This thread was inspired from the halo OST i just downloaded, so you can guess where my boring moment was from.
Real good game, i enjoyed it thoroughly, i just felt a little boring/tedious when i got to the library levels. "oh, another corridor, that leads to a big room, and another corridor", and it lasted forever, like cripes.
my most boring moments is NOW !! i have completed all my games and haven't got any money to buy new ones
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Halo: CE ------When you're stuck aboard the Truth and Reconciliation, at a loss at where the hell to go next.
Halo 2---------Getting stuck (Delta Halo) in that basin("Off the rock. Through the Bush. Nothing but Jackal."). Took me a whole freakin half hour to find that passageway.
Oh yeah the other dimension bit in Half-Life - yeah that was awful.
Oh and any of the library/alien ship stuff from both Halo's. Man, one long tedious corridor after another. YAWN. I want to go outside, in the snow, on the beach, with a warthog every now and then, and have some fun dammit. You would have thought that in Halo 2 they would ahve made more of a deal out of the fantastic vehicle bits.
But for me, I'd say it would have to go to MGS3 - The Ladder.
You will know what I am talking about if you have played it. It's a long, tedious ladder, THAT DOES NOTHING.
At least with the codecs, you can go get a drink or something and take a break. With the ladder, you have to move Snake up the ladder. Just one, long, pointless ladder. It serves absolutely no purpose and my mind still boggles as to why it's there instead of a simple elevator. This is a game, it's meant to be fun.
It takes approximately 1 and a half minutes to climb. There's no scenery, just a boring concrete tunnel. The Snake Eater theme plays as you climb - WHY?
You just sit there and hold 'up'. For a minute and a half, you watch Snake repeating his climb animation, in what could be the dullest level design I have seen since videogames began - it feels like an eternity.
"The Ladder" has become infamous with gamers across the globe already.
You'll finish it and think "WTF was that all about". You will.
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Last edited by Red Superfly on Mar 9th, 2005 at 05:33 PM
heh, on silenthill 2 at the end where you have to row the boat across the lake, at first i didnt know what to do and just held up, for an hour and a half! and i finally made it to my destination.
ten i read a guide that said if i took a left at the very begining you could do it in 2 minutes,
Hehe I remember that bit. I quite liked it because it was worrying. You just didnt have a clue where you were. I seem to remember there being the lighthouse in the distance, or am I wrong? I think I just followed the glinting light, it was the only thing I could see, seemed to work.
But the Ladder was so much more evil.
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Burn the land and boil the sea, you can't take the sky from me.
I'd have to say in Thief 3, the city parts were less then jaw dropping. Also, most of Doom 3. When you hear the sound, turn around with your shotgun. You can now finish the game on hard mode.
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