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Welcome To the (Urban) Jungle (Werewolf game)
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Next Venom_girl
Scream

Gender: Female
Location: SoCal

Welcome To the (Urban) Jungle (Werewolf game)

Basic game, with werewolves only for right now. Set in a City setting. (How does Los Angeles sound?) This first part of the story will have the characters meet, interact, and (if all goes well) join together as a pack... or feud amongst themselves...

Some general rules:
As a general courtesy to other players give them time (generally 6 to 12 hours) to respond to your posts (especially during battle sequences). Generally one action per post, unless you spend Rage points for the purpose of combat you may get more.
Shapeshifting, normally have to take a turn to shapeshift, unless shifting to breed form (i.e. for Homids is homid, Lupus, is lupus, and metis is Crinos), which is automatic. (Can shift and do an additional action).
Gift-- Generally speaking, spend 1 Gnosis to activate.
Give a general write up of your character before you begin playing
Simplified rules for character creation: Rank from Best, Average, to Poorest your characters physical, social and mental abilities. Is your guy / gal the smooth talker? The fighter? Or the expert?
Keep in mind that even a geeky werewolf who is physically week in human form can bench press 600 lbs and rend living things into hamburger. Those that start out with average or best in physical strength are, naturally, even stronger.
Your Rage points will be determined by Auspice, your Gnosis points will be determined by Breed, and your willpower will be deteremened by Tribe. Your character needs a concept, a name, and a history. It might also be wise to make a list next of kin.

You get 5 points to spend on any of these Backgrounds (with the exception of those restricted by tribe) The More points in something, the more of items, people, knowledge, etc or the higher levels you have in that background :
Allies-- Your friends, be they mortal or supernatural. Not including pack (don't have to buy your packmates).
Ancestors-- the ghosts of dead family members that guide, teach, and give you advise. They may also posses you for a short time in order to get you out of trouble.
Contacts-- Acquaintences, people you know or work with, the gossip network.
Familiar Spirit-- a spirit
Fetish-- a magic item (often a weapon) powered by a spirit.
Kinfolk-- your mortal family be they humans or wolves.
Mentor-- an older werewolf who has taken an interest in you who will teach, advise, or protect you.
Pure Breed-- You can trace back a lineage of heroes in your family. Those who do are very much respected in Garou society, but the pressure is on for you to live up to your ancestor's names.
Resources-- $$$$ Money, or wealth you own or have access to.
Rites-- Know magic rituals. Useful for punishment, divination, or keeping ones clothes on while shifting forms.
Totem-- The patron spirit that watches over a pack, and holds a pack together through a spiritual bond. Werewolves without a totem are just a group of werewolves, not a pack. Totem points are pooled collectively with other characters. The more points, the more powerful spirits you can contact, and the more your packmates will like you.

http://www.limey.net/~embers/bluesh...as_a_garou.html

Breeds:
Homid-- born human.
http://www.mants-lair.org.uk/Werewo...ting_a_life.htm
Begins with 1 Gnosis point and one of these Gifts: Climb Like An Ape-- Character can easily climb trees, fences, even scale walls.
Dead-eye-- Bullseye! When shooting firearms or other ranged weapons can always hit the target.
Jam-gun-- *Click* When enemies aim their weapons at you, it mysteriously jams.
Master of Fire-- limited resistance to fire damage.
Ignite--summons a lighter-sized flame perfect for lighting a campfire, torch, fuse, cigarette, lantern, or someone's shoe on fire.
Persuasion-- The "Jedi Mind Trick." Can persuade people to do (or not do) certain things. This power is limited, however, and those victem to it will become increasingly suspicious if the request is unreasonable. Difficult to use to get people to write out a check for their life savings to you unless the victim has very low Willpower. It is more along the lines of "You don't need to see my I.D." or "You will forget I was ever here."
Smell of Man-- Domestic animals will see the werewolf as their master and wild animals will sense the werewolf as a threat and flee.
Sense Weaver--Can sense the presence of the Triatic force of the Weaver. Rather simple when it comes to identifying computers. More difficult in detecting that a drone was in the next room an hour ago.
Stench and the City-- Disguises your scent with city smells while in the city, or overwhelms opponents with your stench elsewhere.

Metis-- born of 2 werewolves. Sterile, but born in crinos. Can automatically shift to crinos. http://www.limey.net/~embers/bluesheets/metis.html Begins with 3 Gnosis points, a deformity or derangement and one of these Gifts:
Create Element-- Summons up a maximum of 100 lbs of a desired element within 60 feet line of sight of the werewolf. The Western version of this Gift includes the Elements: Earth, Air, Fire, or Water. The Eastern version includes: Earth, Air, Fire, Water, or Moon (an ambiguous one, which could mean light, metal (especially silver), or wood).
Primal Anger-- Can comvert inner angst into Rage towards enemies. This comes with a price however, experiencing physical strain everytime the metis uses it.
Sense Wyrm-- Can sense the presence of the Triatic force of the Wyrm. Easier when it comes to identifying toxic sludge in the river bottom. More difficult in detecting that a formori was in the next room an hour ago.
Shed-- Can shed fur or hair in order to slip out of others grips or squeeze through small passageways.

