Gender: Male Location: Kicking pigs out of the screen.
I myself am right/left brained. Also Ambidextrous like to be physical, like math, science, and business, good at speaking, etc. Those are different types of intelligences and skillsets.
Now there are many "art" people who aren't left brained, and vice versa, but it's not always the case. As we're seeing now, the people who thought sciences were a sure bet in life are finding that it isn't.
I like everything so I focused on business and implementing everything I like into it.
lolno. The only halfway decent PAL cover I've seen in a God of War game was III's, and that's only because it's the same as the US. But then there's the factor that GoWIII's cover is already a disappointing one in its own right. The rest of the PAL covers are pretty much just last minute photoshops by comparison. At least the US covers had a consistent theme to them until the guy God of War III's box art went and shat on it. Hell they barely even bothered to fix that with Ghost of Sparta (which is still a nice enough cover art, granted), especially when the very first promotional image they had was probably the most ideal picture they could've gone with.
Hell, those high-res renders from God of War 1 were pretty ****ing ugly to begin with; I know Kratos isn't a prettyboy, but that picture and the other such renders just made him look like he walked out of the paleolithic era.
Last edited by BloodRawEngine on Apr 26th, 2011 at 07:01 PM
In regards to being a slick, prettyboy chode-type character? No, and thankfully so. Developers have gone out of their way and admitted that Kratos is "intentionally not beautiful". But then, most of such characters are often from Japan, and you can count on one hand the number of rugged, masculine video game characters they've made (3-4).
Last edited by BloodRawEngine on Apr 26th, 2011 at 07:10 PM
__________________ Land of the free, home of the brave...
Do you think we will ever be saved?
In this land of dreams find myself sober...
Wonder when will it'll all be over...
Living in a void when the void grows colder...
Wonder when it'll all be over?
Will you be laughing when it's over?
Multiple elements point directly to the title of the game, from the titular blade pointing upwards towards it, to its placement underneath the giant God where your eyes slowly lead down to it as you observe the God from top to bottom, to its placement dead in the center of the cover, spreading across its entire width with large, powerful letters that dominate the background. The Japanese characters give the title an air of elegance about it, and are perfectly position at the midway point underneath the lettered title. The titular blade and the title create a sort of triangular image which subconsciously encourages the observer to look upwards and outwards throughout the image. The logos are pushed to the edges of the cover, but are also adequately clear and distinct, so as to enable seamless observation of it for informative purposes when looked at length, while at the same time keeping it firmly in the background so that the cover art itself dominates the picture.
The cover's full of life and colour, painting a picture of a very pleasant and captivating world to explore. The design of the God is detailed and imaginative with a powerful and alien look about it, and the manner with which it looks down towards the world, down towards the player, creates a sort of ominous feeling, and the manner with which the God blends in with the sky and clouds gives it a sort of intruige, a sense of wonder and adventure. These contrasting feelings have become emblematic of fantasy storytelling - a pure and peaceful world of beauty, with dark and secretive roots a bit further below the surface, faced with imminent danger and tragedy - and match the tone of Xenoblade quite nicely.
As far as what the cover means with respect to the game itself, it includes the image of the very object the title references: the Xenoblade, which acts as an integral component of the game's storyline, and it also gives the player a look at what largely defines Xenoblade's setting and makes the game so unique: the corpses of two Giant Gods that died in battle against one another - that is essentially what the game world is, and you as the player get to adventure across the entirety of both corpses during the games, and that is essentially what the cover is showing you - the world below which is in actuality the body of one of the two Gods, with the other clear to see in the sky, for you to travel to at a later stage in your adventures.
The cover stands out for being captivating to look at with detailed and imaginative imagery that create a sense of atmosphere and feeling, for appropriately reflecting the experience of playing the game itself, and fulfilling the function of drawing the individual into the title of the game. I submit that it's the finest cover art that has yet been posted in this thread.