LucasArts and George Lucas wanted to make sure the Episode III game experience was just as complete and authentic as it possibly could be, so we've been working with George from the beginning.
We wanted to bring players the most authentic, the most exciting lightsaber duels ever seen in a video game, period. So we knew from the beginning we'd have to clal the master, so we called Nick.
Working closely with famed Star Wars stunt coordinator Nick Gillard, the development team is creating the most authentic lightsaber combat ever with choreography taken directly from the films as well as many new stunts created exclusively for the game under the auspices of Gillard. Expanding on the upcoming movie, the game will take place in never-before-seen locations that will give fans a sneak peek into the highly anticipated Star Wars: Revenge of the Sith film, releasing worldwide on May 19, 2005.
I’m over here at Lucasfilm working on the game for Episode III. Hopefully working out the moves and the fights to get it as real as we can to the movie.
This week we’ve been working on breaking down the Jedi moves. Trying to work with the system—a written system that only a few of us know. Only the actors and the stunt guys do it, so I’ve been trying to teach the animators of the game and show the specific moves—show them how wrists move, how feet move—so we can get it as close as possible to the movie.
On a movie, obviously I have a script. I know the story of the movie. I know how the characters are feeling, why they’re fighting, where they’ve got to go. I think it’s going to be pretty much the same on this game. The sets are all the same. The characters are the same.
I’m going to take the same approach—I’m just going to get it much more detailed because it’s much tighter than it is on the movie, and there’s so much more time with the game.
So we’re working particularly on the footwork—how exactly they move. How their wrists move when they turn, that they turn the right way, that the blocks and grapples are correct.
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All things considered, the Mace vs Anakin fight seems to be, as they put it, as authentic as possible, which was ensured by both Lucas and Gillard.
As I said, I don't see a reason not to use it. A difference between the film and the game doesn't make the game's version non-canon.
Kinda wish they would have kept in Anakin actually fighting Cin and Serra, feel like Nick deserved a little more than a 2 second holo appearance given all the work he put in designing the fights of all the PT and in the game.
__________________ "It didn't matter what they'd been before. All that mattered was that they were willing to fight—and maybe die—for the Alliance."―Col Serra.
No, Nick Gillard wasn't "wrong." There's no indication that Lucas established a level for Cin Drallig in the first place. It seems more than likely that both Matthew Stover and Nick Gillard had the liberty of creating Cin Drallig with their own creative vision, but their versions differed. Lucas and Lucasfilm was heavily involved in both projects and was, apparently, indifferent to the contradiction. Nonetheless, the ROTS novel is of higher canonical authority and, thus, other works since have used that version of Cin Drallig. That doesn't mean Nick Gillard was wrong - it means his vision never came to fruition. The difference between that situation and Nick Gillard's run-down on Anakin Skywalker and Mace Windu is unprecedented. I've already provided you a dozen quotes that state a central goal of the game was to create a game that is just as authentic as the films when it comes to lightsaber fighting. Nick Gillard co-created the fighting styles of Anakin and Mace with George Lucas. His creative input here is going to be greatly expanded than a minor character like Cin Drallig, where his take on the character isn't absolute since no definitive take, seemingly, had yet to be established.
Also, the fight isn't non-canon. The game is consistently stated to expand upon the film and had extensive oversight by LucasFilm. Refer to the following two quotes also:
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Last edited by DarthAnt66 on Sep 26th, 2017 at 08:29 PM
Closely following the plot of the movie, and expanding upon it doesn't mean in any shape or form that the game is canon
You yourself said that the novel overwrites the Cin fight, what do you think the movie does then with the Mace fight? Deletes it in it's entirety.
You can bring up whatever quotes you want, the fact is that a non-canon fight from a source that's already shaky at best doesn't mean f-uck all. I'm not even sure why you care, the game isn't needed in the slightest to prove Anakin > Mace.