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Home » Misc » Computer / Video Games Discussion » Games 'Versus' Forum » Cole McGrath (Infamous) vs. Alex Mercer (Prototype)

Cole McGrath (Infamous) vs. Alex Mercer (Prototype)
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Etherean Fire
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Cole McGrath (Infamous) vs. Alex Mercer (Prototype)

Setting: Ruins of Empire City. Both will have all of their upgrades, and the power of both Coles (good and evil) will be examined as one (if possible). They will start the match on equal level rooftops facing each other with 10 blocks of separation. Make your case!

Old Post Jul 2nd, 2013 08:26 PM
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NemeBro
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This is a very original thread.


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Old Post Jul 3rd, 2013 05:44 AM
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Etherean Fire
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Really? I've actually seen this done a few times. Of course, that could be sarcasm for all I know, I'm not assuming such. I realize how difficult it can sometimes be to convey tone through written speech.

Anyways, your take on the match?

Old Post Jul 3rd, 2013 04:30 PM
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BloodRain
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Mercer crushes Cole, good and/or evil.

Beast Cole can't be defeated in the same way Mercer can't be defeated. They can come back from really powerful attacks, still, it takes lesser force to take them out. Beasts is below Mercer's attacks more than visa versa. A draw or Alex takes it.


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Old Post Jul 5th, 2013 12:41 AM
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McGrath lites him up.


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Old Post Jul 5th, 2013 02:52 AM
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Etherean Fire
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I actually have an opinion on this one. Honestly, I think Cole would take it. A stun baton was shown capable of stopping Mercer in his tracks. Imagine what 30,000-300,000+ volts shot at him in various ways would do to him. Also, Mercer can be hit by bullets, which travels much slower than a bolt of lightning. Combine that with Cole's ability to activate adrenaline-based perception and Mercer will be virtually unable to dodge him. Cole also has a greater variety of offensive capabilities, along with fire and ice. Whereas Mercer is a relatively formless, one-dimensional fighter, relying primarily on brute force. I see Mercer having only a physical edge on him. The rest goes to Cole for me. Nothing Mercer has ever faced has proven nearly as powerful as Cole. This is just how I feel about it.

Old Post Jul 5th, 2013 03:29 AM
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BloodRain
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Dunno. Seeing as its Cross who is at head of this army party, that baton must have had both high voltage and the right amps, waves, pulse, something, tolateforscience.. something to specifically target the body functions. Because when Mercer is taking tank shells to the face, anything less than a large bolt shouldn't down him too easily.

The thing is its that edge you gave Mercer at the end that pushes the win to him. Cole is peak humanly fast, so it wont be the easiest thing to tag someone who can move faster than the eye can see. Cole is also low superhuman in body, while Mercer casually throws hundred ton tanks around. To where Cole would need several well timed and powerful blasts to have that chance, Mercer only needs a single touch to win. Brutally.


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Old Post Jul 27th, 2013 03:42 AM
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Etherean Fire
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quote: (post)
Originally posted by BloodRain
Dunno. Seeing as its Cross who is at head of this army party, that baton must have had both high voltage and the right amps, waves, pulse, something, tolateforscience.. something to specifically target the body functions. Because when Mercer is taking tank shells to the face, anything less than a large bolt shouldn't down him too easily.

The thing is its that edge you gave Mercer at the end that pushes the win to him. Cole is peak humanly fast, so it wont be the easiest thing to tag someone who can move faster than the eye can see. Cole is also low superhuman in body, while Mercer casually throws hundred ton tanks around. To where Cole would need several well timed and powerful blasts to have that chance, Mercer only needs a single touch to win. Brutally.


You're not honestly saying Cross's stick has power output matching Cole, are you? As for Mercer's speed, Cole has an adrenaline function to help him with that. Physicality is a given for Mercer, but Cole has a larger arsenal of greater variety. Whereas Mercer is rather mindless when it comes to combat, overexerting with every attack and leaving himself wide open. Also, Cole can toss vehicles to, so flying tanks wouldn't be much of a problem. Honestly, Shock Wave = problem solved. All of this, and that's before considering his good/evil elemental augments. Mercer, to my knowledge, never adapted to electricity, so how does he plan to hold up to fire and ice? I'm unsure of the effects of the two on biomass, but I don't see that ending well for him.

Old Post Jul 27th, 2013 10:52 PM
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BloodRain
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No I'm saying that the volts/amps are likely to be specific here as you wouldn't have regular electricity taking out a guy who eats tank shell explosions. A minor what-if, though its fair to look at how durable Mercer is. Not to mention that the baton that only shows its effect in gameplay doesn't do more damage than normal explosives. Basically Cole can shock him with all but the stronger charges and it will only manage to temp slow him down.
His 'adrenalin' makes him react faster but still only in human limits when Blacklight was surpassing human limits when taking its first baby steps.

