KillerMovies - Movies That Matter!

REGISTER HERE TO JOIN IN! - It's easy and it's free!
Home » Role Playing » Role Playing Forum » Dungeons and Dragons: Character Archive Thread

Dungeons and Dragons: Character Archive Thread
Started by: Fire

Forum Jump:
Post New Thread    Post A Reply
  Last Thread   Next Thread
Author
Thread
Fire
Senior Member

Gender: Male
Location: On vacation

Dungeons and Dragons: Character Archive Thread

Hi,

In this thread I will post all the characters with their equipment and stuff, I'll do this at the start of each new episode again. (at which time I'll ask a mod to delete the old sheets)

Now there is one other thing this thread is useful for namely equipment and weapons are listed here. Along with your starting money so new players can figure out what they want to buy.

Weapons and Armor
- First of not every character is proficient with every weapon. NO-ONE (except for a few races and Monks) can fight with any exotic weapon without taking the feat exotic weapon proficiency for that specific weapon. If you are NOT proficient with a weapon you can still fight with it altho with a -4 penalty. Also armor and shield proficiency depends on your class. I'll place the list of which class can fight with which weapon below.

- Barbarian/Fighter/Ranger/Paladin: these classes can fight with all simple and martial weapons and are proficient with all types of armor and shields (The Fighter is proficient with the Tower shield the others are not)
- Bard: all simple weapons + Longsword, Rapier, Sap, Short bow, Short sword and Whip. Light armor and shields (except tower shield)
- Cleric: all simple weapons + all types of armor and shields (except tower shield)
- Druid: Club, Dagger, Dart, Quarterstaff, Scimitar, Sickle, Short-spear, Sling and spear. Light and Medium armor (BUT NO METAL), all shields (WOODEN SHIELDS) (except tower shield)
- Monk: Club, Crossbow, Dagger, Handaxe, Javelin, Kama, Nunchaku, Quarterstaff, Sai, Shuriken, Siangham and Sling (YEP MONKS ARE PROFICIENT WITH A LOT OF EXOTIC WEAPONS) No armor proficiency (monks lose a lot of abilities in armor so don't wear any)
- Rogue: All simple weapons + short sword, Rapier, handCrossbow, Short bow, Light armor, NO SHIELDS
- Sorcerer: all simple weapons, NO ARMOR OR SHIELDS (messes up Arcane spellcasting)
- Wizards: Club, Quarterstaff, crossbow, dagger, NO ARMOR OR SHIELDS

Simple Weapons:
-Light Melee Weapons:
Dagger: Cost: 2gp, dmg:1d4, Crit:19-20/*2, Range increment 10 ft
Punching Dagger: C:2gp, dmg:1d4, Crit:20/*3
Gauntlet spiked: C:5gp, dmg:1d4, Crit:20/*2
Mace, Light: C:5gp, dmg:1d6, Crit:20/*2
Sickle: C:6gp, dmg:1d6, Crit:20/*2
-One handed Melee Weapons:
Club: C:Free, dmg:1d6, Crit:20/*2, Range increment 10 ft
Mace heavy: C:12gp, dmg:1d8, Crit:20/*2
Morningstar: C:8gp, dmg:1d8, Crit:20/*2
Shortspear: C:1gp, dmg:1d6, Crit:20/*2, Range increment 20 ft
-Two handed Melee Weapons:
Longspear: C:5gp, dmg:1d8, Crit:20/*3
Quarterstaff: C:free, dmg:1d6/1d6, Crit:20/*2
Spear: C:2gp, dmg:1d8, Crit:20/*3, Range increment 20ft
-Ranged Weapons:
Crossbow Heavy: C:50gp, dmg:1d10, Crit:19-20/*2, Range in 120ft
Bolts (Crossbow) 10: C:1gp
Crossbow Light: C:35gp, dmg:1d8, Crit:19-20/*2, Range in 80ft
Dart: C:5sp, dmg:1d4, Crit:20/*2, Range increment 20ft
Javelin: C:1gp, dmg:1d6, Crit:20/*2, Range increment 30ft
Sling: C:free, dmg:1d4, Crit:20/*2, Range increment 50ft
Bullets (sling) 10: C:1sp