Lupus-- born a wolf.
http://bogya.tripod.com/lupus.html
Cannot begin the game knowing how to do crafts, drive, table manners, use human weaponry or technology, know human law, politics, or languages, science and other human ways of thinking are foreign to them. Begins with 5 Gnosis points and one of these Gifts: Cousin's Coat--A nonnative Lupus will blend in with native wolf populations.
Find Water--Sense the nearest source of water.
Hare's Leap / Leap of the Kangaroo-- Doubles normal jumping distance.
Heightened Senses-- Just that, increases perception, and increases the effectiveness of the 5 senses. A tremendous advantage in the wild, though if activated in the city may result in sensory overload... especially if alarms go off...
Prey Mind--The Garou will intuitively know how to hide from hunters.
Sense Prey--Finds the nearest prey animals, enough to feed a pack of wolves. Detects animals, not people (except for in the case of Red Talons who see no difference between humans and prey.) In Urban areas may lead the werewolf to zoos or animal shelters.
Sense Wyld-- Can sense the presence of the Triatic force of the Wyld. Easier to identify a forest. Harder to recognize that there was a kami in the room an hour ago.

Auspices:
Ragabash-- The Trickster. 1 Rage point. http://bogya.tripod.com/ragabash.html
Begin with one of these Gifts:
Blur of the Milky Eye--like the "Predator's" camouflage, a blurry outline, blending in with their surroundings. The werewolf it is difficult to spot the werewolf, making it easier to steal, prank, ambush, or kill.
Fool's Gold--Is able to convince people that worthless items are priceless and sell them for great value.
Open Seal-- Pick locks, open doors, chests, diaries, etc.
Scent of Running Water--Masks a werewolf's scent. (No need to spend Gnosis will automatically be in effect unless the werewolf WANTS to leave a scent.
Second Skin-- May mask appearance in Urban areas to look like a large dog.
Speed of the Messenger-- Doubles running speed
pider’s Song-- can listen in on phone or electronic conversations.

Theurge-- the mystic. 2 Rage points.
http://bogya.tripod.com/theurge.html
Have 1 of these Gifts:
Lambent Sight-- eyes glow, can see in the dark.
Mother’s Touch-- heal others by touching the wound.
Piercing the Gauntlet’s Skin-- can easily bring others (even those who are unable normally to go there) into the spirit world.
Sense Weaver-- as the Homid Gift.
Sense Wyld-- as the Lupus Gift
Sense Wyrm-- as the Metis Gift
Spirit Speech-- can communicate with spirits.
Uncloak the Hidden-- More perceptive, can find items, connections, answers easier.

Philodox-- the judge. 3 Rage points.
http://bogya.tripod.com/philodox.html
Ma’at’s Feather-- Can sense a person's guilty concsience.
Resist Pain-- Ignore wounds and act normally.
Scent of the True Form-- Can "smell" the presence of other supernaturals.
Truth of Gaia-- Can tell if someones is telling the truth.
Wrongful Death-- Can tell if someone was murdered.

Galliard--the bard. 4 Rage points. http://bogya.tripod.com/galliard.html
1 of these Gifts:
Beast Speech-- communicate with animals.
Call of the Wyld-- by howling can summon any other werewolves in the area to aid.
Dreamchaser
Earth Sense-- always know where you are.
Mindspeak-- can communicate telepathically with others within line of sight.

Ahroun-- the warrior. 5 Rage points. http://bogya.tripod.com/ahroun.html
Begin w/ 1 of these Gifts:
Battlesence-- gets a feel for the battle. In the zone, Maybe some precog abilities.
Falling Touch- send opponent flying with a tap.
Inspiration-- Can inspire packmates through own actions, allowing them to regain willpower.
Razor Claws-- take an action sharpening claws and claws do additional damage next turn.
Trick Shot-- Can do nonlethal (at least not directly) tricks with firearms, i.e. shooting down a chandelier, picking off security cameras, etc.


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Last edited by Next Venom_girl on Jun 9th, 2005 at 02:20 AM

Old Post Jun 9th, 2005 02:15 AM
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Next Venom_girl
Scream

Gender: Female
Location: SoCal

The Tribes:
http://threeofdarkside.tripod.com/W...es/13tribes.htm
Black Furies-- Mostly female tribe of Amazons and Feminists. 3 Willpower points.
Choose 1 of these Gifts:
Arion’s Burdon-- can ride horses in Crinos form without hurting the horse.
Breath of the Wyld-- by touching target's skin can clear their thoughts.
Heightened Senses-- as the Lupus Gift
Mother’s Touch (Order of Our Merciful Mother)-- as the Theurge gift
Owl Speech-- can communicate with owls.
Sense Wyld-- As the lupus Gift
Sense Wyrm-- As the metis gift
Song of the Seasons-- minor weather changes.
Spirit Smuggler (Strega)-- can bring a spirit across the gauntlet.
True Shot (Amazons of Diana)-- like Dead-eye but with archery weapons.