Besides throwing cars not being close to casually throwing tanks down a city-block, its the fact that Mercer's strength is so high that it would take a single strike from him to end Cole. This is that guy who can kill people with a casual, non-powered, non-charged punch.
Just compare: At the start of iF2, when Cole was stronger than iF1 but before his ice/fire powers, he found a helicopter to be a challenge, having to run from it until he used one of the 4 strongest moves in his disposal. Mercer regularly took on military force including many armed forces, tanks and helicopters, along with surrounding infected and larger beasts.


Mercer has Cole in speed, durability and strength to one-shot. Cole has Mercer in a few special moves (trying to freeze him over or bringing down a giant bolt on him) that can give him an edge, but its a small edge to Mercer's blade collection.


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Old Post Jul 27th, 2013 11:53 PM
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Etherean Fire
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quote: (post)
Originally posted by BloodRain
No I'm saying that the volts/amps are likely to be specific here as you wouldn't have regular electricity taking out a guy who eats tank shell explosions. A minor what-if, though its fair to look at how durable Mercer is. Not to mention that the baton that only shows its effect in gameplay doesn't do more damage than normal explosives. Basically Cole can shock him with all but the stronger charges and it will only manage to temp slow him down.
His 'adrenalin' makes him react faster but still only in human limits when Blacklight was surpassing human limits when taking its first baby steps.

Besides throwing cars not being close to casually throwing tanks down a city-block, its the fact that Mercer's strength is so high that it would take a single strike from him to end Cole. This is that guy who can kill people with a casual, non-powered, non-charged punch.
Just compare: At the start of iF2, when Cole was stronger than iF1 but before his ice/fire powers, he found a helicopter to be a challenge, having to run from it until he used one of the 4 strongest moves in his disposal. Mercer regularly took on military force including many armed forces, tanks and helicopters, along with surrounding infected and larger beasts.


Mercer has Cole in speed, durability and strength to one-shot. Cole has Mercer in a few special moves (trying to freeze him over or bringing down a giant bolt on him) that can give him an edge, but its a small edge to Mercer's blade collection.


Everything Cole does puts out more than a damn baton. To say otherwise is understating Cole's power.

You forget something. Cole's an evolved meta human, not some Blacklight grunt or civilian bystander. I'd say he can handle Mercer's power. His durability is proven on more than one occasion, such as his first helicopter incident. I don't know if we're talking about the same one, but I don't remember him running from it. As I recall, he tanked a hit to the dome from one atop a speeding car. Both were heading toward each other, so the force was further multiplied. What does he do? He gets up, brushes off the hit, and brings down da choppuh, and he didn't need ionic powers to do it.

Mercer's blades all serve the same purpose, so they're not exactly game changers. He wields them with wasted energy and lacking discipline, and they can't do him good beyond trying to kill something with them. Cole's variety, however, leave him room for strategy and efficiency, and that's if I were only talking about one Cole. We're considering both of them as a complete idea, so his arsenal is doubled.


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Old Post Jul 31st, 2013 11:01 PM
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NemeBro
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He has never shown the durability to take a bladed attack from a character than tosses tanks city blocks away.


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Old Post Aug 1st, 2013 05:47 AM
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Etherean Fire
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The same way Mercer has never been able to stand up to elemental metas. Like I said, how would Mercer hold up against lightning, fire, and ice?

Old Post Aug 1st, 2013 10:49 PM
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ares834
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Considering a nuke wasn't able to completely destroy him, he should hold up just fine.

Old Post Aug 1st, 2013 11:45 PM
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Etherean Fire
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quote: (post)
Originally posted by ares834
Considering a nuke wasn't able to completely destroy him, he should hold up just fine.


A crow conveniently landed on him allowing him to regenerate. Burn that away, and he won't get the same chance. Besides, I'm pretty sure Cole would live through it too if he conveniently crashed into the city's power grid or some shit. Plus, didn't Cole nuke the Beast? It's been a while, so the details elude me.


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Old Post Aug 2nd, 2013 01:58 AM
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BloodRain
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quote: (post)
Originally posted by Sacred 117
Everything Cole does puts out more than a damn baton. To say otherwise is understating Cole's power.

You forget something. Cole's an evolved meta human, not some Blacklight grunt or civilian bystander. I'd say he can handle Mercer's power. His durability is proven on more than one occasion, such as his first helicopter incident. I don't know if we're talking about the same one, but I don't remember him running from it. As I recall, he tanked a hit to the dome from one atop a speeding car. Both were heading toward each other, so the force was further multiplied. What does he do? He gets up, brushes off the hit, and brings down da choppuh, and he didn't need ionic powers to do it.

Mercer's blades all serve the same purpose, so they're not exactly game changers. He wields them with wasted energy and lacking discipline, and they can't do him good beyond trying to kill something with them. Cole's variety, however, leave him room for strategy and efficiency, and that's if I were only talking about one Cole. We're considering both of them as a complete idea, so his arsenal is doubled.

Not talking about power though am I? If I wanted to cite power Id say how the majority of Cole's attacks dont come close to tank shells or missiles.


