1 hour of prep, generic empty room, teams don't kill each other beforehand.
Location: A forest! A redwood forest. Lots and lots of really big trees, plus other smaller plants and such. Seeing far in any direction is difficult. The forest stretches for what seems like forever in all directions. The entire thing is eerily deprived of wildlife. Teams start 1,000 yards apart, and know the general direction of the other team's location.
Let's get it on.
__________________ DarkCrawler is my hero... RESPECT LEONARD NIMOY!!!
During the prep time, my team does nothing particular, just gathers their stuff and is ready to go. Blitzkrieg puts up an electric shield around himself.
When the fight starts, my team examines the area and starts to move. Three people of my team have a way or advantage in moving through the forest. Agent Zero is master in stealth. Firstly, his suit has been made in such way that in shadows, Agent Zero is basically invisible. He was in same room with three guys, and they failed to see him. In forest with high trees and wide tree tops, the whole forest is basically covered in shadows. Secondly, Weapon X procedure has modified his body in such ways that he has no discernible scent. Nada. If Wolverine, Sabretooth and Daredevil would be in same room, they could not notice his presence by sense of smelling alone. And thirdly, he has vibranium armor. How will this help him in stealth, you ask? It absorbs vibrations. That includes sound. Agent Zero will make no sound in any of his movements. His heartbeat can’t be heard. Other team has no way of seeing, hearing or smelling him.
Second is Karnak. Karnak is a master martial artist and an acrobat. He is stronger, faster and better in about every way then Captain America. He is able to move with acrobatic moves through the forest, making his way fast and quietly (of course, not anything compared to Agent Zero). It’s hard to see or hear him, but not impossible. But he is able to climb high on trees and stay out of sight.
Blitzkrieg, on the other hand, is able to fly. By spinning electrically charged particles in a tight circle he can create a wind of near-tornado velocity. He combines this wind with continuous arc of lightning between his feet and ground; he can fly in the air with a “lightening bridge” and move high up to skies with speeds of 120 MPH. He will go and fly above trees and fly above the trees, waiting for his part.
Thing has no advantages. He is able to run with speeds above human beings, granted, but the trees will slow him down. But stealth isn’t his forte. Making noise is. Thing will act as distraction. He will run towards the other team, Doing quick turns and such, making it somewhat hard to find out his presence. Sooner or later the other team would be able to take him down, if Blitzkrieg wouldn’t make it difficult. He starts firing lightning in random places, making sound everywhere. The sounds will make a fine distraction, because the other team won’t simply be able to find out where the hell it is coming from.
While the other team is distracted, the quiet Agent Zero is in his position. After minute of random noise, Thing and Blitzkrieg will make their noise in such way that they come from certain direction, giving the other team an opportunity to follow it to its direction. His sniper rifle (loaded with adamantium bullets) is ready, and waiting in tree. After some time, the other team members will start to come to his sight. He takes the most destructive member of the other team first, Living Monolith. Adamantium bullets are fired at him with amazing accuracy. They hit him in the head, killing him. When the other team members are alerted, Thing starts running at them, shouting his trademark line, “clobbering time”. Blitzkrieg will fly next to him and fire countless lightning at the enemies.
Gamora and Karate Kid are fast, but they simply can’t dodge something that can’t be dodged in any way. They are taken out by Blitzkrieg’s lightning attack. So is Vertigo. The other team has been defeated.
Karnak and Agent Zero could handle it. Blitzkrieg and Thing most likely couldn't. Karnak has complete control of his body, and since Vertigo uses sonar pulse, Zero's vibranium armor will absorb the brunt of attack and lessens the effect. Vertigo of course wouldn't use his sonar pulse all the time - it would take out her teammates too.
Truth be told, Gamora, alone, could kill your entire team without a large degree of exertion.
Her teamates, which include Karate Kid, simply make it overkill.
But I'll humor you.
With the hour of prep my team devises this plan:
At the onset of battle Monolith emits a heat blast which sets a large portion of the surrounding forest ablaze, serving two puposes:
1) Blanketing the forest battlefield in thick smoke. This inhibits the visibility of all combatants on the battlefield, mine included, but Gamora, Karate Kid, and Vertigo do not need to see to be effective (however, Thing, Agent Zero, and Blitzkrieg, particularly, do).
2) Limitting the amount of directions you can attack from, and rendering your ability to flank me disabled..