Bone Gnawers-- Poor city werewolves. 4 Willpower points. Cannot have Ancestors, Pure Breed, or Resources backgrounds. Choose 1 of these Gifts:
Cardboard Mansion-- can build a comfortable living space out of cardboard.
Cooking-- can put any stuff (junk, old newspaper, etc) together and it makes oatmeal.
Healing the Weaver’s Children-- easily fix machinery.
Play Opossom-- look dead but get up and escape when the enemy goes away Note: This may backfire if you encounter certain cannibalistic enemies...
Resist Toxin-- Resist damage from poisons.
Scent of Sweet Honey-- attracts bees and other pests to attack enemies.
Speed of the Messenger-- as the Ragabash gift.
Stench and the City-- as the homid gift.
Tagalong-- can become a defacto member of a pack, even if not fully accepted by other packmates by being accepted by the pack's totem.
Taste of Fresh Meat-- can make whatever old, spoiled, or rotting food taste alright going down (though not necessarily healthy)

Children of Gaia-- Pacifist werewolves. 4 Willpower points. Can have 1 of the following Gifts:
Jam Weapon-- like Jam gun but works on anything from uzi to a jacknife.
Mercy-- If succumb to frenzy can guarantee no lethal damage.
Mother’s Touch-- as the Theurge gift.
Resist Pain--- as the Philodox Gift

Fianna-- Artists and Fae-blooded werewolves of Celtic descent. 3 Willpower points. Choose 1 of these Gifts:
Bite of the Lion (Lions of Winter)-- increase bite damage.
Earth Sense-- as the Galliard Gift.
Faerie Light-- can conjure a bobbing sphere of light to illuminate areas or lure enemies into an ambush.
Firewater Kiss-- makes enemies drunk.
Persuasion-- as the hoimid gift.
Resist Toxin-- as the Bone Gnawer gift.
Sense Fae-- can sense if there are Changelings in the area.
Sense Wyrm (Lions of Winter)-- as the Metis gift.

Get of Fenris-- Warriors, traditionally from Northern Europe. 3 Willpower points. Cannot buy contacts. Can buy Mentor, but Get's Mentor will only advise, never protect. Choose 1 of these Gifts:
Battlesense-- as Ahroun Gift
Inspiration (Mjolnir’s Thunder)- as Ahroun Gift
Razor Claws-- as Ahroun Gift
Resist Pain-- as the Philodox Gift
Safe Haven-- can put protective ward on an area keeping it free of enemies.
Sense Wyrm (Mjolnir’s Thunder)-- as the Metis Gift
Visage of Fenris-- Becomes larger and (to allies) more impressive, worthy of respect or (to enemies) scarier, more terrifying.

Glasswalker-- Rich city werewolves. Computer Geeks, Cyberpunks, businessmen, lawyers, doctors, Mafia or Yakuza crimelords. 3 Willpower points. Cannot buy Pure Breed, Ancestors, or Mentors. Choose 1 Gift:
Agro Culture (City Farmers)-- Natural green thumb. Can make plants grow well even in the most smog incrusted environments.
Control Simple Machine-- low level telekineses. Unlock doors, pull levers, snap elevator pullies.
Diagnostics-- can instantly tell what's wrong with a machine that is not working properly.
Ignite (Urban Primitives)-- as the homid gift
Persuasion-- as the homid gift
Sense Weaver-- as the homid gift
Trick Shot-- as the Ahroun gift
Well Oiled Running (Urban Primitives)-- keep a machine functioning in all kinds of weather or conditions.

Red Talons-- A feral, beastial tribe of nearly all Lupus tribe which hates humanity and wants to reinstate the Impergium (systematic "culling" of the human race). 3 Willpower points. Cannot buy Allies, Contacts, or Resources, only Kinfolk are wolves. Choose 1 Gift:
Babble-- Stip people of language can render humans unable to communicate for a while.
Beast Speech-- as the Galliard gift.
Eye of the Hunter-- can determine who is the strongest and who is the weakest members of the pack.
Heightened Senses (Cerberus)-- as the Lupus Gift.
Prey’s Cry-- can imitate the sounds of a injured or important human to lure people into traps.
Scent of Running Water-- as the Ragabash gift.
Sense Wyrm (Cerberus)-- as the Metis gift.
Water Sense-- as the lupus gift Find Water.
Wolf at the Door-- by standing outside target's home can make target uneasy and feel terrifyed of messing with nature in any way.

Shadow Lords-- politicians, schemers, and vampire hunters of the Garou. 3 Willpower points. Cannot have Allies or Mentor backgrounds. Choose 1 Gift:
Aura of Confidence-- Will appear confident, will draw followers.
Brand of Suspicion-- can make people suspicious of someone.
Cloak of Shadows-- can lurk unseen in the shadows.
Command the Wearied Mind-- easily take command of those who are tired or with low willpower.
Dream of a Thousand Cranes (Hakken)-- gain luck, negate a bad move by creating origami cranes.
Fair Path (Hakken)-- can appear instantly clean and well-groomed by splashing water on face.
Fatal Flaw-- find opponent's weak point in combat.
Mindspeak (Hakken)-- can communicate telepathically with those within line of sight.
Purify Scent (Bringers of Light)-- clense any scent or sense of Wyrm taint.
Rains of Mercy-- Cause rain storms to help feed farm people.
Resist Toxin-- as the Bone Gnawer Gift.
Seizing the Edge-- Manipulate the odds in your favor.
Voice of Thunder-- impress and intimidate foes with your voice.

Silent Striders-- traveling werewolves. Originally from Egypt. 3 Willpower points. Cannot have Ancestors or Resources background. Choose a Gift:
Crossing Ways-- can sense when another Stirder is in the area.
Faceless Stranger-- go unnoticed among others.
Heaven’s Guidance-- Can navigate journeies by the stars.
Ma’at’s Feather-- as the Philodox gift.
Sense of the Transformation-- can sense when someone is changing ot changed. (i.e. is a supernatural, is stripped of power, is pregnant, etc)
Sense Wyrm-- as the Metis gift.
Silence-- can walk silently
Speed of Thought-- doubles running speed.