Martial Weapons:
-Light melee Weapons:
Axe Throwing: C:8gp, dmg:1d6, Crit:20/*2, Range increment 10ft
Hammer Light: C:1gp, dmg:1d4, Crit:20/*2, Range increment 20ft
Handaxe: C:6gp, dmg:1d6, Crit:20/*3
Kukri: C:8gp, dmg:1d4, Crit:18-20/*2
Pick light: C:4gp, dmg:1d4, Crit:20/*4
Sap: C:1gp, dmg:1d6, Crit:20/*2
Sword, short: C:10gp, dmg:1d6, Crit:19-20/*2
One-Handed Melee Weapons:
Battleaxe: C:10gp, dmg:1d8, Crit:20/*3
Flail: C:8gp, dmg:1d6, Crit:20/*2
Longsword: C:15gp, dmg:1d8, Crit:19-20/*2
Pick Heavy: C:8gp, dmg:1d6, Crit:20/*4
Rapier: C:20gp, dmg:1d6, Crit:18-20/*2
Scimitar: C:15gp, dmg:1d6, Crit:18-20/*2
Trident: C:15gp, dmg:1d8, Crit:20/*2, Range increment 10ft
Warhammer: C:12gp, dmg:1d8, Crit:20/*3
Two-Handed Melee Weapons:
Falchion: C:75gp, dmg:2d4, Crit:18-20/*2
Greataxe: C:20gp, dmg:1d12, Crit:20/*3
Greatclub: C:5gp, dmg:1d10, Crit:20/*2
Flail Heavy: C:15gp, dmg:1d10, Crit:19-20/*2
Greatsword: C:50gp, dmg:2d6, Crit:19-20/*2
Halberd: C:10gp, dmg:1d10, Crit:20/*3
Lance: C:10gp, dmg:1d8, Crit:20/*3
Scythe: C:18gp, dmg:2d4, Crit:20/*4
Ranged Weapons:
Longbow: C:75gp, dmg:1d8, Crit:20/*3, Range increment 100ft
Arrows 20: C:1gp
Short bow: C:30gp, dmg:1d6, Crit:20/*3, Range increment 60ft
Arrows 20: C:1gp

I'm not gonna list the exotic weapons, if you are interested in a weapon you know and it aint in this list ask me to list it

Explaining some Terms:
-Dmg: stands for Damage (I assume you people know the dice) to the result of the die roll you add your Strength modifier when you are fighting with a melee weapon, ONLY a melee weapon, ranged damage is not modified by Strength.

-Crit: Every weapon list a number(20) or a series of numbers(18-20 or 19-20) followed by a multiplication going from *2 to *4. This is for a special combat rule. When you are fighting and slasher rolls a 20 for your characters attack roll (20 on a d20, 5% chance) you have an AUTOMATIC HIT and you have a threat. To confirm wether or not this threat becomes a Critical Hit. Slasher rolls the attack again if you hit, the attack is a Critical Hit, if not it's just a hit. A Critical Hit means your damage (the die roll + your strength mod) are multiplied by the multiplier of the weapon.

Example: I attack an orc ,with an AC of 21, with my Longsword. Slasher rolls my attack roll and gets a 20. WOOT AUTO HIT and THREAT. Then he rolls the Threat roll, now he rolls a 18 to which he adds my Str mod of +2 and my BAB of +1 which gives 21. WOOT CRITICAL HIT. He rolls damage 1d8+2 which ends up 8. that 8 is mutiplied by 2 (Longsword Crit:19-20/*2) and gives a total damage of 16.

Armor:
-Light Armor:
Padded: C:5gp, AC bonus:+1, Max Dex bonus:+8, ACP:0, Spd:30ft
Leather: C:10gp, AC:+2, Max Dex:+6, ACP:0, Spd:30ft
Studded Leather: C:25gp, AC:+3, Max Dex:+5, ACP:-1, Spd:30ft
Chain Shirt: C:100gp, AC:+4, Max Dex:+4, ACP:-1, Spd:30ft
-Medium Armor:
Hide: C:15gp, AC:+3, Max Dex:+4, ACP:-3, Spd:20ft
Scale Mail: C:50gp, AC:+4, Max Dex:+3, ACP:-4, Spd:20ft
Chainmail: C:150gp, AC:+5, Max Dex:+2, ACP:-5, Spd:20ft
Breastplate: C:200gp, AC:+5, Max Dex:+3, ACP:-4, Spd:20ft
-Heavy Armor:
Splint mail: C:200gp, AC:+6, Max Dex:+0, ACP:-7, Spd:20ft
Banded mail: C:250gp, AC:+6, Max Dex:+1, ACP:-6, Spd:20ft
Half-plate: C:600gp, AC:+7, Max Dex:+0, ACP:-7, Spd:20ft
Full plate: C:1,500, AC:+7, Max Dex:+1, ACP: -6, Spd:20ft
-Shields:
Buckler: C:15gp, AC:+1, ACP:-1 (Bucklers can be used by archers)
Shield, light wooden: C:3gp, AC:+1, ACP:-1
Shield, light steel: C:9gp, AC:+1, ACP:-1
Shield, heavy wooden: C:7gp, AC:+2, ACP:-2
Shield, heavy steel: C:20gp, AC:+2, ACP:-2

