You know, SpellJammer does have the very old playstation game of WWF: In Your House which works like Mortal Kombat.
Though he always played Undertaker, the majority of his attacks sucked.
Ghoul blast: These flamming green skulls zap the opponent for menial damage.
Tombstone: Undertaker litteraly forms a stone tablet that he crushes over the opponent's head. Again, menial damage.
Uppercut: A radical uppercut that makes the opponent fly like fifty feet in the air and come crashing down. Does more damage, but then you have to grapple the opponent before you can apply it.
Chokeslam: Undertaker moves in bulet-time and chokeslams you. This move would be good if YOU weren't the one in bullet-time allowing the opponent to easily dodge and take advantage of attacks of oppurtunity.
Ghoulhands: His best move, these green ectoplasmic hands temporarly paralyze the foe but deal no damage.
Fatality: A lame punch that establishes a dug grave and a RIP tombstone for the foe. All the other fatalities were pretty cool accept for his.
Infact Undertaker's greatest quality was perhaps his ability to deliever cheapshots when your opponent is on the ground prone. Don't ask SpellJammer how, but even as a player your speed dramaticaly increases and he gets alot of kicks to the groin and bitchslaps in. SpellJammer guesses they did this cause he's a villain wrestler..
__________________ Smile, tommorow is going to be worse..
It's funny you should say that, in SW SpellJammer's character holds his head up high because he's lightside (As light as Carth! -_o) and has a nice tan and looks like a cross between Jet Lee from Rise to Honor and The Rock if The Rock had more hair..
And to think, that's when SpellJammer tried to copy the character's look to the real SpellJammers..
__________________ Smile, tommorow is going to be worse..