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Outlast 2
Started by: Arachnid1

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Arachnid1
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Gender: Male
Location: United States

Outlast 2

http://www.ign.com/articles/2014/10...nt-dev-confirms

I loved the first one, and loved its DLC even more. Consider me very interested!


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Old Post Oct 24th, 2014 04:21 AM
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Smasandian
Smell the Ashes

Gender: Male
Location: Canada

I really enjoyed the first one (haven't played the DLC) but I'm unsure what they can do to further the series.

I was reading in the comments that the developers should give you ways to delay your pursuer. Kind of like the flamethrower from Alien Isolations and it's gadgets.

Old Post Oct 24th, 2014 12:18 PM
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Arachnid1
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Gender: Male
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quote: (post)
Originally posted by Smasandian
I really enjoyed the first one (haven't played the DLC) but I'm unsure what they can do to further the series.

I was reading in the comments that the developers should give you ways to delay your pursuer. Kind of like the flamethrower from Alien Isolations and it's gadgets.
That sounds like a good idea to me. I think they should make every enemy as fast as you or faster too. Outrunning people was always too easy. Making them more mobile, while giving you ways to delay them sounds a lot more tense.

And you should really play the DLC if you get the chance. It outdid the main game in every way.


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Old Post Oct 24th, 2014 06:55 PM
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Smasandian
Smell the Ashes

Gender: Male
Location: Canada

Yeah, I heard that. I'm waiting for a sale. I'm not in a big hurry to do so.

Old Post Oct 25th, 2014 01:45 AM
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Arachnid1
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Old Post Oct 29th, 2015 10:46 PM
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Arachnid1
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(please log in to view the image)


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Old Post Jan 7th, 2016 05:30 AM
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Arachnid1
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http://www.ign.com/videos/2016/04/2...ifying-gameplay

I'm getting some serious Hills Have Eyes vibes.


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Old Post Apr 23rd, 2016 03:52 AM
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Arachnid1
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http://www.ign.com/videos/2016/04/2...fying-cornfield

That corn field action looks stressful as hell. I'm looking forward to being lost there


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Old Post Apr 23rd, 2016 08:57 PM
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Nemesis X
Cynical Tyrant

Gender: Male
Location: In Luna's mane, chasing STAAARS!

The first game was good enough for me to buy the Whistleblower DLC and even that aced in spades so I'm definitely looking forward to the sequel because I hate my heart.


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Thanks Scythe for the sig.

Old Post Apr 24th, 2016 06:37 PM
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Arachnid1
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The demo is out guys


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Old Post Oct 5th, 2016 09:30 PM
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Smasandian
Smell the Ashes

Gender: Male
Location: Canada

Hmmm...I'm surprised there is a demo.

I wonder if the devs took any cues from Alien: Isolation.

Old Post Oct 6th, 2016 01:06 PM
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Arachnid1
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quote: (post)
Originally posted by Smasandian
Hmmm...I'm surprised there is a demo.

I wonder if the devs took any cues from Alien: Isolation.
After playing the demo, I don't think they did. It seems like more outlast to me. The newest edition they added is the sound indicator on the camera, which didn't add much.

Outlast is great, but it's nowhere near Alien: Isolation's level, and neither is the second from what I played in the demo.


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Old Post Oct 7th, 2016 02:43 AM
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Kazenji
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The game has been refused classification in Australia

won't stop putting from getting their hands on it.


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Old Post Mar 16th, 2017 08:14 AM
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Arachnid1
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Fcking hell this game is scary


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Old Post Apr 26th, 2017 03:08 PM
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Nemesis X
Cynical Tyrant

Gender: Male
Location: In Luna's mane, chasing STAAARS!

It bothers me a tad there is zero connection between the first Outlast and it's sequel here. From beginning to end, nothing. Not even a reference unless you count the religious tones both games have but that's about it.

I was expecting a twist like the settlement was founded by a relative of Father Martin, residents of said settlement are asylum inmates from the previous game that escaped, Walrider is secluded and worshipped like it's a god, or everything happening in the game is an open field experiment conducted by the Murkoff Corporation. But nothing like that happens. You're just a guy constantly getting chased by a cult, having a mental breakdown over it while remembering his traumatic childhood. It's like if Silent Hill was the canon sequel to Resident Evil. It makes no sense.


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Thanks Scythe for the sig.

Old Post May 1st, 2017 04:21 AM
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dika123
unstoppable force

Gender: Unspecified
Location: omniverse (whatever)

the ending is just F ucked

Old Post May 1st, 2017 05:31 AM
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Nemesis X
Cynical Tyrant

Gender: Male
Location: In Luna's mane, chasing STAAARS!


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Thanks Scythe for the sig.

Old Post May 1st, 2017 04:10 PM
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Arachnid1
Senior Member

Gender: Male
Location: United States

quote: (post)
Originally posted by Nemesis X
It bothers me a tad there is zero connection between the first Outlast and it's sequel here. From beginning to end, nothing. Not even a reference unless you count the religious tones both games have but that's about it.

I was expecting a twist like the settlement was founded by a relative of Father Martin, residents of said settlement are asylum inmates from the previous game that escaped, Walrider is secluded and worshipped like it's a god, or everything happening in the game is an open field experiment conducted by the Murkoff Corporation. But nothing like that happens. You're just a guy constantly getting chased by a cult, having a mental breakdown over it while remembering his traumatic childhood. It's like if Silent Hill was the canon sequel to Resident Evil. It makes no sense.
But everything was an experiment by Murkoff. The Outlast bridging comic exlained that Temple Gate was their big experiment following the events of the asylum experiment to try something larger scale. They used the radio towers to send signals (those huge flashes of light that disoriented everyone) that made everyone in the town crazy. It's why the main character was hallucinating throughout the entire thing.

https://i.redd.it/cxiuxfmoq0uy.jpg

Also, not a fan of the ending now that I'm done. We didn't get good payoff on all the characters like Outlast 2 delivered on all it's psychos. No one was as good as Trager or the Groom. This game was scarier than the first game, and improved on just about every aspect besides the characters.


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Last edited by Arachnid1 on May 1st, 2017 at 06:54 PM

Old Post May 1st, 2017 06:42 PM
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Arachnid1
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Gender: Male
Location: United States

Just to clarify, it's not the actual ending I had a problem with. That was cool, beautiful, and kind of fked up. It's the lack of involvement in the ending for the actual characters. Father Knoth had no pay off to justify the focus the story had on him, and we had no ending for Val. She just disappeared. Marta was the only one who had an ending, and it wasn't as satisfying as Wallrider wrecking the hell out of Chris in the first game.


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PWNT

Old Post May 1st, 2017 07:06 PM
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Nemesis X
Cynical Tyrant

Gender: Male
Location: In Luna's mane, chasing STAAARS!

quote: (post)
Originally posted by Arachnid1
But everything was an experiment by Murkoff. The Outlast bridging comic exlained that Temple Gate was their big experiment following the events of the asylum experiment to try something larger scale. They used the radio towers to send signals (those huge flashes of light that disoriented everyone) that made everyone in the town crazy. It's why the main character was hallucinating throughout the entire thing.

https://i.redd.it/cxiuxfmoq0uy.jpg


Now ya see neither I nor many people know there's a comic and that explanation would've been better off in the game itself than confuse and irritate everybody wondering what's happening especially with that ending that feels like "buy our DLC to know what's up".


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Thanks Scythe for the sig.

Last edited by Nemesis X on May 1st, 2017 at 07:23 PM

Old Post May 1st, 2017 07:13 PM
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