Batdude's Match #6: JaketheBank/Smurph vs. Id/King Kandy
Team Id/KK:
Silver Surfer: KK
Onslaught: Id
Photon: Both
vs.
Team Smurph/Jake
Cassandra Nova: Smurph
Wonder Woman w/ Gear: Jake
Zatanna: Team
The battle will take place on Apokolips (with no outside interference from other characters).
Prep Time:
- Each team will have access to a "team lounge" measuring 15x15 meters with a couple of couches, satellite tv, refrigerator, washroom, and an assortment of snacks and drinks for 5 minutes prior to each fight where they can use their prep time. . No extending of that prep time via any means (ie speed force or time manipulation).
Character Priorities
Photon (Shared)
Silver Surfer (King Kandy)
Onslaught (Id)
Power Sharing.
Silver Suffer will share his “Power Cosmic” with his group. This process will effectively divide the Surfers powers. To remedy the following, Onslaught, and Silver Surfer will recharge their “Power Cosmic”, by absorbing energies from Photon. Once recharged Photon will then share his powers with Silver Surfer, granting Surfer the full extant of Photons abilities. The end result will be the following:
Photon + (Surfers) Power Cosmic
Onslaught + (Surfers) Power Cosmic
Silver Surfer + (Photons) Cosmic Powers
Note: Given that Photon accesses a source of limitless energy. Photon does not need to recharge, nor would he be weaken by refueling Silver Surfer, and Onslaught’s “Power Cosmic”. http://i227.photobucket.com/albums/...4-vsMagus11.jpg
Memory, and Experience Transfer.
Onslaught will establish a mind link between the three, to transfer memories, and experience of the entire crew. This way we will all be, equally knowledgeable in how to use each others powers. Genis-Vell, and Silver Surfer will assist Onslaught, given that both are capable of transmitting thoughts, & memories.
Amping, Shields, and Cloaks.
*Onslaught and Photon will cover their bodies with same glaze substance, that protects Surfer for some added invulnerability. The team will take a moment to augment our over all abilities, including increments in raw strength. Proof
Sharing Power Cosmic grants the wielder the full spectrum of his powers, including his invulnerability. http://img193.imageshack.us/img193/...enslavers60.jpg
Timed Energy Discharge
Silver Surfer will create a sphere of raw cosmic energy, set to detonate at the start of battle. The detonation will be mentally triggered by the Surfer.
At the start of the match, our group will take point at the opposite end of the battlefield, detonating our energy sphere along the way. The same energy discharge will create a black hole. Proof
Traveling light years in seconds. http://img204.imageshack.us/img204/...silversurfe.jpg
Our plan is simple, if team Smurph/JTB survive the ordeal (Energy Discharge, and Black Hole). Our team will go in to finish the job. The setting puts our team at an advantage. Not only can we fight in the “Event Horizon”, but if need be empower the group. Proof
Heralds can fight in the Black Hole. http://img64.imageshack.us/img64/93...ourer217yj3.jpg
When we came up with our team, we decided it was not enough for our characters to merely share their powers. But come up with a team that can mesh, and mesh well. Our entire team counts on the Surfers Herald abilities, and experience. I want the judges to take a look, at the power potential our team has gained. No matter how powerful of a team Smurph/JTB is, we will always one up them because we draw limitless power onto ourselves.
The ability, & experience gained
That includes the incredible feat of absorbing a universe worth psychic/soul energy, and transforming it to augment his augment abilities. http://s436.photobucket.com/albums/...nt=Upgrade3.jpg
Silver Surfer
Thanks to Photon, Surfer is hooked up to the same limitless resource as Photon. Granting Surfer the opportunity to farther augment his abilities. http://img204.imageshack.us/img204/...arvelv20419.jpg
Like my debating partner so eloquently put it, this is a battle between three cosmic level beings vs. three women who are the epitome of each area they are masters in. In Cassandra Nova, you have a woman whose psychic powers are literally off the chart. In Zatanna, you have a woman whose knowledge and mastery of the arcane arts places her in a seat of power that only a few people can match within the power limit of this tournament. And in Wonder Woman, you have the greatest warrior and hand to hand combatant in the tournament to date. And what happens when you take Diana and equip her with the Sandals of Hermes, the Gauntlet of Atlas, the Sword of Hephaestus, and her ceremonial golden armor forged from Pallas?
You get a close combat beast that is basically a spite machine.
Allow me to elaborate.
A. At the start of the match, our group will take point at the opposite end of the battlefield, detonating our energy sphere along the way. The same energy discharge will create a black hole.
