I really enjoyed the first one (haven't played the DLC) but I'm unsure what they can do to further the series.
I was reading in the comments that the developers should give you ways to delay your pursuer. Kind of like the flamethrower from Alien Isolations and it's gadgets.
That sounds like a good idea to me. I think they should make every enemy as fast as you or faster too. Outrunning people was always too easy. Making them more mobile, while giving you ways to delay them sounds a lot more tense.
And you should really play the DLC if you get the chance. It outdid the main game in every way.
Gender: Male Location: In Luna's mane, chasing STAAARS!
The first game was good enough for me to buy the Whistleblower DLC and even that aced in spades so I'm definitely looking forward to the sequel because I hate my heart.
After playing the demo, I don't think they did. It seems like more outlast to me. The newest edition they added is the sound indicator on the camera, which didn't add much.
Outlast is great, but it's nowhere near Alien: Isolation's level, and neither is the second from what I played in the demo.
Gender: Male Location: In Luna's mane, chasing STAAARS!
It bothers me a tad there is zero connection between the first Outlast and it's sequel here. From beginning to end, nothing. Not even a reference unless you count the religious tones both games have but that's about it.
I was expecting a twist like the settlement was founded by a relative of Father Martin, residents of said settlement are asylum inmates from the previous game that escaped, Walrider is secluded and worshipped like it's a god, or everything happening in the game is an open field experiment conducted by the Murkoff Corporation. But nothing like that happens. You're just a guy constantly getting chased by a cult, having a mental breakdown over it while remembering his traumatic childhood. It's like if Silent Hill was the canon sequel to Resident Evil. It makes no sense.
But everything was an experiment by Murkoff. The Outlast bridging comic exlained that Temple Gate was their big experiment following the events of the asylum experiment to try something larger scale. They used the radio towers to send signals (those huge flashes of light that disoriented everyone) that made everyone in the town crazy. It's why the main character was hallucinating throughout the entire thing.
Also, not a fan of the ending now that I'm done. We didn't get good payoff on all the characters like Outlast 2 delivered on all it's psychos. No one was as good as Trager or the Groom. This game was scarier than the first game, and improved on just about every aspect besides the characters.
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Last edited by Arachnid1 on May 1st, 2017 at 06:54 PM
Just to clarify, it's not the actual ending I had a problem with. That was cool, beautiful, and kind of fked up. It's the lack of involvement in the ending for the actual characters. Father Knoth had no pay off to justify the focus the story had on him, and we had no ending for Val. She just disappeared. Marta was the only one who had an ending, and it wasn't as satisfying as Wallrider wrecking the hell out of Chris in the first game.
Gender: Male Location: In Luna's mane, chasing STAAARS!
Now ya see neither I nor many people know there's a comic and that explanation would've been better off in the game itself than confuse and irritate everybody wondering what's happening especially with that ending that feels like "buy our DLC to know what's up".
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Last edited by Nemesis X on May 1st, 2017 at 07:23 PM