam: 2 minutes of prep used for amalgamation process.
3 character amalgam: 4 minutes of prep used for amalgamation process.
4 character amalgam: 8 minutes of prep used for amalgamation process.
5 character amalgam: 14 minutes of prep used for amalgamation process.
6 character amalgam: 22 minutes of prep used for amalgamation process.
7 character amalgam: 30 minutes of prep used for amalgamation process.


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Old Post Jul 20th, 2008 04:58 PM
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If people wanted more than that, I suppose they could cut into their own match time... smile


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Old Post Jul 20th, 2008 04:59 PM
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MF DELPH
aka Rakim Illa

Gender: Male
Location: Illadelph

Well, the only way for you to realistically combine an amalgam of more than 6 characters would be to have a high volume of low to mid street levelers. With the salary cap as it is, combined with the fact that you have to field 3 characters, if you were to draft more than one meta level character (2 high meta, 4 mid meta, 6 low meta) you wouldn't be able to afford enough characters within the cap to create an amalgam of more than possibly 4-5 characters unless you spent all of the remainder of your salary cap on low street level characters.


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Old Post Jul 20th, 2008 05:03 PM
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MF DELPH
aka Rakim Illa

Gender: Male
Location: Illadelph

quote: (post)
Originally posted by Boy Blue
How about :

2 character amalgam: 2 minutes of prep used for amalgamation process.
3 character amalgam: 4 minutes of prep used for amalgamation process.
4 character amalgam: 8 minutes of prep used for amalgamation process.
5 character amalgam: 14 minutes of prep used for amalgamation process.
6 character amalgam: 22 minutes of prep used for amalgamation process.
7 character amalgam: 30 minutes of prep used for amalgamation process.


This looks promising.


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Old Post Jul 20th, 2008 05:04 PM
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Scoobless
sselboocS

Gender: Male
Location: The Scoob Cave

If you don't spend your whole 125 points in a season, does it carry over to the next season?


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Old Post Jul 20th, 2008 05:17 PM
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Smurph
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quote: (post)
Originally posted by Scoobless
If you don't spend your whole 125 points in a season, does it carry over to the next season?
I wouldn't think so... gives newcomers to next season a possible disadvantage.


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Old Post Jul 20th, 2008 05:45 PM
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MF DELPH
aka Rakim Illa

Gender: Male
Location: Illadelph

quote: (post)
Originally posted by Scoobless
If you don't spend your whole 125 points in a season, does it carry over to the next season?


Yeah, the salary cap for Season 2 will increase to 150 points. You'll have an additional 25 points to work with, but you'll retain your current roster. If you didn't spend your entire 125 points in Season One, or if you finished the season with a payroll under the cap (by waiving characters before the playoffs), it will carry over to Season Two (i.e., if you only had 110 in salary of the 125 salary cap you'd have 15 points leftover, plus the additional 25 points for next year, meaning 40 points of free cap space for the Season Two Draft). You'll be able to waive characters to free up cap space for new signings in next season's draft as well (since Season Two will be a Low Herald Tier season, with Low Heralds costing 40 pts).

quote: (post)
Originally posted by Boy Blue
I wouldn't think so... gives newcomers to next season a possible disadvantage.


Newcomers will be like "Expansion Teams". They'll be able to draft from the remaining free agents and waived characters. Plus, since the tier and cap is raised, they'll start out with more cap room and a larger base of characters to draft from.


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Last edited by MF DELPH on Jul 20th, 2008 at 06:32 PM

Old Post Jul 20th, 2008 06:30 PM
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MF DELPH
aka Rakim Illa

Gender: Male
Location: Illadelph

Adding another change:

Teams will be limited to 2 posters max. I'd actually prefer single participants, but if you'd like to compete with a teammate you can have one.


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Old Post Jul 20th, 2008 06:58 PM
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darthgoober
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quote: (post)
Originally posted by illadelph12
Yeah, the salary cap for Season 2 will increase to 150 points. You'll have an additional 25 points to work with, but you'll retain your current roster. If you didn't spend your entire 125 points in Season One, or if you finished the season with a payroll under the cap (by waiving characters before the playoffs), it will carry over to Season Two (i.e., if you only had 110 in salary of the 125 salary cap you'd have 15 points leftover, plus the additional 25 points for next year, meaning 40 points of free cap space for the Season Two Draft). You'll be able to waive characters to free up cap space for new signings in next season's draft as well (since Season Two will be a Low Herald Tier season, with Low Heralds costing 40 pts).

quote: (post)
Originally posted by illadelph12
Adding another change:

Teams will be limited to 2 posters max. I'd actually prefer single participants, but if you'd like to compete with a teammate you can have one.


Does that mean that teams are fixed from season to season? Like if Smurph and Blair partnered together for season 1 would they have to partner for season two, or could they split their team's roster between them to start their own teams after the first season?


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Old Post Jul 20th, 2008 09:24 PM
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