Proof
Traveling light years in seconds. http://img204.imageshack.us/img204/...silversurfe.jpg
A fine idea, if only their concentration wasn't going to be already tested to the extreme by Cassandra Nova. They've erected mental shields across their team, sure, but can they hope to withstand someone on Nova's caliber? I'll let Smurph further elaborate on this, but the energy detonation will not be operating at full capacity due to Nova's mental assault. In addition, since we're cloaked by magic (something their team can not accurately defend against, especially from Zatanna), they'll have to hope they manage to hit us. In addition, we're mentally cloaked as well. Keeping in mind that Zee's magic will render us completely undetectable, the team's going to nigh impossible to locate.
Which brings us to the energy blast itself. I don't say this lightly when I say that practically any energy blast they muster against us is going to useless considering the phased status of both Zatanna and Nova.
What about Diana, you ask?
Glad you did.
Diana's Aegis bracelets can tank practically any blast sent her direction.
And Diana, through combination of her sheer speed and bracers, was able to defend against the area of attack blast. But let's say, for argument's sake, the blast breaks through her nearly inpregnable defenses. Diana's durability is already the stuff of legends, capable of feats such as these:
Here, Diana, who is holding back in fear of killing Kal, takes a punch from a maddened Superman (in close proximity to the sun, mind you) and is sent back to the atmosphere. Hard. And aside from a bloody nose and lip, is able to still function.
Here a very early Post Crisis WW is enduring the increasingly lethal blasts from one of the most powerful skyfathers in DC. Taking into account she was poisoned by Deimos before this encounter, she was obviously not at 100%, either. And yet's she's able to endure through his blasts and hellfire before making him succumb to the power of her lasso. And if he someone such as Ares can't resist it, no one on the the opposing team can.
The above blast from Circe, which somehow even eclipsed that of an angry Ares, only rendered - a helpless and very early - Diana unconscious.
That's all normal durability, and all which showcase a very early and relatively inexperienced Diana's ability to take punishment when rendered helpless, surprised, or already injured.
Diana's durability as well as her strength is now multiplied by 10. Taking into account her ceremonial armor as well, and she's going to tank any attack sent her way. And this is to say nothing of the shielding Zatanna has already reinforced the team with while phased with Nova. The point is, even if this blast goes off with a hitch and isn't prematurely detonated, Diana will be able to block the force of the discharge from the small area of defense her Aegis shield makes. If for some reason, she's unable to properly defend herself, Zatanna's shield will pick up the rest of the slack. And if even that will somehow not be enough to convince you, Diana's massive durability coupled with her armor will prevent her from being injured. AND keep in mind Zatanna's "reverse damage" spell will make sure the originator of the attack, Surfer, will suffer the physical trauma his energy detonation would have normally caused us, provided we somehow don't defend against it completely.
It's only a simple matter for Zatanna and Nova to deal with the black hole it leaves an an after effect. Considering what Zatanna has done on her own spellwise, a simple "Elohkcalb Esolc!" should do the trick. And if she does need some help, Nova (who can now cast spells of her own) can assist in that regard. In any case, it's not going to last for long. If closing the black hole seems like too much of a stretch for Zee (which it shouldn't considering the things she has pulled off under her own power, to say nothing of the magical assistance she'll get from Nova), keep in mind that Zatanna is able to fly, teleport, and phase through walls, most of the times without even saying a word. Also keep in mind she's capable of altering the atmosphere to suit her needs.
If she's able to perform that much with little difficulty, then it's no stretch to assume she can't cast a spell to counter the effects of gravity made by the black hole in the first place.
Diana, being the peerless warrior she is, is going to have a field day here against these cosmic dudes. First off, Photon. Diana will toss her tiara, which has been enchanted by Zatanna to home in on Photon's location, at Photon. Because the spell takes into account where his location is and doesn't require "sight" or "sense" to do so, it's going to hit him. Assuming he's durable enough to withstand a magical weapon thrown at x10 normal force (normal for Diana, that is), he's going to be in some pain as the tiara's properties will rend through any defenses he can muster up.
Diana will then, using her speed and reflexes (enough to tag Wally and Zoom) now augmented by the Sandals of Hermes, to attack the Surfer, also now struggling to ward off Nova's assault, provided he's not floored already. It will be easy enough to find him. Why? Glad you asked.
Here Cheetah, who didn't know how the lasso worked, was able to stumble upon the hidden fortress of the Bana-Mighdall Amazons, shielded by high level mystic means as well as modern technology. Assuming their cloaking will even be working at all, much less full power, so long as Diana has the lasso in her possession, she can see the "truth". And this isn't even taking into account Diana is capable of fighting at optimal levels without her sense of sight, proven when she was rendered blind later in her career.
Summary
-Their initial attack plan will be rendered ineffective due to Nova's mental assault, which is at least powerful enough to jar their concentration.
