Gender: Male Location: The sewers of the Big City!
Gill has no connection to orochi, infavt the moves are completely different. and that's ironic considering how much snk rips off capcom in their earlier days.
yeah.. isnt it a coincidence king of fighters 97 would come out in ... 1997?... omg!
yeah? which super?... </3 I'd love to know.. both which super first covered the screen (and I'm talking about hit you no matter where you were on the screen.. not just crap effects), and which 'concept' SNK allegedly copied from
Gill, because he can revive himself... then again, if you do a super-special just as he's reviving, he'll die again, so possibly Omega Rugal... plus Rugal is just so much more badass XD
tis true.. I dont see him making a comeback if he gets hit by the seraphic wing super, though... would be 'hilarious' if he used reflect just as seraphic wing started and all the damage reflected back
Here we go again. More Capcom vs. SNK arguments about who did this first. They're both good companies, and has created great games, lets leave it at that!
Each Gill in SF 3 gets stronger and more powerful than before, each clone of Gill is more powerful than the one before. If Gill returns in SF4 witha new super but not the main boss I wouldn't be suprise. The most powerful of Rugal is God Rugal from Cap vs snk 2, even I serve him with regular Akuma, Ken, Ryu, Terry, Rock. Hell when I fought Omega Rugal 2002 I kicked his ass up and down wth Iori, K, Terry, Ryo, Takuma, Goenitz, KOF team 97. Gill to me is the hardest and the cheapiest bosses I have ever played expect for Igniz and Makai.
you realise you'd still be doing normal special moves if SNK hadnt made supers right
to add, SNK has had much better ideas than Capcom... however SNK has had less money to play with.. so less opportunities to move their series forward
Gill can be struck down while resurrecting, so I dont know if you played the same street fighter 3 that everyone else has been playing
they both came out in 97 if you havent noticed the year tag on KoF
what exactly is foolish about disagreeing?... there are many people who abhor the idea of third strike, or kof respectively
KoF 97 is superior for me because of its gameplay balance and ultra-responsiveness that you simply dont get from fighting games anymore... but its obvious that you're comparing it to a game that was released 3 years later... logic ftw
ew.. and your entire argument is based on ryukou no ken... rather than the matter at hand... SNK made a screen covering super first... gill is a wannabe
Do explain Yuri's denjin and shungoku attacks (I've seen the shoreppa attack, and it is quite corny)... I have never heard of them ... also, she does not have a shin shoryuken
strangely... Ryukou no ken had far better concepts... such as needing 'spirit' to throw a fireball or use a special attack.. rather than using fireballs the entire match, which seems to be a favorite street fighter tactic... for people who copy so much.. they sure innovated the fighting game genre.... 3v3 matches anyone?..
Gender: Male Location: The sewers of the Big City!
First snk did not invent the super move, they used a system called death move which allowed you to perform strong attacks when your low on health. this is nothing like the super move system.
God your clue less, yuri does ahve a shun goku satsu shin shoryuken, and denjin hadou ken technique, play kof 2000 or 2001.
Right art of fighting was so good that's why snk began to rip off street fighter 2 game play.
The super art was not invented by snk, prior to super moves snk had "Death Moves" which allowed you to do a strong attack near death, that is nothing like the super art as we know it, which Snk borrowed from capcom.
Kof is soo innovative, basically whoever pulls of the most combos win, great strategy
and actually capcom is more innovative, custom combo's, super arts, tag team all started by capcom.
tag team was taken from the concept of 3v3, but put into real time.. so theres that..
yes .. a death move = a super move for those not in the know.. because it must meet a condition for you to use it.. the fact that it does mega damage.. is why its called super.. whoa... other words for it include desperation move, and crazy death move
I dont play the 2k KoF's... thats when playmore took over.. /vomit
I'd hate to be the one to take off your goggles... but SF relies heavily on combos as well... 'every' fighting game does..
custom combos is capcom.. super arts isnt... tag teams a spin off of KoF 3v3... so you get partial credit
you're basicaly calling it different because its 'near death' and not whenever you feel like using it.. either case requires a condition... so its not as original as you're hoping it to be