Silver Fangs-- the werewolf "kings" Begin with 3 willpower points and a derangement. Must have at least 3 background points in Pure Breed. Choose a Gift:
Eyes of the Falcon-- can see very well and very far.
Falcon’s Grasp-- great hand strength to crush or strangle.
Lambent Flame-- can illuminate your body with silver light illuminating the room.
Sense Wyrm-- as metis gift

Stargazers-- the Kung-fu masters of the Garou. Werewolves that have mastered their Rage. They recently left the Garou Nation so that they may mediate, unbiasedly, between Eastern and Western shapeshifters. 5 Willpower points. Choose a gift:
Balance-- can walk across any ledge or rope no matter how slippery.
Catfeet (Foo Chun)-- immune to falls under 100 feet, always land on feet, and never loose balance in grappling attacks, or struggles.
Falling Touch-- as the Ahroun Gift
Fearless-- Through iron resolve can show no fear while fighting.
Heaven’s Guidance-- as the Silent Strider Gift
Lambent Sight-- as the Theurge Gift
Mindspeak-- as the Galliard Gift
Persuasion (Foo Chun)-- as the homid gift.
Sense Wyrm-- as the metis gift.
Threads of the Weaver-- in the Umbra can navigate undetected along the Weaver's webs.
Voice of Thunder (Foo Chun)-- impress and intimidate foes with your voice.

Uktena-- mystics and occult masters of the Garou. Traditionally from Southern Native American tribes. Now found throughout the world. 3 Willpower points. Pick a Gift:
Balance (Zarcos)-- as the Stargazer Gift.
Banish Sickness-- may heal others of disease.
Behold the Dog with Mane (Zarcos)-- maned wolves can use this to puff up their mains, appearing bigger and more intimidating, and cow their foes.
Burrow (Zarcos)-- can dig through (nearly) anything given enough time, and leave a werewolf sized hole for others to pass through.
Cooking (Quetechi)-- as the Bone Gnawer Gift
Create Element-- as the Metis Gift
Mother’s Touch (Tlaloque)-- as the Theurge Gift
Persuasion-- as the Homid Gift
Piercing the Gauntlet’s Skin-- as the Theurge Gift
Resist Toxin (Quetechi)-- as the Bone Gnawer Gift
Seduction (Zarcos)-- self explanitory wink
Sense Magic-- detect magical / supernatural energies emitted.
Sense Secrets-- can sense when someone is hiding something.
Sense Wyrm-- as the metis gift.
Shed (Zarcos)-- as the metis gift.
Shroud-- can call up an inky blackness that only the summoner can see throught.
Speed of Thought (Zarcos)-- as the Silent Strider Gift
Spirit Speech-- as the Theurge gift
Storm of Pests (Zarcos)-- summons up a plague of insects.
Tagalong (Quetechi)-- as the Bone Gnawer gift.
Turtle Body-- increase resistance to damage.
Uncloak the Hidden-- as the theurge gift.


__________________

Girls Kick Butt!Respect Venom|Respect Black Canary|Respect Namor|Respect Hellsing|The Official Symbiote Thread&Picture Thread

Old Post Jun 9th, 2005 02:57 AM
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Next Venom_girl
Scream

Gender: Female
Location: SoCal

Wendigo-- Native American and Siberian werwolves. That hate European Werewolves. 4 Willpower points. Cannot have Contacts or Resources. Pick a Gift:
Buffalo Hide-- increased resistence to damage.
Call the Breeze-- calls up a chilly 20 mph wind.
Camouflage-- can hide in wilderness settings.
Catspring (Song of Steel)-- can leap and land in any particular spot they want to.
Desert Sands (Ehecatl and Desert dwelling Wendigo)-- a variation of Call the Breeze in which the wind is warm and often laced with stinging grains of sand.
Hawk’s Guidance-- when lost, you can call upon a hawk to guide you to your destination.
Mindspeak (Ehecatl)-- as the Galliard Gift
Mother’s Touch (Ankuq)-- as the Theurge Gift
Persuasion-- as the Homid gift
Resist Pain-- as the Philodox gift
Sense Wyrm-- as the Metis gift
Song of the Seasons-- as the Black Fury Gift

Ronin-- Tribeless werewolves who have never taken or failed their rite of passage, or got kicked out and stripped of rank for committing some heinous crime. Willpower: 4
Only have access to 1 gift: Hide the Wolf-- ignore the effects of the curse and can live as a human.


__________________

Girls Kick Butt!Respect Venom|Respect Black Canary|Respect Namor|Respect Hellsing|The Official Symbiote Thread&Picture Thread

Old Post Jun 9th, 2005 02:58 AM
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Trickster
True KMC Jester

Gender: Male
Location: United Kingdom

What dowe actually do, though. Choose one set from each?

Like,
Rowan Drijianer
Homid Galliard

Background
Ancestors
Contacts
Pure Breed
Rites
Totem

Gifts
Ignite
Beast Speech

Would it not be best if all the pack was the same tribe?


__________________
"If clowns warred on monkeys, and the monkeys had guns, and were trained to use them, who would win?"

Death only gives another set of choices.

