This is because I have been playing them at 'maximum extension'- I did the Jedi ambush on Thalos about as fully as it is possible to do it, and forced the Dark Siders to not move on until they had worked out a proper bloody attack plan; I gave few clues.
As ever, this is because I can't afford to move on quickly. Shifts in available players have nixed offline play and at full pelt we'll outrun it again.
Still, I want to keep enthusiasm alive and so, earlier than planned, here are some early previews for what is coming next year...
(Titles are subject to alteration!)
THE LOST TRAIL
Roan and Xeth have both been shaken by the news that not only Kuylen but at least one of his major followers- Galder- are still alive and active. At first, this might have seem a distraction to their important task- to identify the true nature of the thread posed by the mysterious Lady Adelmo.
But thanks to their earlier efforts, an unexpected break has come. It turns out the two cases are very much related- and always were.
To uncover the truth about Adelmo, they'll have to look into her activities in the Republic years before anyone was dreaming of a woman with white hair. But there's only one group that knew anything about her- Kuylen's, and where the group needs to look, nothing is known.
In the years between Kuylen's faked death at the jaws of a rancor and his reappearance in the Damagran Confederacy there is a great void of information. The Jedi have peiced together the harder parts of his organisation; the likes of Chion and Galder; his alliance with Pelloran and Faylar and his subjugation of the warrior culture of Belseraphon. But there was a whole other side to what he did; the side that found all the secrets he needed to operate. No-one knows what he was doing and who he was associating with.
Working almost virtually in the dark from the worst of all possible sources of information, the Jedi must now uncover the secrets of Kuylen's past.
The Republic, the Jedi, the Damagran Confederacy, Pelloran, the Malastare authorities, the Zeitonians, the Bureau, the Golden Serpent, several large pirate clans, the Treganna Void...
Many are the organisations that want the Dark Siders captured and/or killed- and that's before we get onto the worsening internal group tensions and the recent 'incident' which possibly adds Lady Adelmo onto the list as well.
Well, that's all part of life for the Dark Siders. by now, they are getting pretty used to the idea that wherever they go, it is likely that hordes of robots, bounty hunters, warrior-monks, police, assassins, mercenaries and the odd robotic mercenary assassin hunter pirate ninja-monk is going to try and track them down and take them out. "The Dark Siders were here" is virtually synonymous with "this place burnt down after a huge battle."
It's wearying, even for the more battle hungry of the Dark Siders- but it's part of the price for their freedom. The freedom to piss off whoever the hell they like is one of their fundamentals. They are free to send whoever they like after the Darkies; that's the rules of the game.
But THIS. This is too much. This time... someone is trying to kill them. Someone with great influence and power, and able to command resources that are very much capable of actually carrying out the threat. The Dark Siders need to stop this at the source or they really are going to be dead this time.
That's not what is too far. What is too far... is that they have never even met the guy. That's over the line. Beyond the pale. A bridge too far. It's one thing to have a huge list of enemies you have made via your own activities; something almost to be proud of. But if total strangers that you have never done a thing to start getting in on the act... no no no. This must not stand!
The Dark Siders, united as nothing else can unite them by the threat of shared destruction, decide to go and pay their new enemy a friendly visit and inquire politely quite why he wants them all dead. Obviously, their interpretation of 'inquire politely' will be "lightsabre to the sensitive parts before he tells us why in return for which we'll finish it quickly."
But it's not going to be that simple. This person is deep in the Republic. He has no trouble getting to them, so the Dark Siders have no choice but to go to him.
It's been years since the Dark Siders went into the Republic proper. It's no longer safe. The eyes and ears of the Bureau are everywhere. The slightest, tiniest display of either lightsabres or force powers will bring the Osokans in droves.
It's the worst possible situation... the Dark Siders... might actually have to... you know... talk and think their way through this one?
Oh the horror!
Oh, and it's at a giant casino so... you know. Whilst you are there...
"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
"You've never had any TINY bit of sex, have you?"
Last edited by Ushgarak on Oct 24th, 2010 at 02:08 PM
And possibilities to go mad as they realize just how bad the Dark Side can really get... or something.
Though I have noticed the Jedi stories can get pretty damn dark, like Battlefield and Purity, more so Purity then Battlefield, but I think it had it's dark moments too. Hell the concept of a whole planet being forcibly taken over and turned into a big droid factory/testing ground was pretty brutal.
__________________ Minmatar - Sure Amarrian's have lasers, but we have Depleted Uranium rounds up to 1400 mm wide. Pew! Pew! Pew! Pop!