I've not listed the tower shield cause I am the only one who can use it decently and I ain't gonna.

Explaing some terms:
- AC bonus: This is the bonus the armor or shield grants you to your Armor Class. In combat an attacker his attack roll must equal or exceed your AC. So the more AC the less likely you are to get hit.
You determine your AC by adding up your AC bonus from Armor and or shield plus your Dex mod
- Max Dex bonus: Each armor lists a MDb, this shows how much of your dex bonus you are allowed to add to your AC. A Full plate is a lot harder to manoeuvre in than a Leather armor. That's why a Full plate's MDb is +1 and a Leathers MDb is +6
Try to find a decent balance between AC and MDb.
-ACP: It stands for Armor Check Penalties (again the heavier the armor the bigger the penalty) ACP is a number which is added to most skills which require freedom of movement or being quiet; like Balance, Hide, Move Silently, Listen....
-Spd: This is how fast you can travel in your suit of armor (the normal base speed for Humans, Elves and Half-elves is 30ft., for Dwarves, Halflings and Gnomes it is 20) Light armor means no speed penalty, Medium and Heavy both reduce your speed to 20ft.


__________________

Be smart, be cool, be sexy = be LIBERAL!

Old Post Jul 20th, 2005 02:19 PM
Fire is currently offline Click here to Send Fire a Private Message Find more posts by Fire Edit/Delete Message Reply w/Quote Quick Quote
Fire
Senior Member

Gender: Male
Location: On vacation

Adventure Gear
Item Cost Weight
Backpack 2 gp 2 lb.1
Barrel (empty) 2 gp 30 lb.
Basket (empty) 4 sp 1 lb.
Bedroll 1 sp 5 lb.1
Bell 1 gp —
Blanket, winter 5 sp 3 lb.1
Block and tackle 5 gp 5 lb.
Bottle, wine glass 2 gp —
Bucket (empty) 5 sp 2 lb.
Caltrops 1 gp 2 lb.
Candle 1 cp —
Canvas (sq. yd.) 1 sp 1 lb.
Case, map or scroll 1 gp 1/2 lb.
Chain (10 ft.) 30 gp 2 lb.
Chalk, 1 piece 1 cp —
Chest (empty) 2 gp 25 lb.
Crowbar 2 gp 5 lb.
Firewood (per day) 1 cp 20 lb.
Fishhook 1 sp —
Fishing net, 25 sq. ft. 4 gp 5 lb.
Flask (empty) 3 cp 1-1/2 lb.
Flint and steel 1 gp —
Grappling hook 1 gp 4 lb.
Hammer 5 sp 2 lb.
Ink (1 oz. vial) 8 gp —
Inkpen 1 sp —
Jug, clay 3 cp 9 lb.
Ladder, 10-foot 5 cp 20 lb.
Lamp, common 1 sp 1 lb.
Lantern, bullseye 12 gp 3 lb.
Lantern, hooded 7 gp 2 lb.
Lock 1 lb.
Very simple 20 gp 1 lb.
Average 40 gp 1 lb.
Good 80 gp 1 lb.
Amazing 150 gp 1 lb.
Manacles 15 gp 2 lb.
Manacles, masterwork 50 gp 2 lb.
Mirror, small steel 10 gp 1/2 lb.
Mug/Tankard, clay 2 cp 1 lb.
Oil (1-pint flask) 1 sp 1 lb.
Paper (sheet) 4 sp —
Parchment (sheet) 2 sp —
Pick miner’s 3 gp 10 lb.
Pitcher clay 2 cp 5 lb.
Piton 1 sp 1/2 lb.
Pole 10-foot 2 sp 8 lb.
Pot iron 5 sp 10 lb.
Pouch belt (empty) 1 gp 1/2 lb.1
Ram portable 10 gp 20 lb.
Rations trail (per day) 5 sp 1 lb.1
Rope hempen (50 ft.) 1 gp 10 lb.
Rope silk (50 ft.) 10 gp 5 lb.
Sack (empty) 1 sp 1/2 lb.1
Sealing wax 1 gp 1 lb.
Sewing needle 5 sp —
Signal whistle 8 sp —
Signet ring 5 gp —
Sledge 1 gp 10 lb.
Soap (per lb.) 5 sp 1 lb.
Spade or shovel 2 gp 8 lb.
Spyglass 1000 gp 1 lb.
Tent 10 gp 20 lb.1
Torch 1 cp 1 lb.
Vial ink or potion 1 gp 1/10 lb.
Waterskin 1 gp 4 lb.1
Whetstone 2 cp 1 lb.