He who dies with the most toys. Still dies.

Old Post Jun 9th, 2005 09:06 AM
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Trickster
True KMC Jester

Gender: Male
Location: United Kingdom

Venom - it would be good if you gave us some description of wha the game is like, what the setting is, things like that.

What the Wyrm is, and the Wyld. All these things - you have to tell us what the game is actually about!


__________________
"If clowns warred on monkeys, and the monkeys had guns, and were trained to use them, who would win?"

Death only gives another set of choices.

He who dies with the most toys. Still dies.

Old Post Jun 9th, 2005 09:07 AM
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Next Venom_girl
Scream

Gender: Female
Location: SoCal

Werewolf cosmology
The Triat:
Wyld: The force of chaos, creation, creativity, and the wilderness, the driving force behind life, which the Garou must protect.
Weaver: The binding force of order, structure, pattern, is the driving force between science and technology. Is often portrayed as a Giant Spider Queen trying to entrap all of creation. Trapping and sucking the life out of the world. The Weaver trapped the Wyrm long ago, causing it to become corrupted. While the Wyrm is seen as the main destructive force, some Garou view the forces of the Weaver as the enemy as well (i.e. the Wendigo, Red Talons, most Fenrir). Those that embrace the ways of the Weaver (Glasswalkers and Bone Gnawers) are considered Urrah, or tainted ones.
Wyrm: formerly a force of balance between the Wyld and the Weaver but since the Weaver trapped it in it's pattern web, it became a force of corruption and evil. It is the Wyrm that the Garou focus on as the evil that is destroying and corrupting the world. Seen manifest in monsters-- some of which were formerly human such as Formori and Vampires, environmental disasters, evil spirits, and corrupt humans and organizations, and corporations. There is another tribe of werewolves, the fallen Black Spiral Dancers that serve the Wyrm and if they have their way they will convert or kill any Gaian werewolf they encounter.
Know thy enemy: (not for kids, viewer discretion advised, site contains disturbing images and harsh language)
http://daboyz.org/wyrm/

The Garou protect the Earth and the innocent from the evils of the Wyrm, all the time trying to maintain control over their own impulses and wildly unbalanced lives.
Characters can be of any of the 13 tribes or be Ronin, a pack afterall is a tie of friendship that transcends family and racial ties. But some tribes would be more likely to be encountered in the big cities then others. In the cities one is most likely to encounter Glass Walkers or Bone Gnawers who easily live there. Other characters need other motivations: searching for Wyrm beasts, running raids, looking for a job, looking for someone, returning home (homid werewolves of other tribes can easily be from the city, but often leave after they change) etc.

Character creation: Have a concept in mind of who and what the character will be and what role they will play. Choose breed, auspice, and tribe. Record Rage by Auspice, Gnosis by Breed, and Willpower by Tribe. That's how many of each you start with and how much you can carry until you level up. Decide what sort of attributes / abilities your character has-- if it's a smart guy, a smooth-talker, or a fighter. You start out with 3 Gifts. 1 from your breed, 1 from your auspice, and 1 from your tribe. Werewolves will typically have a name they go by in human society, a Garou deed name which suggests some heroic (or in some cases disgraceful) action they took in the past examples "Rend's Foes", "Fang's First", "Gavel-of-Gaia", "Two-World Daughter", "Runs-Like-Hell", etc. Lupus may have a name as well as they are known among the wolves (or if they are kept as pets) by humans: Scarface, Broketooth, Blood Eye, Leaf Chaser, etc.
You get 5 points to distribute as you please in background (but be aware of the tribal restrictions). Then there are camps, which are entirely optional, different factions within tribes that one may use to further individualize their character.

Some sample characters:
Raul Lopez a.k.a. Raul "Fangs-of-Justice"
Breed: Homid
Auspice: Philodox
Tribe: Uktena
Concept: Police officer
Physical High
Socal Low
Mental Average
Gifts: Persuasion, Truth of Gaia, Shroud
Raul was a typical kid, growing up in downtown L.A., and witness to much gang violence, his own brother gunned down in a shoot-out he decided that when he was older, he would take such scum to justice. That he’d become a cop. During his teenage years, though, he changed during a bloody barfight, and was found out by others of his tribe and introduced to Garou society. Though after much debating with the elders, he was allowed to postpone his rite of passage until after he had fulfilled his education in human society. Though he would still go along for weekend missions... and tracked down and eviscerated the gang responsible for his brother’s death. He eventually graduated from Police Academy. And joined the LAPD where he is committed to bringing Wyrmspawn to justice, but also making sure that his fellow officers don’t fall into wyrm-traps like racial profiling or prejudice. He is also keenly aware that the laws of human and werewolf society don’t always intersect and works to put a good word in for those of his people that brush up against the law. He’s good at fighting, is proficient with firearms, great at detective work and forensics, and knows both human and werewolf law backwards and forwards. He also knows advanced CPR.
As a human he is a Latino and of average height with black hair and gold eyes. As a wolf he is a reddish black lobo, also of average size.
Backgrounds
Contacts 2 pts (meaning he has 2 major contacts)
Kinfolk 1 pt (meaning he has 2 kinfolk)
Resources 1 (cramped apartment, used motorcycle, $500 a month probably $1,000 in savings)
Totem 1 (1 pt in totem)
Rage: 3
Gnosis: 1
Willpower: 3