-Their energy discharge will not effect phased Nova or Zatanna, and Diana's bracers will prevent her from the brunt of the attack, if not all of it completely.
-Diana's amped durability (x10) will be able to take the attack on the chance she's unable to defend against it with next to no harm done.
-Zatanna's spell will reflect any physical trauma normally suffered from the attack back to its source.
-Zatanna and Nova combined can deal with the black hole via spell incantation. If you want to foolishly believe she can't simply "wish" it away based on what she has done in terms of power and scope, then she can easily negate its effects.
-Diana is capable of operating within close proximity to a black hole on the slim chance we're unable to close it.
-Once the fight begins, Diana will begin wrecking people, with Nova and Zee cleaning up.
__________________
Last edited by JakeTheBank on Jan 26th, 2010 at 08:47 PM
Addressing Magic
Interesting form of energy your tossing around there fella. But energy, light…its all the same to me. All capable of being manipulated. - Genis-Vell http://img46.imageshack.us/img46/99...rvelv302114.jpg
Me, and Kandy are big fans of magic, having read comics/mangas of magical theme such as Dr. Strange, or Bastard!. With that said, its not like we ignored or put aside the dangers of magic. The scan above says it all. Magic is nothing more then another form of energy for Genis to manipulate.
It really hurts their chances of pulling off an effective spell, when both Surfer (who has now gained Photons power), and Photon can out right mess with it. And to a certain extant Onslaught too, can defend himself having gained Power Cosmic.
Psi Wars - Haha Onslaught Destroys Cassie!
I am only going to address this once, because I don’t think its even up for debate. I previously mentioned how Onslaught vary existence funnels a universe worth of psi energy. It serves as a testament, to the raw power that is Onslaught. But we actually have feats to demonstrate Onslaughts monstrous psi.
At one point Onslaught placed such a massive interference in the psi plane, that it shunt all Earth telepaths from their ability. Even X-Man who is regarded as the biggest Psi, struggled with fact. http://img694.imageshack.us/img694/...nyxmen33515.jpg
Remarkable…I never imagined any Earthly force could separate Cain Marko, and the Ruby..let alone ensnare him body, and soul within its Crimson Faceted confines. - Dr. Strange http://img690.imageshack.us/img690/1034/xmul1203.jpg
Prep Time Refutes
So… Zatanna will grant her super speed. Or at least grant that aspect of her- the DNA copying ability- a huge speed increase.
Zatanna, for reference, has used her spells to fix up whole cities from ruin (Adventures of Superman #522), merged Aquaman’s spirit with the entire ocean (which is pretty big), and affected multitudes of people. Simply speeding up Cassandra’s DNA-copying metabolism should be pretty simple.
A scan that shows Zatanna grating super speed would be nice. Otherwise it’s a baseless claim.
Cassandra will also do a quick experience share, through telepathy, to gather all of Zatanna’s skill with magic.
How about a scan showing, experience transfer. Reason for this is, its common knowledge that Cassie mimics human. But is otherwise incredibly stupid.
2. Zatanna will make all of our gear immune to electromagnetic manipulation with a spell.
Lacks a scan showing, the feat of actually casting electromagnetic immunity.
Cassie will mentally cloak us. She’ll place mental shields over all of us, and she’ll immediately block out any mental signals denoting our location in a perimeter as wide as the battlefield immediately once the match starts.
Scans?….
Cassie will prepare an omni-directional mental blast to send anybody that isn’t our team into a catatonic state.
*face palm* Scans?
You guys are aware that Cassie needed Cerebra to apply global scale telepathy?
I’d like to take this opportunity to note Cassie’s power:
So, when I say that she’s going to prepare a sense-overloading mental attack to completely run through the mental faculties of our opponents, and release that the instant the battle starts, know that they have absolutely no defenses to prepare against that. There aren’t any- what character have they gone up against with that kind of mental power?
Cassandra mentally overloads all of our opponents.
Your going to pull this off against a more powerful Psi then Cassie? Despite the fact that we have mental shields, psi mirrors, count on Surfers natural telepathic protection, and backed by Photon’s telepathic interference?
How this match is going down.
Nothing is going to stop that energy discharge. Cassie psi attack, will be halted by the mountain of mental protecting thanks to all 3 characters. And Ze has no actual feats of ever addressing a black hole. Simply speaking backwards is not a good enough explanation. Back in JLA she needed help to keep a planet stable. All of a sudden, we are going to believe Ze will talk her way out of violent gravitational forces that could effortlessly consume a planet?
You cant hide from us, the Universe feeds us information of what is, and what’s to come. Pretty much the universe is our snitch, not to mention that Photon, and Surfer are attuned to all forms of energy. The moment you use any form of energy, your basically giving your position away. It really does not help, that you are trying to Psi locate us, and breach our shields. Onslaught will be swift to pick up on that, and Photon has an actual showing of back tracking a telepaths thoughts.
