Gender: Male Location: In Luna's mane, chasing STAAARS!
I think everything would've been covered if there were drive by shooting mechanics. You could not shoot while driving in the first WD. How can you **** up a game with cars and guns and not even combine the two? I get Ubisoft wanting players to hack a lot while driving what with it being the theme and all but there wasn't a lot to help me whenever I had to chase another player. Traffic lights were the only things in sight and they're useless against non-AIs.
__________________ Thanks Scythe for the sig.
Last edited by Nemesis X on May 1st, 2015 at 11:09 PM
Well, I agree somewhat. I do wish they allowed shooting and driving but disagree that lights were the only useful thing to hack while chasing somebody. Those pillars were also good as well.
I find that the hacking turned into a instant win most of the time. It wasn't organic and felt gamey. At least in Red Dead Redemption/GTA, having the ability to shoot felt more real because it wasn't scripted at all. You could shoot the tires by accident which made the car crash in a crazy way or get a lucky headshot through two windows. It made it feel awesome and it rarely played out the same.
In Watch Dogs, it's like, "oh there is a light, hit X" and the car crashes the same everytime.
But that's not the problem with Watch Dogs. The problem is the Ubisoft template they adhere to every single open world game. And the last ****ing mission being absolute bullshit and ****ing impossible to finish without killing cops.
Gender: Male Location: In Luna's mane, chasing STAAARS!
Been keeping an eye on the progress of this game and, honestly, it looks pretty good. Protagonist is not as boring as Aiden, the side characters are actually likeable, the gadgets and new hacking abilities are sick, not to mention the open world looking and feeling way more alive than in the last Watch Dogs. I'm actually looking forward to when this comes out. Of course I will watch the reviews before making any decisions in the future. This is Ubisoft.