Simultaneously, Vertigo emits her pulse in the general direction of your forces (being as we are 1,000 yards [3000 feet] apart and know which direction the enemy is). Vertigo's pulse is emitted in a 180 degree wave, and she can emit it so that it will not effect her own allies (which I can display if needed). Being as every member of your team is humanoid and has functioning mechanoreceptors:and auditory nodes (basically, none of them are deaf), they'll all be effected. The effect of this pulse is severe disorientation, and possible loss of conciousness due to prolonged exposure.
When you add these two factors together, you have a battlefield with minimal, if any, visibility, as well as a hypersonic pulse disrupting the senses and ability of all of your teammates, leaving them in a highly debilitated and vulnerable state..
A prelude to a kill.
Next, Vertigo stays with Living Monolith (for protectiion) advance towards your position out in the open under a cover of flames and smoke, blasting and engulfing the forest around him as he moves along. Karate Kid and Gamora ascend up into the trees, using them as cover, and advancing on your position through the shadows.
Now, Gamora is the deadliest assassin in the Galaxy.
Literally.
She was trained (and artificially enhanced) by Thanos to be the ultimate killing machine, to be used as the ultimate weapon against The Magus (Adam Warlock). She's singlehandedly taken down entire squadrons of The Magus's Black Knight Special Forces. Agent Zero, your best and most versitile asset in this battle, is severely outclassed. Even with his vibranium armor and adamantium bullets, he's outclassed.
And that's only Gamora.
Karate Kid is, well, I'll get to him in a second.
Anyway; under the cover of an advancing wall of flames, heat, smoke, and a disorienting pulse, Gamora and Karate Kid move in to engage your team. The only member of your team that can fly is Blitzkrieg, and that's through concentration and creating a "lightning bridge" under himself. With the effects of Vertigo upon him, he's not going to be able to do that. As a matter of fact, it's going to be hard for anyone on your team to mount much of an offensive.
Blitzkrieg can't use his lightning abilities without a target in line of site, as well as his senses being disoriented by Vertigo.
Agent Zero's weapons won't be of much use in the smoke and heat. His thermal scopes will be disrupted due to all of the heat being generated by Living Monolith and the flames, and the smoke won't give him a clear shot [his vibranium armor should protect him from Vertigo, however].
Karnak is highly skilled, but not highly durable, nor can he fly. Karate Kid has him bested in all regards. Also, Karnak can control his bodily funcions (pain receptors, respitory, cardiovascular, etc), but he can not simply turn off his cerebellum so that it will not register the pulse. He will be disoriented, but perhaps not to the degree Thing and Blitzkrieg will.
Thing's a brick, and I never liked him.
As Thing would say "It's clobberin' time".
With no functioning visibility and left in a disoriented and debilitated state by Vertigo, Gamora and Karate Kid will make quick work of your team.
Swiftly, and silently, Gamora drops from the trees and KO.s Thing with an expertly precise strike to a nerve cluster in the base of Thing's skull, her artificially enhanced strength and training enabling her to strike true through Ben's rocky hide (and she's dropped the chump before). She then returns to the trees for herself and Karate Kid to get the drop on their next target.
Next, Gamora and Karate Kid silently close in on Blitzkrieg. Gamora jumps out of the tree brandishing her sword and delivers a death blow on the disabled hero, who is in no condition to put up much of a fight.
Now, Karnak and A-X are left. A-X's suit absorbs impacts and his powers absorb the kinesis of impacts and redirect it into physical strength, but it does not protect him from heat. He also doesn't have a healing factor, he's simply long lived and has great stamina {a la Captain America). In fact, he has an anti-healing factor that kills beings that have them.
Karnak is basically Karate Kid, minus flight.
This could get interesting.
Luckily I have a 10 foot walking organic granite Egyptian that can emit wave after wave of heat blasts and erect a protective field about himself.
Gamora and Karate Kid, within a shroud of smoke, engage Karnak in a h2h fight that makes the cast of Crouching Tiger Hidden Dragon look like amateurs, while Monolith incinerates everything in sight to "smoke out" Agent X.
At this point I have 3 options:
1) Have Monolith incinerate everything and everyone in sight with his heat blasts as Karate Kid, Gamora, and Verigo take to the air..
2) Take out Karnak (either H2H or via blast from Monolith while he's engaged in combat) and then allow Gamora and Karate Kid, or Gamora alone, to eat Agent X alive.
3) Gang up on Agent X (which more than likely would result in Vertigo's death).
Either of these three choices inevitably result in my victory.