"To all visitors from Transylvania looking for the head of Voivode Dracula: Yes, we have it. Yes, he's dead. No, you cannot see it. No, he will not return and invade you again. It has been over thirty years, please stop pestering us."
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
More like it's closer to an actual fighter when made by the people behind Guilty Gear and BlazBlue. DBS content doesn't affect the quality of a game for me and others as it might for you. =p I just take it the same way I have GT content in games; something from an inferior successor series, but nice to have as fanservice for extra game content.
GT's had less and less presence in games now though of course. Worst case I saw of it was when a dev or someone behind Xenoverse 2 was asked about why they didn't have SSJ4 as a form for created saiyan characters, and they responded with "it would've been too difficult to have all that different body fur for different saiyans" or something along those lines, so they just later had SSJ4 as an aesthetic costume instead. Sooo hard, and Namco has even less excuse not to have Blue or God form for created saiyans when they had the golden form for Frieza race characters, but what do they give created saiyans as a new thing for Xenoverse 2? Oh, SSJ3.
Anyway, not sure what to really expect for this game here, aside from being a breath of fresh air.
It's made by Arc System Works,, so that alone is worth considering.
__________________
"To all visitors from Transylvania looking for the head of Voivode Dracula: Yes, we have it. Yes, he's dead. No, you cannot see it. No, he will not return and invade you again. It has been over thirty years, please stop pestering us."
The SNES ones weren't released outside of Japan (it was before Dragon Ball or anime in general became huge in the West), so I had to play those on emulator at the time. Don't remember Hyper Dimension by this point but as far as 2D's, I was partial to Supersonic Warriors (at least the first one) on GBA which can also be emulated elsewhere...
But yeah, compared to all of Namco's 3D Dragon Ball game series, the 2D's are a rarity by this point which is why this new Fighters game is already cherished by some.
"To all visitors from Transylvania looking for the head of Voivode Dracula: Yes, we have it. Yes, he's dead. No, you cannot see it. No, he will not return and invade you again. It has been over thirty years, please stop pestering us."
"To all visitors from Transylvania looking for the head of Voivode Dracula: Yes, we have it. Yes, he's dead. No, you cannot see it. No, he will not return and invade you again. It has been over thirty years, please stop pestering us."
Just going by the visual comparisons there as pointed out, MvCI looks like a joke compared to DB Fighters. Capcom rushed the game out which also resulted in its lackluster roster that has also been panned. Hopefully they learn from this, after getting their asses handed to them by a Dragon Ball game of all things.
Eh, I like MvC3 too, having gotten a current gen port of it recently, but it's hard to really compare to like a real Dragon Ball fighter which is a different beast. Infinite just deserved the ridicule and backlash it got for being the rushed mess and arguably unfinished game that it was (as it currently is at least).