Cool, tanked a chopper tapping his head. That would make him as tough as the Infected. Which Mercer can one-shot with punches alone. Cole has low-superhuman perception when focused, Mercer moves at 200mph, he will be killed by his single attack.

Yes, the purpose of ripping shit up. Blade that slice through heavily armoured tanks > Cole's flesh.


The single thing for Cole here is either his AoE freezing or dropping a lightning bolt. Thats it.


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Old Post Aug 8th, 2013 07:26 PM
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Etherean Fire
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Tanking tank shells implies that he gets hit... a lot. He gets hit by bullets as well. Faster than lightning bolts? I think not.

You're telling me that he gets hit while also telling me "he's too fast to be hit". Both can't be true, so something's wrong with what you're saying.

Sure, and he'll take an arsenal of three elements to the face. None of which he can adapt to.

You know Cole has grenades that can restrain opponents, right? He can basically just execute him where he lies.

BTW, welcome back.


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Old Post Aug 8th, 2013 10:13 PM
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BloodRain
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Their speed isnt the issue, its that Mercer tanks tanks where all but a few strong attacks of Cole's can be survived by humans. And besides not having that damaging output, there's the fact that whatever Cross used against Mercer only repels him. He is barely harmed by it, all it does is give him a shock. Putting these two together and we have most of Cole's attacks not being strong enough and only creating a temporary shock.

Not if what he's hit by is faster than him. Don't forget that Mercer fights squads of military forces at a time, so many bullets flying. This is one on one with one guy that outruns helicopters and leaps over cityblocks and buildings, the other can focus their perception to momentarily just hit low-superhuman.


Mercer is faster, stronger, more agile, more durable, has more fatalities and can handily take the majority of Cole's attacks head on.


Thanks :T off tomorrow though.


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Old Post Aug 8th, 2013 10:49 PM
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quote: (post)
Originally posted by BloodRain
Their speed isnt the issue, its that Mercer tanks tanks where all but a few strong attacks of Cole's can be survived by humans. And besides not having that damaging output, there's the fact that whatever Cross used against Mercer only repels him. He is barely harmed by it, all it does is give him a shock. Putting these two together and we have most of Cole's attacks not being strong enough and only creating a temporary shock.

Not if what he's hit by is faster than him. Don't forget that Mercer fights squads of military forces at a time, so many bullets flying. This is one on one with one guy that outruns helicopters and leaps over cityblocks and buildings, the other can focus their perception to momentarily just hit low-superhuman.


Mercer is faster, stronger, more agile, more durable, has more fatalities and can handily take the majority of Cole's attacks head on.


Thanks :T off tomorrow though.

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Old Post Aug 9th, 2013 01:07 AM
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Etherean Fire
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quote: (post)
Originally posted by BloodRain
Their speed isnt the issue, its that Mercer tanks tanks where all but a few strong attacks of Cole's can be survived by humans. And besides not having that damaging output, there's the fact that whatever Cross used against Mercer only repels him. He is barely harmed by it, all it does is give him a shock. Putting these two together and we have most of Cole's attacks not being strong enough and only creating a temporary shock.

Not if what he's hit by is faster than him. Don't forget that Mercer fights squads of military forces at a time, so many bullets flying. This is one on one with one guy that outruns helicopters and leaps over cityblocks and buildings, the other can focus their perception to momentarily just hit low-superhuman.


Mercer is faster, stronger, more agile, more durable, has more fatalities and can handily take the majority of Cole's attacks head on.


Thanks :T off tomorrow though.


We've already been over all of this.

A. Cross's stick doesn't have near the same voltage as McGrath, and it was still a problem for Mercer. Here, that will only get worse.
B. Exactly. "Faster than him." Wouldn't you say lightning bolts are? Coupled with perception, Mercer will have a much harder time.
C. That's a given. We established that at the start of the debate. I'll take Mercer's physical superiority, and I raise you Cole's various means of offense AND defense comprised of things Mercer is not typically confronted with.

Old Post Aug 9th, 2013 02:14 AM
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BloodRain
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Worse to what degree? That unknown volt/amp could only shock him. A strong jolt from Cole is likely above the baton, but what does that mean? Its stronger than something Mercer shrugs off? Again humans can be hit with most his jolts and not die. To assume any shock will start to bring Mercer down is a stretch.

That's vs a couple dozen people, not one. And comparing his perception to the raw speed here, Cole would still have a tough time tagging him. The difference is that the variation isn't that great. Bolts and grenades, wot do much. Fire attacks, not stacking up to explosives Mercer usually eats. Ice attacks, most useful as it would hold him for a moment so Cole would have to act really quick before he busts out, assuming he's hit as the ice power is the slowest one. The AoE drain won't help, the tornado will stall, the AoE freeze will be the same as normal freeze, leaving dropping a massive bolt on him his best ultra attack.

Shock with bolts, temp freeze if tagged with ice, and damage with dropped bolt that severely drains him. Tis is what he's bringing to the table.


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Old Post Aug 9th, 2013 02:39 AM
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