Jade_Wolf "Of-the-Green-Thumbs" a.k.a. Ling Hsu
Breed: Metis
Auspice: Theurge
Tribe: Glasswalker
Camp: City Farmers
Concept: Gardener
Derangement / Deformity: Epilepsy, she also has green fur / hair. skin, and eyes as a birth defect.
Physical Low
Social Average
Mental High
Gifts: Create Element, Spirit Speech, Agro Culture
Jade_Wolf’s parents were both homid Glasswalkers who broke the Litany. She was raised in an Urban Caern in the park, doing chores for the sept. She came to love gardening, and now has dedicated her life to the park she grew up in. She has also spent much time in the Umbra since her Gnosis manifested, especially in Glens and among the garden spirits. The plant-spirits understand her, like the others never could, and never tease her for things that she cannot help. She knows how to fight, but is more comfortable with the spirit world then with the “real” world. She is content to learn Herbalism, and Rituals, and guard and keep the Caern and look after her plants. Like all Glasswalkers she also has a certain knack for machines and is always on the lookout for the latest in gardening tools. She looks like a young, slim, Asian girl that was crossed with the She-Hulk, she often wears make-up and wigs when among mortals then she has raven black hair and normal looking skin. She is a green wolf, as well, but she doesn't feel the need to hide that as much, since many Glasswalkers dye their fur in lupus form, if they worry about lupus form at all. Botany, gardening, and herbalism are her specialties, she can navigate the Umbra and also knows a little bit about hacking and computer programming.
Backgrounds:
Resources: 1
Rites 3 Rite of the Fetish (can know 1 level 3 Rite, 3 level 1 Rites, 6 Minor rites, or any other combination, in this case she knows 1 level 3 Rite, Rite of the Fetish that allows her to create Fetishes (magic items))
Totem 1 (1 pt in totem)
Rage: 2
Gnosis: 3
Willpower: 3

Spot "Dog-eat-dog" a.k.a. Sammy Chase
Breed: Lupus
Auspice: Ragabash
Tribe: Bone Gnawers
Concept: stray
Physical Low
Social High
Mental Average
Gifts: Cousin’s Coat, Open Seal, Resist Toxin
Born of a Dalmatian mother and a Bone Gnawer father, Spot was the runt of the litter and was soon driven out and abandoned. But he learned to survive by scronging, begging, and theiving from an early age. He may have been content living this way, if not for the fact he was picked up by local dog-catchers. While in the pound, sounds of agonizing deaths awoke in him his Rage and he experienced his first change. It turned out this pound was owned by servants of the Wyrm and were using the incarcerated dogs in meat for the local dog chow factory. In his frenzy he fought long and hard but mindlessly. It wasn’t long before security… and a local pack of Black Spiral Dancers were called in. He surely would have died if not for the Talons of Griffin Pack, a pack primarily made up of Lupus and Metis Red Talons, Fenrir, and Wendigo, who had come along to raid the place. The pack was impressed that a lowly Bone Gnawer cub held off these forces as long as he did, and put in a good word for him at the local sept. Now that he is older and wiser he prefers to mooch off others and remind them of his first glory if they get snippity. He will, however jump at a chance to aid lupus or those of his own or his rescuers tribes. As a “wolf” he looks more like a dog, a Dalmatian in particular. As a human he looks like a riff raff street urchin with black hair, pale skin, and brown eyes. He is a talented thief and swindler.
Backgrounds
Allies 3 (has 3 allies of moderte power)
Totem: 2 (has 2 pts in totem)
Rage: 1
Gnosis: 5
Willpower: 4

Oh, and look forward to seeing your character. smile


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Last edited by Next Venom_girl on Jun 10th, 2005 at 03:46 AM

Old Post Jun 10th, 2005 03:36 AM
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DarkDethbringer
Kakow how you like me now

Gender: Male
Location: I cant come up with anything clever

permission did you get?


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Alas I have Returned

well for now at least,

I'm unsure if i will stay for too long

Old Post Jun 10th, 2005 04:44 AM
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Next Venom_girl
Scream

Gender: Female
Location: SoCal

Ushgarak said "go ahead."


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Old Post Jun 10th, 2005 05:09 AM
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Trickster
True KMC Jester

Gender: Male
Location: United Kingdom

So... The story is that the Garou (werewolves) are fighting to preserve the good in the world, as the Weaver (evil) has corrupted the Wyrm (balance) to turn against the Wyld (good). Our characters fight against that, in packs and gangs.

Am I right?


__________________
"If clowns warred on monkeys, and the monkeys had guns, and were trained to use them, who would win?"

Death only gives another set of choices.

He who dies with the most toys. Still dies.

Old Post Jun 10th, 2005 10:48 AM
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Fire
Senior Member

Gender: Male
Location: On vacation

Something like that.


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Be smart, be cool, be sexy = be LIBERAL!