Special Substances and Items:
Acid (flask) 10 gp 1 lb.
Alchemist’s fire (flask) 20 gp 1 lb.
Antitoxin (vial) 50 gp —
Everburning torch 110 gp 1 lb.
Holy water (flask) 25 gp 1 lb.
Smokestick 20 gp 1/2 lb.
Sunrod 2 gp 1 lb.
Tanglefoot bag 50 gp 4 lb.
Thunderstone 30 gp 1 lb.
Tindertwig 1 gp —

Tools and Skill Kits:
Alchemist’s lab 500 gp 40 lb.
Artisan’s tools 5 gp 5 lb.
Artisan’s tools, masterwork 55 gp 5 lb.
Climber’s kit 80 gp 5 lb.1
Disguise kit 50 gp 8 lb.1
Healer’s kit 50 gp 1 lb.
Holly and mistletoe — —
Holy symbol, wooden 1 gp —
Holy symbol, silver 25 gp 1 lb.
Hourglass 25 gp 1 lb.
Magnifying glass 100 gp —
Musical instrument, common 5 gp 3 lb.1
Musical instrument, masterwork 100 gp 3 lb.1
Scale, merchant’s 2 gp 1 lb.
Spell component pouch 5 gp 2 lb.
Spellbook, wizard’s (blank) 15 gp 3 lb.
Thieves’ tools 30 gp 1 lb.
Thieves’ tools, masterwork 100 gp 2 lb.
Tool, masterwork 50 gp 1 lb.
Water clock 1000 gp 200 lb.


Clothing:
Artisan’s outfit 1 gp 4 lb.1
Cleric’s vestments 5 gp 6 lb.1
Cold weather outfit 8 gp 7 lb.1
Courtier’s outfit 30 gp 6 lb.1
Entertainer’s outfit 3 gp 4 lb.1
Explorer’s outfit 10 gp 8 lb.1
Monk’s outfit 5 gp 2 lb.1
Noble’s outfit 75 gp 10 lb.1
Peasant’s outfit 1 sp 2 lb.1
Royal outfit 200 gp 15 lb.1
Scholar’s outfit 5 gp 6 lb.1
Traveler’s outfit 1 gp 5 lb.1

Food and Drink:
Ale:
Gallon 2 sp 8 lb.
Mug 4 cp 1 lb.
Banquet (per person) 10 gp —
Bread, per loaf 2 cp 1/2 lb.
Cheese, hunk of 1 sp 1/2 lb.
Meat, chunk of 3 sp 1/2 lb.
Wine:
Common (pitcher) 2 sp 6 lb.
Fine (bottle) 10 gp 1-1/2 lb.

Mounts and related Gear:
Barding:
Medium creature x2 x1
Large creature x4 x2
Bit and bridle 2 gp 1 lb.
Dog, guard 25 gp —
Dog, riding 150 gp —
Donkey or mule 8 gp —
Feed (per day) 5 cp 10 lb.
Horse, heavy 200 gp —
Horse, light 75 gp —
Pony 30 gp —
Warhorse, heavy 400 gp —
Warhorse, light 150 gp —
Warpony 100 gp —
Saddle:
Military 20 gp 30 lb.
Pack 5 gp 15 lb.
Riding 10 gp 25 lb.
Saddle, Exotic:
Military 60 gp 40 lb.
Pack 15 gp 20 lb.
Riding 30 gp 30 lb.
Saddlebags 4 gp 8 lb.

