Alright. It’s been a long time since we’ve had a tourney, and I’ve been itching to have one myself. So, it’s time for King Kandy’s Tournament! No, no fancy names. Sign up here if you’re interested in competing or judging. It’s a singles tourney.
Rules:
1. The cap is low herald. And my idea of low herald is basically Captain Mar-Vell. Try to keep your picks around that level or lower.
2. Contestants will select teams of three characters, no amalgamation.
3. If I’m allowed to, manga will be able to be selected in this tourney. However, anime will not. No other genres would be allowed on account of the fact that I would probably not be informed enough to make good decisions.
4. No posting limit (free form posting, instead).
5. 20 minutes of prep pre-fight, hosted in the ‘home base’ of one character on your team (however, if certain bases are considered too abusable with this rule, the character will be allowed but not his base.)
6. No time manipulation.
7. No insta-kill tactics such as teleporting into solid objects. Even if an attack isn’t instantaneous, any attack that could, as a matter of its nature, not be defended against is considered this.
8. Characters will not have knowledge of who they are fighting pre-fight. In battle, they will only be able to know things if the two characters already knew each other.
9. Non-offensive matter manipulation is allowed.
10. No duplication.
11. No power copying in any way.
12. Only experience carries from previous fights, and only information you could have reasonably discovered in the fight is learned.
13. No immortal characters. Characters drafted should be able to be defeated by reasonably accessible means. Healing factors strong enough to blur the line with this are also banned.
14. While battlefields will change, it is assumed that nobody can leave the whole of the battlefield by any means. This also means no BFR or self-BFR. If you fly too far, you hit an impenetrable wall.
15. No reality warping.
16. “Spirit of the Law” is to be followed. Anything that may not technically be one of these things, but is used to achieve the same purpose as them is banned. Inversely, things that may technically be one of these rules, but would clearly not cause the problems associated with them, may be allowed.
17. Rules may be changed if certain strategies become an obvious problem.
How do you define this? Whether an attack can be defended against or not depends not only on the nature of the attack, but on the target. Against a normal human, a salvo of bullets from a machine gun would be "an attack that cannot be defended against". And even if you have an ability like the one in your example, teleporting someone into a solid object, that could be defended against by characters with certain powers (e.g. Shadowcat).
You have to use reason on that kind of thing... you obviously understand what I mean is that it is basically an uncounterable maneuver (even an intangible character could merely survive it, not avoid it). Obviously, the majority of low-herald characters can probably defend against a bullet salvo. The same couldn't be said for say, a soul-suck technique that displays near 100% effectiveness.