Old Post Jun 10th, 2005 11:37 AM
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bamboopanda
The Forsaken

Gender: Unspecified
Location: Some dark forgotten corner

Mental, Social, Physical

Character name: Chaos

Gender: Female

Age: ? (appears to be around 16 if ever in human form)

Concept: lovable mutt

History: Born somewhere in Asia, migrated here. Father was a homid werewolf, Mother a wolfhound. When dad died, mom took me to her home. Didn’t know I was different until a couple of years ago, when I began to change. I’m used to being a loner because I didn’t fit in with my mom’s pack, and I was eventually kicked out. Don’t know my true werewolf relatives, but was adopted by a Uktena tribe. Due to past experiences, I don’t communicate well with others. I prefer to be left alone, often withdrawing into myself. Serious with a touch of sarcasm, sad, and silent. once i get to know someone, i warm up to them. I have a bright gray, almost silver coat and starlight blue eyes as both a wolf and a werewolf. as human, i'm blonde, pale, blue eyes, model-like body, trained in the art of pickpoketing, singing, dancing, and storyteller.

Breed: Lupus werewolf w/ homid dad and wolf mom.

Auspice: Galliard

Tribe: Uktena (adopted into, don’t know real one)

Allies: 0

Ancestors: 0 (how could I? My mom’s pack disowned me, and I don’t know my dad’s tribe!)

Contacts: 0

Familiar spirit: 1 (do I get to choose what it is?)

Fetish: 0 (I keep thinking fetish as in obsession)

Kinfolk: 0 (how could I? My mom’s pack disowned me, and I don’t know my dad’s tribe!)

Mentor: 1 (do I get to choose someone?)

Pure Breed: 0 (I don’t know the werewolf side of my family!!!!!)

Rites: 0

Totem: 3 (are you assigning totems?)

Rage: 4

Gnosis: 5

Willpower: 3

Gifts: Sense Wyld, Beast Speech, Spirit Speech

this good?


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Happy Halloween

Old Post Jun 10th, 2005 05:23 PM
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Next Venom_girl
Scream

Gender: Female
Location: SoCal

The Werewolves focus on the Wyrm as the bad guy, because that is, directly, where most of the things they fight originate. But there are those among the Garou that point out the Weaver is what corrupted the Wyrm in the first place, and thus must also be a force of taint. Red Talons, Wendigo, Stargazers, and many Fenrir have severe distrust of things of the Weaver. Others like the Glasswalkers and the Bone Gnawers say the Weaver can't help it, she's just doing her job and they argue that it's the Wyrms fault, it would have turned anyway.
However these philosophical debates often become a moot point when being faced down by charging hoards of Wyrmspawn.

Character sounds good Keiji. smile

As for totems, I'll start listing them when I see how many people are playing, how many points the pack has, etc. Have to find a totem that everyone has to agrees on or there is disunity within the pack. eek!


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Last edited by Next Venom_girl on Jun 10th, 2005 at 06:45 PM

Old Post Jun 10th, 2005 06:42 PM
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bamboopanda
The Forsaken

Gender: Unspecified
Location: Some dark forgotten corner

yeah!

when do we start?


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Happy Halloween

Old Post Jun 10th, 2005 06:46 PM
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Next Venom_girl
Scream

Gender: Female
Location: SoCal

I guess when everyone finishes creating their characters. :P

Oh, and with Familiar Spirits, yes, you get to choose what it is. Can be used as a friend, companion, and "Gnosis battery" it can store or lend you more Gnosis in times of need. Though it may become irritant if you do this too often. Though with only 1 point it will be a small and minor spirit. If you ask nicely (and have enough experience points) it may also teach you gifts.


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Last edited by Next Venom_girl on Jun 10th, 2005 at 07:26 PM

Old Post Jun 10th, 2005 07:12 PM
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bamboopanda
The Forsaken

Gender: Unspecified
Location: Some dark forgotten corner

ok
*sits back and waits in wolf form, looks like a happy wolfhound with tongue hanging out*


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Happy Halloween

Old Post Jun 10th, 2005 07:21 PM
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bamboopanda
The Forsaken

Gender: Unspecified
Location: Some dark forgotten corner

quote: (post)
Originally posted by keiji
Mental, Social, Physical

Character name: Chaos

Gender: Female

Age: ? (appears to be around 16 if ever in human form)

Concept: lovable mutt

History: Born somewhere in Asia, migrated here. Father was a homid werewolf, Mother a wolfhound. When dad died, mom took me to her home. Didn’t know I was different until a couple of years ago, when I began to change. I’m used to being a loner because I didn’t fit in with my mom’s pack, and I was eventually kicked out. Don’t know my true werewolf relatives, but was adopted by a Uktena tribe. Due to past experiences, I don’t communicate well with others. I prefer to be left alone, often withdrawing into myself. Serious with a touch of sarcasm, sad, and silent. once i get to know someone, i warm up to them. I have a bright gray, almost silver coat and starlight blue eyes as both a wolf and a werewolf. as human, i have black hair, pale, blue eyes, model-like body, trained in the art of pickpoketing, singing, dancing, and storyteller.

Breed: Lupus werewolf w/ homid dad and wolf mom.

Auspice: Galliard

Tribe: Uktena (adopted into, don’t know real one)

Allies: 0

Ancestors: 0 (how could I? My mom’s pack disowned me, and I don’t know my dad’s tribe!)

Contacts: 0

Familiar spirit: 1 (do I get to choose what it is?)

Fetish: 0 (I keep thinking fetish as in obsession)

Kinfolk: 0 (how could I? My mom’s pack disowned me, and I don’t know my dad’s tribe!)

Mentor: 1 (do I get to choose someone?)

Pure Breed: 0 (I don’t know the werewolf side of my family!!!!!)