The amount of money you get depends on your class:
barbarian- 100 gp
bard- 100 gp
cleric- 125 gp
druid- 50 gp
fighter- 150 gp
monk- 12.5 gp
paladin- 150 gp
ranger- 150 gp
rogue- 125 gp
sorcerer- 75 gp
wizard- 75 gp

Any questions just ask.


__________________

Be smart, be cool, be sexy = be LIBERAL!

Old Post Jul 20th, 2005 02:19 PM
Fire is currently offline Click here to Send Fire a Private Message Find more posts by Fire Edit/Delete Message Reply w/Quote Quick Quote
Nickthoven
Compooser

Gender: Male
Location: United States

So buying equipment and all is not ingame, I'm assuming? OK then.

As a cleric, Elen would start with 125gp apparently. So he buys:

Light X-Bow (35gp)
Case of 10 bolts (1gp), strapped to back
Scale Mail (50gp)
Buckler (15gp)
Backpack - bedroll, 2 candles, 2 pieces chalk, 3 days trail rations, flint and steel.
Sack, attached to belt - 3 extra bolt cases(3gp)
3 belt pouches, attached to belt -

GP - 14.26 (2 silver, 6 copper)

Yay!

Old Post Jul 20th, 2005 08:06 PM
Nickthoven is currently offline Click here to Send Nickthoven a Private Message Find more posts by Nickthoven Edit/Delete Message Reply w/Quote Quick Quote
Fire
Senior Member

Gender: Male
Location: On vacation

well you can always find a way to tell me how you got it all, this is just your starting gear, everything else is bought and sold in game. It would be strange to have you walking around with such a load of cash a 125gp would be about the money for a car in this day so. How many ppl carry that kinda money when they set out to go live on their own.


__________________

Be smart, be cool, be sexy = be LIBERAL!

Old Post Jul 20th, 2005 08:44 PM
Fire is currently offline Click here to Send Fire a Private Message Find more posts by Fire Edit/Delete Message Reply w/Quote Quick Quote
Nickthoven
Compooser

Gender: Male
Location: United States

Ah well, ok then. I guess this'll go into my character's history and all.

As a young kid, Elen was always shunned and made fun of because he wasn't smart. His parents soon abandoned him, as he brought alot of shame to the family, who was known for their very intelligent members. He was cast out of the town, left with little gold, little food, and little idea of what was going on(he was just barely an adult). After aimlessly walking, he stumbled across a temple of Fharlanghn, whose clerics gladly took him in and taught him the way of their god. After a year or so of clerical training(the only thing he seemed to have a natural talent for-healing, etc.), they sent him off, knowing in their hearts that their god would protect him and make sure he became a great legend. They gave him 150gp to equip himself, and with the help of a mentor, he bought all the equipment necessary.

Old Post Jul 20th, 2005 10:20 PM
Nickthoven is currently offline Click here to Send Nickthoven a Private Message Find more posts by Nickthoven Edit/Delete Message Reply w/Quote Quick Quote
Nickthoven
Compooser

Gender: Male
Location: United States

Uh. so what else do I do?

Old Post Jul 21st, 2005 09:01 PM
Nickthoven is currently offline Click here to Send Nickthoven a Private Message Find more posts by Nickthoven Edit/Delete Message Reply w/Quote Quick Quote
Fire
Senior Member

Gender: Male
Location: On vacation

nothing you're done. it'll start on sunday


__________________

Be smart, be cool, be sexy = be LIBERAL!

Old Post Jul 22nd, 2005 08:54 AM
Fire is currently offline Click here to Send Fire a Private Message Find more posts by Fire Edit/Delete Message Reply w/Quote Quick Quote
Ludill
Junior Member

Gender:
Location: Canada

ok as a bard i have 100gp.
Ludills father gave him the dagger as a birthday present. (And for the reason he has 100gp) Ludill said that one day he wanted to be able to afford a house to retire and have know worries. Even though he's young, Ludills father died because they didn't have the money for a doctor. So when he plays at inns (a form of payment) he still recives tips and sometimes is payed for playing infornt of royals. Lately Ludills been saving his money, but under certain circumstances will spend some (if he needs to make long joyneys and has to buy food, etc.) .