Energy Sphere will detonate, the discharge will shatter the planet consequently creating a Black Hole. If a spell is or was casted, Photon who is now equally capable as Suffer will notice it, and undo the spell since it requires energy. And Photon is a nth level energy manipulator.
You guys are caught of guard by the fact that we can deal with magic, and the battlefield has drastically changed to our advantage. The Black Hole will seemingly pull you guys in, due to the vacuumed it creates. For our group we can easily deal with shields, by shifting its energy or folding space. http://img707.imageshack.us/img707/...lts013page1.jpg
Off the bat, with no shields. Ze and Cassie can not survive being in the event horizon. Leaving Wonder Women, and her oh so dreaded gear. What does that mean to an amp Herald Onslaught? Not much, lets strip her of her gear:
let be through EM or TK http://img682.imageshack.us/img682/...icfour41513.jpg
Originally posted by JakeTheBank Like my debating partner so eloquently put it, this is a battle between three cosmic level beings vs. three women who are the epitome of each area they are masters in. In Cassandra Nova, you have a woman whose psychic powers are literally off the chart. In Zatanna, you have a woman whose knowledge and mastery of the arcane arts places her in a seat of power that only a few people can match within the power limit of this tournament. And in Wonder Woman, you have the greatest warrior and hand to hand combatant in the tournament to date. And what happens when you take Diana and equip her with the Sandals of Hermes, the Gauntlet of Atlas, the Sword of Hephaestus, and her ceremonial golden armor forged from Pallas?
You get a close combat beast that is basically a spite machine.
What they aren't saying here in this absurd analogy, i'll bring up now. We had three cosmic level beings, each the epitome of each area they master. But, while they have been content in letting themselves stay masters in their fields, we have crossed our characters. Our characters are all the epitome in not only their own field, but everyone else's as well:
Onslaught: psychic powers that are off the chart in a way Cassandra can't compare... and energy manipulation better than anyone on their team.
SS: Unrivaled energy manipulation, durability, speed, and precog. Genis's powers let him know where you are, regardless of whatever meager cloaking you can provide.
Genis: Same as SS, he is a master in many field while they are mediocre in single ones.
Originally posted by JakeTheBank A fine idea, if only their concentration wasn't going to be already tested to the extreme by Cassandra Nova. They've erected mental shields across their team, sure, but can they hope to withstand someone on Nova's caliber? I'll let Smurph further elaborate on this, but the energy detonation will not be operating at full capacity due to Nova's mental assault. In addition, since we're cloaked by magic (something their team can not accurately defend against, especially from Zatanna), they'll have to hope they manage to hit us. In addition, we're mentally cloaked as well. Keeping in mind that Zee's magic will render us completely undetectable, the team's going to nigh impossible to locate.
Here i'm thinking he didn't really read what our prep said. The energy bomb is being formed during prep, so whether we can form it or not isn't even part of the question. After that, we just need to detonate it and the black hole takes care of the rest. Likewise, all the stuff about us being unable to detect them is irrelevant in every way. We aren't trying to throw the bomb at them, we're detonating it and the black hole is the actual threat. We never said we were ever targeting them.
Originally posted by JakeTheBank Which brings us to the energy blast itself. I don't say this lightly when I say that practically any energy blast they muster against us is going to useless considering the phased status of both Zatanna and Nova.
Again, we aren't trying to HIT you with the bomb, the bomb itself will create a black hole to suck you in.
Originally posted by JakeTheBank What about Diana, you ask?
Glad you did.
*snip tons of feats*
Yadda yadda yadda she's a pretty tough brick... I can't help but wonder how Thor's belt of strength was banned for doubling strength, but the gauntlets that give 10x strength are perfectly fine... Aside from that, the only thing notable about this is repeating the "they won't hurt us with the energy explosion" line that wasn't even the point to begin with.
Originally posted by JakeTheBank It's only a simple matter for Zatanna and Nova to deal with the black hole it leaves an an after effect. Considering what Zatanna has done on her own spellwise, a simple "Elohkcalb Esolc!" should do the trick. And if she does need some help, Nova (who can now cast spells of her own) can assist in that regard. In any case, it's not going to last for long. If closing the black hole seems like too much of a stretch for Zee (which it shouldn't considering the things she has pulled off under her own power, to say nothing of the magical assistance she'll get from Nova), keep in mind that Zatanna is able to fly, teleport, and phase through walls, most of the times without even saying a word.
Walking through walls and flying somehow indicates she can close a black hole? I am really not seeing the logic here, when you have no scans whatsoever of her doing anything similar.
Originally posted by JakeTheBank Also keep in mind she's capable of altering the atmosphere to suit her needs.