Rites: 0

Totem: 3 (are you assigning totems?)

Rage: 4

Gnosis: 5

Willpower: 3

Gifts: Sense Wyld, Beast Speech, Spirit Speech

this good?


wanted to change hair color.


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Old Post Jun 10th, 2005 07:23 PM
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Next Venom_girl
Scream

Gender: Female
Location: SoCal

Ok. wink


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Old Post Jun 10th, 2005 07:25 PM
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Trickster
True KMC Jester

Gender: Male
Location: United Kingdom

What's Gnosis? I'm still drawn between Galliard and Ragabash. As well as Bone Gnawer and Glasswalker. Advice - does the group need a Ragabash to function - and would a second Galliard be pointless?


Rowan Hoster A.K.A Flicker
Social - High
Physical - Average
Mental - Low

Gender: Male
Breed: Homid
Auspice: Galliard
Tribe: Bone Gnawer


Gifts
Ignite
Beast Speech
Speed of the Messenger

Background
Ancestors
Kinfolk - my brother, another Homid
Familiar Spirit (2)
Totem

History
Brought up in a human household, it was only when his older brother changed and his step-father threw him out of the house that Rowan realised something might be amiss between his parents. When his mother finally told him, giving in to days of questioning, he refused to believe her. Until the change took him too. His step-father barred him from his home, and Rowan sought out his older brother.

Now firmly encroached in warehouse gang culture, Disk, his older brother, was heading up his own gang of young werewolves, under the banner of the Street Shogun. Quickly rising through the ranks, Flicker and Disk became inseperable. Then the Shogun - the Garou Rowan had discovered to be his father - was killed in a raid by a rival gang. Rumours circulated about who was responsible, and Rowan, taking his new name of Flicker, slowly formed up his own gang of humans - the Infernos. Disk was heading up his gang, the Third Hill Pirates, and it was only a matter of time before the urges of pack called to him once again.

A raid on his brother's pack by some Glasswalkers spun Flicker into the revenge he was to be famous for. Taking out his gang of humans, he hunted down each of the Garou that participated in the raid and killed them. However, the attempt took the lives of his Infernos and he began to sleep rough.

When he's looking at his best, Flicker cuts a stunning figure. Tall and muscly, he has a deadly smile and the dark aura that attract the prettiest girls. Brown haired and blue-eyed, his face is well shaped, with only one scar. He prefers to wear dark colours.

It is a point of pride that when in Lupus form, his coat is coal black, and his eyes turn to a bright blue. The scar on his cheek was actually gained in this form, and is most visible - a single jagged line down the side of his muzzle.


__________________
"If clowns warred on monkeys, and the monkeys had guns, and were trained to use them, who would win?"

Death only gives another set of choices.

He who dies with the most toys. Still dies.

Last edited by Trickster on Jun 10th, 2005 at 11:43 PM

Old Post Jun 10th, 2005 11:40 PM
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Next Venom_girl
Scream

Gender: Female
Location: SoCal

Awesome character. smile
Kinfolk are mortal (nonwerewolf) relatives (human or wolf) that you are allied with and support you. Ironically, Werewolf relatives are free.
Gnosis is the amount of spiritual energy a werewolf has. It is used for activating Gifts and Fetishes, and may be "fed" to spirits in exchange for favors. Rage and Gnosis cannot be spent at the same time. Silver causes a drain on a werewolf's Gnosis, you loose a point for every silver item you carry. One may regain Gnosis through meditation / focusing on one's spiritual side, by bargaining with spirits, or during the Sacred Hunt, a ritual that takes place during Werewolf moots (i.e. parties / revels with deep spiritual significance) where it is often the custom to hunt down and "kill" a spirit, and if "killed" will surrender it's Gnosis.

Let's see. Stats. Since you got a Homid character, you begin with Gnosis 1.
If you go for Ragabash you start with Rage 1 if you go for Galliard Rage 4
Bone Gnawer is Willpower 4 / Glasswalker is Willpower 3

Packs usually have each of the 5 auspices, however, this is not mandatory. A pack could just as easily have several members of one auspice and still function. Pack develop out of friendship and a shared sense of purpose. While a group doesn't need a Ragabash to function it can get kind of dreary if there is no one around to tell jokes and lighten the mood. Also the Ragabash often acts as a force for self-reflection of the pack, exposing faults and questioning conventional thinking.


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Last edited by Next Venom_girl on Jun 11th, 2005 at 03:07 AM

Old Post Jun 11th, 2005 02:59 AM
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Next Venom_girl
Scream

Gender: Female
Location: SoCal

Oh and Keiji, just saw your Mentor question. Yeah, you can create / design your own mentor. All you need is a basic idea. Name, breed, auspice, tribe. How did they become interested in you, what do they teach you (i.e. music, spirit rituals, theivery, combat or martial arts, etc), and will they protect you if you get into trouble. Since you got 1 in Mentor, your mentor will only be one level above you, a Mentor of Second Rank. Keep in mind that Mentors don't even have to come from same tribe, auspice, whatever, walk of life as your character. I once had a Get of Fenris character who trained under a Kailindo ("Werewolf Kung-fu" shapeshifting martial arts designed by the Stargazers) master.


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Last edited by Next Venom_girl on Jun 11th, 2005 at 03:35 AM

Old Post Jun 11th, 2005 03:32 AM
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