And as for my four level 0 spells:
Lullaby
Dancing Lights
Ghost Sound
Daze

Old Post Jul 24th, 2005 10:06 PM
Ludill is currently offline Click here to Send Ludill a Private Message Find more posts by Ludill Edit/Delete Message Reply w/Quote Quick Quote
Fire
Senior Member

Gender: Male
Location: On vacation

Characters
Ander played by Trickster
Name: Ander Tailun
Race: Rundar (Human)
Alignement: Chaotic Neutral
Sex: Male
Age: 17
Class: Sorcerer Level 2
Deity: Fharlanghn

Strength: 11 +0
Dexterity: 14 +2
Constitution: 11 +0
Intelligence: 12 +1
Wisdom: 13 +1
Charisma: 15 +2

Fortitude Save: +0
Reflex Save: +2
Will Save: +4

Hitpoints: 9
Armour Class: 12
Weapon 1: Shortbow: +3 1d6 20/*3
Weapon 2: Dagger: +1 1d4 20/*3

Skills:
- Bluff: +7
- Diplomacy: +6
- Handle Animal: +3
- Profession (innkeeper): +4
- Ride: +6
- Spellcraft: +6

Feats:
- Silent Spell
- Toughness

Gear:
Explorers outfit
Backpack
Bread
Cheese
Torch
Bedroll
10 Trail rations
1 shortbow
20 arrows
2 knives

260 gp, 2sp

Spells:
6 lvl 0 and 5 lvl 1 spells per day
5 lvl 0 and 2 lvl 1 spells known

lvl 0:
Read Magic
Dancing Lights
Disrupt Undead
Arcane Mark
Mage Hand

lvl 1:
Magic Missile
Silent Image

--------------
Audron played by Sidewinder_102
Name: Audron Electricus
Race: Bayer, Glabryn (Human)
Alignement: Chaotic Neutral
Sex: Male
Age: 16
Class: Sorcerer level 1
Deity: ??

Strength: 7 -2
Dexterity: 10 +0
Constitution: 13 +1
Intelligence: 14 +2
Wisdom: 10 +0
Charisma: 18 +4

Fortitude Save: +1
Reflex Save: +0
Will Save: +2

Hitpoints: 5
Armour Class: 10
Weapon 1: Sickle -2 1d6-2 20/*2
Weapon 2: Dagger -2 1d4-2 19-20/*2

Skills:
- Bluff: +13
- Concentration: +5
- Craft (Alchemy): +4
- Knowledge (Arcana): +6
- Spellcraft: +6

Feats:
- Scribe Scroll
- Improved Initiative

Gear:
Explorers outfit
Backpack
Artisan’s tools
Acid flask
2 Daggers
1 Sickle
2 Spiked Gauntlets

28 gp

Spells:
5 level 0 spells and 4 level 1 spells per day
4 level 0 spells and 2 level 1 spells per day

lvl 0:
Spells Known:
Touch of Fatigue
Mage Hand
Disrupt Undead
Read Magic

lvl 1:
Ray of Enfeeblement
Burning hands
Chill touch

1 of each needs to be deleted.
PS: sidewinder how did you get your amount of spells so wrong?
PS2: Choose a deity from the campaign info thread pls

------------------------
Elendilplayed by Nickthoven
Name: Elendil Abondell
Race: Elf
Alignement: Neutral Good
Sex: Male
Age: 115
Class: Cleric level 1
Deity: Fharlanghn

Strength: 9 -1
Dexterity: 15 +2
Constitution: 10 +0
Intelligence: 7 -2
Wisdom: 17 +3
Charisma: 13 +1

Fortitude Save: +2
Reflex Save: +2
Will Save: +5

Hitpoints: 8
Armour Class: 16
Weapon: Light Crossbow +2 1d8 19-20/*2 80ft

Skills:
- Concentration: +6
- Heal: +5

Feats:
- Combat Casting

Gear:
1 LXbow
4 Cases of bolts (10)
Scale Mail
Buckler
Backpack
Bedroll
Two candles
Two pieces of chalk
3 trail rations
Flint and Steel
3 belt pouches

14 gp, 2 sp, 6 cp

Spells:
3 level 0 spells and 2+1 level 1 spells per day.