If she's able to perform that much with little difficulty, then it's no stretch to assume she can't cast a spell to counter the effects of gravity made by the black hole in the first place.
Is this supposed to be some kind of joke? I love how he adds "it's no stretch", as if to apply some logical connection between creating pressure bubbles and stopping black holes... the feats are not even remotely of the same caliber, or even similar kinds of feats. Controlling atmospheric phenomena, color me unimpressed.
Nice feat; for Diana. However since even MM couldn't escape the pull, how will the rest of your team cope? As well, the scan doesn't even mention if it's a black hole he summoned or just some space vortex...
Originally posted by JakeTheBank Diana, being the peerless warrior she is, is going to have a field day here against these cosmic dudes. First off, Photon. Diana will toss her tiara, which has been enchanted by Zatanna to home in on Photon's location, at Photon. Because the spell takes into account where his location is and doesn't require "sight" or "sense" to do so, it's going to hit him. Assuming he's durable enough to withstand a magical weapon thrown at x10 normal force (normal for Diana, that is), he's going to be in some pain as the tiara's properties will rend through any defenses he can muster up.
Well no, given the forcefields he has I think not.
Originally posted by JakeTheBank Diana will then, using her speed and reflexes (enough to tag Wally and Zoom) now augmented by the Sandals of Hermes, to attack the Surfer, also now struggling to ward off Nova's assault, provided he's not floored already. It will be easy enough to find him. Why? Glad you asked.
*snip*
Yes, "stumbled upon it" was right, that is exactly what she did... She never even saw the passage way. She just stumbled into it, and tada, there she is... that is not close to what you would need to do in this case.
Originally posted by JakeTheBank -Their initial attack plan will be rendered ineffective due to Nova's mental assault, which is at least powerful enough to jar their concentration.
Nope, it will be just rosy because we are capable of both completely defending ourselves from it, and even slight distraction won't prevent a plan as incredibly capable as *gasp* detonating an energy sphere.
Originally posted by JakeTheBank -Their energy discharge will not effect phased Nova or Zatanna, and Diana's bracers will prevent her from the brunt of the attack, if not all of it completely.
Cool, but that's really missing the point of the bomb in the first place.
Originally posted by JakeTheBank -Zatanna and Nova combined can deal with the black hole via spell incantation. If you want to foolishly believe she can't simply "wish" it away based on what she has done in terms of power and scope, then she can easily negate its effects.
Sorry, but tangentially related scans of Zatanna performing much weaker feats do not provide evidence for anything of the sort.
Here we go. This looks like a pretty straight-forward match. They went all offense and no defense, where as we managed to defend against exactly what they would use to attack us, and are attacking with exactly what they're have little defense to.
H'okay, so:
Id/Kandy's Prep:
Power Sharing
I understand, and don't really dispute that Genis can split up his powers. Whatevs, cool. Does he grant access to unlimited power when he does so though?
In the scans you showed, the man that Genis granted his powers to, in order to draw more power, drew it through Genis. You're already splitting up Surfer's power three ways somehow (more on that later), but then your master plan is to restore Surfer's lost power by drawing upon limitless power... that your scan indicates you wouldn't have access to.
Just reading the evidence boys. I would appreciate some proof that just because Genis donates power to them, they suddenly have the limitless access that you claim Genis does. Otherwise, you have no option to restore Surfer, since apparently your only power access is the original Genis himself, which involves draining his power first.
Secondly, how are you going to split up Surfer's powers three ways? The scan says that he MUST donate 50% of his power to the other dude. There's three of you... let me do the math... 50/50/...0? I suppose you could donate more once you've recharged the original Surfer. Let's see what that would involve:
So, you claim these individuals to have such limitless powers, but in order to pull of your plan, you need to donate Genis' powers to Surfer, recharge Genis, donate Surfer's powers to Genis, recharge Surfer's PC (thus draining Genis), recharge Genis, charge up Genis' half of Surfer's powers, charge up Surfer's Photon powers (thus draining Genis), recharge Genis, give Surfer's powers to Onslaught, recharge Surfer (thus draining Genis), recharge Genis, charge up Onslaught, charge up Onslaught's PC powers (thus draining Genis), recharge Genis....
Considering Surfer required meditation to do a single power transfer, and considering Surfer's sizable energy reserves, it would take all your prep time to simply cover his end of things (if it's even possible to split his power three ways... I think I'm being fairly generous in considering this to be remotely doable)
However, you also need to refill Genis' energy reserves over 5 times, and then Onslaught's as well.....
Having not even indicated the time it requires to recharge Genis once, recharge Surfer once, give Genis' powers away, considering you're supposed to have them performing all these power transfers and energy manipulation without having gathered each others experience yet, and taking into account that Surfer (the best energy manipulator on your team) demonstrated the need to meditate in order to give his powers away...
