Gill dosen't have that resurection thing. once he's down, he's down for good. And if you want to include Nightmare Gill as a last resort, please also include a hyped up version of Geese so this won't be one sided.
Gill is fast, inflicts heavy damage, does an extremely large amount of stun, and can string together very long juggles. He can also inflict block damage with normal attacks, which makes it difficult to employ defensive strategies against him. This also makes it very difficult to achieve a perfect victory against Gill.
One dangerous element of Gill's is his Resurrection Super Art. If his lifebar is emptied by the player but his Super Arts bar is completely filled, Gill will rise from the ground with his health partially restored. In 3rd Strike Gill has the potential to restore all of his health, however if the player hits him in his rising animation frames his recovery will stop. During his rising animation his opponent is constantly pushed away from him, making it difficult for a player or their projectiles from coming near.
and his moves:
In Street Fighter III: 2nd Impact he gains a super art called Meteor Strike, where twenty or so Cryo and Pyrokinesis will fall from the sky onto the.
In Street Fighter: 3rd Strike he gained the Super Art Seraphic Wing,
which caused Gill to fill the screen with light waves after a pause.
And for Geese:
Geese's signature. He will gather up his Ki energy, open his palm, and unleash a ground-slicing energy projectile
Geese will gather Ki energy with both hands, then unleash with the left hand first, forming an energy-wave that stalls on the ground and blocks any enemy fireball. Then he would swing his right arm, combining both of the bursts of Ki energy into a much larger projectile,
An airborne projectile. Geese fires a ball of Ki energy from the air that is angled downwards towards the opponent.
Gathering Ki energy, Geese rushes towards his opponent and performs a nasty two or three hit combo. Much like the Deadly Rave, the Jaei Ken is used in close range combat
Geese leaps into the air to perform an attack, except he slashes with his arm
One of Geese's many counter moves. He blocks an attack, then slams his opponent into the ground.
If close enough, Geese connects with an attack that causes the opponent to hover slightly above the ground. While his opponent floats in place, Geese holds his hands together and charges an energy ball, which he then slams into them.
One of Geese's super moves. Geese raises both hands in the air, then slams them into the ground causing a huge cage or claw of Ki-energy to surround him for a good few seconds, dealing a large amount of damage.
Geese gathers an immense amount of energy and releases multiple lighting bolts that crash to the ground circling around him, devastating anything that touches them
Usually Geese's most powerful move, which he allegedly learned after observing Ryo Sakazaki's Ryűko Ranbu technique. Deadly Rave involves Geese shouting the attack's name, dashing toward the opponent, assaulting the victim with a long, powerful combination of attacks, and finishes the maneuver with an energy-bursting palm
From my reaserch, this is a very close fight, but I say Geese wins.
Sad but unfortunately very, very true. Geese gets curbstomped & takes a swan dive off the clock tower then the kids from Hostel smash his head in w/a rock.
What part of Deity do you people on here do not get...Gill is going to win because of his ressurrection ability...He should have it by the way, just like Geese would have his ability to change to Nightmare Geese. I still that Gill is going to win regardless...He is an actual Deity where Geese is not, He may have Deity like powers, but he s not an actual Deity, so Gill wins...