Battle Location: A large open field. With grass. Gently rolling hills. Anti-climactic, I know, but I didn't want a big advantage one way another for this fight. Combatants start 100 yards away from one another.
No prep (like it matters).
Any stipulations from past rounds remain in force. And let's keep it strictly to amalgams and debates...apologies and explanations have gone around from last round, but I'd rather not have to deal with any of that again.
Name: THE BIG KAHUNA
Venom - http://www.marveldirectory.com/individuals/v/venom.htm
Taskmaster - http://www.geocities.com/marvel_vil...taskmaster.html
Sabertooth (body) - http://www.grokpedia.com/en/s/sa/Sabretooth.htm
Equipment: Symbiote, katana, berretta pistols (2), wrist-energy-thing (sorry for lack of a good definition)
Character Notes: Venom has shown strength that could be classified well beyond class 15. The Marvel bio only has him at 10. But for the sake of the amalgam, the symbiote will be considered Class 15. Added to Sabertooth, it may be more, but that is its “base strength.” Also, Venom has displayed many abilities recently that he did not originally. These should simply be assumed to be a part of the symbiote that was just never shown, until recently, though the strength limit is discussed above and most aspects associated with "Classic Venom" should be assumed to be true.
I throw up my shields and charge myself to maximum capacity in the process boosting my strength to 10 tons(Which the suit heightens further). Shocktopus utilizes his electro powers to make a superheated flesh melting shield around his body(burns away any oncoming symbiote pieces and webbing). The boot thrusters are on and waiting to be let loose.
-----------------------------Plan of Attack--------------------------
Right out of the gate Shocktopus uses his boot thrusters to propel himself instantly to 160mph in zig zag patterns racing towards TBK, blasting and attacking with electricity and lasers. I can close the gap in a few good super boosted steps.
The electricity ionizes the air as it hits TBK and/or around TBK. Anything metal will be magnetically removed from TBK's hands or belt while Shocktopus zips around him at super human speed(160mph in a small space)......... 'cept for his adamantium bones.
With all the electricity in the air, everything is superheated and ionized, I then just magnetically charge his claws/adamantium bones & toss the ****er around, slamming him into the ground bashing him with tentacles and blasting him more with lasers and electricity charges.
He's treated as Shocktopus' new toy, he's thrown around, spinned, flipped and generally kept off balance while being beaten & electrocuted into unconsciousness.
Guts and other vital organs are being removed by the superheated tentacles & 5 foot adamantium claws while burning his flesh off and cauterizing the wound making him unable to heal with his less than average healing factor in the process.
Then, by way of using the electro-magnetic storm I created, I carbonize the atoms in the air around TBK's body leaving him stuck in rock hard electrocarbon atoms K.O'd and now suffocating. Dead & unable to ever be moved.(Electro did this in Fantastic Four #218)
In closing, there is nothing TBK can possibly do to survive his beating. I win by luckily having two of TBK's weaknesses....and generally being superior to everyone.
Shocktopus stands triumphant! (please log in to view the image) (please log in to view the image)
Last edited by long pig on Nov 10th, 2005 at 07:48 AM
But for every appearance where heat affects Venom, there's an apperance where he overcomes that fear.... usually when he's in kill mode.... or even when not, once he even saved Peter Parker's 'parents' from a collapsing metal tower, while surrounded by fire.