How in holy hell do you expect to accomplish this in any amount of time even approaching that which we're alloted for prep?
I mean really, this is retarded. I'm frankly tired of teams attempting to shove the impossible into one action of their prep, and still have five more things to check off on their prep list just like it.
You're attempting to refill the powers of people with enough output to create stars, and you're attempting to do this many, many times.
You know they reckon that the power output of the sun for one second is roughly equivalent to what mankind has output up to this point in our history?
But you're going to refill the power supply of the Silver Surfer over and over again, in addition to that of Photon... how many times? 5? 6?
And then, of course, at any other point in the prep or in the battle, if Surfer uses Photon's powers, the only way to recharge is to drain it from your teammate... awesome.
Yay team?
Memories and Experience Sharing
I was actually intending to leave this alone, but since Id insists on attacking Cassandra Nova's mental skill, shall we take a look at his own?
Onslaught's only provided feat of this involves mentally gouging a victim's brain, then slowly drawing out vague recollections and visions from the man's past...
On the other hand, you also back it up with Xavier's feats- because we all know Onslaught and Xavier were, like, totally the same right?
We all know that Onslaught never showed a single telepathic feat of any precision in his entire run as a character. All he did was provide brute force shields and brutally mentally attack people, and never with any particular show of force either, just vague lines that Id likes to quote to hope that hyperbole will cover up for a lack of actual feats. Onslaught is not exactly a telepathic surgeon. He couldn't even silence Jean Grey mentally, he had to physically cut her out.
Unless you've got more feats to provide that you decided not to show just because you love to look incompetent, then all that you've proven is that Onslaught is going to be gouging out his teammates brains, and then using all that tons of prep time that you have left (hahaha....) to... get some vague recollections of their past.
Cool. A self defeating team. I love it.
I suggest in the future the idiom about those who live in glass houses...
Amping
Not a lot to mention here, since most of this is useless against our team...
Strength-
First off, two of our characters are phased, and the other one is Wonder Woman with a strength multiplier of 10. So, please, try some hand to hand combat with us.
Secondly, the scans don't really follow up what you claim they do.
One shows Onslaught claiming he can do something, and then immediately revealing it's an illusion.
One shows Photon claiming that he can do something, then mentioning that if he doesn't expend the strength soon, he'll go nova.
One shows Surfer claiming that the Thing's strength is almost beyond his comprehension, then taking some time (that you don't really have) to match it. That's fine. Diana in her current state could outstrength Thing with a sneeze.
Nice to know that everyone who increased their strength through Photon will either have to try punching Diana or go nova. Sweet. With our spells and shields set up, if anything even remotely hurts us, it gets reflected on you. I like this system where you defeat yourself, and we watch.
Mental shields-
All you have scans of is masking presence from telepaths, and blocking out telepathic probing for info. We plan to do neither of those things.
We're simply, off the get go, mentally destroying anything that thinks. Nothing you've shown would be able to block out an all-encompassing mental override by Cassandra Nova.
Cloaking wouldn't matter for such an attack, but, incidentally, we'll know where you are anyways thanks to Zee and Di.
Energy Discharge
Only thing really worth mentioning here is that they note that it will require a mental trigger from Surfer to work. From the get go of the match, Surfer won't have the mental capacity to drool. All he has up are his and Photon's meager mind shields. Cassandra easily plowed through the entirety of mental blocking from Xavier, Jean Grey and the Shi'Ar empire with ease. All Photon did was evade detection from a telepath, and Surfer has been mentally trumped by Dr. Strange...
Magic
El Oh El- are you claiming that Genis would be more adept at manipulating magic than Zatanna?
Genis only countered an energy blast in the one solitary scan that you have that supports this. Nothing we've done is remotely in the context of what you've claimed to be able to counter, so the point is moot, unless you have scans of Genis performing fine manipulation of magic.
Furthermore, the entire notion that you'd be able to outperform Zee is pretty lawlz.
A quick jaunt to the respect thread...
Originally posted by Galan007 Zatanna freezes an entire room full of magic users
Originally posted by jrodslam Due to the loss of magic in the DCU, many casters and magical beings have to combine efforts to gather high amounts of energy. Of everyone there, Zatanna appears to be the only one with the ability to summon the Spectre.
That literally took me two minutes to find a multitude of magical energy mastery feats that completely outclass yours.
Circe is too powerful a sorceress to be allowed in the tourney...
So... conclusion would be that Zatanna remains to be one of the most adept magical energy manipulators in the entirety of the DCU. While you have two Photons (somehow... ), we have two of her, which is far more impressive than somebody who once endured a single magical bolt of energy.