Btw Nick which domains are you going to pick
-----------------------------------
Sarwyn played by Storm
Name: Sarwyn
Race: Bayer, Takuna-Sato (Human)
Alignement: Chaotic Good
Sex: Female
Age: 21
Class: Ranger level 2
Deity: Ehlonna

Strength: 14 +2
Dexterity: 15 +2
Consitution: 14 +2
Intelligence: 12 +1
Wisdom: 13 +1
Charisma: 11 +0

Fortitude Save: +5
Reflex Save: +5
Will Save: +1

Hitpoints: 20
Armour Class: 16
Weapon 1: Longsword +5 1d8+2 19-20/*2
Weapon 2: Longbow +4 1d8 20/*3 100 ft.

Skills:
- Climb: +8
- Handle Animal: +5
- Heal: +6
- Listen: +6
- Search: +6
- Use Rope: +7
- Survival: +6

Gear:
100 arrows
Backpack
Bedroll
Winterblanket
Waterskin
2 Trail rations

260 gp, 4 sp

-------------------------------
Ludill played by Ludill
Name: Ludill
Race: Hanellion (Human)
Alignement: Neutral Good
Sex: Male
Class: Bard level 1
Deity: ????

Strength: 8 -1
Dexterity: 10 +0
Constitution: 11 +0
Intelligence: 14 +2
Wisdom: 14 +2
Charisma: 15 +2

Fortitude Save: +0
Reflex Save: +2
Will Save: +4

Hitpoints: 6
AC: 10
Weapon 1: Dagger -1 1d4-1 20/*3

Skills:
- Bluff: +6
- Decipher Script: +8
- Diplomacy: +8
- Gather Information: +6
- Listen: +6
- Perform: +6
- Profession (????): +6
- Ride: +2
- Sense Motive: +8

Feats:
- Negotiator
- Dilligent

Gear:
1 dagger
98 gp

Spells:
2 level 0 spells per day
4 level 0 spells known

Lullaby
Dancing Lights
Ghost Sound
Daze

will the people that still have to select a deity please do so


__________________

Be smart, be cool, be sexy = be LIBERAL!

Old Post Jul 25th, 2005 06:25 PM
Fire is currently offline Click here to Send Fire a Private Message Find more posts by Fire Edit/Delete Message Reply w/Quote Quick Quote
Nickthoven
Compooser

Gender: Male
Location: United States

Ohh sorry! I'll take the Luck and Healing domains...

I forget--am I even allowed to take a domain from a different deity of mine?

Old Post Jul 26th, 2005 04:53 AM
Nickthoven is currently offline Click here to Send Nickthoven a Private Message Find more posts by Nickthoven Edit/Delete Message Reply w/Quote Quick Quote
Fire
Senior Member

Gender: Male
Location: On vacation

nope you have to take domains granted by Fharlanghn


__________________

Be smart, be cool, be sexy = be LIBERAL!

Old Post Jul 26th, 2005 07:00 AM
Fire is currently offline Click here to Send Fire a Private Message Find more posts by Fire Edit/Delete Message Reply w/Quote Quick Quote
Nickthoven
Compooser

Gender: Male
Location: United States

Then I'll take Luck and Travel, thank you very much.

Old Post Jul 26th, 2005 05:54 PM
Nickthoven is currently offline Click here to Send Nickthoven a Private Message Find more posts by Nickthoven Edit/Delete Message Reply w/Quote Quick Quote
KingDubya
Mainstream Indie Rocker

Gender: Male
Location:

Just an added thing to the weapons list to help you out (this is in the handbooks). The Bastard Sword can be used as a Martial Weapon if held in both hands, but you must have Exotic Weapon Proficiency with it to use it one-handed.


__________________

Old Post Sep 3rd, 2005 09:41 PM
KingDubya is currently offline Click here to Send KingDubya a Private Message Find more posts by KingDubya Edit/Delete Message Reply w/Quote Quick Quote
All times are UTC. The time now is 04:01 PM.
  Last Thread   Next Thread

Home » Role Playing » Role Playing Forum » Dungeons and Dragons: Character Archive Thread

Email this Page
Subscribe to this Thread
   Post New Thread  Post A Reply

Forum Jump:
Search by user:
 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON

Text-only version
 

< - KillerMovies.com - Forum Archive - Forum Rules >


© Copyright 2000-2006, KillerMovies.com. All Rights Reserved.
Powered by: vBulletin, copyright ©2000-2006, Jelsoft Enterprises Limited.