Vitiate should be banned the second he won't die a horrible, Mary-Sued, protagonist related, and shoehorned death. Since we all know that's going to happen, and we all know it's going to happen soon, I see no reason why.
What's so terrible about their rendition of a generic doomsday villain compared to other stories that apparently execute it better? :hmm
Mostly just asking because going from Mass Effect (barring the ending, which was more mediocre than terrible imo) to shit story telling here is kind of a jarring change to me :hmm
Registered: Jul 2014
Location: Off learning Ground Realities
Oh don't get me wrong I play SWTOR more than anyone else here.
But the Ziost story was shit. The amount of Sith-Lord-Gone-Rogue stories is stupid, and this is the fourth time Someones tried to drain a planet and the second time it's actually happened. Come up with something new, Jesus.
To be fair, it is physically impossible for BioWare to come up with a new story. They haven't come up with a new story since they created Baldur's Gate. TOR follows the chart perfectly. (please log in to view the image)
Registered: Jul 2014
Location: Off learning Ground Realities
*shrug* What I liked about Kotor 2 was the incredibly character response to what was going on around them, and the actual insight into people's psyche.
The best part of Ziost was master Surro, but then you'd have Lana Beniko not even flinching at billions dead on Ziost, etc. I don't particularly know why I really didn't enjoy the story... I just didn't.
Swtor doesn't actually fit many of those. You don't start from humble beginnings, you're already a member of your order at the start of the game. And theres no battle that throws your life into chaos. You have one companion at the start. More than 4 locations. No dream sequences. The ancient civilisation is mainly side quest stuff.
No. No, you really aren't. Apprentices aren't technically Jedi, you aren't even a part of the Sith before going to Korriban, the muggle classes have more wiggle room, but not much.
There's an entire war that throws the galaxy into chaos, not to mention the several wars that start on the starter planet for a few of these.
Depends on the start, but TOR isn't a party based game. It's a MMO. Companions fill more than one role here, except for a select few.
Four Acts. Prologue. Chapter I, Chapter II, Chapter III. Classic BioWare.
Not really. The Force Sensitives in particular have quite a few. There's even a dream sequence of the final mission for every class in Act III on Voss.
And? That's also not true, either way. There's an entire planet of Sith ruins, Jedi ruins, and Rakata ruins, that are all required.
Registered: Jul 2014
Location: Off learning Ground Realities
That's actually wrong.
Smuggler, Trooper, Inquisitor, Bounty Hunter all have humble beginnings. Inquisitor and BH aren't members of their orders, neither the smuggler if you count her career as a republic privateer. The battle that throws your life into chaos happens in both Sith stories. There's a few dream sequences in SOR/Makeb.
Slave is the only humble one, but even then you don't actually start off as a slave, you start off as a Sith, the most privileged position in the empire. As for the others as the Knight/Consular/Warrior you're an exceptionally talented apprentice put on the fast track to masterhood and heaped with praise already. The Trooper is being accepted into the most elite squad in the Republic and the Smuggler is already an experienced captain of her own ship.
Padawans are still part of the Jedi order as are acolytes part of the Sith. The game starts as soon as you land in the Jedi/Sith headquarters and start training as a real Jedi/Sith.
The war happens two acts into the game and it doesn't throw your "quiet life" into chaos, you just continue to do the job you already were doing. Throughout the game you simply perform your role as you would at any time. That theres conflict in a game isn't part of the Bioware formula.
The only one that gets two companions in the prologue is the Knight and one is an astrodroid.
The chart says locations. And that structure is classic indeed, its ridiculously common. Has nothing to do with Bioware.
Those are visions, not dream sequences.
The Rakata are the only ones you really discover and have to look into, everything else is pretty regular tomb raiding.
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Last edited by Nephthys on May 6th, 2015 at 06:57 PM
Versus threads don't really follow a progressing storyline, so I don't see the issue. If he loses, he loses. Him surviving as an Essence would only really matter if there was a storyline that progressed. You don't see that too often in versus threads.