Once again, Id and Kandy prove their capacity to take one hyperbolic sentence, and put their tourney hopes and dreams on it.
Let's start off with a refresher course, shall we?
Originally posted by TheKahn
Power Limit
- High herald level
Special restrictions:
Meshing Limit: Power amping is allowed as long as it does not put a character above the Herald limit and can be accomplished once the fight starts or in prep time.
1.) Power Sharing.
Silver Suffer will share his “Power Cosmic” with his group. This process will effectively divide the Surfers powers. To remedy the following, Onslaught, and Silver Surfer will recharge their “Power Cosmic”, by absorbing energies from Photon. Once recharged Photon will then share his powers with Silver Surfer, granting Surfer the full extant of Photons abilities. The end result will be the following:
Photon + (Surfers) Power Cosmic
Onslaught + (Surfers) Power Cosmic
Silver Surfer + (Photons) Cosmic Powers
Note: Given that Photon accesses a source of limitless energy. Photon does not need to recharge, nor would he be weaken by refueling Silver Surfer, and Onslaught’s “Power Cosmic”. http://i227.photobucket.com/albums/...4-vsMagus11.jpg
If you look at rules, you'll find that this is the High Herald Holiday Tournament. Now, I want to draw attention to this little thing called the "meshing limit". Once more, we're having people go above and beyond what's allowed here. The first round, people weren't sure what qualified as going over the limit, which in turn, led to some disputes for matches. Seeing as how this is the second round, all teams are expected to be able to work within the limit, not going above what has been established.
Our team, by default, is made up of three women who are in the low to mid Herald range. With full gear, Diana might just qualify to be in the High Herald class. Zatanna is at best Mid Herald, while Nova has been listed as being in the Low Herald class. And Nova gaining Zee's genetics through our prep plan, safely keeps her around Mid-High Level.
Our opposition is already at the High Herald class with their team, all purportedly having access to an "infinite source of energy" for their powersets. And then they want to mesh the Power Cosmic with Photon and Onslaught, share Photon's powerset with Surfer, and somehow rechage all parties to 100% with all this newfound power?
Let's break this down, first and foremost.
1.) Prep Time Limit. They have five minutes to "share the load" amongst themselves. None of the scans they have shown prove that they can do all of this (in addition to their amping, memory transfer, shielding, cloaking, energy discharge bomb crap, etc.) within five minutes. I don't know why people can't grasp what can and can't be done within five minutes, but it's getting completely over the top and ridiculous.
2.) Power Cap. Assuming they can get all this done in five minutes, they still have to deal with the rules stated clearly in the tournament about power meshing. Someone like Surfer already lies at the top of the High Herald bracket, with feats under his belt that show him taking it to Skyfather and beyond beings. And you want to give him another open ended and immense powerset in addition to what he has? If that's not above High Herald, I don't know what is. The same applies to Onslaught and Photon. Even if I'm willing to buy that they can achieve this, it still doesn't change the effect that by overstepping the power cap, they've effectively broken one of the rules set in place by the tourny hosts.
Without even touching the rest of their prep plan, the judges can plainly see that even if their team can properly redistribute their massive powersets equally around and then "recharge" to full, no one in their right mind would consider a single member of their team a "High Herald".
And if that's not enough to prove that our opponents are "blantantly" going stir crazy with meshing, check out this:
Amping, Shields, and Cloaks.
*Onslaught and Photon will cover their bodies with same glaze substance, that protects Surfer for some added invulnerability. The team will take a moment to augment our over all abilities, including increments in raw strength.
Proof
Sharing Power Cosmic grants the wielder the full spectrum of his powers, including his invulnerability. http://img193.imageshack.us/img193/...enslavers60.jpg
Okay, assuming you have time to shatter the power cap, you're now proposing to boost their overall power, add mental shielding, cloaking, and force fields all across the board? And you're probably going to insist that you're still below High Herald?
Wow. I either detect an extreme lack of confidence in their overall team to warrant such a over-the-top power meshing, or a blatant disregard for rules. The really tragic thing is that even if the judges decided to let the power cap busting slide, and even if they humored their outlandish and unrealistic prep, our team - and here's the kicker - would still kick their cosmic asses.
If that's not messed up, I don't know what is.
...wait.
Yes, I do:
Strategy
1. At the start of the match, our group will take point at the opposite end of the battlefield, detonating our energy sphere along the way. The same energy discharge will create a black hole.
Proof
Traveling light years in seconds. http://img204.imageshack.us/img204/...silversurfe.jpg
2. Our plan is simple, if team Smurph/JTB survive the ordeal (Energy Discharge, and Black Hole). Our team will go in to finish the job. The setting puts our team at an advantage. Not only can we fight in the “Event Horizon”, but if need be empower the group.
Proof
Heralds can fight in the Black Hole. http://img64.imageshack.us/img64/93...ourer217yj3.jpg
Special restrictions:
- Matter Manipulation: Banned on opponents and environment-large scale (ie no turning the entire planet into swiss cheese) otherwise allowed
I wonder what a black hole is? Well, I think it's an enviromental-large scale example of matter manipulation. By the narration of the scan you posted, it's "a collapsed star which has become so dense...it's gravitational field so powerful...the light itself is trapped and bent around it. Any object or entity within its radius will inevitably be drawn in and crushed to nothingness."
Tough luck, but according to the rules, this tactic wouldn't be allowed. Since we're fighting on Apokolips, it's painfully obvious that the blackhole would cause large scale enviromental damage as well as count as a method to BFR/teleport us away, which have also been banned.
So, I guess it's our bad for even bothering to refute it, because, according to the rules, it shouldn't be allowed in the first place.
So, what have we learned today, class?
1.) The can't achieve what they said they want to within five minutes.
2.) Assuming we give them the benefit of the doubt and agree they could do this within five minutes, the extent of which they are combining their powersets clearly breaches the High Herald limit.
3.) Further amping their characters during the time they don't have, will further push them beyond the High Herald limit.
4.) Their intial attack is in a direct violation of several rules already clearly defined within the first round of the tournament.
Summary: The opposition either really don't care about the rules or thinks we're all naive enough to let them get away with it.
As I pointed out to Batdude, it was specifically forbade by Kahn anyways.
Originally posted by TheKahn Just don't use destroying the environment as part of your strategy.
Id himself said that this was for a strategic advantage for their team. Which isn't allowed. Goober only got away with it last match because our battlefield was indestructible- this one isn't.
You guys are aware, this is a Top Tier tournament. There is a big list of characters, each capable of tossing planet wrecking blasts. We cant be hold responsible for the battlefield being wrecked. The Silver Surfers ambient energies alone, are enough to shatter planets.
To be on the record, we depended on letting lose one Surfers biggest displays raw power. The Black Hole is a natural progression per consequence.
Originally posted by "Id" How this match is going down.
Nothing is going to stop that energy discharge... violent gravitational forces that could effortlessly consume a planet ... Energy Sphere will detonate, the discharge will shatter the planet ... and the battlefield has drastically changed to our advantage. The Black Hole will seemingly pull you guys in, due to the vacuumed it creates.
Which is exactly what Kahn outlawed. Purposefully destroying the battlefield as strategy was ruled illegal. Simple as.
You would have a valid case to proceed with your argument, if our intention was to shatter the planet. Which isn't the case. You cant expect us to pull our punches out of fear of damaging the battlefield.
Our point stands, we did not purposely aim to wreck the planet. That the energy discharge is enough to shatter it, and create a violent black hole is besides the point. That’s just how powerful Surfers blast’s are.
Do you honestly think our team will refrain from using such potent attacks? In our encounter we are still going to toss equally if not more powerful blasts.
That is about as much as I can say, I leave it up for the tournament hosts evaluate your complain.
Originally posted by "Id" The battlefield is not our target.
You guys are.
Simple.
Originally posted by King Kandy Again, we aren't trying to HIT you with the bomb, the bomb itself will create a black hole to suck you in.
You're actually attempting to mass-alter the battlefield by turning it into a black hole, in order to suck us in.
I realize that your end game is to kill us (no sh*t), it still violates what Kahn said, which was the destruction of the battlefield as part of strategy.
Kandy is correct, in the sense that we are not tossing the bomb at you guys. FFS its a bomb, so there is no need toss it at you guys.
What do you expect? that is an all encompassing energy bomb. Capable of sundering a planet, creating a black hole along the processes. We cant help that fact that battlefield will get wrecked, because that is the nature of our attack.
If you have a problem, take it up with the tournament host.
You guys are aware, this is a Top Tier tournament. There is a big list of characters, each capable of tossing planet wrecking blasts. We cant be hold responsible for the battlefield being wrecked. The Silver Surfers ambient energies alone, are enough to shatter planets.
To be on the record, we depended on letting lose one Surfers biggest displays raw power. The Black Hole is a natural progression per consequence.
Id, I'm sure we can all appreciate the fact that this is a "top tier" tournament, and obviously we're dealing with a tremendous amount of power. However, that doesn't mean that it's a tournament devoid of rules. Kahn laid it out in simple terms:
Originally posted by TheKahn Just don't use destroying the environment as part of your strategy.
It seems your original point had you relying on the destruction of the planet, but now, you've recanted that point. There's a difference between the side effects of a match that happens to destroy the battlefield and trying to directly destroy it as a part of your strategy.
That said, under these circumstances, the blackhole tactic is banned.
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